Reinforcement learning has recently experienced increased prominence in the machine learning community. There are many approaches to solving reinforcement learning problems with new techniques developed constantly. When solving problems using reinforcement learning, there are various difficult challenges to overcome. To ensure progress in the field, benchmarks are important for testing new algorithms and comparing with other approaches. The reproducibility of results for fair comparison is therefore vital in ensuring that improvements are accurately judged. This paper provides an overview of different contributions to reinforcement learning benchmarking and discusses how they can assist researchers to address the challenges facing reinforcement learning. The contributions discussed are the most used and recent in the literature. The paper discusses the contributions in terms of implementation, tasks and provided algorithm implementations with benchmarks. The survey aims to bring attention to the wide range of reinforcement learning benchmarking tasks available and to encourage research to take place in a standardised manner. Additionally, this survey acts as an overview for researchers not familiar with the different tasks that can be used to develop and test new reinforcement learning algorithms.
The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));University of Waterloo(滑铁卢大学);Vector Institute(向量研究所);Huawei(华为)
When deploying Reinforcement Learning (RL) agents into a physical system, we must ensure that these agents are well aware of the underlying constraints. In many real-world problems, however, the constraints are often hard to specify mathematically and unknown to the RL agents. To tackle these issues, Inverse Constrained Reinforcement Learning (ICRL) empirically estimates constraints from expert demonstrations. As an emerging research topic, ICRL does not have common benchmarks, and previous works tested algorithms under hand-crafted environments with manually-generated expert demonstrations. I…
Deep reinforcement learning has been one of the fastest growing fields of machine learning over the past years and numerous libraries have been open sourced to support research. However, most codebases have a steep learning curve or limited flexibility that do not satisfy a need for fast prototyping in fundamental research. This paper introduces Tonic, a Python library allowing researchers to quickly implement new ideas and measure their importance by providing: 1) general-purpose configurable modules 2) several baseline agents: A2C, TRPO, PPO, MPO, DDPG, D4PG, TD3 and SAC built with these mod…
Amazon and other e-commerce sites must employ mechanisms to protect their millions of customers from fraud, such as unauthorized use of credit cards. One such mechanism is order fraud evaluation, where systems evaluate orders for fraud risk, and either "pass" the order, or take an action to mitigate high risk. Order fraud evaluation systems typically use binary classification models that distinguish fraudulent and legitimate orders, to assess risk and take action. We seek to devise a system that considers both financial losses of fraud and long-term customer satisfaction, which may be impaired…
Plug-and-Play Benchmarking of Reinforcement Learning Algorithms for Large-Scale Flow Control
TU Dortmund University(图卢兹大学);Lamarr Institute for Machine Learning(拉马尔机器学习研究所);Technical University Munich(慕尼黑技术大学);Munich Center for Machine Learning(慕尼黑机器学习中心)
Mila, McGill University(麦吉尔大学米拉研究所);Facebook(脸书);Facebook AI Research(脸书人工智能研究院)
Widely-used deep reinforcement learning algorithms have been shown to fail in the batch setting--learning from a fixed data set without interaction with the environment. Following this result, there have been several papers showing reasonable performances under a variety of environments and batch settings. In this paper, we benchmark the performance of recent off-policy and batch reinforcement learning algorithms under unified settings on the Atari domain, with data generated by a single partially-trained behavioral policy. We find that under these conditions, many of these algorithms underper…
Manipulating deformable objects has long been a challenge in robotics due to its high dimensional state representation and complex dynamics. Recent success in deep reinforcement learning provides a promising direction for learning to manipulate deformable objects with data driven methods. However, existing reinforcement learning benchmarks only cover tasks with direct state observability and simple low-dimensional dynamics or with relatively simple image-based environments, such as those with rigid objects. In this paper, we present SoftGym, a set of open-source simulated benchmarks for manipu…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学)
The development of autonomous driving has attracted extensive attention in recent years, and it is essential to evaluate the performance of autonomous driving. However, testing on the road is expensive and inefficient. Virtual testing is the primary way to validate and verify self-driving cars, and the basis of virtual testing is to build simulation scenarios. In this paper, we propose a training, testing, and evaluation pipeline for the lane-changing task from the perspective of deep reinforcement learning. First, we design lane change scenarios for training and testing, where the test scenar…
ARLBench: Flexible and Efficient Benchmarking for Hyperparameter Optimization in Reinforcement Learning
TU Dortmund University(图卢兹大学);Lamarr Institute for Machine Learning and Artificial Intelligence(拉马尔机器学习与人工智能研究所);RWTH Aachen University(亚琛工业大学);Leibniz University Hannover(汉诺威莱布尼茨大学);University of Freiburg(弗赖堡大学);ELLIS Institute Tübingen(图宾根ELLIS研究所);L3S Research Center(L3S研究所以)
Benchmarking Reinforcement Learning via Stochastic Converse Optimality: Generating Systems with Known Optimal Policies
Skolkovo Institute of Science and Technology(斯克尔科沃科学与技术研究所);Innopolis University(因纳波利斯大学);Technische Universität Chemnitz(化学工业大学);Central University(中央大学);Sirius University of Science and Technology(西里乌斯科学与技术大学)
Stanford University(斯坦福大学);Google Brain(谷歌大脑);University of California, Berkeley(加州大学伯克利分校)
Reinforcement learning (RL) provides a naturalistic framing for learning through trial and error, which is appealing both because of its simplicity and effectiveness and because of its resemblance to how humans and animals acquire skills through experience. However, real-world embodied learning, such as that performed by humans and animals, is situated in a continual, non-episodic world, whereas common benchmark tasks in RL are episodic, with the environment resetting between trials to provide the agent with multiple attempts. This discrepancy presents a major challenge when attempting to take…
University of California, Berkeley(加州大学伯克利分校);Ghent University(根特大学);OpenAI
Recently, researchers have made significant progress combining the advances in deep learning for learning feature representations with reinforcement learning. Some notable examples include training agents to play Atari games based on raw pixel data and to acquire advanced manipulation skills using raw sensory inputs. However, it has been difficult to quantify progress in the domain of continuous control due to the lack of a commonly adopted benchmark. In this work, we present a benchmark suite of continuous control tasks, including classic tasks like cart-pole swing-up, tasks with very high st…
We propose a novel benchmark environment for Safe Reinforcement Learning focusing on aquatic navigation. Aquatic navigation is an extremely challenging task due to the non-stationary environment and the uncertainties of the robotic platform, hence it is crucial to consider the safety aspect of the problem, by analyzing the behavior of the trained network to avoid dangerous situations (e.g., collisions). To this end, we consider a value-based and policy-gradient Deep Reinforcement Learning (DRL) and we propose a crossover-based strategy that combines gradient-based and gradient-free DRL to impr…
We present a Quality-Diversity benchmark suite for Deep Neuroevolution in Reinforcement Learning domains for robot control. The suite includes the definition of tasks, environments, behavioral descriptors, and fitness. We specify different benchmarks based on the complexity of both the task and the agent controlled by a deep neural network. The benchmark uses standard Quality-Diversity metrics, including coverage, QD-score, maximum fitness, and an archive profile metric to quantify the relation between coverage and fitness. We also present how to quantify the robustness of the solutions with r…
Multi-agent deep reinforcement learning (MARL) suffers from a lack of commonly-used evaluation tasks and criteria, making comparisons between approaches difficult. In this work, we provide a systematic evaluation and comparison of three different classes of MARL algorithms (independent learning, centralised multi-agent policy gradient, value decomposition) in a diverse range of cooperative multi-agent learning tasks. Our experiments serve as a reference for the expected performance of algorithms across different learning tasks, and we provide insights regarding the effectiveness of different l…
RL2Grid: Benchmarking Reinforcement Learning in Power Grid Operations
Massachusetts Institute of Technology(麻省理工学院);RTE France(法国电网公司);Georgia Institute of Technology(佐治亚理工学院);National Grid ESO(国家电网电力系统运营公司);Hertz(50赫兹研究所);University of Edinburgh(爱丁堡大学)
Real world applications of Reinforcement Learning (RL) are often partially observable, thus requiring memory. Despite this, partial observability is still largely ignored by contemporary RL benchmarks and libraries. We introduce Partially Observable Process Gym (POPGym), a two-part library containing (1) a diverse collection of 15 partially observable environments, each with multiple difficulties and (2) implementations of 13 memory model baselines -- the most in a single RL library. Existing partially observable benchmarks tend to fixate on 3D visual navigation, which is computationally expen…
University of Toronto(多伦多大学);Vector Institute(向量研究所);UC Berkeley(加州大学伯克利分校)
Model-based reinforcement learning (MBRL) is widely seen as having the potential to be significantly more sample efficient than model-free RL. However, research in model-based RL has not been very standardized. It is fairly common for authors to experiment with self-designed environments, and there are several separate lines of research, which are sometimes closed-sourced or not reproducible. Accordingly, it is an open question how these various existing MBRL algorithms perform relative to each other. To facilitate research in MBRL, in this paper we gather a wide collection of MBRL algorithms …
Bonn-Rhein-Sieg University of Applied Sciences(波恩-莱茵-锡格应用技术大学);German Research Center for Artificial Intelligence(德国人工智能研究中心)
Docking control of an autonomous underwater vehicle (AUV) is a task that is integral to achieving persistent long term autonomy. This work explores the application of state-of-the-art model-free deep reinforcement learning (DRL) approaches to the task of AUV docking in the continuous domain. We provide a detailed formulation of the reward function, utilized to successfully dock the AUV onto a fixed docking platform. A major contribution that distinguishes our work from the previous approaches is the usage of a physics simulator to define and simulate the underwater environment as well as the D…
Explainable reinforcement learning (XRL) is an emerging subfield of explainable machine learning that has attracted considerable attention in recent years. The goal of XRL is to elucidate the decision-making process of learning agents in sequential decision-making settings. In this survey, we propose a novel taxonomy for organizing the XRL literature that prioritizes the RL setting. We overview techniques according to this taxonomy. We point out gaps in the literature, which we use to motivate and outline a roadmap for future work.
Multi-Agent Reinforcement Learning for Dynamic Pricing in Supply Chains: Benchmarking Strategic Agent Behaviours under Realistically Simulated Market Conditions
Informatics Institute, University of Amsterdam(阿姆斯特丹大学信息研究所);Department of Computer Science and Technology, SUNY Empire State University(SUNY帝国州大学计算机科学与技术系);KPMG N.V(KPMG荷兰公司)
Reinforcement learning (RL) requires access to a reward function that incentivizes the right behavior, but these are notoriously hard to specify for complex tasks. Preference-based RL provides an alternative: learning policies using a teacher's preferences without pre-defined rewards, thus overcoming concerns associated with reward engineering. However, it is difficult to quantify the progress in preference-based RL due to the lack of a commonly adopted benchmark. In this paper, we introduce B-Pref: a benchmark specially designed for preference-based RL. A key challenge with such a benchmark i…
Building embodied autonomous agents capable of participating in social interactions with humans is one of the main challenges in AI. Within the Deep Reinforcement Learning (DRL) field, this objective motivated multiple works on embodied language use. However, current approaches focus on language as a communication tool in very simplified and non-diverse social situations: the "naturalness" of language is reduced to the concept of high vocabulary size and variability. In this paper, we argue that aiming towards human-level AI requires a broader set of key social skills: 1) language use in compl…
Leiden University(莱顿大学);Leiden Institute of Advanced Computer Science(莱顿高级计算机科学研究所)
The idea of transfer in reinforcement learning (TRL) is intriguing: being able to transfer knowledge from one problem to another problem without learning everything from scratch. This promises quicker learning and learning more complex methods. To gain an insight into the field and to detect emerging trends, we performed a database search. We note a surprisingly late adoption of deep learning that starts in 2018. The introduction of deep learning has not yet solved the greatest challenge of TRL: generalization. Transfer between different domains works well when domains have strong similarities…
Deep reinforcement learning is actively used for training autonomous car policies in a simulated driving environment. Due to the large availability of various reinforcement learning algorithms and the lack of their systematic comparison across different driving scenarios, we are unsure of which ones are more effective for training autonomous car software in single-agent as well as multi-agent driving environments. A benchmarking framework for the comparison of deep reinforcement learning in a vision-based autonomous driving will open up the possibilities for training better autonomous car driv…
Through many recent successes in simulation, model-free reinforcement learning has emerged as a promising approach to solving continuous control robotic tasks. The research community is now able to reproduce, analyze and build quickly on these results due to open source implementations of learning algorithms and simulated benchmark tasks. To carry forward these successes to real-world applications, it is crucial to withhold utilizing the unique advantages of simulations that do not transfer to the real world and experiment directly with physical robots. However, reinforcement learning research…
Ulsan National Institute of Science and Technology(蔚山国立科学技术院);OpenAI LP(OpenAI有限合伙公司)
This paper reviews exploration techniques in deep reinforcement learning. Exploration techniques are of primary importance when solving sparse reward problems. In sparse reward problems, the reward is rare, which means that the agent will not find the reward often by acting randomly. In such a scenario, it is challenging for reinforcement learning to learn rewards and actions association. Thus more sophisticated exploration methods need to be devised. This review provides a comprehensive overview of existing exploration approaches, which are categorized based on the key contributions as follow…
The reinforcement learning (RL) research area is very active, with an important number of new contributions; especially considering the emergent field of deep RL (DRL). However a number of scientific and technical challenges still need to be resolved, amongst which we can mention the ability to abstract actions or the difficulty to explore the environment in sparse-reward settings which can be addressed by intrinsic motivation (IM). We propose to survey these research works through a new taxonomy based on information theory: we computationally revisit the notions of surprise, novelty and skill…
Sorbonne Université(索邦大学);CNRS(法国国家科学研究中心);Institut des Systèmes Intelligents et de Robotique(智能系统与机器人研究所)
Deep neuroevolution and deep Reinforcement Learning have received a lot of attention in the last years. Some works have compared them, highlighting theirs pros and cons, but an emerging trend consists in combining them so as to benefit from the best of both worlds. In this paper, we provide a survey of this emerging trend by organizing the literature into related groups of works and casting all the existing combinations in each group into a generic framework. We systematically cover all easily available papers irrespective of their publication status, focusing on the combination mechanisms rat…
Graph mining tasks arise from many different application domains, ranging from social networks, transportation to E-commerce, etc., which have been receiving great attention from the theoretical and algorithmic design communities in recent years, and there has been some pioneering work employing the research-rich Reinforcement Learning (RL) techniques to address graph data mining tasks. However, these graph mining methods and RL models are dispersed in different research areas, which makes it hard to compare them. In this survey, we provide a comprehensive overview of RL and graph mining metho…
Deep Reinforcement Learning Algorithms for Hybrid V2X Communication: A Benchmarking Study
Technology Innovation Institute(技术创新研究院);Ecole Polytechnique(巴黎综合理工学院);Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学);University of Oulu(奥卢大学)
McGill University(麦吉尔大学);University of Amsterdam(阿姆斯特丹大学)
Exploration is an essential component of reinforcement learning algorithms, where agents need to learn how to predict and control unknown and often stochastic environments. Reinforcement learning agents depend crucially on exploration to obtain informative data for the learning process as the lack of enough information could hinder effective learning. In this article, we provide a survey of modern exploration methods in (Sequential) reinforcement learning, as well as a taxonomy of exploration methods.
We offer an experimental benchmark and empirical study for off-policy policy evaluation (OPE) in reinforcement learning, which is a key problem in many safety critical applications. Given the increasing interest in deploying learning-based methods, there has been a flurry of recent proposals for OPE method, leading to a need for standardized empirical analyses. Our work takes a strong focus on diversity of experimental design to enable stress testing of OPE methods. We provide a comprehensive benchmarking suite to study the interplay of different attributes on method performance. We distill th…