The ability to distinguish between the self and the background is of paramount importance for robotic tasks. The particular case of hands, as the end effectors of a robotic system that more often enter into contact with other elements of the environment, must be perceived and tracked with precision to execute the intended tasks with dexterity and without colliding with obstacles. They are fundamental for several applications, from Human-Robot Interaction tasks to object manipulation. Modern humanoid robots are characterized by high number of degrees of freedom which makes their forward kinematics models very sensitive to uncertainty. Thus, resorting to vision sensing can be the only solution to endow these robots with a good perception of the self, being able to localize their body parts with precision. In this paper, we propose the use of a Convolution Neural Network (CNN) to segment the robot hand from an image in an egocentric view. It is known that CNNs require a huge amount of data to be trained. To overcome the challenge of labeling real-world images, we propose the use of simulated datasets exploiting domain randomization techniques. We fine-tuned the Mask-RCNN network for the specific task of segmenting the hand of the humanoid robot Vizzy. We focus our attention on developing a methodology that requires low amounts of data to achieve reasonable performance while giving detailed insight on how to properly generate variability in the training dataset. Moreover, we analyze the fine-tuning process within the complex model of Mask-RCNN, understanding which weights should be transferred to the new task of segmenting robot hands. Our final model was trained solely on synthetic images and achieves an average IoU of 82% on synthetic validation data and 56.3% on real test data. These results were achieved with only 1000 training images and 3 hours of training time using a single GPU.
Pose estimation commonly refers to computer vision methods that recognize people's body postures in images or videos. With recent advancements in deep learning, we now have compelling models to tackle the problem in real-time. Since these models are usually designed for human images, one needs to adapt existing models to work on other creatures, including robots. This paper examines different state-of-the-art pose estimation models and proposes a lightweight model that can work in real-time on humanoid robots in the RoboCup Humanoid League environment. Additionally, we present a novel dataset …
We present a novel approach for interactive auditory object analysis with a humanoid robot. The robot elicits sensory information by physically shaking visually indistinguishable plastic capsules. It gathers the resulting audio signals from microphones that are embedded into the robotic ears. A neural network architecture learns from these signals to analyze properties of the contents of the containers. Specifically, we evaluate the material classification and weight prediction accuracy and demonstrate that the framework is fairly robust to acoustic real-world noise.
Hefei University of Technology(合肥工业大学);Changzhou Inst of Tech(常州工学院)
To construct a robot that can walk as efficiently and steadily as humans or other legged animals, we develop an enhanced elitist-mutated ant colony optimization~(EACO) algorithm with genetic and crossover operators in real-time applications to humanoid robotics or other legged robots. This work presents promoting global search capability and convergence rate of the EACO applied to humanoid robots in real-time by estimating the expected convergence rate using Markov chain. Furthermore, we put a special focus on the EACO algorithm on a wide range of problems, from ACO, real-coded GAs, GAs with n…
Istituto Italiano di Tecnologia(意大利理工学院);Florida Institute for Human and Machine Cognition(佛罗里达人机认知研究所);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);National Institute of Advanced Industrial Science and Technology (AIST)(日本产业技术综合研究所);Inria(法国国家信息与自动化研究所);Université de Lorraine(洛林大学);CNRS(法国国家科学研究中心);Tokyo University of Science(东京理科大学)
Teleoperation of humanoid robots enables the integration of the cognitive skills and domain expertise of humans with the physical capabilities of humanoid robots. The operational versatility of humanoid robots makes them the ideal platform for a wide range of applications when teleoperating in a remote environment. However, the complexity of humanoid robots imposes challenges for teleoperation, particularly in unstructured dynamic environments with limited communication. Many advancements have been achieved in the last decades in this area, but a comprehensive overview is still missing. This s…
Istituto Italiano di Tecnologia(意大利理工学院);The University of Manchester(曼彻斯特大学)
When a human and a humanoid robot collaborate physically, ergonomics is a key factor to consider. Assuming a given humanoid robot, several control architectures exist nowadays to address ergonomic physical human-robot collaboration. This paper takes one step further by considering robot hardware parameters as optimization variables in the problem of collaborative payload lifting. The variables that parametrize robot's kinematics and dynamics ensure their physical consistency, and the human model is considered in the optimization problem. By leveraging the proposed modelling framework, the ergo…
VividFace: Real-Time and Realistic Facial Expression Shadowing for Humanoid Robots
School of Computing, Macquarie University(麦考瑞大学计算机学院);College of Computing and Data Science, Nanyang Technological University(南洋理工大学计算机与数据科学学院);Anuradha and Vikas Sinha Department of Data Science, University of North Texas(北卡罗来纳州立大学数据科学系)
Institute for Media Innovation, Nanyang Technological University(南洋理工大学媒体创新研究所);MIRALab, University of Geneva(日内瓦大学MIRALab实验室)
There are considerable advancements in medical health care in recent years, resulting in rising older population. As the workforce for such a population is not keeping pace, there is an urgent need to address this problem. Having robots to stimulating recreational activities for older adults can reduce the workload for caretakers and give them time to address the emotional needs of the elderly. In this paper, we investigate the effects of the humanoid social robot Nadine as an activity host for the elderly. This study aims to analyse if the elderly feels comfortable and enjoy playing game/acti…
In order to detect and correct physical exercises, a Grow-When-Required Network (GWR) with recurrent connections, episodic memory and a novel subnode mechanism is developed in order to learn spatiotemporal relationships of body movements and poses. Once an exercise is performed, the information of pose and movement per frame is stored in the GWR. For every frame, the current pose and motion pair is compared against a predicted output of the GWR, allowing for feedback not only on the pose but also on the velocity of the motion. In a practical scenario, a physical exercise is performed by an exp…
We perform a Systematic Literature Review to discover how Humanoid robots are being applied in Socially Assistive Robotics experiments. Our search returned 24 papers, from which 16 were included for closer analysis. To do this analysis we used a conceptual framework inspired by Behavior-based Robotics. We were interested in finding out which robot was used (most use the robot NAO), what the goals of the application were (teaching, assisting, playing, instructing), how the robot was controlled (manually in most of the experiments), what kind of behaviors the robot exhibited (reacting to touch, …
Istituto Italiano di Tecnologia(意大利理工学院);IRI CSIC-UPC(西班牙国家研究委员会-加泰罗尼亚理工大学机器人研究所);AIST(日本产业技术综合研究所);LAAS-CNRS(法国国家科学研究中心系统分析与架构实验室);DIBRIS-UNIGE(热那亚大学计算机、生物工程、机器人与系统工程系)
The future where the industrial shop-floors witness humans and robots working in unison and the domestic households becoming a shared space for both these agents is not very far. The scientific community has been accelerating towards that future by extending their research efforts in human-robot interaction towards human-robot collaboration. It is possible that the anthropomorphic nature of the humanoid robots could deem the most suitable for such collaborations in semi-structured, human-centered environments. Wearable sensing technologies for human agents and efficient human-aware control str…
Istituto Italiano di Tecnologia(意大利技术研究院);University of Genova(热那亚大学);University of Manchester(曼彻斯特大学);DeepMind(深度思维)
The topic of physical human-robot interaction received a lot of attention from the robotics community because of many promising application domains. However, studying physical interaction between a robot and an external agent, like a human or another robot, without considering the dynamics of both the systems may lead to many short-comings in fully exploiting the interaction. In this paper, we present a coupled-dynamics formalism followed by a sound approach in exploiting helpful interaction with a humanoid robot. In particular, we propose the first attempt to define and exploit the human help…
With an increasing need for elderly and disability care, there is an increasing opportunity for intelligent and mobile devices such as robots to provide care and support solutions. In order to naturally assist and interact with humans, a robot must possess effective conversational capabilities. Gestures accompanying spoken sentences are an important factor in human-to-human conversational communication. Humanoid robots must also use gestures if they are to be capable of the rich interactions implied and afforded by their humanlike appearance. However, present systems for gesture generation do …
SoftBank Robotics Europe(软银欧洲机器人公司);University of Montpellier–CNRS LIRMM(蒙彼利埃大学-法国国家科学研究中心蒙彼利埃信息与机器人实验室);Beijing Advanced Innovation Center for Intelligent Robots and Systems, Beijing Institute of Technology(北京理工大学智能机器人与系统高精尖创新中心);CNRS-AIST Joint Robotics Laboratory(法国国家科学研究中心-日本产业技术综合研究所联合机器人实验室)
We present an open-source software interface, called mc_naoqi, that allows to perform whole-body task-space Quadratic Programming based control, implemented in mc_rtc framework, on the SoftBank Robotics Europe humanoid robots. We describe the control interface, associated robot description packages, robot modules and sample whole-body controllers. We demonstrate the use of these tools in simulation for a robot interacting with a human model. Finally, we showcase and discuss the use of the developed open-source tools for running the human-robot close contact interaction experiments with real hu…
Hanson Robotics(汉森机器人公司);OpenCog Foundation(OpenCog基金会);Institute of Noetic Sciences(心智科学研究所);Mossbridge Institute, LLC(莫斯布里奇研究所有限责任公司);Hong Kong Polytechnic University(香港理工大学)
The "Loving AI" project involves developing software enabling humanoid robots to interact with people in loving and compassionate ways, and to promote people' self-understanding and self-transcendence. Currently the project centers on the Hanson Robotics robot "Sophia" -- specifically, on supplying Sophia with personality content and cognitive, linguistic, perceptual and behavioral content aimed at enabling loving interactions supportive of human self-transcendence. In September 2017 a small pilot study was conducted, involving the Sophia robot leading human subjects through dialogues and exer…
We present data from two online human-robot interaction experiments where 227 participants viewed videos of a humanoid robot exhibiting faulty or non-faulty behaviours while either remaining mute or speaking. The participants were asked to evaluate their perception of the robot's trustworthiness, as well as its likeability, animacy, and perceived intelligence. The results show that, while a non-faulty robot achieves the highest trust, an apparently faulty robot that can speak manages to almost completely mitigate the loss of trust that is otherwise seen with faulty behaviour. We theorize that …
Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院);Technical University of Munich(慕尼黑工业大学)
Humanoid robots are designed to operate in human centered environments where they execute a multitude of challenging tasks, each differing in complexity, resource requirements, and execution time. In such highly dynamic surroundings it is desirable to anticipate upcoming situations in order to predict future resource requirements such as CPU or memory usage. Resource prediction information is essential for detecting upcoming resource bottlenecks or conflicts and can be used enhance resource negotiation processes or to perform speculative resource allocation. In this paper we present a predicti…
Examining the legibility of humanoid robot arm movements in a pointing task
Faculty of Mathematics, Physics;Informatics, Comenius University Bratislava, Slovakia DIBRIS, University of Genoa, Genoa, Italy CONTACT, Italian Institute of Technology, Genoa, Italy Digital Health Dept., Nvision Systems \& Technologies, S.L., Barcelona, Spain Faculty of Education, University of Ljubljana, Slovenia
For several years, high development and production costs of humanoid robots restricted researchers interested in working in the field. To overcome this problem, several research groups have opted to work with simulated or smaller robots, whose acquisition costs are significantly lower. However, due to scale differences and imperfect simulation replicability, results may not be directly reproducible on real, adult-sized robots. In this paper, we present the NimbRo-OP2X, a capable and affordable adult-sized humanoid platform aiming to significantly lower the entry barrier for humanoid robot rese…
University of Pennsylvania(宾夕法尼亚大学);Semio AI, Inc.(Semio AI公司);USC(南加州大学)
Hardware platforms for socially interactive robotics can be limited by cost or lack of functionality. This paper presents the overall system -- design, hardware, and software -- for Quori, a novel, affordable, socially interactive humanoid robot platform for facilitating non-contact human-robot interaction (HRI) research. The design of the system is motivated by feedback sampled from the HRI research community. The overall design maintains a balance of affordability and functionality. Initial Quori testing and a six-month deployment are presented. Ten Quori platforms have been awarded to a div…
Nanyang Technological University(南洋理工大学);University of Geneva(日内瓦大学)
Hiring robots for the workplaces is a challenging task as robots have to cater to customer demands, follow organizational protocols and behave with social etiquette. In this study, we propose to have a humanoid social robot, Nadine, as a customer service agent in an open social work environment. The objective of this study is to analyze the effects of humanoid robots on customers at work environment, and see if it can handle social scenarios. We propose to evaluate these objectives through two modes, namely, survey questionnaire and customer feedback. We also propose a novel approach to analyz…
In this paper, we illustrate our work on improving the accessibility of Cyber-Physical Systems (CPS), presenting a study on human-robot interaction where the end-users are either deaf or hearing-impaired people. Current trends in robotic designs include devices with robotic arms and hands capable of performing manipulation and grasping tasks. This paper focuses on how these devices can be used for a different purpose, which is that of enabling robotic communication via sign language. For the study, several tests and questionnaires are run to check and measure how end-users feel about interpret…
Qazvin Azad University(加兹温伊斯兰阿扎德大学);University of Leeds(利兹大学)
In this paper, we present an active vision method using a deep reinforcement learning approach for a humanoid soccer-playing robot. The proposed method adaptively optimises the viewpoint of the robot to acquire the most useful landmarks for self-localisation while keeping the ball into its viewpoint. Active vision is critical for humanoid decision-maker robots with a limited field of view. To deal with an active vision problem, several probabilistic entropy-based approaches have previously been proposed which are highly dependent on the accuracy of the self-localisation model. However, in this…
The goal of this study is to test two different computing platforms with respect to their suitability for running deep networks as part of a humanoid robot software system. One of the platforms is the CPU-centered Intel NUC7i7BNH and the other is a NVIDIA Jetson TX2 system that puts more emphasis on GPU processing. The experiments addressed a number of benchmarking tasks including pedestrian detection using deep neural networks. Some of the results were unexpected but demonstrate that platforms exhibit both advantages and disadvantages when taking computational performance and electrical power…
The University of Newcastle(纽卡斯尔大学);National ICT Australia (NICTA)(澳大利亚国家信息与通信技术研究院(NICTA));The University of Melbourne(墨尔本大学)
The ability for an autonomous agent to self-localise is directly proportional to the accuracy and precision with which it can perceive salient features within its local environment. The identification of such features by recognising geometric profile allows robustness against lighting variations, which is necessary in most industrial robotics applications. This paper details a framework by which the random sample consensus (RANSAC) algorithm, often applied to parameter fitting in linear models, can be extended to identify higher-order geometric features. Goalpost identification within humanoid…
The use of a team of humanoid robots to collaborate in completing a task is an increasingly important field of research. One of the challenges in achieving collaboration, is mutual identification and tracking of the robots. This work presents a real-time vision-based approach to the detection and tracking of robots of known appearance, based on the images captured by a stationary robot. A Histogram of Oriented Gradients descriptor is used to detect the robots and the robot headings are estimated by a multiclass classifier. The tracked robots report their own heading estimate from magnetometer …
University of Lincoln(林肯大学);University of Toulouse III(图卢兹第三大学)
Training robots to perceive, act and communicate using multiple modalities still represents a challenging problem, particularly if robots are expected to learn efficiently from small sets of example interactions. We describe a learning approach as a step in this direction, where we teach a humanoid robot how to play the game of noughts and crosses. Given that multiple multimodal skills can be trained to play this game, we focus our attention to training the robot to perceive the game, and to interact in this game. Our multimodal deep reinforcement learning agent perceives multimodal features a…
Inria Nancy – Grand Est(法国国家信息与自动化研究所南锡-大东部分部);CNRS(法国国家科学研究中心);Université de Lorraine(洛林大学)
Humanoid robots could be versatile and intuitive human avatars that operate remotely in inaccessible places: the robot could reproduce in the remote location the movements of an operator equipped with a wearable motion capture device while sending visual feedback to the operator. While substantial progress has been made on transferring ("retargeting") human motions to humanoid robots, a major problem preventing the deployment of such systems in real applications is the presence of communication delays between the human input and the feedback from the robot: even a few hundred milliseconds of d…
The Cloud-based Advanced Robotics Laboratory (CARL) integrates a whole body controller and web-based teleoperation to enable any device with a web browser to access and control a humanoid robot. By integrating humanoid robots with the cloud, they are accessible from any Internet-connected device. Increased accessibility is important because few people have access to state-of-the-art humanoid robots limiting their rate of development. CARL's implementation is based on modern software libraries, frameworks, and middleware including Node.js, Socket.IO, ZMQ, ROS, Robot Web Tools, and ControlIt! Fe…