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arXiv 2101.02570cs.GRcs.CC
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结合几何和外观相关度量的实例模型简化

Instanced model simplification using combined geometric and appearance-related metric

Sadia Tariq, Anis Ur Rahman, Tahir Azim, Rehman Gull Khan

摘要:

3D图形和图形世界的发展带来了内容优化、实时处理、渲染和共享存储限制等问题。通常,不同的简化方法被用于使3D网格可用于渲染。然而,这些方法中的许多忽略了实例化的3D网格的顶点属性。在本文中,我们实现和评估一个简单的和改进的版本来简化实例化的3D纹理模型。该方法使用不同的顶点属性,除了几何简化网格实例。由此产生的简化模型表现出高效的时空要求和更好的视觉质量。

英文摘要:

Evolution of 3D graphics and graphical worlds has brought issues like content optimization, real-time processing, rendering, and shared storage limitation under consideration. Generally, different simplification approaches are used to make 3D meshes viable for rendering. However, many of these approaches ignore vertex attributes for instanced 3D meshes. In this paper, we implement and evaluate a simple and improved version to simplify instanced 3D textured models. The approach uses different vertex attributes in addition to geometry to simplify mesh instances. The resulting simplified models demonstrate efficient time-space requirements and better visual quality.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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