We propose an approach for learning optimal tree-based prescription policies directly from data, combining methods for counterfactual estimation from the causal inference literature with recent advances in training globally-optimal decision trees. The resulting method, Optimal Policy Trees, yields interpretable prescription policies, is highly scalable, and handles both discrete and continuous treatments. We conduct extensive experiments on both synthetic and real-world datasets and demonstrate that these trees offer best-in-class performance across a wide variety of problems.
Policy-gradient methods are widely used for learning control policies. They can be easily distributed to multiple workers and reach state-of-the-art results in many domains. Unfortunately, they exhibit large variance and subsequently suffer from high-sample complexity since they aggregate gradients over entire trajectories. At the other extreme, planning methods, like tree search, optimize the policy using single-step transitions that consider future lookahead. These approaches have been mainly considered for value-based algorithms. Planning-based algorithms require a forward model and are com…
ETH AI Center(ETH人工智能中心);ETH Zürich(苏黎世联邦理工学院);MPI for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Cambridge(剑桥大学);Cambridge Centre for AI in Medicine(剑桥人工智能医学中心);The Alan Turing Institute(艾伦·图灵研究所)
Building models of human decision-making from observed behaviour is critical to better understand, diagnose and support real-world policies such as clinical care. As established policy learning approaches remain focused on imitation performance, they fall short of explaining the demonstrated decision-making process. Policy Extraction through decision Trees (POETREE) is a novel framework for interpretable policy learning, compatible with fully-offline and partially-observable clinical decision environments -- and builds probabilistic tree policies determining physician actions based on patients…
National Key Laboratory for Novel Software Technology, Nanjing University(南京大学计算机软件新技术国家重点实验室);Polixir Technologies(波尔克斯科技公司);NetEase Fuxi AI Lab(网易伏羲人工智能实验室);Zhejiang University(浙江大学)
While deep reinforcement learning has achieved promising results in challenging decision-making tasks, the main bones of its success --- deep neural networks are mostly black-boxes. A feasible way to gain insight into a black-box model is to distill it into an interpretable model such as a decision tree, which consists of if-then rules and is easy to grasp and be verified. However, the traditional model distillation is usually a supervised learning task under a stationary data distribution assumption, which is violated in reinforcement learning. Therefore, a typical policy distillation that cl…
DeepMind(深度思考);OpenAI;University of California, Berkeley(加州大学伯克利分校);Google Brain(谷歌大脑)
Monte Carlo Tree Search (MCTS) algorithms perform simulation-based search to improve policies online. During search, the simulation policy is adapted to explore the most promising lines of play. MCTS has been used by state-of-the-art programs for many problems, however a disadvantage to MCTS is that it estimates the values of states with Monte Carlo averages, stored in a search tree; this does not scale to games with very high branching factors. We propose an alternative simulation-based search method, Policy Gradient Search (PGS), which adapts a neural network simulation policy online via pol…
While deep reinforcement learning has successfully solved many challenging control tasks, its real-world applicability has been limited by the inability to ensure the safety of learned policies. We propose an approach to verifiable reinforcement learning by training decision tree policies, which can represent complex policies (since they are nonparametric), yet can be efficiently verified using existing techniques (since they are highly structured). The challenge is that decision tree policies are difficult to train. We propose VIPER, an algorithm that combines ideas from model compression and…
Imperial College London(帝国理工学院);University of Cambridge(剑桥大学);Meta AI
Policy Compliance Detection (PCD) is a task we encounter when reasoning over texts, e.g. legal frameworks. Previous work to address PCD relies heavily on modeling the task as a special case of Recognizing Textual Entailment. Entailment is applicable to the problem of PCD, however viewing the policy as a single proposition, as opposed to multiple interlinked propositions, yields poor performance and lacks explainability. To address this challenge, more recent proposals for PCD have argued for decomposing policies into expression trees consisting of questions connected with logic operators. Ques…
Facebook AI Research(脸书人工智能研究院);MILA, Université de Montréal(蒙特利尔大学米拉);MILA, McGill University(麦吉尔大学米拉);Canadian Institute for Advanced Research (CIFAR)(加拿大高级研究院)
Off-policy learning is key to scaling up reinforcement learning as it allows to learn about a target policy from the experience generated by a different behavior policy. Unfortunately, it has been challenging to combine off-policy learning with function approximation and multi-step bootstrapping in a way that leads to both stable and efficient algorithms. In this work, we show that the \textsc{Tree Backup} and \textsc{Retrace} algorithms are unstable with linear function approximation, both in theory and in practice with specific examples. Based on our analysis, we then derive stable and effic…
The combination of Monte-Carlo tree search (MCTS) with deep reinforcement learning has led to significant advances in artificial intelligence. However, AlphaZero, the current state-of-the-art MCTS algorithm, still relies on handcrafted heuristics that are only partially understood. In this paper, we show that AlphaZero's search heuristics, along with other common ones such as UCT, are an approximation to the solution of a specific regularized policy optimization problem. With this insight, we propose a variant of AlphaZero which uses the exact solution to this policy optimization problem, and …
Carnegie Mellon University(卡内基梅隆大学);University of South Carolina(南卡罗来纳大学)
There is a growing desire in the field of reinforcement learning (and machine learning in general) to move from black-box models toward more "interpretable AI." We improve interpretability of reinforcement learning by increasing the utility of decision tree policies learned via reinforcement learning. These policies consist of a decision tree over the state space, which requires fewer parameters to express than traditional policy representations. Existing methods for creating decision tree policies via reinforcement learning focus on accurately representing an action-value function during trai…
Stanford University(斯坦福大学);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Nanjing University(南京大学)
Gradient-based methods are often used for policy optimization in deep reinforcement learning, despite being vulnerable to local optima and saddle points. Although gradient-free methods (e.g., genetic algorithms or evolution strategies) help mitigate these issues, poor initialization and local optima are still concerns in highly nonconvex spaces. This paper presents a method for policy optimization based on Monte-Carlo tree search and gradient-free optimization. Our method, called Monte-Carlo tree search for policy optimization (MCTSPO), provides a better exploration-exploitation trade-off thro…
Long-horizon planning in realistic environments requires the ability to reason over sequential tasks in high-dimensional state spaces with complex dynamics. Classical motion planning algorithms, such as rapidly-exploring random trees, are capable of efficiently exploring large state spaces and computing long-horizon, sequential plans. However, these algorithms are generally challenged with complex, stochastic, and high-dimensional state spaces as well as in the presence of narrow passages, which naturally emerge in tasks that interact with the environment. Machine learning offers a promising s…
The combination of Monte-Carlo Tree Search (MCTS) and deep reinforcement learning is state-of-the-art in two-player perfect-information games. In this paper, we describe a search algorithm that uses a variant of MCTS which we enhanced by 1) a novel action value normalization mechanism for games with potentially unbounded rewards (which is the case in many optimization problems), 2) defining a virtual loss function that enables effective search parallelization, and 3) a policy network, trained by generations of self-play, to guide the search. We gauge the effectiveness of our method in "SameGam…
Stony Brook University(石溪大学);Institute of Semiconductors, Chinese Academy of Sciences(中国科学院半导体研究所)
We consider the problem of costly feature classification, where we sequentially select the subset of features to make a balance between the classification error and the feature cost. In this paper, we first cast the task into a MDP problem and use Advantage Actor Critic algorithm to solve it. In order to further improve the agent's performance and make the policy explainable, we employ the Monte Carlo Tree Search to update the policy iteratively. During the procedure, we also consider its performance on the unbalanced dataset and its sensitivity to the missing value. We evaluate our model on m…
High-dimensional policies, such as those represented by neural networks, cannot be reasonably interpreted by humans. This lack of interpretability reduces the trust users have in policy behavior, limiting their use to low-impact tasks such as video games. Unfortunately, many methods rely on neural network representations for effective learning. In this work, we propose a method to build predictable policy trees as surrogates for policies such as neural networks. The policy trees are easily human interpretable and provide quantitative predictions of future behavior. We demonstrate the performan…
Department of Electrical Engineering, Chalmers University of Technology(楚基默斯理工大学电子工程系);Department of Computer Science, University of Waikato(瓦卡托大学计算机科学系)
Deep Reinforcement Learning (DRL) has recently achieved significant advances in various domains. However, explaining the policy of RL agents still remains an open problem due to several factors, one being the complexity of explaining neural networks decisions. Recently, a group of works have used decision-tree-based models to learn explainable policies. Soft decision trees (SDTs) and discretized differentiable decision trees (DDTs) have been demonstrated to achieve both good performance and share the benefit of having explainable policies. In this work, we further improve the results for tree-…
University of Maryland(马里兰大学);National Institute for Standards and Technology(美国国家标准与技术研究院)
We present Multiple Scenario Verifiable Reinforcement Learning via Policy Extraction (MSVIPER), a new method for policy distillation to decision trees for improved robot navigation. MSVIPER learns an "expert" policy using any Reinforcement Learning (RL) technique involving learning a state-action mapping and then uses imitation learning to learn a decision-tree policy from it. We demonstrate that MSVIPER results in efficient decision trees and can accurately mimic the behavior of the expert policy. Moreover, we present efficient policy distillation and tree-modification techniques that take ad…
Many decisions involve choosing an uncertain course of actions in deep and wide decision trees, as when we plan to visit an exotic country for vacation. In these cases, exhaustive search for the best sequence of actions is not tractable due to the large number of possibilities and limited time or computational resources available to make the decision. Therefore, planning agents need to balance breadth (exploring many actions at each level of the tree) and depth (exploring many levels in the tree) to allocate optimally their finite search capacity. We provide efficient analytical solutions and …
University of British Columbia(不列颠哥伦比亚大学);Duke University(杜克大学)
Sparse decision trees are one of the most common forms of interpretable models. While recent advances have produced algorithms that fully optimize sparse decision trees for prediction, that work does not address policy design, because the algorithms cannot handle weighted data samples. Specifically, they rely on the discreteness of the loss function, which means that real-valued weights cannot be directly used. For example, none of the existing techniques produce policies that incorporate inverse propensity weighting on individual data points. We present three algorithms for efficient sparse w…
We present a novel sensor-based learning navigation algorithm to compute a collision-free trajectory for a robot in dense and dynamic environments with moving obstacles or targets. Our approach uses deep reinforcement learning-based expert policy that is trained using a sim2real paradigm. In order to increase the reliability and handle the failure cases of the expert policy, we combine with a policy extraction technique to transform the resulting policy into a decision tree format. The resulting decision tree has properties which we use to analyze and modify the policy and improve performance …
Reinforcement learning (RL) has recently been introduced to interactive recommender systems (IRS) because of its nature of learning from dynamic interactions and planning for long-run performance. As IRS is always with thousands of items to recommend (i.e., thousands of actions), most existing RL-based methods, however, fail to handle such a large discrete action space problem and thus become inefficient. The existing work that tries to deal with the large discrete action space problem by utilizing the deep deterministic policy gradient framework suffers from the inconsistency between the cont…
With the abundance of available data, many enterprises seek to implement data-driven prescriptive analytics to help them make informed decisions. These prescriptive policies need to satisfy operational constraints, and proactively eliminate rule conflicts, both of which are ubiquitous in practice. It is also desirable for them to be simple and interpretable, so they can be easily verified and implemented. Existing approaches from the literature center around constructing variants of prescriptive decision trees to generate interpretable policies. However, none of the existing methods are able t…
Recent algorithms in machine translation have included a value network to assist the policy network when deciding which word to output at each step of the translation. The addition of a value network helps the algorithm perform better on evaluation metrics like the BLEU score. After training the policy and value networks in a supervised setting, the policy and value networks can be jointly improved through common actor-critic methods. The main idea of our project is to instead leverage Monte-Carlo Tree Search (MCTS) to search for good output words with guidance from a combined policy and value…
Skolkovo Institute of Science and Technology(斯科尔科沃科学技术研究院)
We propose a Reinforcement Learning based approach to approximately solve the Tree Decomposition (TD) problem. TD is a combinatorial problem, which is central to the analysis of graph minor structure and computational complexity, as well as in the algorithms of probabilistic inference, register allocation, and other practical tasks. Recently, it has been shown that combinatorial problems can be successively solved by learned heuristics. However, the majority of existing works do not address the question of the generalization of learning-based solutions. Our model is based on the graph convolut…
The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));The Hong Kong University of Science and Technology(香港科技大学);ETH AI Center, ETH Zurich(苏黎世联邦理工学院人工智能中心);University of California, Merced(加州大学梅德福分校);Sun Yat-sen University(中山大学);MBZUAI
The Linear Quadratic Regulator (LQR) framework considers the problem of regulating a linear dynamical system perturbed by environmental noise. We compute the policy regret between three distinct control policies: i) the optimal online policy, whose linear structure is given by the Ricatti equations; ii) the optimal offline linear policy, which is the best linear state feedback policy given the noise sequence; and iii) the optimal offline policy, which selects the globally optimal control actions given the noise sequence. We fully characterize the optimal offline policy and show that it has a r…