We address the problem of scene flow: given a pair of stereo or RGB-D video frames, estimate pixelwise 3D motion. We introduce RAFT-3D, a new deep architecture for scene flow. RAFT-3D is based on the RAFT model developed for optical flow but iteratively updates a dense field of pixelwise SE3 motion instead of 2D motion. A key innovation of RAFT-3D is rigid-motion embeddings, which represent a soft grouping of pixels into rigid objects. Integral to rigid-motion embeddings is Dense-SE3, a differentiable layer that enforces geometric consistency of the embeddings. Experiments show that RAFT-3D achieves state-of-the-art performance. On FlyingThings3D, under the two-view evaluation, we improved the best published accuracy (d < 0.05) from 34.3% to 83.7%. On KITTI, we achieve an error of 5.77, outperforming the best published method (6.31), despite using no object instance supervision. Code is available at https://github.com/princeton-vl/RAFT-3D.
Tsinghua University(清华大学);Tsinghua Shenzhen International Graduate School(清华大学深圳国际研究生院)
In this paper, we propose a Point-Voxel Recurrent All-Pairs Field Transforms (PV-RAFT) method to estimate scene flow from point clouds. Since point clouds are irregular and unordered, it is challenging to efficiently extract features from all-pairs fields in the 3D space, where all-pairs correlations play important roles in scene flow estimation. To tackle this problem, we present point-voxel correlation fields, which capture both local and long-range dependencies of point pairs. To capture point-based correlations, we adopt the K-Nearest Neighbors search that preserves fine-grained informatio…
RAFT-MSF++: Temporal Geometry-Motion Feature Fusion for Self-Supervised Monocular Scene Flow
School of Computer Science and Engineering, Sun Yat-sen University(中山大学计算机科学与工程学院);Beijing Institute of Space Mechanics and Electricity(北京空间机械与电子研究所);School of Artificial Intelligence and Automation, Huazhong University of Science and Technology(华中科技大学人工智能与自动化学院)
X-RAFT: Cross-Modal Non-Rigid Registration of Blue and White Light Neurosurgical Hyperspectral Images
Department of Surgical \& Interventional Engineering, School of Biomedical Engineering \& Imaging Sciences, King's College London, London SE1 7EH Department of Neurosurgery, King's College London Hospital NHS Foundation Trust, London SE5 9RS, UK. Department of Imaging Chemistry \& Biology, School of Biomedical Engineering \& Imaging Sciences, King's College London, London SE1 7EH, UK.
Learning scene flow from a monocular camera still remains a challenging task due to its ill-posedness as well as lack of annotated data. Self-supervised methods demonstrate learning scene flow estimation from unlabeled data, yet their accuracy lags behind (semi-)supervised methods. In this paper, we introduce a self-supervised monocular scene flow method that substantially improves the accuracy over the previous approaches. Based on RAFT, a state-of-the-art optical flow model, we design a new decoder to iteratively update 3D motion fields and disparity maps simultaneously. Furthermore, we prop…
Institute for Visualization and Interactive Systems(可视化与交互系统研究所);University of Stuttgart(斯图加特大学)
Recently, neural network for scene flow estimation show impressive results on automotive data such as the KITTI benchmark. However, despite of using sophisticated rigidity assumptions and parametrizations, such networks are typically limited to only two frame pairs which does not allow them to exploit temporal information. In our paper we address this shortcoming by proposing a novel multi-frame approach that considers an additional preceding stereo pair. To this end, we proceed in two steps: Firstly, building upon the recent RAFT-3D approach, we develop an improved two-frame baseline by incor…
We present SplitFusion, a novel dense RGB-D SLAM framework that simultaneously performs tracking and dense reconstruction for both rigid and non-rigid components of the scene. SplitFusion first adopts deep learning based semantic instant segmentation technique to split the scene into rigid or non-rigid surfaces. The split surfaces are independently tracked via rigid or non-rigid ICP and reconstructed through incremental depth map fusion. Experimental results show that the proposed approach can provide not only accurate environment maps but also well-reconstructed non-rigid targets, e.g. the mo…
ETH Zurich(苏黎世联邦理工学院);University of Amsterdam(阿姆斯特丹大学);KU Leuven(鲁汶大学)
Monocular depth reconstruction of complex and dynamic scenes is a highly challenging problem. While for rigid scenes learning-based methods have been offering promising results even in unsupervised cases, there exists little to no literature addressing the same for dynamic and deformable scenes. In this work, we present an unsupervised monocular framework for dense depth estimation of dynamic scenes, which jointly reconstructs rigid and non-rigid parts without explicitly modelling the camera motion. Using dense correspondences, we derive a training objective that aims to opportunistically pres…
Georgia Institute of Technology(佐治亚理工学院);NVIDIA(英伟达)
Estimation of 3D motion in a dynamic scene from a temporal pair of images is a core task in many scene understanding problems. In real world applications, a dynamic scene is commonly captured by a moving camera (i.e., panning, tilting or hand-held), increasing the task complexity because the scene is observed from different view points. The main challenge is the disambiguation of the camera motion from scene motion, which becomes more difficult as the amount of rigidity observed decreases, even with successful estimation of 2D image correspondences. Compared to other state-of-the-art 3D scene …
NVIDIA(英伟达);University of Kaiserslautern(凯泽斯劳滕大学);DFKI(德国人工智能研究中心);Technical University of Munich(慕尼黑工业大学);Stanford University(斯坦福大学)
We introduce a novel multiframe scene flow approach that jointly optimizes the consistency of the patch appearances and their local rigid motions from RGB-D image sequences. In contrast to the competing methods, we take advantage of an oversegmentation of the reference frame and robust optimization techniques. We formulate scene flow recovery as a global non-linear least squares problem which is iteratively solved by a damped Gauss-Newton approach. As a result, we obtain a qualitatively new level of accuracy in RGB-D based scene flow estimation which can potentially run in real-time. Our metho…
We present Lepard, a Learning based approach for partial point cloud matching in rigid and deformable scenes. The key characteristics are the following techniques that exploit 3D positional knowledge for point cloud matching: 1) An architecture that disentangles point cloud representation into feature space and 3D position space. 2) A position encoding method that explicitly reveals 3D relative distance information through the dot product of vectors. 3) A repositioning technique that modifies the crosspoint-cloud relative positions. Ablation studies demonstrate the effectiveness of the above t…
Appearance-based detectors achieve remarkable performance on common scenes, but tend to fail for scenarios lack of training data. Geometric motion segmentation algorithms, however, generalize to novel scenes, but have yet to achieve comparable performance to appearance-based ones, due to noisy motion estimations and degenerate motion configurations. To combine the best of both worlds, we propose a modular network, whose architecture is motivated by a geometric analysis of what independent object motions can be recovered from an egomotion field. It takes two consecutive frames as input and pred…
NVIDIA(英伟达);University of Erlangen-Nuremberg(埃尔朗根-纽伦堡大学);SenseTime(商汤科技);Technical University of Munich(慕尼黑工业大学)
Scene reconstruction from unorganized RGB images is an important task in many computer vision applications. Multi-view Stereo (MVS) is a common solution in photogrammetry applications for the dense reconstruction of a static scene. The static scene assumption, however, limits the general applicability of MVS algorithms, as many day-to-day scenes undergo non-rigid motion, e.g., clothes, faces, or human bodies. In this paper, we open up a new challenging direction: dense 3D reconstruction of scenes with non-rigid changes observed from arbitrary, sparse, and wide-baseline views. We formulate the …
Optical flow, which computes the apparent motion from a pair of video frames, is a critical tool for scene motion estimation. Correlation volume is the central component of optical flow computational neural models. It estimates the pairwise matching costs between cross-frame features, and is then used to decode optical flow. However, traditional correlation volume is frequently noisy, outlier-prone, and sensitive to motion blur. We observe that, although the recent RAFT algorithm also adopts the traditional correlation volume, its additional context encoder provides semantically representative…
University of Amsterdam(阿姆斯特丹大学);DUniversum(3DUniversum);Google Research(谷歌研究院)
There hardly exists any large-scale datasets with dense optical flow of non-rigid motion from real-world imagery as of today. The reason lies mainly in the required setup to derive ground truth optical flows: a series of images with known camera poses along its trajectory, and an accurate 3D model from a textured scene. Human annotation is not only too tedious for large databases, it can simply hardly contribute to accurate optical flow. To circumvent the need for manual annotation, we propose a framework to automatically generate optical flow from real-world videos. The method extracts and ma…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
The optical flow of natural scenes is a combination of the motion of the observer and the independent motion of objects. Existing algorithms typically focus on either recovering motion and structure under the assumption of a purely static world or optical flow for general unconstrained scenes. We combine these approaches in an optical flow algorithm that estimates an explicit segmentation of moving objects from appearance and physical constraints. In static regions we take advantage of strong constraints to jointly estimate the camera motion and the 3D structure of the scene over multiple fram…
Brown University(布朗大学);NVIDIA(英伟达);UC Irvine(加州大学欧文分校)
Given two consecutive frames from a pair of stereo cameras, 3D scene flow methods simultaneously estimate the 3D geometry and motion of the observed scene. Many existing approaches use superpixels for regularization, but may predict inconsistent shapes and motions inside rigidly moving objects. We instead assume that scenes consist of foreground objects rigidly moving in front of a static background, and use semantic cues to produce pixel-accurate scene flow estimates. Our cascaded classification framework accurately models 3D scenes by iteratively refining semantic segmentation masks, stereo …
ArticuTable: Generating Instance-Level Interactive Rigid-Articulated 3D Tabletop Scenes from a Single Image
Wuhan University(武汉大学);École Polytechnique Fédérale de Lausanne (EPFL)(洛桑联邦理工学院);University of North Texas(北德克萨斯大学);Australian National University(澳大利亚国立大学)
We propose a method to train deep networks to decompose videos into 3D geometry (camera and depth), moving objects, and their motions, with no supervision. We build on the idea of view synthesis, which uses classical camera geometry to re-render a source image from a different point-of-view, specified by a predicted relative pose and depth map. By minimizing the error between the synthetic image and the corresponding real image in a video, the deep network that predicts pose and depth can be trained completely unsupervised. However, the view synthesis equations rely on a strong assumption: tha…
Australian Centre for Robotic Vision(澳大利亚机器人视觉中心);Australian National University(澳大利亚国立大学)
Conventional structure-from-motion (SFM) research is primarily concerned with the 3D reconstruction of a single, rigidly moving object seen by a static camera, or a static and rigid scene observed by a moving camera --in both cases there are only one relative rigid motion involved. Recent progress have extended SFM to the areas of {multi-body SFM} (where there are {multiple rigid} relative motions in the scene), as well as {non-rigid SFM} (where there is a single non-rigid, deformable object or scene). Along this line of thinking, there is apparently a missing gap of "multi-body non-rigid SFM"…
Xidian University(西安电子科技大学);Johns Hopkins University(约翰斯·霍普金斯大学);Xidian Guangzhou Institute of Technology(西安电子科技大学广州研究院)
This paper addresses the challenging unsupervised scene flow estimation problem by jointly learning four low-level vision sub-tasks: optical flow $\textbf{F}$, stereo-depth $\textbf{D}$, camera pose $\textbf{P}$ and motion segmentation $\textbf{S}$. Our key insight is that the rigidity of the scene shares the same inherent geometrical structure with object movements and scene depth. Hence, rigidity from $\textbf{S}$ can be inferred by jointly coupling $\textbf{F}$, $\textbf{D}$ and $\textbf{P}$ to achieve more robust estimation. To this end, we propose a novel scene flow framework named EffiSc…
Institut de Robòtica i Informàtica Industrial CSIC-UPC(西班牙高等科学研究委员会-加泰罗尼亚理工大学 工业机器人与信息学研究所);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
Neural rendering techniques combining machine learning with geometric reasoning have arisen as one of the most promising approaches for synthesizing novel views of a scene from a sparse set of images. Among these, stands out the Neural radiance fields (NeRF), which trains a deep network to map 5D input coordinates (representing spatial location and viewing direction) into a volume density and view-dependent emitted radiance. However, despite achieving an unprecedented level of photorealism on the generated images, NeRF is only applicable to static scenes, where the same spatial location can be…
MPI for Informatics(马克斯·普朗克信息学研究所);Facebook Reality Labs Research(Facebook现实实验室研究)
We present Non-Rigid Neural Radiance Fields (NR-NeRF), a reconstruction and novel view synthesis approach for general non-rigid dynamic scenes. Our approach takes RGB images of a dynamic scene as input (e.g., from a monocular video recording), and creates a high-quality space-time geometry and appearance representation. We show that a single handheld consumer-grade camera is sufficient to synthesize sophisticated renderings of a dynamic scene from novel virtual camera views, e.g. a `bullet-time' video effect. NR-NeRF disentangles the dynamic scene into a canonical volume and its deformation. S…
ETH Zürich(苏黎世联邦理工学院);Australian National University(澳大利亚国立大学);Northwestern Polytechnical University(西北工业大学)
This work addresses the task of dense 3D reconstruction of a complex dynamic scene from images. The prevailing idea to solve this task is composed of a sequence of steps and is dependent on the success of several pipelines in its execution. To overcome such limitations with the existing algorithm, we propose a unified approach to solve this problem. We assume that a dynamic scene can be approximated by numerous piecewise planar surfaces, where each planar surface enjoys its own rigid motion, and the global change in the scene between two frames is as-rigid-as-possible (ARAP). Consequently, our…
Australian National University(澳大利亚国立大学);Northwestern Polytechnical University(西北工业大学);Australia Centre for Robotic Vision(澳大利亚机器人视觉中心)
This paper proposes a new approach for monocular dense 3D reconstruction of a complex dynamic scene from two perspective frames. By applying superpixel over-segmentation to the image, we model a generically dynamic (hence non-rigid) scene with a piecewise planar and rigid approximation. In this way, we reduce the dynamic reconstruction problem to a "3D jigsaw puzzle" problem which takes pieces from an unorganized "soup of superpixels". We show that our method provides an effective solution to the inherent relative scale ambiguity in structure-from-motion. Since our method does not assume a tem…
We present a novel neural radiance model that is trainable in a self-supervised manner for novel-view synthesis of dynamic unstructured scenes. Our end-to-end trainable algorithm learns highly complex, real-world static scenes within seconds and dynamic scenes with both rigid and non-rigid motion within minutes. By differentiating between static and motion-centric pixels, we create high-quality representations from a sparse set of images. We perform extensive qualitative and quantitative evaluation on existing benchmarks and set the state-of-the-art on performance measures on the challenging N…
MPI for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(蒂宾根大学)
Despite significant progress in image-based 3D scene flow estimation, the performance of such approaches has not yet reached the fidelity required by many applications. Simultaneously, these applications are often not restricted to image-based estimation: laser scanners provide a popular alternative to traditional cameras, for example in the context of self-driving cars, as they directly yield a 3D point cloud. In this paper, we propose to estimate 3D motion from such unstructured point clouds using a deep neural network. In a single forward pass, our model jointly predicts 3D scene flow as we…
Motion detection is a fundamental but challenging task for autonomous driving. In particular scenes like highway, remote objects have to be paid extra attention for better controlling decision. Aiming at distant vehicles, we train a neural network model to classify the motion status using optical flow field information as the input. The experiments result in high accuracy, showing that our idea is viable and promising. The trained model also achieves an acceptable performance for nearby vehicles. Our work is implemented in PyTorch. Open tools including nuScenes, FastFlowNet and RAFT are used. …
Nanyang Technological University(南洋理工大学);University of Adelaide(阿德莱德大学);Institute for Infocomm Research A*STAR(新加坡科技研究局资讯通信研究院)
Scene flow in 3D point clouds plays an important role in understanding dynamic environments. Although significant advances have been made by deep neural networks, the performance is far from satisfactory as only per-point translational motion is considered, neglecting the constraints of the rigid motion in local regions. To address the issue, we propose to introduce the motion consistency to force the smoothness among neighboring points. In addition, constraints on the rigidity of the local transformation are also added by sharing unique rigid motion parameters for all points within each local…
U2IS, ENSTA Paris, Institut Polytechnique de Paris(巴黎综合理工学院,ENSTA巴黎,U2IS)
We present a protocol to construct your own depth validation dataset for navigation. This protocol, called RDC for Rigid Depth Constructor, aims at being more accessible and cheaper than already existing techniques, requiring only a camera and a Lidar sensor to get started. We also develop a test suite to get insightful information from the evaluated algorithm. Finally, we take the example of UAV videos, on which we test two depth algorithms that were initially tested on KITTI and show that the drone context is dramatically different from in-car videos. This shows that a single context benchma…
Academy for Engineering & Technology, Fudan University(复旦大学工程与技术学院);School of Computer Science, Fudan University(复旦大学计算机科学技术学院);Yiwu Research Institute, Fudan University(复旦大学义乌研究院)
CSIRO Data61(联邦科学与工业研究组织数据61所);Queensland University of Technology(昆士兰科技大学)
We present a novel non-rigid reconstruction method using a moving RGB-D camera. Current approaches use only non-rigid part of the scene and completely ignore the rigid background. Non-rigid parts often lack sufficient geometric and photometric information for tracking large frame-to-frame motion. Our approach uses camera pose estimated from the rigid background for foreground tracking. This enables robust foreground tracking in situations where large frame-to-frame motion occurs. Moreover, we are proposing a multi-scale deformation graph which improves non-rigid tracking without compromising t…
Australian Centre for Robotic Vision(澳大利亚机器人视觉中心);The Australian National University(澳大利亚国立大学)
Non-rigid structure-from-motion (NRSfM) has so far been mostly studied for recovering 3D structure of a single non-rigid/deforming object. To handle the real world challenging multiple deforming objects scenarios, existing methods either pre-segment different objects in the scene or treat multiple non-rigid objects as a whole to obtain the 3D non-rigid reconstruction. However, these methods fail to exploit the inherent structure in the problem as the solution of segmentation and the solution of reconstruction could not benefit each other. In this paper, we propose a unified framework to jointl…
We present a fully data-driven method to compute depth from diverse monocular video sequences that contain large amounts of non-rigid objects, e.g., people. In order to learn reconstruction cues for non-rigid scenes, we introduce a new dataset consisting of stereo videos scraped in-the-wild. This dataset has a wide variety of scene types, and features large amounts of nonrigid objects, especially people. From this, we compute disparity maps to be used as supervision to train our approach. We propose a loss function that allows us to generate a depth prediction even with unknown camera intrinsi…
Reasoning the 3D structure of a non-rigid dynamic scene from a single moving camera is an under-constrained problem. Inspired by the remarkable progress of neural radiance fields (NeRFs) in photo-realistic novel view synthesis of static scenes, extensions have been proposed for dynamic settings. These methods heavily rely on neural priors in order to regularize the problem. In this work, we take a step back and reinvestigate how current implementations may entail deleterious effects, including limited expressiveness, entanglement of light and density fields, and sub-optimal motion localization…
Uber Advanced Technologies Group(优步先进技术集团);Massachusetts Institute of Technology(麻省理工学院);University of Toronto(多伦多大学)
In this paper we tackle the problem of scene flow estimation in the context of self-driving. We leverage deep learning techniques as well as strong priors as in our application domain the motion of the scene can be composed by the motion of the robot and the 3D motion of the actors in the scene. We formulate the problem as energy minimization in a deep structured model, which can be solved efficiently in the GPU by unrolling a Gaussian-Newton solver. Our experiments in the challenging KITTI scene flow dataset show that we outperform the state-of-the-art by a very large margin, while being 800 …
Most of the current scene flow methods choose to model scene flow as a per point translation vector without differentiating between static and dynamic components of 3D motion. In this work we present an alternative method for end-to-end scene flow learning by joint estimation of non-rigid residual flow and ego-motion flow for dynamic 3D scenes. We propose to learn the relative rigid transformation from a pair of point clouds followed by an iterative refinement. We then learn the non-rigid flow from transformed inputs with the deducted rigid part of the flow. Furthermore, we extend the supervis…
University of Kaiserslautern(凯泽斯劳滕大学);DFKI(德国人工智能研究中心)
The paper introduces an accurate solution to dense orthographic Non-Rigid Structure from Motion (NRSfM) in scenarios with severe occlusions or, likewise, inaccurate correspondences. We integrate a shape prior term into variational optimisation framework. It allows to penalize irregularities of the time-varying structure on the per-pixel level if correspondence quality indicator such as an occlusion tensor is available. We make a realistic assumption that several non-occluded views of the scene are sufficient to estimate an initial shape prior, though the entire observed scene may exhibit non-r…
We propose a data-driven scene flow estimation algorithm exploiting the observation that many 3D scenes can be explained by a collection of agents moving as rigid bodies. At the core of our method lies a deep architecture able to reason at the \textbf{object-level} by considering 3D scene flow in conjunction with other 3D tasks. This object level abstraction, enables us to relax the requirement for dense scene flow supervision with simpler binary background segmentation mask and ego-motion annotations. Our mild supervision requirements make our method well suited for recently released massive …
Self-supervised monocular depth estimation enables robots to learn 3D perception from raw video streams. This scalable approach leverages projective geometry and ego-motion to learn via view synthesis, assuming the world is mostly static. Dynamic scenes, which are common in autonomous driving and human-robot interaction, violate this assumption. Therefore, they require modeling dynamic objects explicitly, for instance via estimating pixel-wise 3D motion, i.e. scene flow. However, the simultaneous self-supervised learning of depth and scene flow is ill-posed, as there are infinitely many combin…
DriveSplat: Unified Neural Gaussian Reconstruction for Dynamic Driving Scenes
State Key Laboratory of Multimodal Artificial Intelligence Systems(多模态人工智能系统国家重点实验室);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Zhongguancun Academy(中关村学院);Waytous
Georgia Institute of Technology(佐治亚理工学院);Georgia Tech Research Institute(佐治亚理工学院研究所);iRobot Corporation(iRobot公司);Oregon State University(俄勒冈州立大学)
We propose a continuous optimization method for solving dense 3D scene flow problems from stereo imagery. As in recent work, we represent the dynamic 3D scene as a collection of rigidly moving planar segments. The scene flow problem then becomes the joint estimation of pixel-to-segment assignment, 3D position, normal vector and rigid motion parameters for each segment, leading to a complex and expensive discrete-continuous optimization problem. In contrast, we propose a purely continuous formulation which can be solved more efficiently. Using a fine superpixel segmentation that is fixed a-prio…
Saarland University(萨尔大学);MPI for Informatics(马克斯·普朗克信息学研究所)
3D human motion capture from monocular RGB images respecting interactions of a subject with complex and possibly deformable environments is a very challenging, ill-posed and under-explored problem. Existing methods address it only weakly and do not model possible surface deformations often occurring when humans interact with scene surfaces. In contrast, this paper proposes MoCapDeform, i.e., a new framework for monocular 3D human motion capture that is the first to explicitly model non-rigid deformations of a 3D scene for improved 3D human pose estimation and deformable environment reconstruct…