Multi-object tracking from RGB-D video sequences is a challenging problem due to the combination of changing viewpoints, motion, and occlusions over time. We observe that having the complete geometry of objects aids in their tracking, and thus propose to jointly infer the complete geometry of objects as well as track them, for rigidly moving objects over time. Our key insight is that inferring the complete geometry of the objects significantly helps in tracking. By hallucinating unseen regions of objects, we can obtain additional correspondences between the same instance, thus providing robust tracking even under strong change of appearance. From a sequence of RGB-D frames, we detect objects in each frame and learn to predict their complete object geometry as well as a dense correspondence mapping into a canonical space. This allows us to derive 6DoF poses for the objects in each frame, along with their correspondence between frames, providing robust object tracking across the RGB-D sequence. Experiments on both synthetic and real-world RGB-D data demonstrate that we achieve state-of-the-art performance on dynamic object tracking. Furthermore, we show that our object completion significantly helps tracking, providing an improvement of $6.5\%$ in mean MOTA.
Seeing Through Fog: Towards Fog-Invariant Action Recognition
Beijing Institute of Technology, Beijing, China(北京理工大学,北京,中国);Beijing Institute for General Artificial Intelligence, Beijing, China(北京通用人工智能研究院,北京,中国);Yangtze Delta Region Academy of Beijing Institute of Technology, Jiaxing, China(北京理工大学扬子江地区研究院,嘉兴,中国)
We introduce the novel problem of identifying the photographer behind a photograph. To explore the feasibility of current computer vision techniques to address this problem, we created a new dataset of over 180,000 images taken by 41 well-known photographers. Using this dataset, we examined the effectiveness of a variety of features (low and high-level, including CNN features) at identifying the photographer. We also trained a new deep convolutional neural network for this task. Our results show that high-level features greatly outperform low-level features. We provide qualitative results usin…
During 3D reconstruction, it is often the case that people cannot scan each individual object from all views, resulting in missing geometry in the captured scan. This missing geometry can be fundamentally limiting for many applications, e.g., a robot needs to know the unseen geometry to perform a precise grasp on an object. Thus, we introduce the task of semantic instance completion: from an incomplete RGB-D scan of a scene, we aim to detect the individual object instances and infer their complete object geometry. This will open up new possibilities for interactions with objects in a scene, fo…
Learning depth and camera ego-motion from raw unlabeled RGB video streams is seeing exciting progress through self-supervision from strong geometric cues. To leverage not only appearance but also scene geometry, we propose a novel self-supervised two-stream network using RGB and inferred depth information for accurate visual odometry. In addition, we introduce a sparsity-inducing data augmentation policy for ego-motion learning that effectively regularizes the pose network to enable stronger generalization performance. As a result, we show that our proposed two-stream pose network achieves sta…
The University of Adelaide(阿德莱德大学);Chalmers University of Technology(查尔姆斯理工大学)
Semantic segmentation and instance level segmentation made substantial progress in recent years due to the emergence of deep neural networks (DNNs). A number of deep architectures with Convolution Neural Networks (CNNs) were proposed that surpass the traditional machine learning approaches for segmentation by a large margin. These architectures predict the directly observable semantic category of each pixel by usually optimizing a cross entropy loss. In this work we push the limit of semantic segmentation towards predicting semantic labels of directly visible as well as occluded objects or obj…
We address the dual problems of novel view synthesis and environment reconstruction from hand-held RGBD sensors. Our contributions include 1) modeling highly specular objects, 2) modeling inter-reflections and Fresnel effects, and 3) enabling surface light field reconstruction with the same input needed to reconstruct shape alone. In cases where scene surface has a strong mirror-like material component, we generate highly detailed environment images, revealing room composition, objects, people, buildings, and trees visible through windows. Our approach yields state of the art view synthesis te…
Seeing-in-the-dark is one of the most important and challenging computer vision tasks due to its wide applications and extreme complexities of in-the-wild scenarios. Existing arts can be mainly divided into two threads: 1) RGB-dependent methods restore information using degraded RGB inputs only (\eg, low-light enhancement), 2) RGB-independent methods translate images captured under auxiliary near-infrared (NIR) illuminants into RGB domain (\eg, NIR2RGB translation). The latter is very attractive since it works in complete darkness and the illuminants are visually friendly to naked eyes, but te…
University of Toronto(多伦多大学);Vector Institute(向量研究所);Nvidia(英伟达)
The basis of many object manipulation algorithms is RGB-D input. Yet, commodity RGB-D sensors can only provide distorted depth maps for a wide range of transparent objects due light refraction and absorption. To tackle the perception challenges posed by transparent objects, we propose TranspareNet, a joint point cloud and depth completion method, with the ability to complete the depth of transparent objects in cluttered and complex scenes, even with partially filled fluid contents within the vessels. To address the shortcomings of existing transparent object data collection schemes in literatu…
We present a novel approach that converts partial and noisy RGB-D scans into high-quality 3D scene reconstructions by inferring unobserved scene geometry. Our approach is fully self-supervised and can hence be trained solely on real-world, incomplete scans. To achieve self-supervision, we remove frames from a given (incomplete) 3D scan in order to make it even more incomplete; self-supervision is then formulated by correlating the two levels of partialness of the same scan while masking out regions that have never been observed. Through generalization across a large training set, we can then p…
Action Recognition with Multi-stream Motion Modeling and Mutual Information Maximization
College of Computer Science and Technology, Jilin University(吉林大学计算机科学与技术学院);Zhejiang Lab(之江实验室);School of Cyber Science and Technology, Zhejiang University(浙江大学网络空间安全学院);Public Computer Education and Research Center, Jilin University(吉林大学公共计算机教育与研究中心);Black Sesame Technologies(黑芝麻科技)
This paper proposes a new optical camouflage system that uses RGB-D cameras, for acquiring point cloud of background scene, and tracking observers eyes. This system enables a user to conceal an object located behind a display that surrounded by 3D objects. If we considered here the tracked point of observer s eyes is a light source, the system will work on estimating shadow shape of the display device that falls on the objects in background. The system uses the 3d observer s eyes and the locations of display corners to predict their shadow points which have nearest neighbors in the constructed…
Dyson Robotics Lab(戴森机器人实验室);Imperial College London(伦敦帝国理工学院)
Detailed 3D reconstruction is an important challenge with application to robotics, augmented and virtual reality, which has seen impressive progress throughout the past years. Advancements were driven by the availability of depth cameras (RGB-D), as well as increased compute power, e.g.\ in the form of GPUs -- but also thanks to inclusion of machine learning in the process. Here, we propose X-Section, an RGB-D 3D reconstruction approach that leverages deep learning to make object-level predictions about thicknesses that can be readily integrated into a volumetric multi-view fusion process, whe…
Technical University of Munich(慕尼黑工业大学);Canon Inc.(佳能公司)
While conventional depth estimation can infer the geometry of a scene from a single RGB image, it fails to estimate scene regions that are occluded by foreground objects. This limits the use of depth prediction in augmented and virtual reality applications, that aim at scene exploration by synthesizing the scene from a different vantage point, or at diminished reality. To address this issue, we shift the focus from conventional depth map prediction to the regression of a specific data representation called Layered Depth Image (LDI), which contains information about the occluded regions in the …
Technische Universität München(慕尼黑工业大学);Google(谷歌)
We present a method that tackles the challenge of predicting color and depth behind the visible content of an image. Our approach aims at building up a Layered Depth Image (LDI) from a single RGB input, which is an efficient representation that arranges the scene in layers, including originally occluded regions. Unlike previous work, we enable an adaptive scheme for the number of layers and incorporate semantic encoding for better hallucination of partly occluded objects. Additionally, our approach is object-driven, which especially boosts the accuracy for the occluded intermediate objects. Th…
Transparent objects are a common part of everyday life, yet they possess unique visual properties that make them incredibly difficult for standard 3D sensors to produce accurate depth estimates for. In many cases, they often appear as noisy or distorted approximations of the surfaces that lie behind them. To address these challenges, we present ClearGrasp -- a deep learning approach for estimating accurate 3D geometry of transparent objects from a single RGB-D image for robotic manipulation. Given a single RGB-D image of transparent objects, ClearGrasp uses deep convolutional networks to infer…
In this abstract we describe recent [4,7] and latest work on the determination of affordances in visually perceived 3D scenes. Our method builds on the hypothesis that geometry on its own provides enough information to enable the detection of significant interaction possibilities in the environment. The motivation behind this is that geometric information is intimately related to the physical interactions afforded by objects in the world. The approach uses a generic representation for the interaction between everyday objects such as a mug or an umbrella with the environment, and also for more …
University of Toronto(多伦多大学);Vector Institute(向量研究所);Nvidia(英伟达)
Inferring detailed 3D geometry of the scene is crucial for robotics applications, simulation, and 3D content creation. However, such information is hard to obtain, and thus very few datasets support it. In this paper, we propose an interactive framework for annotating 3D object geometry from both point cloud data and RGB imagery. The key idea behind our approach is to exploit strong priors that humans have about the 3D world in order to interactively annotate complete 3D shapes. Our framework targets naive users without artistic or graphics expertise. We introduce two simple-to-use interaction…
Active Scout: Multi-Target Tracking Using Neural Radiance Fields in Dense Urban Environments
DEVCOM Army Research Laboratory(DEVCOM陆军研究实验室);Department of Electrical & Systems Engineering and General Robotics, Automation, Sensing and Perception (GRASP) Laboratory at the University of Pennsylvania(电气与系统工程系及通用机器人、自动化、传感和感知(GRASP)实验室,宾夕法尼亚大学)