The performance of graph programs depends highly on the algorithm, the size and structure of the input graphs, as well as the features of the underlying hardware. No single set of optimizations or one hardware platform works well across all settings. To achieve high performance, the programmer must carefully select which set of optimizations and hardware platforms to use. The GraphIt programming language makes it easy for the programmer to write the algorithm once and optimize it for different inputs using a scheduling language. However, GraphIt currently has no support for generating high performance code for GPUs. Programmers must resort to re-implementing the entire algorithm from scratch in a low-level language with an entirely different set of abstractions and optimizations in order to achieve high performance on GPUs.
We propose GG, an extension to the GraphIt compiler framework, that achieves high performance on both CPUs and GPUs using the same algorithm specification. GG significantly expands the optimization space of GPU graph processing frameworks with a novel GPU scheduling language and compiler that enables combining graph optimizations for GPUs. GG also introduces two performance optimizations, Edge-based Thread Warps CTAs load balancing (ETWC) and EdgeBlocking, to expand the optimization space for GPUs. ETWC improves load balancing by dynamically partitioning the edges of each vertex into blocks that are assigned to threads, warps, and CTAs for execution. EdgeBlocking improves the locality of the program by reordering the edges and restricting random memory accesses to fit within the L2 cache. We evaluate GG on 5 algorithms and 9 input graphs on both Pascal and Volta generation NVIDIA GPUs, and show that it achieves up to 5.11x speedup over state-of-the-art GPU graph processing frameworks, and is the fastest on 66 out of the 90 experiments.
As graph analytics often involves compute-intensive operations, GPUs have been extensively used to accelerate the processing. However, in many applications such as social networks, cyber security, and fraud detection, their representative graphs evolve frequently and one has to perform a rebuild of the graph structure on GPUs to incorporate the updates. Hence, rebuilding the graphs becomes the bottleneck of processing high-speed graph streams. In this paper, we propose a GPU-based dynamic graph storage scheme to support existing graph algorithms easily. Furthermore, we propose parallel update …
Efficient Graph processing is challenging because of the irregularity of graph algorithms. Using GPUs to accelerate irregular graph algorithms is even more difficult to be efficient, since GPU's highly structured SIMT architecture is not a natural fit for irregular applications. With lots of previous efforts spent on subtly mapping graph algorithms onto the GPU, the performance of graph processing on GPUs is still highly memory-latency bound, leading to low utilization of compute resources. Random memory accesses generated by the sparse graph data structure are the major causes of this signifi…
Graph Pattern Mining (GPM) extracts higher-order information in a large graph by searching for small patterns of interest. GPM applications are computationally expensive, and thus attractive for GPU acceleration. Unfortunately, due to the complexity of GPM algorithms and parallel hardware, hand optimizing GPM applications suffers programming complexity, while existing GPM frameworks sacrifice efficiency for programmability. Moreover, little work has been done on GPU to scale GPM computation to large problem sizes. We describe G2Miner, the first Graph Pattern Mining (GPM) framework that runs on…
Load-balancing among the threads of a GPU for graph analytics workloads is difficult because of the irregular nature of graph applications and the high variability in vertex degrees, particularly in power-law graphs. We describe a novel load balancing scheme to address this problem. Our scheme is implemented in the IrGL compiler to allow users to generate efficient load balanced code for a GPU from high-level sequential programs. We evaluated several graph analytics applications on up to 16 distributed GPUs using IrGL to compile the code and the Gluon substrate for inter-GPU communication. Our…
With high computation power and memory bandwidth, graphics processing units (GPUs) lend themselves to accelerate data-intensive analytics, especially when such applications fit the single instruction multiple data (SIMD) model. However, graph algorithms such as breadth-first search and k-core, often fail to take full advantage of GPUs, due to irregularity in memory access and control flow. To address this challenge, we have developed SIMD-X, for programming and processing of single instruction multiple, complex, data on GPUs. Specifically, the new Active-Compute-Combine (ACC) model not only pr…
Amazon Web Services, Inc(亚马逊云科技);Scroll Foundation(Scroll基金会);OctoML, Inc(OctoML公司)
As deep learning is pervasive in modern applications, many deep learning frameworks are presented for deep learning practitioners to develop and train DNN models rapidly. Meanwhile, as training large deep learning models becomes a trend in recent years, the training throughput and memory footprint are getting crucial. Accordingly, optimizing training workloads with compiler optimizations is inevitable and getting more and more attentions. However, existing deep learning compilers (DLCs) mainly target inference and do not incorporate holistic optimizations, such as automatic differentiation and…
In this paper, we propose a novel method to compute triangle counting on GPUs. Unlike previous formulations of graph matching, our approach is BFS-based by traversing the graph in an all-source-BFS manner and thus can be mapped onto GPUs in a massively parallel fashion. Our implementation uses the Gunrock programming model and we evaluate our implementation in runtime and memory consumption compared with previous state-of-the-art work. We sustain a peak traversed-edges-per-second (TEPS) rate of nearly 10 GTEPS. Our algorithm is the most scalable and parallel among all existing GPU implementati…
University of Massachusetts Amherst(马萨诸塞大学阿默斯特分校);Northeastern University(东北大学)
Representation learning algorithms automatically learn the features of data. Several representation learning algorithms for graph data, such as DeepWalk, node2vec, and GraphSAGE, sample the graph to produce mini-batches that are suitable for training a DNN. However, sampling time can be a significant fraction of training time, and existing systems do not efficiently parallelize sampling. Sampling is an embarrassingly parallel problem and may appear to lend itself to GPU acceleration, but the irregularity of graphs makes it hard to use GPU resources effectively. This paper presents NextDoor, a …
Connected components and spanning forest are fundamental graph algorithms due to their use in many important applications, such as graph clustering and image segmentation. GPUs are an ideal platform for graph algorithms due to their high peak performance and memory bandwidth. While there exist several GPU connectivity algorithms in the literature, many design choices have not yet been explored. In this paper, we explore various design choices in GPU connectivity algorithms, including sampling, linking, and tree compression, for both the static as well as the incremental setting. Our various de…
Large scale graph optimization problems arise in many fields. This paper presents an extensible, high performance framework (named OpenGraphGym-MG) that uses deep reinforcement learning and graph embedding to solve large graph optimization problems with multiple GPUs. The paper uses a common RL algorithm (deep Q-learning) and a representative graph embedding (structure2vec) to demonstrate the extensibility of the framework and, most importantly, to illustrate the novel optimization techniques, such as spatial parallelism, graph-level and node-level batched processing, distributed sparse graph …
Heterogeneous graph neural networks (HGNNs) deliver powerful capacity in heterogeneous graph representation learning. The execution of HGNNs is usually accelerated by GPUs. Therefore, characterizing and understanding the execution pattern of HGNNs on GPUs is important for both software and hardware optimizations. Unfortunately, there is no detailed characterization effort of HGNN workloads on GPUs. In this paper, we characterize HGNN workloads at inference phase and explore the execution of HGNNs on GPU, to disclose the execution semantic and execution pattern of HGNNs. Given the characterizat…
Stevens Institute of Technology(史蒂文斯理工学院);State Key Laboratory for Novel Software Technology, Nanjing University(南京大学软件新技术国家重点实验室);Huazhong University of Science and Technology(华中科技大学);Computational Research Division, Lawrence Berkeley National Laboratory(劳伦斯伯克利国家实验室计算研究部);Brookhaven National Laboratory(布鲁克海文国家实验室);Department of Computer Science & Engineering, University of Connecticut(康涅狄格大学计算机科学与工程系);Department of Electrical Engineering and Computer Science, University of California, Merced(加州大学默塞德分校电气与计算机工程系)
Graph Pattern Mining (GPM) is an important, rapidly evolving, and computation demanding area. GPM computation relies on subgraph enumeration, which consists in extracting subgraphs that match a given property from an input graph. Graphics Processing Units (GPUs) have been an effective platform to accelerate applications in many areas. However, the irregularity of subgraph enumeration makes it challenging for efficient execution on GPU due to typical uncoalesced memory access, divergence, and load imbalance. Unfortunately, these aspects have not been fully addressed in previous work. Thus, this…
Institute of Computing Technology (ICT), Chinese Academy of Sciences (CAS)(中国科学院计算技术研究所);University of Chinese Academy of Sciences (UCAS)(中国科学院大学)
Graph neural network (GNN) has been demonstrated to be a powerful model in many domains for its effectiveness in learning over graphs. To scale GNN training for large graphs, a widely adopted approach is distributed training which accelerates training using multiple computing nodes. Maximizing the performance is essential, but the execution of distributed GNN training remains preliminarily understood. In this work, we provide an in-depth analysis of distributed GNN training on GPUs, revealing several significant observations and providing useful guidelines for both software optimization and ha…
Graph algorithms mainly belong to two categories, topology-driven and data-driven. Data-driven approach maintains a worklist of active nodes, the nodes on which work has to be done. Topology-driven approach sweeps over the entire graph to find active nodes. Hybridization is an optimization technique where in each iteration, the computation is done in a topology-driven or data-driven manner based on worklist size. In hybrid implementations, there is a need to switch between topology-driven and data-driven approaches. Typically, a worklist is maintained just in the data-driven part of the algori…
In this paper, we propose a GPU-efficient subgraph isomorphism algorithm using the Gunrock graph analytic framework, GSM (Gunrock Subgraph Matching), to compute graph matching on GPUs. In contrast to previous approaches on the CPU which are based on depth-first traversal, GSM is BFS-based: possible matches are explored simultaneously in a breadth-first strategy. The advantage of using BFS-based traversal is that we can leverage the massively parallel processing capabilities of the GPU. The disadvantage is the generation of more intermediate results. We propose several optimization techniques t…
Graphics processing units (GPUs) in embedded mobile platforms are reaching performance levels where they may be useful for computer vision applications. We compare two generations of embedded GPUs for mobile devices when running a state-of-the-art feature detection algorithm, i.e., Harris-Hessian/FREAK. We compare architectural differences, execution time, temperature, and frequency on Sony Xperia Z3 and Sony Xperia XZ mobile devices. Our results indicate that the performance soon is sufficient for real-time feature detection, the GPUs have no temperature problems, and support for large work-g…
Graph Neural Networks (GNNs) have achieved significant improvements in various domains. Sparse Matrix-Matrix multiplication (SpMM) is a fundamental operator in GNNs, which performs a multiplication between a sparse matrix and a dense matrix. Accelerating SpMM on parallel hardware like GPUs can face the following challenges: From the GNN application perspective, the compatibility needs to be considered. General GNN algorithms require SpMM-like operations (e.g., pooling) between matrices, which are not supported in current high-performance GPU libraries (e.g., Nvidia cuSPARSE). Moreover, the sop…
The scaling up of deep neural networks has been demonstrated to be effective in improving model quality, but also encompasses several training challenges in terms of training efficiency, programmability, and resource adaptability. We present Whale, a general and efficient distributed training framework for giant models. To support various parallel strategies and their hybrids, Whale generalizes the programming interface by defining two new primitives in the form of model annotations, allowing for incorporating user hints. The Whale runtime utilizes those annotations and performs graph optimiza…
Counting k-cliques in a graph is an important problem in graph analysis with many applications such as community detection and graph partitioning. Counting k-cliques is typically done by traversing search trees starting at each vertex in the graph. Parallelizing k-clique counting has been well-studied on CPUs and many solutions exist. However, there are no performant solutions for k-clique counting on GPUs. Parallelizing k-clique counting on GPUs comes with numerous challenges such as the need for extracting fine-grain multi-level parallelism, sensitivity to load imbalance, and constrained phy…
Graph Traversal on Tensor Cores: A BFS Framework for Modern GPUs
Department of Computer Science and Engineering, Faculty of Engineering and Natural Sciences, Sabancı University(萨班哲大学工程与自然科学学院计算机科学与工程系);Center of Excellence in Data Analytics, Sabancı University(萨班哲大学数据卓越中心)
Many applications require to learn, mine, analyze and visualize large-scale graphs. These graphs are often too large to be addressed efficiently using conventional graph processing technologies. Many applications have requirements to analyze, transform, visualize and learn large scale graphs. These graphs are often too large to be addressed efficiently using conventional graph processing technologies. Recent literatures convey that graph sampling/random walk could be an efficient solution. In this paper, we propose, to the best of our knowledge, the first GPU-based framework for graph sampling…
Faster Vertex Cover Algorithms on GPUs with Component-Aware Parallel Branching
Department of Computer Science at the American University of Beirut(贝鲁特美国大学计算机科学系);David R. Cheriton School of Computer Science at the University of Waterloo(滑铁卢大学大卫R.切里顿计算机科学学院)
As the emerging trend of graph-based deep learning, Graph Neural Networks (GNNs) excel for their capability to generate high-quality node feature vectors (embeddings). However, the existing one-size-fits-all GNN implementations are insufficient to catch up with the evolving GNN architectures, the ever-increasing graph sizes, and the diverse node embedding dimensionalities. To this end, we propose \textbf{GNNAdvisor}, an adaptive and efficient runtime system to accelerate various GNN workloads on GPU platforms. First, GNNAdvisor explores and identifies several performance-relevant features from…
Graph coloring has been broadly used to discover concurrency in parallel computing. To speedup graph coloring for large-scale datasets, parallel algorithms have been proposed to leverage modern GPUs. Existing GPU implementations either have limited performance or yield unsatisfactory coloring quality (too many colors assigned). We present a work-efficient parallel graph coloring implementation on GPUs with good coloring quality. Our approach employs the speculative greedy scheme which inherently yields better quality than the method of finding maximal independent set. In order to achieve high …
Modern analytics and recommendation systems are increasingly based on graph data that capture the relations between entities being analyzed. Practical graphs come in huge sizes, offer massive parallelism, and are stored in sparse-matrix formats such as CSR. To exploit the massive parallelism, developers are increasingly interested in using GPUs for graph traversal. However, due to their sizes, graphs often do not fit into the GPU memory. Prior works have either used input data pre-processing/partitioning or UVM to migrate chunks of data from the host memory to the GPU memory. However, the larg…
Given its high integration density, high speed, byte addressability, and low standby power, non-volatile or persistent memory is expected to supplement/replace DRAM as main memory. Through persistency programming models (which define durability ordering of stores) and durable transaction constructs, the programmer can provide recoverable data structure (RDS) which allows programs to recover to a consistent state after a failure. While persistency models have been well studied for CPUs, they have been neglected for graphics processing units (GPUs). Considering the importance of GPUs as a domina…
Finding small vertex covers in a graph has applications in numerous domains. Two common formulations of the problem include: Minimum Vertex Cover, which finds the smallest vertex cover in a graph, and Parameterized Vertex Cover, which finds a vertex cover whose size is less than or equal to some parameter $k$. Algorithms for both formulations traverse a search tree, which grows exponentially with the size of the graph or the value of $k$. Parallelizing the traversal of the vertex cover search tree on GPUs is challenging for multiple reasons. First, the search tree is a narrow binary tree which…
IBM Research, India(IBM印度研究院);University of Utah(犹他大学);IBM T.J. Watson Research Center(IBM托马斯·J·沃森研究中心);University of Tokyo(东京大学)
We present distributed algorithms for training dynamic Graph Neural Networks (GNN) on large scale graphs spanning multi-node, multi-GPU systems. To the best of our knowledge, this is the first scaling study on dynamic GNN. We devise mechanisms for reducing the GPU memory usage and identify two execution time bottlenecks: CPU-GPU data transfer; and communication volume. Exploiting properties of dynamic graphs, we design a graph difference-based strategy to significantly reduce the transfer time. We develop a simple, but effective data distribution technique under which the communication volume …