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arXiv 2012.05522cs.CV

Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenes

UC San Diego(加州大学圣地亚哥分校);UC Berkeley(加州大学伯克利分校);Shanghai Jiao Tong University(上海交通大学);NVIDIA(英伟达)

Jiashun Wang, Huazhe Xu, Jingwei Xu, Sifei Liu, Xiaolong Wang

英文摘要:

Synthesizing 3D human motion plays an important role in many graphics applications as well as understanding human activity. While many efforts have been made on generating realistic and natural human motion, most approaches neglect the importance of modeling human-scene interactions and affordance. On the other hand, affordance reasoning (e.g., standing on the floor or sitting on the chair) has mainly been studied with static human pose and gestures, and it has rarely been addressed with human motion. In this paper, we propose to bridge human motion synthesis and scene affordance reasoning. We present a hierarchical generative framework to synthesize long-term 3D human motion conditioning on the 3D scene structure. Building on this framework, we further enforce multiple geometry constraints between the human mesh and scene point clouds via optimization to improve realistic synthesis. Our experiments show significant improvements over previous approaches on generating natural and physically plausible human motion in a scene.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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