Synthetic data generation to improve classification performance (data augmentation) is a well-studied problem. Recently, generative adversarial networks (GAN) have shown superior image data augmentation performance, but their suitability in gesture synthesis has received inadequate attention. Further, GANs prohibitively require simultaneous generator and discriminator network training. We tackle both issues in this work. We first discuss a novel, device-agnostic GAN model for gesture synthesis called DeepGAN. Thereafter, we formulate DeepNAG by introducing a new differentiable loss function based on dynamic time warping and the average Hausdorff distance, which allows us to train DeepGAN's generator without requiring a discriminator. Through evaluations, we compare the utility of DeepGAN and DeepNAG against two alternative techniques for training five recognizers using data augmentation over six datasets. We further investigate the perceived quality of synthesized samples via an Amazon Mechanical Turk user study based on the HYPE benchmark. We find that DeepNAG outperforms DeepGAN in accuracy, training time (up to 17x faster), and realism, thereby opening the door to a new line of research in generator network design and training for gesture synthesis. Our source code is available at https://www.deepnag.com.
University of Trento(特伦托大学);École Polytechnique Fédérale de Lausanne(洛桑联邦理工学院);University of Oxford(牛津大学);Texas State University(得克萨斯州立大学)
Hand gesture-to-gesture translation in the wild is a challenging task since hand gestures can have arbitrary poses, sizes, locations and self-occlusions. Therefore, this task requires a high-level understanding of the mapping between the input source gesture and the output target gesture. To tackle this problem, we propose a novel hand Gesture Generative Adversarial Network (GestureGAN). GestureGAN consists of a single generator $G$ and a discriminator $D$, which takes as input a conditional hand image and a target hand skeleton image. GestureGAN utilizes the hand skeleton information explicit…
Graz University of Technology(格拉茨技术大学);American University(美利坚大学)
People communicate using both speech and non-verbal signals such as gestures, face expression or body pose. Non-verbal signals impact the meaning of the spoken utterance in an abundance of ways. An absence of non-verbal signals impoverishes the process of communication. Yet, when users are represented as avatars, it is difficult to translate non-verbal signals along with the speech into the virtual world without specialized motion-capture hardware. In this paper, we propose a novel, data-driven technique for generating gestures directly from speech. Our approach is based on the application of …
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Facebook Reality Labs(Facebook现实实验室)
We propose the first approach to automatically and jointly synthesize both the synchronous 3D conversational body and hand gestures, as well as 3D face and head animations, of a virtual character from speech input. Our algorithm uses a CNN architecture that leverages the inherent correlation between facial expression and hand gestures. Synthesis of conversational body gestures is a multi-modal problem since many similar gestures can plausibly accompany the same input speech. To synthesize plausible body gestures in this setting, we train a Generative Adversarial Network (GAN) based model that …
Recent works have shown Generative Adversarial Networks (GANs) to be particularly effective in image-to-image translations. However, in tasks such as body pose and hand gesture translation, existing methods usually require precise annotations, e.g. key-points or skeletons, which are time-consuming to draw. In this work, we propose a novel GAN architecture that decouples the required annotations into a category label - that specifies the gesture type - and a simple-to-draw category-independent conditional map - that expresses the location, rotation and size of the hand gesture. Our architecture…
The University of Hong Kong(香港大学);The Chinese University of Hong Kong(香港中文大学);Nanyang Technological University(南洋理工大学)
Animating virtual avatars to make co-speech gestures facilitates various applications in human-machine interaction. The existing methods mainly rely on generative adversarial networks (GANs), which typically suffer from notorious mode collapse and unstable training, thus making it difficult to learn accurate audio-gesture joint distributions. In this work, we propose a novel diffusion-based framework, named Diffusion Co-Speech Gesture (DiffGesture), to effectively capture the cross-modal audio-to-gesture associations and preserve temporal coherence for high-fidelity audio-driven co-speech gest…
We present a novel generalized zero-shot algorithm to recognize perceived emotions from gestures. Our task is to map gestures to novel emotion categories not encountered in training. We introduce an adversarial, autoencoder-based representation learning that correlates 3D motion-captured gesture sequence with the vectorized representation of the natural-language perceived emotion terms using word2vec embeddings. The language-semantic embedding provides a representation of the emotion label space, and we leverage this underlying distribution to map the gesture-sequences to the appropriate categ…
Kyoto University(京都大学);RIKEN Center for Advanced Intelligence Project(理化学研究所先进智能项目中心);University of Savoie Mont Blanc(萨瓦大学-勃朗峰)
Producing realistic character animations is one of the essential tasks in human-AI interactions. Considered as a sequence of poses of a humanoid, the task can be considered as a sequence generation problem with spatiotemporal smoothness and realism constraints. Additionally, we wish to control the behavior of AI agents by giving them what to do and, more specifically, how to do it. We proposed a spatiotemporally-conditioned GAN that generates a sequence that is similar to a given sequence in terms of semantics and spatiotemporal dynamics. Using LSTM-based generator and graph ConvNet discrimina…
University of Trento(特伦托大学);Shenzhen Graduate School, Peking University(北京大学深圳研究生院)
We propose a unified Generative Adversarial Network (GAN) for controllable image-to-image translation, i.e., transferring an image from a source to a target domain guided by controllable structures. In addition to conditioning on a reference image, we show how the model can generate images conditioned on controllable structures, e.g., class labels, object keypoints, human skeletons, and scene semantic maps. The proposed model consists of a single generator and a discriminator taking a conditional image and the target controllable structure as input. In this way, the conditional image can provi…
DIDiffGes: Decoupled Semi-Implicit Diffusion Models for Real-time Gesture Generation from Speech
Tencent AI Lab(腾讯AI实验室);School of Mathematics and Statistics, The University of Melbourne(墨尔本大学数学与统计学院);College of Information Engineering, Northwest A&F University(西北农林科技大学信息工程学院);Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学)
American University(美利坚大学);Graz University Of Technology(格拉茨技术大学)
We propose a real-time system for synthesizing gestures directly from speech. Our data-driven approach is based on Generative Adversarial Neural Networks to model the speech-gesture relationship. We utilize the large amount of speaker video data available online to train our 3D gesture model. Our model generates speaker-specific gestures by taking consecutive audio input chunks of two seconds in length. We animate the predicted gestures on a virtual avatar. We achieve a delay below three seconds between the time of audio input and gesture animation. Code and videos are available at https://git…
Within the field of electromyography-based (EMG) gesture recognition, disparities exist between the offline accuracy reported in the literature and the real-time usability of a classifier. This gap mainly stems from two factors: 1) The absence of a controller, making the data collected dissimilar to actual control. 2) The difficulty of including the four main dynamic factors (gesture intensity, limb position, electrode shift, and transient changes in the signal), as including their permutations drastically increases the amount of data to be recorded. Contrarily, online datasets are limited to …
Deep learning typically requires vast numbers of training examples in order to be used successfully. Conversely, motion capture data is often expensive to generate, requiring specialist equipment, along with actors to generate the prescribed motions, meaning that motion capture datasets tend to be relatively small. Motion capture data does however provide a rich source of information that is becoming increasingly useful in a wide variety of applications, from gesture recognition in human-robot interaction, to data driven animation. This project illustrates how deep convolutional networks can b…
Generation of Indian Sign Language Letters, Numbers, and Words
Electrical Communication Engineering Indian Institute of Science, Banglore Bengaluru, India(电子通信工程 印度科学研究院,班加罗尔 印度班加罗尔);Automation Indian Institute of Science, Banglore Bengaluru, India(自动化 印度科学研究院,班加罗尔 印度班加罗尔);Electrical Engineering Indian Institute of Science, Banglore Bengaluru, India(电气工程 印度科学研究院,班加罗尔 印度班加罗尔)
ETRI(韩国电子通信研究院);KAIST(韩国科学技术院);University of Science and Technology(科学技术大学)
For human-like agents, including virtual avatars and social robots, making proper gestures while speaking is crucial in human--agent interaction. Co-speech gestures enhance interaction experiences and make the agents look alive. However, it is difficult to generate human-like gestures due to the lack of understanding of how people gesture. Data-driven approaches attempt to learn gesticulation skills from human demonstrations, but the ambiguous and individual nature of gestures hinders learning. In this paper, we present an automatic gesture generation model that uses the multimodal context of …
In this paper, we propose a novel approach to convert given speech audio to a photo-realistic speaking video of a specific person, where the output video has synchronized, realistic, and expressive rich body dynamics. We achieve this by first generating 3D skeleton movements from the audio sequence using a recurrent neural network (RNN), and then synthesizing the output video via a conditional generative adversarial network (GAN). To make the skeleton movement realistic and expressive, we embed the knowledge of an articulated 3D human skeleton and a learned dictionary of personal speech iconic…
The Australian Institute for Machine Learning(澳大利亚机器学习研究所);The University of Adelaide(阿德莱德大学)
Retailers have long been searching for ways to effectively understand their customers' behaviour in order to provide a smooth and pleasant shopping experience that attracts more customers everyday and maximises their revenue, consequently. Humans can flawlessly understand others' behaviour by combining different visual cues from activity to gestures and facial expressions. Empowering the computer vision systems to do so, however, is still an open problem due to its intrinsic challenges as well as extrinsic enforced difficulties like lack of publicly available data and unique environment condit…
Technische Universität Wien(维也纳工业大学);Politecnico di Torino(都灵理工大学);New York University(纽约大学)
Spiking Neural Networks (SNNs), despite being energy-efficient when implemented on neuromorphic hardware and coupled with event-based Dynamic Vision Sensors (DVS), are vulnerable to security threats, such as adversarial attacks, i.e., small perturbations added to the input for inducing a misclassification. Toward this, we propose DVS-Attacks, a set of stealthy yet efficient adversarial attack methodologies targeted to perturb the event sequences that compose the input of the SNNs. First, we show that noise filters for DVS can be used as defense mechanisms against adversarial attacks. Afterward…
Massachusetts Institute of Technology(麻省理工学院);Institute of Science and Technology Austria (IST Austria)(奥地利科学技术研究所(IST Austria))
Adversarial training (i.e., training on adversarially perturbed input data) is a well-studied method for making neural networks robust to potential adversarial attacks during inference. However, the improved robustness does not come for free but rather is accompanied by a decrease in overall model accuracy and performance. Recent work has shown that, in practical robot learning applications, the effects of adversarial training do not pose a fair trade-off but inflict a net loss when measured in holistic robot performance. This work revisits the robustness-accuracy trade-off in robot learning b…
Given their substantial success in addressing a wide range of computer vision challenges, Convolutional Neural Networks (CNNs) are increasingly being used in smart home applications, with many of these applications relying on the automatic recognition of human activities. In this context, low-power radar devices have recently gained in popularity as recording sensors, given that the usage of these devices allows mitigating a number of privacy concerns, a key issue when making use of conventional video cameras. Another concern that is often cited when designing smart home applications is the re…