We present Where Are You? (WAY), a dataset of ~6k dialogs in which two humans -- an Observer and a Locator -- complete a cooperative localization task. The Observer is spawned at random in a 3D environment and can navigate from first-person views while answering questions from the Locator. The Locator must localize the Observer in a detailed top-down map by asking questions and giving instructions. Based on this dataset, we define three challenging tasks: Localization from Embodied Dialog or LED (localizing the Observer from dialog history), Embodied Visual Dialog (modeling the Observer), and Cooperative Localization (modeling both agents). In this paper, we focus on the LED task -- providing a strong baseline model with detailed ablations characterizing both dataset biases and the importance of various modeling choices. Our best model achieves 32.7% success at identifying the Observer's location within 3m in unseen buildings, vs. 70.4% for human Locators.
Google Research(谷歌研究院);Georgia Institute of Technology(佐治亚理工学院)
We address the challenging task of Localization via Embodied Dialog (LED). Given a dialog from two agents, an Observer navigating through an unknown environment and a Locator who is attempting to identify the Observer's location, the goal is to predict the Observer's final location in a map. We develop a novel LED-Bert architecture and present an effective pretraining strategy. We show that a graph-based scene representation is more effective than the top-down 2D maps used in prior works. Our approach outperforms previous baselines.
The University of Michigan(密歇根大学);University of Washington(华盛顿大学)
Autonomous robot systems for applications from search and rescue to assistive guidance should be able to engage in natural language dialog with people. To study such cooperative communication, we introduce Robot Simultaneous Localization and Mapping with Natural Language (RobotSlang), a benchmark of 169 natural language dialogs between a human Driver controlling a robot and a human Commander providing guidance towards navigation goals. In each trial, the pair first cooperates to localize the robot on a global map visible to the Commander, then the Driver follows Commander instructions to move …
Embodied agents need to be able to interact in natural language understanding task descriptions and asking appropriate follow up questions to obtain necessary information to be effective at successfully accomplishing tasks for a wide range of users. In this work, we propose a set of dialog acts for modelling such dialogs and annotate the TEACh dataset that includes over 3,000 situated, task oriented conversations (consisting of 39.5k utterances in total) with dialog acts. TEACh-DA is one of the first large scale dataset of dialog act annotations for embodied task completion. Furthermore, we de…
Task-oriented Dialogue (ToD) agents are mostly limited to a few widely-spoken languages, mainly due to the high cost of acquiring training data for each language. Existing low-cost approaches that rely on cross-lingual embeddings or naive machine translation sacrifice a lot of accuracy for data efficiency, and largely fail in creating a usable dialogue agent. We propose automatic methods that use ToD training data in a source language to build a high-quality functioning dialogue agent in another target language that has no training data (i.e. zero-shot) or a small training set (i.e. few-shot).…
ERGeoBench:A Comprehensive Benchmark for Embodied Reasoning and Geo-localization in Multimodal Large Language Models
Beijing University of Posts and Telecommunications(北京邮电大学);State Key Laboratory of Networking and Switching Technology(网络与交换技术国家重点实验室);School of Materials Science and Engineering(材料科学与工程学院);China Mobile Research Institute(中国移动研究院);College of Computing and Data Science(计算与数据科学学院)
Amazon Alexa AI(亚马逊 Alexa AI);University of Southern California(南加州大学);University of Michigan(密歇根大学)
Robots operating in human spaces must be able to engage in natural language interaction with people, both understanding and executing instructions, and using conversation to resolve ambiguity and recover from mistakes. To study this, we introduce TEACh, a dataset of over 3,000 human--human, interactive dialogues to complete household tasks in simulation. A Commander with access to oracle information about a task communicates in natural language with a Follower. The Follower navigates through and interacts with the environment to complete tasks varying in complexity from "Make Coffee" to "Prepa…
Paul G. Allen School of Computer Science and Engineering(保罗·G·艾伦计算机科学与工程学院);University of Washington(华盛顿大学)
Robots navigating in human environments should use language to ask for assistance and be able to understand human responses. To study this challenge, we introduce Cooperative Vision-and-Dialog Navigation, a dataset of over 2k embodied, human-human dialogs situated in simulated, photorealistic home environments. The Navigator asks questions to their partner, the Oracle, who has privileged access to the best next steps the Navigator should take according to a shortest path planner. To train agents that search an environment for a goal location, we define the Navigation from Dialog History task. …
Allen Institute for AI(艾伦人工智能研究所);University of Washington(华盛顿大学)
Object manipulation is a critical skill required for Embodied AI agents interacting with the world around them. Training agents to manipulate objects, poses many challenges. These include occlusion of the target object by the agent's arm, noisy object detection and localization, and the target frequently going out of view as the agent moves around in the scene. We propose Manipulation via Visual Object Location Estimation (m-VOLE), an approach that explores the environment in search for target objects, computes their 3D coordinates once they are located, and then continues to estimate their 3D…
High-level understanding of stories in video such as movies and TV shows from raw data is extremely challenging. Modern video question answering (VideoQA) systems often use additional human-made sources like plot synopses, scripts, video descriptions or knowledge bases. In this work, we present a new approach to understand the whole story without such external sources. The secret lies in the dialog: unlike any prior work, we treat dialog as a noisy source to be converted into text description via dialog summarization, much like recent methods treat video. The input of each modality is encoded …
SoMi-ToM: Evaluating Multi-Perspective Theory of Mind in Embodied Social Interactions
The University of Hong Kong(香港大学);Carnegie Mellon University(卡内基梅隆大学);Johns Hopkins University(约翰霍普金斯大学);University of California Irvine(加州大学尔湾分校);Stanford University(斯坦福大学)