Counterfactual Regret Minimization (CFR) has achieved many fascinating results in solving large-scale Imperfect Information Games (IIGs). Neural network approximation CFR (neural CFR) is one of the promising techniques that can reduce computation and memory consumption by generalizing decision information between similar states. Current neural CFR algorithms have to approximate cumulative regrets. However, efficient and accurate approximation in a large-scale IIG is still a tough challenge. In this paper, a new CFR variant, Recursive CFR (ReCFR), is proposed. In ReCFR, Recursive Substitute Values (RSVs) are learned and used to replace cumulative regrets. It is proven that ReCFR can converge to a Nash equilibrium at a rate of $O({1}/{\sqrt{T}})$. Based on ReCFR, a new model-free neural CFR with bootstrap learning, Neural ReCFR-B, is proposed. Due to the recursive and non-cumulative nature of RSVs, Neural ReCFR-B has lower-variance training targets than other neural CFRs. Experimental results show that Neural ReCFR-B is competitive with the state-of-the-art neural CFR algorithms at a much lower training cost.
Minimizing Weighted Counterfactual Regret with Optimistic Online Mirror Descent
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);Tencent AI Lab(腾讯AI实验室);Tsinghua University(清华大学);School of Future Technology, University of Chinese Academy of Sciences(中国科学院大学未来技术学院)
Facebook AI Research(Facebook人工智能研究院);Carnegie Mellon University(卡内基梅隆大学)
Counterfactual Regret Minimization (CFR) is the leading framework for solving large imperfect-information games. It converges to an equilibrium by iteratively traversing the game tree. In order to deal with extremely large games, abstraction is typically applied before running CFR. The abstracted game is solved with tabular CFR, and its solution is mapped back to the full game. This process can be problematic because aspects of abstraction are often manual and domain specific, abstraction algorithms may miss important strategic nuances of the game, and there is a chicken-and-egg problem becaus…
Harbin Institute of Technology, ShenZhen(哈尔滨工业大学(深圳))
Counterfactual regret minimization (CFR) is a popular method to deal with decision-making problems of two-player zero-sum games with imperfect information. Unlike existing studies that mostly explore for solving larger scale problems or accelerating solution efficiency, we propose a framework, RLCFR, which aims at improving the generalization ability of the CFR method. In the RLCFR, the game strategy is solved by the CFR in a reinforcement learning framework. And the dynamic procedure of iterative interactive strategy updating is modeled as a Markov decision process (MDP). Our method, RLCFR, t…
Function approximation is a powerful approach for structuring large decision problems that has facilitated great achievements in the areas of reinforcement learning and game playing. Regression counterfactual regret minimization (RCFR) is a simple algorithm for approximately solving imperfect information games with normalized rectified linear unit (ReLU) parameterized policies. In contrast, the more conventional softmax parameterization is standard in the field of reinforcement learning and yields a regret bound with a better dependence on the number of actions. We derive approximation error-a…
University of Science and Technology of China(中国科学技术大学)
Follow-the-Regularized-Lead (FTRL) and Online Mirror Descent (OMD) are regret minimization algorithms for Online Convex Optimization (OCO), they are mathematically elegant but less practical in solving Extensive-Form Games (EFGs). Counterfactual Regret Minimization (CFR) is a technique for approximating Nash equilibria in EFGs. CFR and its variants have a fast convergence rate in practice, but their theoretical results are not satisfactory. In recent years, researchers have been trying to link CFRs with OCO algorithms, which may provide new theoretical results and inspire new algorithms. Howev…
Counterfactual Regret Minimization (CFR) is the most successful algorithm for finding approximate Nash equilibria in imperfect information games. However, CFR's reliance on full game-tree traversals limits its scalability. For this reason, the game's state- and action-space is often abstracted (i.e. simplified) for CFR, and the resulting strategy is then translated back to the full game, which requires extensive expert-knowledge and often converges to highly exploitable policies. A recently proposed method, Deep CFR, applies deep learning directly to CFR, allowing the agent to intrinsically ab…
The CFR framework has been a powerful tool for solving large-scale extensive-form games in practice. However, the theoretical rate at which past CFR-based algorithms converge to the Nash equilibrium is on the order of $O(T^{-1/2})$, where $T$ is the number of iterations. In contrast, first-order methods can be used to achieve a $O(T^{-1})$ dependence on iterations, yet these methods have been less successful in practice. In this work we present the first CFR variant that breaks the square-root dependence on iterations. By combining and extending recent advances on predictive and stable regret …
Tsinghua University(清华大学);Stanford University(斯坦福大学);University of Washington(华盛顿大学)
This paper presents a new model-free algorithm for episodic finite-horizon Markov Decision Processes (MDP), Adaptive Multi-step Bootstrap (AMB), which enjoys a stronger gap-dependent regret bound. The first innovation is to estimate the optimal $Q$-function by combining an optimistic bootstrap with an adaptive multi-step Monte Carlo rollout. The second innovation is to select the action with the largest confidence interval length among admissible actions that are not dominated by any other actions. We show when each state has a unique optimal action, AMB achieves a gap-dependent regret bound t…
Central University of Finance and Economics(中央财经大学);iFLYTEK(科大讯飞);Zhejiang University(浙江大学);Amazon(亚马逊);University of Illinois at Chicago(伊利诺伊大学芝加哥分校)
Counterfactual thinking describes a psychological phenomenon that people re-infer the possible results with different solutions about things that have already happened. It helps people to gain more experience from mistakes and thus to perform better in similar future tasks. This paper investigates the counterfactual thinking for agents to find optimal decision-making strategies in multi-agent reinforcement learning environments. In particular, we propose a multi-agent deep reinforcement learning model with a structure which mimics the human-psychological counterfactual thinking process to impr…
No-regret learning has emerged as a powerful tool for solving extensive-form games. This was facilitated by the counterfactual-regret minimization (CFR) framework, which relies on the instantiation of regret minimizers for simplexes at each information set of the game. We use an instantiation of the CFR framework to develop algorithms for solving behaviorally-constrained (and, as a special case, perturbed in the Selten sense) extensive-form games, which allows us to compute approximate Nash equilibrium refinements. Nash equilibrium refinements are motivated by a major deficiency in Nash equili…
We study the performance of optimistic regret-minimization algorithms for both minimizing regret in, and computing Nash equilibria of, zero-sum extensive-form games. In order to apply these algorithms to extensive-form games, a distance-generating function is needed. We study the use of the dilated entropy and dilated Euclidean distance functions. For the dilated Euclidean distance function we prove the first explicit bounds on the strong-convexity parameter for general treeplexes. Furthermore, we show that the use of dilated distance-generating functions enable us to decompose the mirror desc…
Monte-Carlo counterfactual regret minimization (MCCFR) is the state-of-the-art algorithm for solving sequential games that are too large for full tree traversals. It works by using gradient estimates that can be computed via sampling. However, stochastic methods for sequential games have not been investigated extensively beyond MCCFR. In this paper we develop a new framework for developing stochastic regret minimization methods. This framework allows us to use any regret-minimization algorithm, coupled with any gradient estimator. The MCCFR algorithm can be analyzed as a special case of our fr…
Evaluating hypothetical statements about how the world would be had a different course of action been taken is arguably one key capability expected from modern AI systems. Counterfactual reasoning underpins discussions in fairness, the determination of blame and responsibility, credit assignment, and regret. In this paper, we study the evaluation of counterfactual statements through neural models. Specifically, we tackle two causal problems required to make such evaluations, i.e., counterfactual identification and estimation from an arbitrary combination of observational and experimental data.…
We develop new parameter-free and scale-free algorithms for solving convex-concave saddle-point problems. Our results are based on a new simple regret minimizer, the Conic Blackwell Algorithm$^+$ (CBA$^+$), which attains $O(1/\sqrt{T})$ average regret. Intuitively, our approach generalizes to other decision sets of interest ideas from the Counterfactual Regret minimization (CFR$^+$) algorithm, which has very strong practical performance for solving sequential games on simplexes. We show how to implement CBA$^+$ for the simplex, $\ell_{p}$ norm balls, and ellipsoidal confidence regions in the s…
Regret minimization has proved to be a versatile tool for tree-form sequential decision making and extensive-form games. In large two-player zero-sum imperfect-information games, modern extensions of counterfactual regret minimization (CFR) are currently the practical state of the art for computing a Nash equilibrium. Most regret-minimization algorithms for tree-form sequential decision making, including CFR, require (i) an exact model of the player's decision nodes, observation nodes, and how they are linked, and (ii) full knowledge, at all times t, about the payoffs -- even in parts of the d…
Deep reinforcement learning algorithms that estimate state and state-action value functions have been shown to be effective in a variety of challenging domains, including learning control strategies from raw image pixels. However, algorithms that estimate state and state-action value functions typically assume a fully observed state and must compensate for partial observations by using finite length observation histories or recurrent networks. In this work, we propose a new deep reinforcement learning algorithm based on counterfactual regret minimization that iteratively updates an approximati…
Regret minimization is a powerful tool for solving large-scale extensive-form games. State-of-the-art methods rely on minimizing regret locally at each decision point. In this work we derive a new framework for regret minimization on sequential decision problems and extensive-form games with general compact convex sets at each decision point and general convex losses, as opposed to prior work which has been for simplex decision points and linear losses. We call our framework laminar regret decomposition. It generalizes the CFR algorithm to this more general setting. Furthermore, our framework …
University of Southern California(南加州大学);Columbia University(哥伦比亚大学)
Regret-based algorithms are highly efficient at finding approximate Nash equilibria in sequential games such as poker games. However, most regret-based algorithms, including counterfactual regret minimization (CFR) and its variants, rely on iterate averaging to achieve convergence. Inspired by recent advances on last-iterate convergence of optimistic algorithms in zero-sum normal-form games, we study this phenomenon in sequential games, and provide a comprehensive study of last-iterate convergence for zero-sum extensive-form games with perfect recall (EFGs), using various optimistic regret-min…
Recent techniques for approximating Nash equilibria in very large games leverage neural networks to learn approximately optimal policies (strategies). One promising line of research uses neural networks to approximate counterfactual regret minimization (CFR) or its modern variants. DREAM, the only current CFR-based neural method that is model free and therefore scalable to very large games, trains a neural network on an estimated regret target that can have extremely high variance due to an importance sampling term inherited from Monte Carlo CFR (MCCFR). In this paper we propose an unbiased mo…
Regret minimization has played a key role in online learning, equilibrium computation in games, and reinforcement learning (RL). In this paper, we describe a general model-free RL method for no-regret learning based on repeated reconsideration of past behavior. We propose a model-free RL algorithm, the AdvantageRegret-Matching Actor-Critic (ARMAC): rather than saving past state-action data, ARMAC saves a buffer of past policies, replaying through them to reconstruct hindsight assessments of past behavior. These retrospective value estimates are used to predict conditional advantages which, com…
Tsinghua University(清华大学);BNRist Center(BNRist中心);State Key Lab for Intell. Tech. & Sys.(智能技术与系统国家重点实验室);THBI Lab(THBI实验室);Dept. of Comp. Sci. & Tech.(计算机科学与技术系)
Counterfactual regret minimization (CFR) is the most popular algorithm on solving two-player zero-sum extensive games with imperfect information and achieves state-of-the-art performance in practice. However, the performance of CFR is not fully understood, since empirical results on the regret are much better than the upper bound proved in \cite{zinkevich2008regret}. Another issue is that CFR has to traverse the whole game tree in each round, which is time-consuming in large scale games. In this paper, we present a novel technique, lazy update, which can avoid traversing the whole game tree in…
NEC Corporation(日本电气股份有限公司);Kyoto University(京都大学);RIKEN AIP(理化学研究所人工智能研究中心);Future University Hakodate(函馆未来大学)
Predicting which action (treatment) will lead to a better outcome is a central task in decision support systems. To build a prediction model in real situations, learning from biased observational data is a critical issue due to the lack of randomized controlled trial (RCT) data. To handle such biased observational data, recent efforts in causal inference and counterfactual machine learning have focused on debiased estimation of the potential outcomes on a binary action space and the difference between them, namely, the individual treatment effect. When it comes to a large action space (e.g., s…