Personality image captioning (PIC) aims to describe an image with a natural language caption given a personality trait. In this work, we introduce a novel formulation for PIC based on a communication game between a speaker and a listener. The speaker attempts to generate natural language captions while the listener encourages the generated captions to contain discriminative information about the input images and personality traits. In this way, we expect that the generated captions can be improved to naturally represent the images and express the traits. In addition, we propose to adapt the language model GPT2 to perform caption generation for PIC. This enables the speaker and listener to benefit from the language encoding capacity of GPT2. Our experiments show that the proposed model achieves the state-of-the-art performance for PIC.
Standard image captioning tasks such as COCO and Flickr30k are factual, neutral in tone and (to a human) state the obvious (e.g., "a man playing a guitar"). While such tasks are useful to verify that a machine understands the content of an image, they are not engaging to humans as captions. With this in mind we define a new task, Personality-Captions, where the goal is to be as engaging to humans as possible by incorporating controllable style and personality traits. We collect and release a large dataset of 201,858 of such captions conditioned over 215 possible traits. We build models that co…
Sony Interactive Entertainment LLC(索尼互动娱乐有限责任公司);Georgia Institute of Technology(佐治亚理工学院);State University of New York at Binghamton(纽约州立大学宾汉姆顿分校)
Image captioning has attracted considerable attention in recent years. However, little work has been done for game image captioning which has some unique characteristics and requirements. In this work we propose a novel game image captioning model which integrates bottom-up attention with a new multi-level residual top-down attention mechanism. Firstly, a lower-level residual top-down attention network is added to the Faster R-CNN based bottom-up attention network to address the problem that the latter may lose important spatial information when extracting regional features. Secondly, an upper…
Human conversation is a complex mechanism with subtle nuances. It is hence an ambitious goal to develop artificial intelligence agents that can participate fluently in a conversation. While we are still far from achieving this goal, recent progress in visual question answering, image captioning, and visual question generation shows that dialog systems may be realizable in the not too distant future. To this end, a novel dataset was introduced recently and encouraging results were demonstrated, particularly for question answering. In this paper, we demonstrate a simple symmetric discriminative …
We designed and built a game called \textit{Immersive Text Game}, which allows the player to choose a story and a character, and interact with other characters in the story in an immersive manner of dialogues. The game is based on several latest models, including text generation language model, information extraction model, commonsense reasoning model, and psychology evaluation model. In the past, similar text games usually let players choose from limited actions instead of answering on their own, and not every time what characters said are determined by the player. Through the combination of …
Facebook AI Research(Facebook人工智能研究院);Virginia Tech(弗吉尼亚理工大学);Microsoft Research(微软研究院)
As machines have become more intelligent, there has been a renewed interest in methods for measuring their intelligence. A common approach is to propose tasks for which a human excels, but one which machines find difficult. However, an ideal task should also be easy to evaluate and not be easily gameable. We begin with a case study exploring the recently popular task of image captioning and its limitations as a task for measuring machine intelligence. An alternative and more promising task is Visual Question Answering that tests a machine's ability to reason about language and vision. We descr…
Princeton University(普林斯顿大学);WeChat AI(微信人工智能);MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室);MIT(麻省理工学院)
The study of language emergence aims to understand how human languages are shaped by perceptual grounding and communicative intent. Computational approaches to emergent communication (EC) predominantly consider referential games in limited domains and analyze the learned protocol within the game framework. As a result, it remains unclear how the emergent languages from these settings connect to natural languages or provide benefits in real-world language processing tasks, where statistical models trained on large text corpora dominate. In this work, we propose a novel way to establish such a l…