Significant progress has been made in scene understanding which seeks to build 3D, metric and object-oriented representations of the world. Concurrently, reinforcement learning has made impressive strides largely enabled by advances in simulation. Comparatively, there has been less focus in simulation for perception algorithms. Simulation is becoming increasingly vital as sophisticated perception approaches such as metric-semantic mapping or 3D dynamic scene graph generation require precise 3D, 2D, and inertial information in an interactive environment. To that end, we present TESSE (Task Execution with Semantic Segmentation Environments), an open source simulator for developing scene understanding and task execution algorithms. TESSE has been used to develop state-of-the-art solutions for metric-semantic mapping and 3D dynamic scene graph generation. Additionally, TESSE served as the platform for the GOSEEK Challenge at the International Conference of Robotics and Automation (ICRA) 2020, an object search competition with an emphasis on reinforcement learning. Code for TESSE is available at https://github.com/MIT-TESSE.
Our goal is to learn a semantic parser that maps natural language utterances into executable programs when only indirect supervision is available: examples are labeled with the correct execution result, but not the program itself. Consequently, we must search the space of programs for those that output the correct result, while not being misled by spurious programs: incorrect programs that coincidentally output the correct result. We connect two common learning paradigms, reinforcement learning (RL) and maximum marginal likelihood (MML), and then present a new learning algorithm that combines …
Digital Twin Synchronization: Bridging the Sim-RL Agent to a Real-Time Robotic Additive Manufacturing Control
Department of Mechanical Engineering, University of Louisiana at Lafayette(路易斯安那大学拉斐特分校机械工程系);Computer Science & Information Systems Department, Bradley University(布雷纳德大学计算机科学与信息系统系)
This paper addresses a new strategy called Simulation-to-Real-to-Simulation (Sim2Real2Sim) to bridge the gap between simulation and real-world, and automate a flexible object manipulation task. This strategy consists of three steps: (1) using the rough environment with the estimated models to develop the methods to complete the manipulation task in the simulation; (2) applying the methods from simulation to real-world and comparing their performance; (3) updating the models and methods in simulation based on the differences between the real world and the simulation. The Plug Task from the 2015…
HarnessWAM: Bridging Prediction and Deliberation in World Action Models
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);Yinwang Intelligent Technology Co., Ltd.(银湾智能科技有限公司);Beijing Institute of Technology(北京理工大学);Wuhan AI Research(武汉人工智能研究院)
School of Mechanical and Aerospace Engineering,Nanyang Technological University, Singapore, 637460(机械与航空航天工程学院,南洋理工大学,新加坡);School of Transportation Science and Engineering, Beihang University, Beijing, China, 100191(交通运输科学与工程学院,北航大学,北京)
BLaDA: Bridging Language to Functional Dexterous Actions within 3DGS Fields
School of Artificial Intelligence and Robotics, Hunan University(湖南大学人工智能与机器人学院);National Engineering Research Center of Robot Visual Perception and Control Technology, Hunan University(机器人视觉感知与控制技术国家工程研究中心,湖南大学);Key Laboratory of Advanced Manufacturing Technology of the Ministry of Education, Guizhou University(教育部贵州大学先进制造技术重点实验室)
NVIDIA(英伟达);Cornell University(康奈尔大学);University of Washington(华盛顿大学);University of Toronto(多伦多大学);Vector Institute(矢量研究所)
Natural language provides an accessible and expressive interface to specify long-term tasks for robotic agents. However, non-experts are likely to specify such tasks with high-level instructions, which abstract over specific robot actions through several layers of abstraction. We propose that key to bridging this gap between language and robot actions over long execution horizons are persistent representations. We propose a persistent spatial semantic representation method, and show how it enables building an agent that performs hierarchical reasoning to effectively execute long-term tasks. We…
We propose a distributed planning method with asynchronous execution for multi-agent pickup and delivery (MAPD) problems for environments with occasional delays in agents' activities and flexible endpoints. MAPD is a crucial problem framework with many applications; however, most existing studies assume ideal agent behaviors and environments, such as a fixed speed of agents, synchronized movements, and a well-designed environment with many short detours for multiple agents to perform tasks easily. However, such an environment is often infeasible; for example, the moving speed of agents may be …