With the popularity of the Internet, traditional offline resource allocation has evolved into a new form, called online resource allocation. It features the online arrivals of agents in the system and the real-time decision-making requirement upon the arrival of each online agent. Both offline and online resource allocation have wide applications in various real-world matching markets ranging from ridesharing to crowdsourcing. There are some emerging applications such as rebalancing in bike sharing and trip-vehicle dispatching in ridesharing, which involve a two-stage resource allocation process. The process consists of an offline phase and another sequential online phase, and both phases compete for the same set of resources. In this paper, we propose a unified model which incorporates both offline and online resource allocation into a single framework. Our model assumes non-uniform and known arrival distributions for online agents in the second online phase, which can be learned from historical data. We propose a parameterized linear programming (LP)-based algorithm, which is shown to be at most a constant factor of $1/4$ from the optimal. Experimental results on the real dataset show that our LP-based approaches outperform the LP-agnostic heuristics in terms of robustness and effectiveness.
Columbia University(哥伦比亚大学);New Jersey Institute of Technology(新泽西理工学院);Southeast University(东南大学)
Matching markets involve heterogeneous agents (typically from two parties) who are paired for mutual benefit. During the last decade, matching markets have emerged and grown rapidly through the medium of the Internet. They have evolved into a new format, called Online Matching Markets (OMMs), with examples ranging from crowdsourcing to online recommendations to ridesharing. There are two features distinguishing OMMs from traditional matching markets. One is the dynamic arrival of one side of the market: we refer to these as online agents while the rest are offline agents. Examples of online an…
Conventional reinforcement learning (RL) needs an environment to collect fresh data, which is impractical when online interactions are costly. Offline RL provides an alternative solution by directly learning from the previously collected dataset. However, it will yield unsatisfactory performance if the quality of the offline datasets is poor. In this paper, we consider an offline-to-online setting where the agent is first learned from the offline dataset and then trained online, and propose a framework called Adaptive Policy Learning for effectively taking advantage of offline and online data.…
Department of Mechanical Engineering, Iowa State University(伊阿华州立大学机械工程系);Department of Computer Science, Iowa State University(伊阿华州立大学计算机科学系);Department of Industrial and Manufacturing Systems Engineering, Iowa State University(伊阿华州立大学工业与制造系统工程系);Translational AI Center, Iowa State University(伊阿华州立大学转化人工智能中心)
King Abdullah University of Science and Technology(阿卜杜拉国王科技大学);The Swiss AI Lab IDSIA/USI/SUPSI(瑞士人工智能实验室 IDSIA/USI/SUPSI);NNAISENSE
Offline RL methods have been shown to reduce the need for environment interaction by training agents using offline collected episodes. However, these methods typically require action information to be logged during data collection, which can be difficult or even impossible in some practical cases. In this paper, we investigate the potential of using action-free offline datasets to improve online reinforcement learning, name this problem Reinforcement Learning with Action-Free Offline Pretraining (AFP-RL). We introduce Action-Free Guide (AF-Guide), a method that guides online training by extrac…
Ensemble Successor Representations for Task Generalization in Offline-to-Online Reinforcement Learning
Harbin Institute of Technology(哈尔滨工业大学);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);Northwestern Polytechnical University(西北工业大学);Shenzhen Research Institute of Northwestern Polytechnical University(西北工业大学深圳研究院)
Sim2O: Efficient Offline-to-Online MARL via Joint Action Composition
Department of Computer Science and Engineering, Washington University in St. Louis(圣路易斯华盛顿大学计算机科学与工程系);The Key Laboratory of Cognition and Decision Intelligence for Complex Systems, Institute of Automation, Chinese Academy of Sciences, Beijing, China(中国科学院自动化研究所复杂系统认知与决策智能重点实验室)
Bipartite matching markets pair agents on one side of a market with agents, items, or contracts on the opposing side. Prior work addresses online bipartite matching markets, where agents arrive over time and are dynamically matched to a known set of disposable resources. In this paper, we propose a new model, Online Matching with (offline) Reusable Resources under Known Adversarial Distributions (OM-RR-KAD), in which resources on the offline side are reusable instead of disposable; that is, once matched, resources become available again at some point in the future. We show that our model is tr…
End-to-end learning robotic manipulation with high data efficiency is one of the key challenges in robotics. The latest methods that utilize human demonstration data and unsupervised representation learning has proven to be a promising direction to improve RL learning efficiency. The use of demonstration data also allows "warming-up" the RL policies using offline data with imitation learning or the recently emerged offline reinforcement learning algorithms. However, existing works often treat offline policy learning and online exploration as two separate processes, which are often accompanied …
In this work, we argue for the importance of an online evaluation budget for a reliable comparison of deep offline RL algorithms. First, we delineate that the online evaluation budget is problem-dependent, where some problems allow for less but others for more. And second, we demonstrate that the preference between algorithms is budget-dependent across a diverse range of decision-making domains such as Robotics, Finance, and Energy Management. Following the points above, we suggest reporting the performance of deep offline RL algorithms under varying online evaluation budgets. To facilitate th…
A Perspective of Q-value Estimation on Offline-to-Online Reinforcement Learning
The University of Sydney(悉尼大学);SenseTime Computer Vision Group(商汤科技计算机视觉组);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);CUHK MMLab(香港中文大学多媒体实验室);Institute for AI, Peking University(北京大学人工智能研究院)
UC Berkeley(加州大学伯克利分校);University of California, Berkeley(加州大学伯克利分校)
Meta-reinforcement learning (RL) methods can meta-train policies that adapt to new tasks with orders of magnitude less data than standard RL, but meta-training itself is costly and time-consuming. If we can meta-train on offline data, then we can reuse the same static dataset, labeled once with rewards for different tasks, to meta-train policies that adapt to a variety of new tasks at meta-test time. Although this capability would make meta-RL a practical tool for real-world use, offline meta-RL presents additional challenges beyond online meta-RL or standard offline RL settings. Meta-RL learn…
Robo-ValueRL: Reliable Value Estimation for Offline-to-Online Reinforcement Learning
Gaoling School of Artificial Intelligence, Renmin University of China(中国人民大学高瓴人工智能学院);Beijing Innovation Center of Humanoid Robotics(北京人形机器人创新中心);Beijing Forestry University(北京林业大学);Peking University(北京大学);Microsoft Research(微软研究院)
A Simple Unified Uncertainty-Guided Framework for Offline-to-Online Reinforcement Learning
School of Artificial Intelligence, Jilin University(吉林大学人工智能学院);Engineering Research Center of Knowledge-Driven Human-Machine Intelligence, MOE(知识驱动的人机智能工程研究中心,教育部);International Center of Future Science, Jilin University(未来科学国际中心,吉林大学);JPMorgan AI Research(摩根大通AI研究);Northwestern Polytechnical University(西北工业大学);Lehigh University(莱斯大学)
When to Trust Your Simulator: Dynamics-Aware Hybrid Offline-and-Online Reinforcement Learning
Tsinghua University(清华大学);Indian Institute of Technology(印度理工学院);Shanghai Jiaotong University(上海交通大学);Beijing National Research Center for Information Science and Technology(北京信息科学与技术国家研究中心);Shanghai AI Laboratory(上海人工智能实验室)
University of Houston(休斯顿大学);Vanderbilt University(范德堡大学);Chattanooga Area Regional Transportation Authority(查塔努加地区交通管理局);Cornell University(康奈尔大学)
Vehicle routing problems (VRPs) can be divided into two major categories: offline VRPs, which consider a given set of trip requests to be served, and online VRPs, which consider requests as they arrive in real-time. Based on discussions with public transit agencies, we identify a real-world problem that is not addressed by existing formulations: booking trips with flexible pickup windows (e.g., 3 hours) in advance (e.g., the day before) and confirming tight pickup windows (e.g., 30 minutes) at the time of booking. Such a service model is often required in paratransit service settings, where pa…
The Hong Kong Polytechnic University(香港理工大学);The University of Queensland(昆士兰大学)
Early prediction of students at risk (STAR) is an effective and significant means to provide timely intervention for dropout and suicide. Existing works mostly rely on either online or offline learning behaviors which are not comprehensive enough to capture the whole learning processes and lead to unsatisfying prediction performance. We propose a novel algorithm (EPARS) that could early predict STAR in a semester by modeling online and offline learning behaviors. The online behaviors come from the log of activities when students use the online learning management system. The offline behaviors …
Both in academic and industry-based research, online evaluation methods are seen as the golden standard for interactive applications like recommendation systems. Naturally, the reason for this is that we can directly measure utility metrics that rely on interventions, being the recommendations that are being shown to users. Nevertheless, online evaluation methods are costly for a number of reasons, and a clear need remains for reliable offline evaluation procedures. In industry, offline metrics are often used as a first-line evaluation to generate promising candidate models to evaluate online.…
Offline reinforcement learning is used to train policies in scenarios where real-time access to the environment is expensive or impossible. As a natural consequence of these harsh conditions, an agent may lack the resources to fully observe the online environment before taking an action. We dub this situation the resource-constrained setting. This leads to situations where the offline dataset (available for training) can contain fully processed features (using powerful language models, image models, complex sensors, etc.) which are not available when actions are actually taken online. This dis…