arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2012.08621cs.LGcs.AIstat.ML
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BeBold: Exploration Beyond the Boundary of Explored Regions

University of California, Berkeley(加州大学伯克利分校);Tsinghua University(清华大学);Facebook AI Research(Facebook人工智能研究院)

Tianjun Zhang, Huazhe Xu, Xiaolong Wang, Yi Wu, Kurt Keutzer, Joseph E. Gonzalez, Yuandong Tian

英文摘要:

Efficient exploration under sparse rewards remains a key challenge in deep reinforcement learning. To guide exploration, previous work makes extensive use of intrinsic reward (IR). There are many heuristics for IR, including visitation counts, curiosity, and state-difference. In this paper, we analyze the pros and cons of each method and propose the regulated difference of inverse visitation counts as a simple but effective criterion for IR. The criterion helps the agent explore Beyond the Boundary of explored regions and mitigates common issues in count-based methods, such as short-sightedness and detachment. The resulting method, BeBold, solves the 12 most challenging procedurally-generated tasks in MiniGrid with just 120M environment steps, without any curriculum learning. In comparison, the previous SoTA only solves 50% of the tasks. BeBold also achieves SoTA on multiple tasks in NetHack, a popular rogue-like game that contains more challenging procedurally-generated environments.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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