FAtiMA Toolkit --开发智能虚拟代理和社会机器人的有效和可访问的工具
FAtiMA Toolkit -- Toward an effective and accessible tool for the development of intelligent virtual agents and social robots
摘要:
《无畏》的开发已经过去了十多年,这是一款旨在通过虚拟角色扮演帮助儿童应对欺凌行为的应用程序。这也是导致创建FAtiMA的应用程序,这是一种情感代理架构,用于创建能够唤起移情反应的自主角色。在本文中,我们描述了FAtiMA工具包,一个开源工具集,旨在帮助研究人员,游戏开发人员和机器人专家将情感和决策的计算模型纳入他们的工作。开发该工具包的目的是使FAtiMA更容易访问,更容易融入不同的项目,并根据多年来在不同的虚拟环境和人机交互场景中收集的经验,使其人机交互功能更加灵活。因此,这项工作作出了几个不同的贡献,基于Agent的体系结构领域。更确切地说,FAtiMA工具包的基于库的设计允许开发人员轻松地将其与其他框架集成,其元认知模型提供了不同的内部推理机和情感组件,其明确的对话结构即使在高度复杂的场景中也可以控制作者。为了演示FAtiMA工具包的使用,描述和讨论了成功应用该工具包的几个不同的用例。
英文摘要:
More than a decade has passed since the development of FearNot!, an application designed to help children deal with bullying through role-playing with virtual characters. It was also the application that led to the creation of FAtiMA, an affective agent architecture for creating autonomous characters that can evoke empathic responses. In this paper, we describe FAtiMA Toolkit, a collection of open-source tools that is designed to help researchers, game developers and roboticists incorporate a computational model of emotion and decision-making in their work. The toolkit was developed with the goal of making FAtiMA more accessible, easier to incorporate into different projects and more flexible in its capabilities for human-agent interaction, based upon the experience gathered over the years across different virtual environments and human-robot interaction scenarios. As a result, this work makes several different contributions to the field of Agent-Based Architectures. More precisely, FAtiMA Toolkit's library based design allows developers to easily integrate it with other frameworks, its meta-cognitive model affords different internal reasoners and affective components and its explicit dialogue structure gives control to the author even within highly complex scenarios. To demonstrate the use of FAtiMA Toolkit, several different use cases where the toolkit was successfully applied are described and discussed.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。