The emerging vision-and-language navigation (VLN) problem aims at learning to navigate an agent to the target location in unseen photo-realistic environments according to the given language instruction. The main challenges of VLN arise mainly from two aspects: first, the agent needs to attend to the meaningful paragraphs of the language instruction corresponding to the dynamically-varying visual environments; second, during the training process, the agent usually imitate the shortest-path to the target location. Due to the discrepancy of action selection between training and inference, the agent solely on the basis of imitation learning does not perform well. Sampling the next action from its predicted probability distribution during the training process allows the agent to explore diverse routes from the environments, yielding higher success rates. Nevertheless, without being presented with the shortest navigation paths during the training process, the agent may arrive at the target location through an unexpected longer route. To overcome these challenges, we design a cross-modal grounding module, which is composed of two complementary attention mechanisms, to equip the agent with a better ability to track the correspondence between the textual and visual modalities. We then propose to recursively alternate the learning schemes of imitation and exploration to narrow the discrepancy between training and inference. We further exploit the advantages of both these two learning schemes via adversarial learning. Extensive experimental results on the Room-to-Room (R2R) benchmark dataset demonstrate that the proposed learning scheme is generalized and complementary to prior arts. Our method performs well against state-of-the-art approaches in terms of effectiveness and efficiency.
From Semantic Grounding to Decision Optimization: A Unified Framework for Long-Horizon UAV Vision-Language Navigation
State Key Laboratory of Virtual Reality Technology and Systems, Beihang University(北京航空航天大学虚拟现实技术与系统国家重点实验室);School of Computer Science and Engineering, Beihang University(北京航空航天大学计算机科学与工程学院)
We introduce Room-Across-Room (RxR), a new Vision-and-Language Navigation (VLN) dataset. RxR is multilingual (English, Hindi, and Telugu) and larger (more paths and instructions) than other VLN datasets. It emphasizes the role of language in VLN by addressing known biases in paths and eliciting more references to visible entities. Furthermore, each word in an instruction is time-aligned to the virtual poses of instruction creators and validators. We establish baseline scores for monolingual and multilingual settings and multitask learning when including Room-to-Room annotations. We also provid…
Seoul National University(首尔国立大学);Hanyang University(汉阳大学)
The main challenge in vision-and-language navigation (VLN) is how to understand natural-language instructions in an unseen environment. The main limitation of conventional VLN algorithms is that if an action is mistaken, the agent fails to follow the instructions or explores unnecessary regions, leading the agent to an irrecoverable path. To tackle this problem, we propose Meta-Explore, a hierarchical navigation method deploying an exploitation policy to correct misled recent actions. We show that an exploitation policy, which moves the agent toward a well-chosen local goal among unvisited but…
AirAnchor: Bridging Local and Global Spatial Information for Zero-Shot Aerial Vision-and-Language Navigation
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);School of Artificial Intelligence, Shandong University(山东大学人工智能学院)
University of California, Santa Barbara(加州大学圣巴巴拉分校);Microsoft Research, Redmond(微软研究院雷德蒙德分院);Duke University(杜克大学)
Vision-language navigation (VLN) is the task of navigating an embodied agent to carry out natural language instructions inside real 3D environments. In this paper, we study how to address three critical challenges for this task: the cross-modal grounding, the ill-posed feedback, and the generalization problems. First, we propose a novel Reinforced Cross-Modal Matching (RCM) approach that enforces cross-modal grounding both locally and globally via reinforcement learning (RL). Particularly, a matching critic is used to provide an intrinsic reward to encourage global matching between instruction…
MetricNet: Recovering Metric Scale in Generative Navigation Policies
Artificial Intelligence and Robotics Lab, Department of Computer Science and Artificial Intelligence, University of Technology Nuremberg(技术大学纽伦堡计算机科学与人工智能系人工智能与机器人实验室);Inria, Ecole Normale Supérieure, CNRS, PSL Research University(法国国家信息与自动化技术研究院、巴黎高等师范学校、国家科学研究中心、巴黎-萨克勒研究大学)
Vision-and-Language Navigation (VLN) tasks require an agent to navigate through the environment based on language instructions. In this paper, we aim to solve two key challenges in this task: utilizing multilingual instructions for improved instruction-path grounding and navigating through new environments that are unseen during training. To address these challenges, we propose CLEAR: Cross-Lingual and Environment-Agnostic Representations. First, our agent learns a shared and visually-aligned cross-lingual language representation for the three languages (English, Hindi and Telugu) in the Room-…
University of Science and Technology of China(中国科学技术大学);University of California, Santa Cruz(加利福尼亚大学圣克鲁兹分校);University of California, Santa Barbara(加利福尼亚大学圣巴巴拉分校)
Vision-and-Language Navigation (VLN) is a natural language grounding task where an agent learns to follow language instructions and navigate to specified destinations in real-world environments. A key challenge is to recognize and stop at the correct location, especially for complicated outdoor environments. Existing methods treat the STOP action equally as other actions, which results in undesirable behaviors that the agent often fails to stop at the destination even though it might be on the right path. Therefore, we propose Learning to Stop (L2Stop), a simple yet effective policy module tha…
University of California, Santa Barbara(加州大学圣巴巴拉分校)
Existing research studies on vision and language grounding for robot navigation focus on improving model-free deep reinforcement learning (DRL) models in synthetic environments. However, model-free DRL models do not consider the dynamics in the real-world environments, and they often fail to generalize to new scenes. In this paper, we take a radical approach to bridge the gap between synthetic studies and real-world practices---We propose a novel, planned-ahead hybrid reinforcement learning model that combines model-free and model-based reinforcement learning to solve a real-world vision-langu…
Georgia Institute of Technology(佐治亚理工学院);Salesforce Research(Salesforce 研究院);University of Maryland, College Park(马里兰大学帕克分校)
The Vision-and-Language Navigation (VLN) task entails an agent following navigational instruction in photo-realistic unknown environments. This challenging task demands that the agent be aware of which instruction was completed, which instruction is needed next, which way to go, and its navigation progress towards the goal. In this paper, we introduce a self-monitoring agent with two complementary components: (1) visual-textual co-grounding module to locate the instruction completed in the past, the instruction required for the next action, and the next moving direction from surrounding images…
GuidedNav: Shaping Vision-Language Navigation Representations through Pre-action Attention and Spatial Guidance
University of Melbourne(墨尔本大学);AgiBot;Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学);University of Electronic Science and Technology of China(电子科技大学);University of Macau(澳门大学);University of Technology Sydney(悉尼科技大学)
Inria(法国国家信息与自动化研究所);École normale supérieure(巴黎高等师范学院);CNRS(法国国家科学研究中心);PSL Research University(巴黎文理研究大学);IIIT Hyderabad(海得拉巴国际信息技术学院)
Following language instructions to navigate in unseen environments is a challenging problem for autonomous embodied agents. The agent not only needs to ground languages in visual scenes, but also should explore the environment to reach its target. In this work, we propose a dual-scale graph transformer (DUET) for joint long-term action planning and fine-grained cross-modal understanding. We build a topological map on-the-fly to enable efficient exploration in global action space. To balance the complexity of large action space reasoning and fine-grained language grounding, we dynamically combi…
Kohli Center on Intelligent Systems(科利智能系统中心);International Institute of Information Technology, Hyderabad(海得拉巴国际信息技术学院)
We investigate the Vision-and-Language Navigation (VLN) problem in the context of autonomous driving in outdoor settings. We solve the problem by explicitly grounding the navigable regions corresponding to the textual command. At each timestamp, the model predicts a segmentation mask corresponding to the intermediate or the final navigable region. Our work contrasts with existing efforts in VLN, which pose this task as a node selection problem, given a discrete connected graph corresponding to the environment. We do not assume the availability of such a discretised map. Our work moves towards …
Monash University(莫纳什大学);University of Chinese Academy of Sciences(中国科学院大学);Sun Yat-sen University(中山大学);Dark Matter AI Inc.(暗物质人工智能公司)
Vision-Language Navigation (VLN) is a task where agents learn to navigate following natural language instructions. The key to this task is to perceive both the visual scene and natural language sequentially. Conventional approaches exploit the vision and language features in cross-modal grounding. However, the VLN task remains challenging, since previous works have neglected the rich semantic information contained in the environment (such as implicit navigation graphs or sub-trajectory semantics). In this paper, we introduce Auxiliary Reasoning Navigation (AuxRN), a framework with four self-su…
Georgia Institute of Technology(佐治亚理工学院);Oregon State University(俄勒冈州立大学);Google(谷歌);Facebook AI Research (FAIR)(Facebook人工智能研究院(FAIR))
Following a navigation instruction such as 'Walk down the stairs and stop at the brown sofa' requires embodied AI agents to ground scene elements referenced via language (e.g. 'stairs') to visual content in the environment (pixels corresponding to 'stairs'). We ask the following question -- can we leverage abundant 'disembodied' web-scraped vision-and-language corpora (e.g. Conceptual Captions) to learn visual groundings (what do 'stairs' look like?) that improve performance on a relatively data-starved embodied perception task (Vision-and-Language Navigation)? Specifically, we develop VLN-BER…
Vision-and-Language Navigation (VLN) is a task to guide an embodied agent moving to a target position using language instructions. Despite the significant performance improvement, the wide use of fine-grained instructions fails to characterize more practical linguistic variations in reality. To fill in this gap, we introduce a new setting, namely Underspecified vision-and-Language Navigation (ULN), and associated evaluation datasets. ULN evaluates agents using multi-level underspecified instructions instead of purely fine-grained or coarse-grained, which is a more realistic and general setting…
Vision-and-Language Navigation (VLN) is a natural language grounding task where agents have to interpret natural language instructions in the context of visual scenes in a dynamic environment to achieve prescribed navigation goals. Successful agents must have the ability to parse natural language of varying linguistic styles, ground them in potentially unfamiliar scenes, plan and react with ambiguous environmental feedback. Generalization ability is limited by the amount of human annotated data. In particular, \emph{paired} vision-language sequence data is expensive to collect. We develop a di…
We introduce a method for following high-level navigation instructions by mapping directly from images, instructions and pose estimates to continuous low-level velocity commands for real-time control. The Grounded Semantic Mapping Network (GSMN) is a fully-differentiable neural network architecture that builds an explicit semantic map in the world reference frame by incorporating a pinhole camera projection model within the network. The information stored in the map is learned from experience, while the local-to-world transformation is computed explicitly. We train the model using DAggerFM, a …
MoMa-Kitchen: A 100K+ Benchmark for Affordance-Grounded Last-Mile Navigation in Mobile Manipulation
Fudan University(复旦大学);Shanghai AI Laboratory(上海人工智能实验室);University of Science and Technology of China(中国科学技术大学);Northwestern Polytechnical University(西北工业大学);TeleAI, China Telecom Corp Ltd(中国电信 TeleAI 公司)
We introduce a neural architecture for navigation in novel environments. Our proposed architecture learns to map from first-person views and plans a sequence of actions towards goals in the environment. The Cognitive Mapper and Planner (CMP) is based on two key ideas: a) a unified joint architecture for mapping and planning, such that the mapping is driven by the needs of the task, and b) a spatial memory with the ability to plan given an incomplete set of observations about the world. CMP constructs a top-down belief map of the world and applies a differentiable neural net planner to produce …
DINO-CVA: A Multimodal Goal-Conditioned Vision-to-Action Model for Autonomous Catheter Navigation
Gina Cody School of Engineering and Computer Science, Concordia University(甘娜·柯迪工程与计算机科学学院,康科迪亚大学);The Wilfred and Joyce Posluns Centre for Image Guided Innovation & Therapeutic Intervention (PCIGITI) at the Hospital for Sick Children (SickKids)(威廉与乔伊斯·波斯卢斯影像引导创新与治疗干预中心(PCIGITI)(SickKids医院));Electrical and Computer Engineering Department, Kettering University(电气与计算机工程系,凯特林大学)
Georgia Institute of Technology(佐治亚理工学院);SRI International(SRI国际)
This paper presents a novel approach for the Vision-and-Language Navigation (VLN) task in continuous 3D environments, which requires an autonomous agent to follow natural language instructions in unseen environments. Existing end-to-end learning-based VLN methods struggle at this task as they focus mostly on utilizing raw visual observations and lack the semantic spatio-temporal reasoning capabilities which is crucial in generalizing to new environments. In this regard, we present a hybrid transformer-recurrence model which focuses on combining classical semantic mapping techniques with a lear…
Map the Possibilities: Spatial Belief Fields for Language-Goal Aerial Navigation
National University of Defense Technology(国防科技大学);State Key Laboratory of Digital Intelligent Modeling and Simulation(数字智能建模与仿真国家重点实验室);Zhejiang University(浙江大学)
Uncertainty-Aware Gaussian Map for Vision-Language Navigation
The State Key Lab of Brain-Machine Intelligence(脑机智能国家重点实验室);Department of Foundation model, 2012 Labs, Huawei(基础模型部门,2012实验室,华为);Noah’s Ark Lab, 2012 Labs, Huawei(诺亚方舟实验室,2012实验室,华为);School of Software Technology, Zhejiang University(浙江大学软件学院)
From Region Arrival to Instance-Level Grounding in Vision-and-Language Navigation
Australian Institute for Machine Learning, Adelaide University(澳大利亚机器学习研究所,阿德莱德大学);Ruyi Dynamics(如意动力);Fudan University(复旦大学);Swiss Federal Institute of Technology Lausanne (EPFL)(瑞士洛桑联邦理工学院)
University of Adelaide(阿德莱德大学);The Australian National University(澳大利亚国立大学)
Most existing works in vision-and-language navigation (VLN) focus on either discrete or continuous environments, training agents that cannot generalize across the two. The fundamental difference between the two setups is that discrete navigation assumes prior knowledge of the connectivity graph of the environment, so that the agent can effectively transfer the problem of navigation with low-level controls to jumping from node to node with high-level actions by grounding to an image of a navigable direction. To bridge the discrete-to-continuous gap, we propose a predictor to generate a set of c…
Training a reinforcement learning agent to carry out natural language instructions is limited by the available supervision, i.e. knowing when the instruction has been carried out. We adapt the CLEVR visual question answering dataset to generate complex natural language navigation instructions and accompanying scene graphs, yielding an environment-agnostic supervised dataset. To demonstrate the use of this data set, we map the scenes to the VizDoom environment and use the architecture in \citet{gatedattention} to train an agent to carry out these more complex language instructions.
Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation
Tsinghua University(清华大学);Beijing Institute of Technology(北京理工大学);Beihang University(北航);State Key Laboratory of General Artificial Intelligence, BIGAI, China(国家一般人工智能重点实验室, BIGAI, 中国)
Google Research(谷歌研究院);Cornell University(康奈尔大学);Deepmind(深度思维)
The Touchdown dataset (Chen et al., 2019) provides instructions by human annotators for navigation through New York City streets and for resolving spatial descriptions at a given location. To enable the wider research community to work effectively with the Touchdown tasks, we are publicly releasing the 29k raw Street View panoramas needed for Touchdown. We follow the process used for the StreetLearn data release (Mirowski et al., 2019) to check panoramas for personally identifiable information and blur them as necessary. These have been added to the StreetLearn dataset and can be obtained via …
Augmented Commonsense Knowledge for Remote Object Grounding
Australian Institute for Machine Learning (AIML), University of Adelaide(阿德莱德大学澳大利亚机器学习研究所);Australian National University(澳大利亚国立大学);Macquarie University(麦考瑞大学);Griffith University(格里菲斯大学)