Semi-Markov model is one of the most general models for stochastic dynamic systems. This paper deals with a two-person zero-sum game for semi-Markov processes. We focus on the expected discounted payoff criterion with state-action-dependent discount factors. The state and action spaces are both Polish spaces, and the payoff function is $ω$-bounded. We first construct a fairly general model of semi-Markov games under a given semi-Markov kernel and a pair of strategies. Next, based on the standard regularity condition and the continuity-compactness condition for semi-Markov games, we derive a "drift condition" on the semi-Markov kernel and suppose that the discount factors have a positive lower bound, under which the existence of the value function and a pair of optimal stationary strategies of our semi-Markov game are proved by using the Shapley equation. Moreover, when the state and action spaces are both finite, a value iteration-type algorithm for computing the value function and $\varepsilon$-Nash equilibrium of the game is developed. The convergence of the algorithm is also proved. Finally, we conduct numerical examples to demonstrate our main results.
In this article, we study a discounted stochastic game to model resource optimal intrusion detection in wireless sensor networks. To address the problem of uncertainties in various network parameters, we propose a globalized robust game theoretic framework for discounted robust stochastic games. A robust solution to the considered problem is an optimal point that is feasible for all realizations of data from a given uncertainty set. To allow a controlled violation of the constraints when the parameters move out of the uncertainty set, the concept of globalized robust framework comes into view.…
We introduce two-level discounted games played by two players on a perfect-information stochastic game graph. The upper level game is a discounted game and the lower level game is an undiscounted reachability game. Two-level games model hierarchical and sequential decision making under uncertainty across different time scales. We show the existence of pure memoryless optimal strategies for both players and an ordered field property for such games. We show that if there is only one player (Markov decision processes), then the values can be computed in polynomial time. It follows that whether th…
We give an example of a zero-sum stochastic game with four states, compact action sets for each player, and continuous payoff and transition functions, such that the discounted value does not converge as the discount factor tends to 0, and the value of the n-stage game does not converge as n goes to infinity.
We present a deterministic algorithm, solving discounted games with $n$ nodes in $n^{O(1)}\cdot (2 + \sqrt{2})^n$-time. For bipartite discounted games our algorithm runs in $n^{O(1)}\cdot 2^n$-time. Prior to our work no deterministic algorithm running in time $2^{o(n\log n)}$ regardless of the discount factor was known. We call our approach polyhedral value iteration. We rely on a well-known fact that the values of a discounted game can be found from the so-called optimality equations. In the algorithm we consider a polyhedron obtained by relaxing optimality equations. We iterate points on the…
Ye showed recently that the simplex method with Dantzig pivoting rule, as well as Howard's policy iteration algorithm, solve discounted Markov decision processes (MDPs), with a constant discount factor, in strongly polynomial time. More precisely, Ye showed that both algorithms terminate after at most $O(\frac{mn}{1-γ}\log(\frac{n}{1-γ}))$ iterations, where $n$ is the number of states, $m$ is the total number of actions in the MDP, and $0<γ<1$ is the discount factor. We improve Ye's analysis in two respects. First, we improve the bound given by Ye and show that Howard's policy iteration algori…
In this paper, we study the problem of minimizing regret in discounted-sum games played on weighted game graphs. We give algorithms for the general problem of computing the minimal regret of the controller (Eve) as well as several variants depending on which strategies the environment (Adam) is permitted to use. We also consider the problem of synthesizing regret-free strategies for Eve in each of these scenarios.
In this paper, we establish the existence of optimal bounded memory strategy profiles in multi-player discounted sum games. We introduce a non-deterministic approach to compute optimal strategy profiles with bounded memory. Our approach can be used to obtain optimal rewards in a setting where a powerful player selects the strategies of all players for Nash and leader equilibria, where in leader equilibria the Nash condition is waived for the strategy of this powerful player. The resulting strategy profiles are optimal for this player among all strategy profiles that respect the given memory bo…
Consider a game where Alice generates an integer and Bob wins if he can factor that integer. Traditional game theory tells us that Bob will always win this game even though in practice Alice will win given our usual assumptions about the hardness of factoring. We define a new notion of bounded rationality, where the payoffs of players are discounted by the computation time they take to produce their actions. We use this notion to give a direct correspondence between the existence of equilibria where Alice has a winning strategy and the hardness of factoring. Namely, under a natural assumption …
This paper combines ideas from Q-learning and fictitious play to define three reinforcement learning procedures which converge to the set of stationary mixed Nash equilibria in identical interest discounted stochastic games. First, we analyse three continuous-time systems that generalize the best-response dynamics defined by Leslie et al. for zero-sum discounted stochastic games. Under some assumptions depending on the system, the dynamics are shown to converge to the set of stationary equilibria in identical interest discounted stochastic games. Then, we introduce three analog discrete-time p…
In this paper, we study the notion of adversarial Stackelberg value for two-player non-zero sum games played on bi-weighted graphs with the mean-payoff and the discounted sum functions. The adversarial Stackelberg value of Player 0 is the largest value that Player 0 can obtain when announcing her strategy to Player 1 which in turn responds with any of his best response. For the mean-payoff function, we show that the adversarial Stackelberg value is not always achievable but epsilon-optimal strategies exist. We show how to compute this value and prove that the associated threshold problem is in…
In two-player repeated games, Zero-Determinant (ZD) strategies enable a player to unilaterally enforce a linear payoff relation between her own and her opponent's payoff irrespective of the opponent's strategy. This manipulative nature of the ZD strategies attracted significant attention from researchers due to its close connection to controlling distributively the outcome of evolutionary games in large populations. In this paper, necessary and sufficient conditions are derived for a payoff relation to be enforceable in multiplayer social dilemmas with a finite expected number of rounds that i…
Traditionally quantitative games such as mean-payoff games and discount sum games have two players -- one trying to maximize the payoff, the other trying to minimize it. The associated decision problem, "Can Eve (the maximizer) achieve, for example, a positive payoff?" can be thought of as one player trying to attain a payoff in the interval $(0,\infty)$. In this paper we consider the more general problem of determining if a player can attain a payoff in a finite union of arbitrary intervals for various payoff functions (liminf, mean-payoff, discount sum, total sum). In particular this include…
Long-term cooperation, competition, or exploitation among individuals can be modeled through repeated games. In repeated games, Press and Dyson discovered zero-determinant (ZD) strategies that enforce a special relationship between two players. This special relationship implies that a ZD player can unilaterally impose a linear payoff relationship to the opponent regardless of the opponent's strategies. A ZD player also has a property that can lead the opponent to an unconditional cooperation if the opponent tries to improve its payoff. This property has been mathematically confirmed by Chen an…
Zero-sum asymmetric games model decision making scenarios involving two competing players who have different information about the game being played. A particular case is that of nested information, where one (informed) player has superior information over the other (uninformed) player. This paper considers the case of nested information in repeated zero-sum games and studies the computation of strategies for both the informed and uninformed players for finite-horizon and discounted infinite-horizon nested information games. For finite-horizon settings, we exploit that for both players, the se…
Expectation-enforcing strategies for repeated games
University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校);NSF-Simons National Institute for Theory and Mathematics in Biology(美国国家科学基金会-西蒙斯生物理论与数学国家研究所)