Efficient exploration under sparse rewards remains a key challenge in deep reinforcement learning. To guide exploration, previous work makes extensive use of intrinsic reward (IR). There are many heuristics for IR, including visitation counts, curiosity, and state-difference. In this paper, we analyze the pros and cons of each method and propose the regulated difference of inverse visitation counts as a simple but effective criterion for IR. The criterion helps the agent explore Beyond the Boundary of explored regions and mitigates common issues in count-based methods, such as short-sightedness and detachment. The resulting method, BeBold, solves the 12 most challenging procedurally-generated tasks in MiniGrid with just 120M environment steps, without any curriculum learning. In comparison, the previous SoTA only solves 50% of the tasks. BeBold also achieves SoTA on multiple tasks in NetHack, a popular rogue-like game that contains more challenging procedurally-generated environments.
UC Berkeley(加州大学伯克利分校);Facebook AI Research(脸书人工智能研究院)
In online reinforcement learning (RL), efficient exploration remains particularly challenging in high-dimensional environments with sparse rewards. In low-dimensional environments, where tabular parameterization is possible, count-based upper confidence bound (UCB) exploration methods achieve minimax near-optimal rates. However, it remains unclear how to efficiently implement UCB in realistic RL tasks that involve non-linear function approximation. To address this, we propose a new exploration approach via \textit{maximizing} the deviation of the occupancy of the next policy from the explored …
Future of Humanity Institute(人类未来研究所);University of Oxford(牛津大学)
We introduce exploration potential, a quantity that measures how much a reinforcement learning agent has explored its environment class. In contrast to information gain, exploration potential takes the problem's reward structure into account. This leads to an exploration criterion that is both necessary and sufficient for asymptotic optimality (learning to act optimally across the entire environment class). Our experiments in multi-armed bandits use exploration potential to illustrate how different algorithms make the tradeoff between exploration and exploitation.
Consider the following instance of the Offline Meta Reinforcement Learning (OMRL) problem: given the complete training logs of $N$ conventional RL agents, trained on $N$ different tasks, design a meta-agent that can quickly maximize reward in a new, unseen task from the same task distribution. In particular, while each conventional RL agent explored and exploited its own different task, the meta-agent must identify regularities in the data that lead to effective exploration/exploitation in the unseen task. Here, we take a Bayesian RL (BRL) view, and seek to learn a Bayes-optimal policy from th…
Exploratory Diffusion Model for Unsupervised Reinforcement Learning
Department of Computer Science & Technology, Institute for AI, BNRist Center, Tsinghua-Bosch Joint ML Center, THBI Lab, Tsinghua University(计算机科学与技术系、人工智能研究院、BNRist中心、清华-博世联合机器学习中心、THBI实验室、清华大学)
Balancing exploration and exploitation is a fundamental part of reinforcement learning, yet most state-of-the-art algorithms use a naive exploration protocol like $ε$-greedy. This contributes to the problem of high sample complexity, as the algorithm wastes effort by repeatedly visiting parts of the state space that have already been explored. We introduce a novel method based on Bayesian linear regression and latent space embedding to generate an intrinsic reward signal that encourages the learning agent to seek out unexplored parts of the state space. This method is computationally efficient…
University of Toronto(多伦多大学);Vector Institute(Vector研究所)
What goals should a multi-goal reinforcement learning agent pursue during training in long-horizon tasks? When the desired (test time) goal distribution is too distant to offer a useful learning signal, we argue that the agent should not pursue unobtainable goals. Instead, it should set its own intrinsic goals that maximize the entropy of the historical achieved goal distribution. We propose to optimize this objective by having the agent pursue past achieved goals in sparsely explored areas of the goal space, which focuses exploration on the frontier of the achievable goal set. We show that ou…
University of Southern California(南加州大学);Google AI(谷歌人工智能部门)
Solving tasks with sparse rewards is one of the most important challenges in reinforcement learning. In the single-agent setting, this challenge is addressed by introducing intrinsic rewards that motivate agents to explore unseen regions of their state spaces; however, applying these techniques naively to the multi-agent setting results in agents exploring independently, without any coordination among themselves. Exploration in cooperative multi-agent settings can be accelerated and improved if agents coordinate their exploration. In this paper we introduce a framework for designing intrinsic …
Tsinghua University(清华大学);Nanjing University(南京大学);University of Alberta(阿尔伯塔大学);NetEase(网易)
Efficient exploration in deep cooperative multi-agent reinforcement learning (MARL) still remains challenging in complex coordination problems. In this paper, we introduce a novel Episodic Multi-agent reinforcement learning with Curiosity-driven exploration, called EMC. We leverage an insight of popular factorized MARL algorithms that the "induced" individual Q-values, i.e., the individual utility functions used for local execution, are the embeddings of local action-observation histories, and can capture the interaction between agents due to reward backpropagation during centralized training.…
Carnegie Mellon University(卡内基梅隆大学);H. John Heinz III College, Carnegie Mellon University(卡内基梅隆大学H.约翰·海因茨三世学院);School of Computer Science, Carnegie Mellon University(卡内基梅隆大学计算机科学学院)
Contextual bandit learning is an increasingly popular approach to optimizing recommender systems via user feedback, but can be slow to converge in practice due to the need for exploring a large feature space. In this paper, we propose a coarse-to-fine hierarchical approach for encoding prior knowledge that drastically reduces the amount of exploration required. Intuitively, user preferences can be reasonably embedded in a coarse low-dimensional feature space that can be explored efficiently, requiring exploration in the high-dimensional space only as necessary. We introduce a bandit algorithm …
Shanghai University of Finance and Economics(上海财经大学)
Although distributional reinforcement learning (DRL) has been widely examined in the past few years, there are two open questions people are still trying to address. One is how to ensure the validity of the learned quantile function, the other is how to efficiently utilize the distribution information. This paper attempts to provide some new perspectives to encourage the future in-depth studies in these two fields. We first propose a non-decreasing quantile function network (NDQFN) to guarantee the monotonicity of the obtained quantile estimates and then design a general exploration framework …
We propose a exploration mechanism of policy in Deep Reinforcement Learning, which is exploring more when agent needs, called Add Noise to Noise (AN2N). The core idea is: when the Deep Reinforcement Learning agent is in a state of poor performance in history, it needs to explore more. So we use cumulative rewards to evaluate which past states the agents have not performed well, and use cosine distance to measure whether the current state needs to be explored more. This method shows that the exploration mechanism of the agent's policy is conducive to efficient exploration. We combining the prop…
Model-based Reinforcement Learning (MBRL) has been widely adapted due to its sample efficiency. However, existing worst-case regret analysis typically requires optimistic planning, which is not realistic in general. In contrast, motivated by the theory, empirical study utilizes ensemble of models, which achieve state-of-the-art performance on various testing environments. Such deviation between theory and empirical study leads us to question whether randomized model ensemble guarantee optimism, and hence the optimal worst-case regret? This paper partially answers such question from the perspec…
SHAPO: Sharpness-Aware Policy Optimization for Safe Exploration
Université de Montréal(蒙特利尔大学);Mila - Québec AI Institute(蒙特利尔人工智能研究所);Université Laval(拉瓦尔大学);IID - Institut Intelligence et Données(智能与数据研究所);LawZero;CIFAR AI Chair(CIFAR人工智能主席)
The Chinese University of Hong Kong(香港中文大学);Carnegie Mellon University(卡内基梅隆大学);Bytedance(字节跳动);Microsoft Research(微软研究院)
Multi-layered network exploration (MuLaNE) problem is an important problem abstracted from many applications. In MuLaNE, there are multiple network layers where each node has an importance weight and each layer is explored by a random walk. The MuLaNE task is to allocate total random walk budget $B$ into each network layer so that the total weights of the unique nodes visited by random walks are maximized. We systematically study this problem from offline optimization to online learning. For the offline optimization setting where the network structure and node weights are known, we provide gre…
Amplifying Exploration in Monte-Carlo Tree Search by Focusing on the Unknown
Technical University Darmstadt(达姆施塔特工业大学);Hessian Center for Artificial Intelligence (hessian.AI)(黑森人工智能中心);National Research Center for Applied Cybersecurity ATHENE(国家应用网络安全研究中心ATHENE);Johannes Gutenberg-Universität Mainz(美因茨约翰内斯·古腾堡大学);Centre for Cognitive Science(认知科学中心);German Research Center for Artificial Intelligence (DFKI)(德国人工智能研究中心)
Massive practical works addressed by Deep Q-network (DQN) algorithm have indicated that stochastic policy, despite its simplicity, is the most frequently used exploration approach. However, most existing stochastic exploration approaches either explore new actions heuristically regardless of Q-values or inevitably introduce bias into the learning process to couple the sampling with Q-values. In this paper, we propose a novel preference-guided $ε$-greedy exploration algorithm that can efficiently learn the action distribution in line with the landscape of Q-values for DQN without introducing ad…
Technion(以色列理工学院);Microsoft Research New England(微软新英格兰研究院)
We consider a multi-armed bandit problem where the decision maker can explore and exploit different arms at every round. The exploited arm adds to the decision maker's cumulative reward (without necessarily observing the reward) while the explored arm reveals its value. We devise algorithms for this setup and show that the dependence on the number of arms, k, can be much better than the standard square root of k dependence, depending on the behavior of the arms' reward sequences. For the important case of piecewise stationary stochastic bandits, we show a significant improvement over existing …
A core interest in building Artificial Intelligence (AI) agents is to let them interact with and assist humans. One example is Dynamic Search (DS), which models the process that a human works with a search engine agent to accomplish a complex and goal-oriented task. Early DS agents using Reinforcement Learning (RL) have only achieved limited success for (1) their lack of direct control over which documents to return and (2) the difficulty to recover from wrong search trajectories. In this paper, we present a novel corpus-level end-to-end exploration (CE3) method to address these issues. In our…
Data-dependent Exploration for Online Reinforcement Learning from Human Feedback
Center for Advanced Intelligence Project, RIKEN(日本理化学研究所先进智能研究中心);Graduate School of Frontier Sciences, The University of Tokyo(东京大学前沿科学研究生院);Northeastern University(东北大学);Zhejiang Gongshang University(浙江工商大学)
Constrained Ensemble Exploration for Unsupervised Skill Discovery
Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);Shenzhen Research Institute of Northwestern Polytechnical University(西北工业大学深圳研究院);Hong Kong University of Science and Technology(香港科技大学);Tencent(腾讯);East China University of Science and Technology(华东理工大学);The Institute of Artificial Intelligence (TeleAI), China Telecom(中国电信人工智能研究院(TeleAI))
Offline Exploration-Aware Fine-Tuning for Long-Chain Mathematical Reasoning
NLP Lab, School of Computer Science and Engineering, Northeastern University, Shenyang, China(东北大学计算机科学与工程学院自然语言处理实验室,中国沈阳);Pattern Recognition Center, WeChat AI, Tencent Inc, China(腾讯公司微信人工智能部门模式识别中心,中国)
Microsoft Research(微软研究院);University of Pennsylvania(宾夕法尼亚大学);University of Minnesota(明尼苏达大学)
It is common in recommendation systems that users both consume and produce information as they make strategic choices under uncertainty. While a social planner would balance "exploration" and "exploitation" using a multi-armed bandit algorithm, users' incentives may tilt this balance in favor of exploitation. We consider Bayesian Exploration: a simple model in which the recommendation system (the "principal") controls the information flow to the users (the "agents") and strives to incentivize exploration via information asymmetry. A single round of this model is a version of a well-known "Baye…
Thompson sampling for improved exploration in GFlowNets
Mila – Québec AI Institute(米拉-魁北克人工智能研究所);Université de Montréal(蒙特利尔大学);DreamFold(DreamFold公司);McGill University(麦吉尔大学);Polytechnique Montréal(蒙特利尔理工学院)
Current practice in parameter space exploration in euclidean space is dominated by randomized sampling or design of experiment methods. The biggest issue with these methods is not keeping track of what part of parameter space has been explored and what has not. In this context, we utilize the geometric learning of explored data space using modern machine learning methods to keep track of already explored regions and samples from the regions that are unexplored. For this purpose, we use a modified version of a robust random-cut forest along with other heuristic-based approaches. We demonstrate …
University of Cambridge(剑桥大学);Monash University(莫纳什大学);Imperial College London(帝国理工学院)
It has been long known that sparsity is an effective inductive bias for learning efficient representation of data in vectors with fixed dimensionality, and it has been explored in many areas of representation learning. Of particular interest to this work is the investigation of the sparsity within the VAE framework which has been explored a lot in the image domain, but has been lacking even a basic level of exploration in NLP. Additionally, NLP is also lagging behind in terms of learning sparse representations of large units of text e.g., sentences. We use the VAEs that induce sparse latent re…