In this paper we present a scalable deep learning framework for finding Markovian Nash Equilibria in multi-agent stochastic games using fictitious play. The motivation is inspired by theoretical analysis of Forward Backward Stochastic Differential Equations (FBSDE) and their implementation in a deep learning setting, which is the source of our algorithm's sample efficiency improvement. By taking advantage of the permutation-invariant property of agents in symmetric games, the scalability and performance is further enhanced significantly. We showcase superior performance of our framework over the state-of-the-art deep fictitious play algorithm on an inter-bank lending/borrowing problem in terms of multiple metrics. More importantly, our approach scales up to 3000 agents in simulation, a scale which, to the best of our knowledge, represents a new state-of-the-art. We also demonstrate the applicability of our framework in robotics on a belief space autonomous racing problem.
Deep reinforcement learning for multi-agent cooperation and competition has been a hot topic recently. This paper focuses on cooperative multi-agent problem based on actor-critic methods under local observations settings. Multi agent deep deterministic policy gradient obtained state of art results for some multi-agent games, whereas, it cannot scale well with growing amount of agents. In order to boost scalability, we propose a parameter sharing deterministic policy gradient method with three variants based on neural networks, including actor-critic sharing, actor sharing and actor sharing wit…
This paper proposes a unique active relative localization mechanism for multi-agent Simultaneous Localization and Mapping(SLAM),in which a agent to be observed are considered as a task, which is performed by others assisting that agent by relative observation. A task allocation algorithm based on deep reinforcement learning are proposed for this mechanism. Each agent can choose whether to localize other agents or to continue independent SLAM on it own initiative. By this way, the process of each agent SLAM will be interacted by the collaboration. Firstly, based on the characteristics of ORBSLA…
Multi-agent systems in which secondary agents with conflicting agendas also alter their methods need opponent modeling. In this study, we simulate the main agent's and secondary agents' tactics using Double Deep Q-Networks (DDQN) with a prioritized experience replay mechanism. Then, under the opponent modeling setup, a Mixture-of-Experts architecture is used to identify various opponent strategy patterns. Finally, we analyze our models in two environments with several agents. The findings indicate that the Mixture-of-Experts model, which is based on opponent modeling, performs better than DDQN…
Zhongtai Securities Institute for Financial Studies, Shandong University(山东大学中泰证券金融研究院);School of Mathematics, Shandong University(山东大学数学学院)
In this paper, we mainly focus on solving high-dimensional stochastic Hamiltonian systems with boundary condition, which is essentially a Forward Backward Stochastic Differential Equation (FBSDE in short), and propose a novel method from the view of the stochastic control. In order to obtain the approximated solution of the Hamiltonian system, we first introduce a corresponding stochastic optimal control problem such that the extended Hamiltonian system of the control problem is exactly what we need to solve, then we develop two different algorithms suitable for different cases of the control …
Multi-agent deep reinforcement learning has been applied to address a variety of complex problems with either discrete or continuous action spaces and achieved great success. However, most real-world environments cannot be described by only discrete action spaces or only continuous action spaces. And there are few works having ever utilized deep reinforcement learning (drl) to multi-agent problems with hybrid action spaces. Therefore, we propose a novel algorithm: Deep Multi-Agent Hybrid Soft Actor-Critic (MAHSAC) to fill this gap. This algorithm follows the centralized training but decentrali…
DeepMind;Facebook AI Research(Facebook人工智能研究院);ICREA(加泰罗尼亚研究与创新高级研究院);UPF(庞培法布拉大学)
The ability to cooperate through language is a defining feature of humans. As the perceptual, motory and planning capabilities of deep artificial networks increase, researchers are studying whether they also can develop a shared language to interact. From a scientific perspective, understanding the conditions under which language evolves in communities of deep agents and its emergent features can shed light on human language evolution. From an applied perspective, endowing deep networks with the ability to solve problems interactively by communicating with each other and with us should make th…
The research of extending deep reinforcement learning (drl) to multi-agent field has solved many complicated problems and made great achievements. However, almost all these studies only focus on discrete or continuous action space and there are few works having ever used multi-agent deep reinforcement learning to real-world environment problems which mostly have a hybrid action space. Therefore, in this paper, we propose two algorithms: deep multi-agent hybrid soft actor-critic (MAHSAC) and multi-agent hybrid deep deterministic policy gradients (MAHDDPG) to fill this gap. This two algorithms f…
Tianjin University(天津大学);Fuxi AI Lab in Netease(网易伏羲人工智能实验室)
Deep Reinforcement Learning (DRL) has been applied to address a variety of cooperative multi-agent problems with either discrete action spaces or continuous action spaces. However, to the best of our knowledge, no previous work has ever succeeded in applying DRL to multi-agent problems with discrete-continuous hybrid (or parameterized) action spaces which is very common in practice. Our work fills this gap by proposing two novel algorithms: Deep Multi-Agent Parameterized Q-Networks (Deep MAPQN) and Deep Multi-Agent Hierarchical Hybrid Q-Networks (Deep MAHHQN). We follow the centralized trainin…
University of Oxford(牛津大学);Canadian Institute for Advanced Research(加拿大高等研究院);Google DeepMind(谷歌DeepMind)
We consider the problem of multiple agents sensing and acting in environments with the goal of maximising their shared utility. In these environments, agents must learn communication protocols in order to share information that is needed to solve the tasks. By embracing deep neural networks, we are able to demonstrate end-to-end learning of protocols in complex environments inspired by communication riddles and multi-agent computer vision problems with partial observability. We propose two approaches for learning in these domains: Reinforced Inter-Agent Learning (RIAL) and Differentiable Inter…
University of Oxford(牛津大学);Microsoft Research(微软研究院)
Many real-world problems, such as network packet routing and urban traffic control, are naturally modeled as multi-agent reinforcement learning (RL) problems. However, existing multi-agent RL methods typically scale poorly in the problem size. Therefore, a key challenge is to translate the success of deep learning on single-agent RL to the multi-agent setting. A major stumbling block is that independent Q-learning, the most popular multi-agent RL method, introduces nonstationarity that makes it incompatible with the experience replay memory on which deep Q-learning relies. This paper proposes …
NASA Jet Propulsion Laboratory, California Institute of Technology(美国国家航空航天局喷气推进实验室,加州理工学院);University of Texas at Arlington(德克萨斯大学阿灵顿分校)
State-of-the-art motion planners cannot scale to a large number of systems. Motion planning for multiple agents is an NP (non-deterministic polynomial-time) hard problem, so the computation time increases exponentially with each addition of agents. This computational demand is a major stumbling block to the motion planner's application to future NASA missions involving the swarm of space vehicles. We applied a deep neural network to transform computationally demanding mathematical motion planning problems into deep learning-based numerical problems. We showed optimal motion trajectories can be…
GRASP Laboratory(GRASP实验室);University of Pennsylvania(宾夕法尼亚大学)
In this paper, we explore using deep reinforcement learning for problems with multiple agents. Most existing methods for deep multi-agent reinforcement learning consider only a small number of agents. When the number of agents increases, the dimensionality of the input and control spaces increase as well, and these methods do not scale well. To address this, we propose casting the multi-agent reinforcement learning problem as a distributed optimization problem. Our algorithm assumes that for multi-agent settings, policies of individual agents in a given population live close to each other in p…
DeepAgent: A Dual Stream Multi Agent Fusion for Robust Multimodal Deepfake Detection
Applied Artificial Intelligence and Intelligent Systems (AAIINS) Laboratory(应用人工智能与智能系统实验室);Department of Computer Science and Engineering(计算机科学与工程系);University of Scholars(学者大学);Faculty of Science and Information Technology(科学与信息技术学院);Faculty of Science and Technology(科学与技术学院)
DeepSafeMPC: Deep Learning-Based Model Predictive Control for Safe Multi-Agent Reinforcement Learning
School of Aeronautics and Astronautics, Purdue University(普渡大学航空航天学院);Elmore Family School of Electrical and Computer Engineering, Purdue University(普渡大学埃尔莫尔家族电气与计算机工程学院)
Deep Q-Network (DQN) based multi-agent systems (MAS) for reinforcement learning (RL) use various schemes where in the agents have to learn and communicate. The learning is however specific to each agent and communication may be satisfactorily designed for the agents. As more complex Deep QNetworks come to the fore, the overall complexity of the multi-agent system increases leading to issues like difficulty in training, need for higher resources and more training time, difficulty in fine-tuning, etc. To address these issues we propose a simple but efficient DQN based MAS for RL which uses share…
Multi-agent deep reinforcement learning (MARL) suffers from a lack of commonly-used evaluation tasks and criteria, making comparisons between approaches difficult. In this work, we provide a systematic evaluation and comparison of three different classes of MARL algorithms (independent learning, centralised multi-agent policy gradient, value decomposition) in a diverse range of cooperative multi-agent learning tasks. Our experiments serve as a reference for the expected performance of algorithms across different learning tasks, and we provide insights regarding the effectiveness of different l…
Deep hierarchical reinforcement learning has gained a lot of attention in recent years due to its ability to produce state-of-the-art results in challenging environments where non-hierarchical frameworks fail to learn useful policies. However, as problem domains become more complex, deep hierarchical reinforcement learning can become inefficient, leading to longer convergence times and poor performance. We introduce the Deep Nested Agent framework, which is a variant of deep hierarchical reinforcement learning where information from the main agent is propagated to the low level $nested$ agent …
We present a framework combining hierarchical and multi-agent deep reinforcement learning approaches to solve coordination problems among a multitude of agents using a semi-decentralized model. The framework extends the multi-agent learning setup by introducing a meta-controller that guides the communication between agent pairs, enabling agents to focus on communicating with only one other agent at any step. This hierarchical decomposition of the task allows for efficient exploration to learn policies that identify globally optimal solutions even as the number of collaborating agents increases…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
Exploration is critical for good results in deep reinforcement learning and has attracted much attention. However, existing multi-agent deep reinforcement learning algorithms still use mostly noise-based techniques. Very recently, exploration methods that consider cooperation among multiple agents have been developed. However, existing methods suffer from a common challenge: agents struggle to identify states that are worth exploring, and hardly coordinate exploration efforts toward those states. To address this shortcoming, in this paper, we propose cooperative multi-agent exploration (CMAE):…
Inferring other agents' mental states such as their knowledge, beliefs and intentions is thought to be essential for effective interactions with other agents. Recently, multiagent systems trained via deep reinforcement learning have been shown to succeed in solving different tasks, but it remains unclear how each agent modeled or represented other agents in their environment. In this work we test whether deep reinforcement learning agents explicitly represent other agents' intentions (their specific aims or goals) during a task in which the agents had to coordinate the covering of different sp…
We introduce a reinforcement learning environment based on Heroic - Magic Duel, a 1 v 1 action strategy game. This domain is non-trivial for several reasons: it is a real-time game, the state space is large, the information given to the player before and at each step of a match is imperfect, and distribution of actions is dynamic. Our main contribution is a deep reinforcement learning agent playing the game at a competitive level that we trained using PPO and self-play with multiple competing agents, employing only a simple reward of $\pm 1$ depending on the outcome of a single match. Our best…
In this paper, we introduce a novel deep learning based solution to the Powered-Descent Guidance (PDG) problem, grounded in principles of nonlinear Stochastic Optimal Control (SOC) and Feynman-Kac theory. Our algorithm solves the PDG problem by framing it as an $\mathcal{L}^1$ SOC problem for minimum fuel consumption. Additionally, it can handle practically useful control constraints, nonlinear dynamics and enforces state constraints as soft-constraints. This is achieved by building off of recent work on deep Forward-Backward Stochastic Differential Equations (FBSDEs) and differentiable non-co…
AAII,University of Technology Sydney(悉尼科技大学AAII);National University of Singapore(新加坡国立大学);Data61, CSIRO(澳大利亚联邦科学与工业研究组织数据61研究所)
Numerous deep reinforcement learning agents have been proposed, and each of them has its strengths and flaws. In this work, we present a Cooperative Heterogeneous Deep Reinforcement Learning (CHDRL) framework that can learn a policy by integrating the advantages of heterogeneous agents. Specifically, we propose a cooperative learning framework that classifies heterogeneous agents into two classes: global agents and local agents. Global agents are off-policy agents that can utilize experiences from the other agents. Local agents are either on-policy agents or population-based evolutionary algor…
Frequent lane changes during congestion at freeway bottlenecks such as merge and weaving areas further reduce roadway capacity. The emergence of deep reinforcement learning (RL) and connected and automated vehicle technology provides a possible solution to improve mobility and energy efficiency at freeway bottlenecks through cooperative lane changing. Deep RL is a collection of machine-learning methods that enables an agent to improve its performance by learning from the environment. In this study, a decentralized cooperative lane-changing controller was developed using proximal policy optimiz…
Multi-Agent Target Assignment and Path Finding for Intelligent Warehouse: A Cooperative Multi-Agent Deep Reinforcement Learning Perspective
Harbin Institute of Technology Shenzhen(哈尔滨工业大学(深圳));School of Mechanical Engineering and Automation(机械工程与自动化学院);Tsinghua University(清华大学);Tsinghua Shenzhen International Graduate School(清华大学深圳国际研究生院)
We train an agent to compete in the game of Gardner minichess, a downsized variation of chess played on a 5x5 board. We motivated and applied a SOTA actor-critic method Proximal Policy Optimization with Generalized Advantage Estimation. Our initial task centered around training the agent against a random agent. Once we obtained reasonable performance, we then adopted a version of iterative policy improvement adopted by AlphaGo to pit the agent against increasingly stronger versions of itself, and evaluate the resulting performance gain. The final agent achieves a near (.97) perfect win rate ag…
Handling the problem of scalability is one of the essential issues for multi-agent reinforcement learning (MARL) algorithms to be applied to real-world problems typically involving massively many agents. For this, parameter sharing across multiple agents has widely been used since it reduces the training time by decreasing the number of parameters and increasing the sample efficiency. However, using the same parameters across agents limits the representational capacity of the joint policy and consequently, the performance can be degraded in multi-agent tasks that require different behaviors fo…
Traditionally, the performance of multi-agent deep reinforcement learning algorithms are demonstrated and validated in gaming environments where we often have a fixed number of agents. In many industrial applications, the number of available agents can change at any given day and even when the number of agents is known ahead of time, it is common for an agent to break during the operation and become unavailable for a period of time. In this paper, we propose a new deep reinforcement learning algorithm for multi-agent collaborative tasks with a variable number of agents. We demonstrate the appl…
In this work, we propose and explore Deep Graph Value Network (DeepGV) as a promising method to work around sample complexity in deep reinforcement-learning agents using a message-passing mechanism. The main idea is that the agent should be guided by structured non-neural-network algorithms like dynamic programming. According to recent advances in algorithmic alignment, neural networks with structured computation procedures can be trained efficiently. We demonstrate the potential of graph neural network in supporting sample efficient learning by showing that Deep Graph Value Network can outper…
The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));School of Data Science(数据科学学院)
Deep Reinforcement Learning (DRL) sometimes needs a large amount of data to converge in the training procedure and in some cases, each action of the agent may produce regret. This barrier naturally motivates different data sets or environment owners to cooperate to share their knowledge and train their agents more efficiently. However, it raises privacy concerns if we directly merge the raw data from different owners. To solve this problem, we proposed a new Deep Neural Network (DNN) architecture with both global NN and local NN, and a distributed training framework. We allow the global weight…
National and Kapodistrian University of Athens(雅典国立卡波季斯特里安大学)
We employ the Deep Q-Learning algorithm with Experience Replay to train an agent capable of achieving a high-level of play in the L-Game while self-learning from low-dimensional states. We also employ variable batch size for training in order to mitigate the loss of the rare reward signal and significantly accelerate training. Despite the large action space due to the number of possible moves, the low-dimensional state space and the rarity of rewards, which only come at the end of a game, DQL is successful in training an agent capable of strong play without the use of any search methods or dom…
Facebook AI Research(Facebook人工智能研究);Catalan Institution for Research and Advanced Studies(加泰罗尼亚研究与高等研究学院 (ICREA) (注:此处严格按机构名直译,实际ICREA通常译为加泰罗尼亚研究与高等教育机构))
Deep-agent communities developing their own language-like communication protocol are a hot (or at least warm) topic in AI. Such agents could be very useful in machine-machine and human-machine interaction scenarios long before they have evolved a protocol as complex as human language. Here, I propose a small set of priorities we should focus on, if we want to get as fast as possible to a stage where deep agents speak a useful protolanguage.
Institute for Intelligent Systems Research and Innovation (IISRI)(智能系统研究与创新研究院(IISRI));Deakin University(迪肯大学)
Deep learning has enabled traditional reinforcement learning methods to deal with high-dimensional problems. However, one of the disadvantages of deep reinforcement learning methods is the limited exploration capacity of learning agents. In this paper, we introduce an approach that integrates human strategies to increase the exploration capacity of multiple deep reinforcement learning agents. We also report the development of our own multi-agent environment called Multiple Tank Defence to simulate the proposed approach. The results show the significant performance improvement of multiple agent…
Recent developments in deep reinforcement learning are concerned with creating decision-making agents which can perform well in various complex domains. A particular approach which has received increasing attention is multi-agent reinforcement learning, in which multiple agents learn concurrently to coordinate their actions. In such multi-agent environments, additional learning problems arise due to the continually changing decision-making policies of agents. This paper surveys recent works that address the non-stationarity problem in multi-agent deep reinforcement learning. The surveyed metho…
Deep reinforcement learning is actively used for training autonomous car policies in a simulated driving environment. Due to the large availability of various reinforcement learning algorithms and the lack of their systematic comparison across different driving scenarios, we are unsure of which ones are more effective for training autonomous car software in single-agent as well as multi-agent driving environments. A benchmarking framework for the comparison of deep reinforcement learning in a vision-based autonomous driving will open up the possibilities for training better autonomous car driv…
The development of autonomous agents which can interact with other agents to accomplish a given task is a core area of research in artificial intelligence and machine learning. Towards this goal, the Autonomous Agents Research Group develops novel machine learning algorithms for autonomous systems control, with a specific focus on deep reinforcement learning and multi-agent reinforcement learning. Research problems include scalable learning of coordinated agent policies and inter-agent communication; reasoning about the behaviours, goals, and composition of other agents from limited observatio…
University of Liverpool(利物浦大学);DeepMind(深度思维);Centrum Wiskunde & Informatica(数学与计算机科学中心)
Much of the success of single agent deep reinforcement learning (DRL) in recent years can be attributed to the use of experience replay memories (ERM), which allow Deep Q-Networks (DQNs) to be trained efficiently through sampling stored state transitions. However, care is required when using ERMs for multi-agent deep reinforcement learning (MA-DRL), as stored transitions can become outdated because agents update their policies in parallel [11]. In this work we apply leniency [23] to MA-DRL. Lenient agents map state-action pairs to decaying temperature values that control the amount of leniency…
The measurement of time is central to intelligent behavior. We know that both animals and artificial agents can successfully use temporal dependencies to select actions. In artificial agents, little work has directly addressed (1) which architectural components are necessary for successful development of this ability, (2) how this timing ability comes to be represented in the units and actions of the agent, and (3) whether the resulting behavior of the system converges on solutions similar to those of biology. Here we studied interval timing abilities in deep reinforcement learning agents trai…
Motivated by recent advancements in Deep Reinforcement Learning (RL), we have developed an RL agent to manage the operation of storage devices in a household and is designed to maximize demand-side cost savings. The proposed technique is data-driven, and the RL agent learns from scratch how to efficiently use the energy storage device given variable tariff structures. In most of the studies, the RL agent is considered as a black box, and how the agent has learned is often ignored. We explain the learning progression of the RL agent, and the strategies it follows based on the capacity of the st…
There are many AI tasks involving multiple interacting agents where agents should learn to cooperate and collaborate to effectively perform the task. Here we develop and evaluate various multi-agent protocols to train agents to collaborate with teammates in grid soccer. We train and evaluate our multi-agent methods against a team operating with a smart hand-coded policy. As a baseline, we train agents concurrently and independently, with no communication. Our collaborative protocols were parameter sharing, coordinated learning with communication, and counterfactual policy gradients. Against th…
University of Massachusetts Amherst(马萨诸塞大学阿默斯特分校);Smith College(史密斯学院)
Reproducibility in reinforcement learning is challenging: uncontrolled stochasticity from many sources, such as the learning algorithm, the learned policy, and the environment itself have led researchers to report the performance of learned agents using aggregate metrics of performance over multiple random seeds for a single environment. Unfortunately, there are still pernicious sources of variability in reinforcement learning agents that make reporting common summary statistics an unsound metric for performance. Our experiments demonstrate the variability of common agents used in the popular …
In this paper, we propose a new learning technique named message-dropout to improve the performance for multi-agent deep reinforcement learning under two application scenarios: 1) classical multi-agent reinforcement learning with direct message communication among agents and 2) centralized training with decentralized execution. In the first application scenario of multi-agent systems in which direct message communication among agents is allowed, the message-dropout technique drops out the received messages from other agents in a block-wise manner with a certain probability in the training phas…