Despite the advancements in software testing, bugs still plague deployed software and result in crashes in production. When debugging issues -- sometimes caused by "heisenbugs" -- there is the need to interpret core dumps and reproduce the issue offline on the same binary deployed. This requires the entire toolchain (compiler, linker, debugger) to correctly generate and use debug information. Little attention has been devoted to checking that such information is correctly preserved by modern toolchains' optimization stages. This is particularly important as managing debug information in optimized production binaries is non-trivial, often leading to toolchain bugs that may hinder post-deployment debugging efforts. In this paper, we present Debug$^{2}$, a framework to find debug information bugs in modern toolchains. Our framework feeds random source programs to the target toolchain and surgically compares the debugging behavior of their optimized/unoptimized binary variants. Such differential analysis allows Debug$^{2}$ to check invariants at each debugging step and detect bugs from invariant violations. Our invariants are based on the (in)consistency of common debug entities, such as source lines, stack frames, and function arguments. We show that, while simple, this strategy yields powerful cross-toolchain and cross-language invariants, which can pinpoint several bugs in modern toolchains. We have used Debug$^{2}$ to find 23 bugs in the LLVM toolchain (clang/lldb), 8 bugs in the GNU toolchain (GCC/gdb), and 3 in the Rust toolchain (rustc/lldb) -- with 14 bugs already fixed by the developers.
Context. Recent studies show that developers spend most of their programming time testing, verifying and debugging software. As applications become more and more complex, developers demand more advanced debugging support to ease the software development process. Inquiry. Since the 70's many debugging solutions were introduced. Amongst them, online debuggers provide a good insight on the conditions that led to a bug, allowing inspection and interaction with the variables of the program. However, most of the online debugging solutions introduce \textit{debugging interference} to the execution of…
Debugging distributed systems is hard. Most of the techniques that have been developed for debugging such systems use either extensive model checking, or postmortem analysis of logs and traces. Interactive debugging is typically a tool that is only effective in single threaded and single process applications, and is rarely applied to distributed systems. While the live observation of state changes using interactive debuggers is effective, it comes with a host of problems in distributed scenarios. In this paper, we discuss the requirements an interactive debugger for distributed systems should …
Debugging is one of the most important and time consuming activities in software maintenance, yet mainstream debuggers are not well-adapted to several debugging scenarios. This has led to the research of new techniques covering specific families of complex bugs. Notably, recent research proposes to empower developers with scripting DSLs, plugin-based and moldable debuggers. However, these solutions are tailored to specific use-cases, or too costly for one-time-use scenarios. In this paper we argue that exposing a debugging scripting interface in mainstream debuggers helps in solving many chall…
Currently, programming instructors continually face the problem of helping to debug students' programs. Although there currently exist a number of debuggers and debugging tools in various platforms, most of these projects or products are crafted through the needs of software maintenance, and not through the perspective of teaching of programming. Moreover, most debuggers are too general, meant for experts as well as not user-friendly. We propose a new knowledge-based automated debugger to be used as a user-friendly tool by the students to self-debug their own programs. Stereotyped code (cliche…
We present the program Temanejo, a debugger for task based parallelisation models such as StarSs. The challenge in debugging StarSs applications lies in the fact that tasks are scheduled at runtime, i.e dynamically in accordance to the data dependencies between them. Our tool assists the programmer in the debugging process by visualising the task dependency graph and allowing to control the scheduling of tasks. The toolset consists of the library Ayudame which communicates with the StarSs runtime on one side and of the debugger Temanejo on the other side which communicates with Ayudame. Temane…
One of the most important tasks in software maintenance is debugging. To start an interactive debugging session, developers usually set breakpoints in an integrated development environment and navigate through different paths in their debuggers. We started our work by asking} what debugging information is useful to share among developers and study two pieces of information: breakpoints (and their locations) and sessions (debugging paths). To answer our question, we introduce the Swarm Debugging concept to frame the sharing of debugging information, the Swarm Debugging Infrastructure (SDI) with…
A new style of temporal debugging is proposed. The new URDB debugger can employ such techniques as temporal search for finding an underlying fault that is causing a bug. This improves on the standard iterative debugging style, which iteratively re-executes a program under debugger control in the search for the underlying fault. URDB acts as a meta-debugger, with current support for four widely used debuggers: gdb, MATLAB, python, and perl. Support for a new debugger can be added in a few hours. Among its points of novelty are: (i) the first reversible debuggers for MATLAB, python, and perl; (i…
The different activities related to debugging such as program instrumentation, representation of execution trace and analysis of trace are not typically performed in an unified framework. We propose \textit{BOLD}, an Ontology-based Log Debugger to unify and standardize the activities in debugging. The syntactical information of programs can be represented in the from of Resource Description Framework (RDF) triples. Using the BOLD framework, the programs can be automatically instrumented by using declarative specifications over these triples. A salient feature of the framework is to store the e…
Reversible debuggers have been developed at least since 1970. Such a feature is useful when the cause of a bug is close in time to the bug manifestation. When the cause is far back in time, one resorts to setting appropriate breakpoints in the debugger and beginning a new debugging session. For these cases when the cause of a bug is far in time from its manifestation, bug diagnosis requires a series of debugging sessions with which to narrow down the cause of the bug. For such "difficult" bugs, this work presents an automated tool to search through the process lifetime and locate the cause. As…
Program errors are hard to find because of the cause-effect gap between the time when an error occurs and the time when the error becomes apparent to the programmer. Although debugging techniques such as conditional and data breakpoints help to find error causes in simple cases, they fail to effectively bridge the cause-effect gap in many situations. Query-based debuggers offer programmers an effective tool that provides instant error alert by continuously checking inter-object relationships while the debugged program is running. To enable the query-based debugger in the middle of program exec…
With back-in-time debuggers, developers can explore what happened before observable failures by following infection chains back to their root causes. While there are several such debuggers for object-oriented programming languages, we do not know of any back-in-time capabilities at the database-level. Thus, if failures are caused by SQL scripts or stored procedures, developers have difficulties in understanding their unexpected behavior. In this paper, we present an approach for bringing back-in-time debugging down to the SAP HANA in-memory database. Our TARDISP debugger allows developers to s…
Many researchers have studied the behaviour of successful developers while debugging desktop software. In this paper, we investigate the embedded-software debugging by intermediate programmers through an exploratory study. The bugs are semantic low-level errors, and the participants are students who completed a real-time operating systems course in addition to five other programming courses. We compare between the behaviour involved in successful debugging attempts versus unsuccessful ones. We describe some characteristics of smooth and successful debugging behaviour.
Embedded systems contain several layers of target processing abstraction. These layers include electronic circuit, binary machine code, mnemonic assembly code, and high-level procedural and object-oriented abstractions. Physical and temporal constraints and artifacts within physically embedded systems make it impossible for software engineers to operate at a single layer of processor abstraction. The Luxdbg embedded system debugger exposes these layers to debugger users, and it adds an additional layer, the extension language layer, that allows users to extend both the debugger and its target …
Debugging is an essential process with a large share of the development effort, being a relentless quest for offensive code through tracing, inspection and iterative running sessions. Probably every developer has been in a situation with a clear wish to rewind time just for a while, only to retry some actions alternatively, instead of restarting the entire session. Well, the genie to fulfill such a wish is known as a reverse debugger. Their inherent technical complexity makes them very hard to implement, while the imposed execution overhead turns them to less preferable for adoption. There are…
Designing and debugging distributed systems is notoriously difficult. The correctness of a distributed system is largely determined by its handling of failure scenarios. The sequence of events leading to a bug can be long and complex, and it is likely to include message reorderings and failures. On single-node systems, interactive debuggers enable stepping through an execution of the program, but they lack the ability to easily simulate failure scenarios and control the order in which messages are delivered. Oddity is a graphical, interactive debugger for distributed systems. It brings the pow…
We make another assault on the longstanding problem of debugging. After exploring why debuggers are not used as widely as one might expect, especially in functional programming environments, we define the characteristics of a debugger which make it usable and thus widely used. We present initial work towards a new debugger for OCaml which operates by direct interpretation of the program source, allowing the printing out of individual steps of the program's evaluation. We present OCamli, a standalone interpreter, and propose a mechanism by which the interpreter could be integrated into compiled…
Researchers have developed numerous debugging approaches to help programmers in the debugging process, but these approaches are rarely used in practice. In this paper, we investigate how programmers debug their code and what researchers should consider when developing debugging approaches. We conducted an online questionnaire where 102 programmers provided information about recently fixed bugs. We found that the majority of bugs (69.6 %) are semantic bugs. Memory and concurrency bugs do not occur as frequently (6.9 % and 8.8 %), but they consume more debugging time. Locating a bug is more diff…
Formula-based debugging techniques are becoming increasingly popular, as they provide a principled way to identify potentially faulty statements together with information that can help fix such statements. Although effective, these approaches are computationally expensive, which limits their practical applicability. Moreover, they tend to focus on failing test cases alone, thus ignoring the wealth of information provided by passing tests. To mitigate these issues, we propose two techniques: on-demand formula computation (OFC) and clause weighting (CW). OFC improves the overall efficiency of fo…
Debugging is considered as a rigorous but important feature of software engineering process. Since more than a decade, the software engineering research community is exploring different techniques for removal of faults from programs but it is quite difficult to overcome all the faults of software programs. Thus, it is still remains as a real challenge for software debugging and maintenance community. In this paper, we briefly introduced software anomalies and faults classification and then explained different fault localization models using theory of diagnosis. Furthermore, we compared and con…
As developers debug, developers formulate hypotheses about the cause of the defect and gather evidence to test these hypotheses. To better understand the role of hypotheses in debugging, we conducted two studies. In a preliminary study, we found that, even with the benefit of modern internet resources, incorrect hypotheses can cause developers to investigate irrelevant information and block progress. We then conducted a controlled experiment where 20 developers debugged and recorded their hypotheses. We found that developers have few hypotheses, two per defect. Having a correct hypothesis earl…
MPJ Express is a messaging system that allows computational scientists to write and execute parallel Java applications on High Performance Computing (HPC) hardware. Despite its successful adoption in the Java HPC community, the MPJ Express software currently does not provide any support for debugging and profiling parallel applications and hence forces its users to rely on manual and tedious debugging/profiling methods. Support for such tools is essential to help application developers increase their overall productivity. To address this we have developed debugging and profiling tools for MPJ …
Debugging is an unavoidable and most crucial aspect of software development life cycle. Especially when it comes the turn of embedded one. Due to the requirements of low code size and less resource consumption, the embedded softwares need to be upgraded all the time involving obvious change of code during development phase. This leads the huge risk of intrusion of bugs into the code at production time. In this paper we propose an approach of debugging embedded program in pseudo format, incorporating invariant analysis. Our methodology works on top of Daikon, a popular invariant analyzer. We ha…
Determining whether a configurable software system has a performance bug or it was misconfigured is often challenging. While there are numerous debugging techniques that can support developers in this task, there is limited empirical evidence of how useful the techniques are to address the actual needs that developers have when debugging the performance of configurable software systems; most techniques are often evaluated in terms of technical accuracy instead of their usability. In this paper, we take a human-centered approach to identify, design, implement, and evaluate a solution to support…
Debugging denotes the process of detecting root causes of unexpected observable behaviors in programs, such as a program crash, an unexpected output value being produced or an assertion violation. Debugging of program errors is a difficult task and often takes a significant amount of time in the software development life cycle. In the context of embedded software, the probability of bugs is quite high. Due to requirements of low code size and less resource consumption, embedded softwares typically do away with a lot of sanity checks during development time. This leads to high chance of errors …
As most parallel and distributed programs are internally non-deterministic -- consecutive runs with the same input might result in a different program flow -- vanilla cyclic debugging techniques as such are useless. In order to use cyclic debugging tools, we need a tool that records information about an execution so that it can be replayed for debugging. Because recording information interferes with the execution, we must limit the amount of information and keep the processing of the information fast. This paper contains a survey of existing execution replay techniques and tools.
In this paper we outline an approach of applying model-based diagnosis to the field of automatic software debugging of hardware designs. We present our value-level model for debugging VHDL-RTL designs and show how to localize the erroneous component responsible for an observed misbehavior. Furthermore, we discuss an extension of our model that supports the debugging of sequential circuits, not only at a given point in time, but also allows for considering the temporal behavior of VHDL-RTL designs. The introduced model is capable of handling state inherently present in every sequential circuit.…
Since observation on a quantum system may cause the system state collapse, it is usually hard to find a way to monitor a quantum process, which is a quantum system that continuously evolves. We propose a protocol that can debug a quantum process by monitoring, but not disturb the evolution of the system. This protocol consists of an error detector and a debugging strategy. The detector is a projection operator that is orthogonal to the anticipated system state at a sequence of time points, and the strategy is used to specify these time points. As an example, we show how to debug the computatio…
University of Trento(特伦托大学);Jilin University(吉林大学)
In this paper, we tackle interactive debugging of "gray-box" concept-based models (CBMs). These models learn task-relevant concepts appearing in the inputs and then compute a prediction by aggregating the concept activations. Our work stems from the observation that in CBMs both the concepts and the aggregation function can be affected by different kinds of bugs, and that fixing these bugs requires different kinds of corrective supervision. To this end, we introduce a simple schema for human supervisors to identify and prioritize bugs in both components, and discuss solution strategies and ope…
As applications get developed, bugs inevitably get introduced. Often, it is unclear why a given code change introduced a given bug. To find this causal relation and more effectively debug, developers can leverage the existence of a previous version of the code, without the bug. But traditional debug-ging tools are not designed for this type of work, making this operation tedious. In this article, we propose as exploratory work the echo-debugger, a tool to debug two different executions in parallel, and the Convergence Divergence Mapping (CDM) algorithm to locate all the control-flow divergence…
We propose TROD, a novel transaction-oriented framework for debugging modern distributed web applications and online services. Our critical insight is that if applications store all state in databases and only access state transactionally, TROD can use lightweight always-on tracing to track the history of application state changes and data provenance, and then leverage the captured traces and transaction logs to faithfully replay or even test modified code retroactively on any past event. We demonstrate how TROD can simplify programming and debugging in production applications, list several re…
Quantum computers are becoming more mainstream. As more programmers are starting to look at writing quantum programs, they need to test and debug their code. In this paper, we discuss various use-cases for quantum computers, either standalone or as part of a System of Systems. Based on these use-cases, we discuss some testing and debugging tactics that one can leverage to ensure the quality of the quantum software. We also highlight quantum-computer-specific issues and list novel techniques that are needed to address these issues. The practitioners can readily apply some of these tactics to th…
Software dependence networks are shown to be scale-free and asymmetric. We then study how software components are affected by the failure of one of them, and the inverse problem of locating the faulty component. Software at all levels is fragile with respect to the failure of a random single component. Locating a faulty component is easy if the failures only affect their nearest neighbors, while it is hard if the failures propagate further.