We present Ecole, a new library to simplify machine learning research for combinatorial optimization. Ecole exposes several key decision tasks arising in general-purpose combinatorial optimization solvers as control problems over Markov decision processes. Its interface mimics the popular OpenAI Gym library and is both extensible and intuitive to use. We aim at making this library a standardized platform that will lower the bar of entry and accelerate innovation in the field. Documentation and code can be found at https://www.ecole.ai.
École Polytechnique de Montréal(蒙特利尔理工学院);Mila, Quebec Artificial Intelligence Institute(Mila 魁北克人工智能研究所)
In this paper we describe Ecole (Extensible Combinatorial Optimization Learning Environments), a library to facilitate integration of machine learning in combinatorial optimization solvers. It exposes sequential decision making that must be performed in the process of solving as Markov decision processes. This means that, rather than trying to predict solutions to combinatorial optimization problems directly, Ecole allows machine learning to work in cooperation with a state-of-the-art a mixed-integer linear programming solver that acts as a controllable algorithm. Ecole provides a collection o…
Reinforcement learning (RL) has been widely applied to game-playing and surpassed the best human-level performance in many domains, yet there are few use-cases in industrial or commercial settings. We introduce OR-Gym, an open-source library for developing reinforcement learning algorithms to address operations research problems. In this paper, we apply reinforcement learning to the knapsack, multi-dimensional bin packing, multi-echelon supply chain, and multi-period asset allocation model problems, as well as benchmark the RL solutions against MILP and heuristic models. These problems are use…
skrl is an open-source modular library for reinforcement learning written in Python and designed with a focus on readability, simplicity, and transparency of algorithm implementations. In addition to supporting environments that use the traditional interfaces from OpenAI Gym and DeepMind, it provides the facility to load, configure, and operate NVIDIA Isaac Gym and NVIDIA Omniverse Isaac Gym environments. Furthermore, it enables the simultaneous training of several agents with customizable scopes (subsets of environments among all available ones), which may or may not share resources, in the s…
This paper introduces the PettingZoo library and the accompanying Agent Environment Cycle ("AEC") games model. PettingZoo is a library of diverse sets of multi-agent environments with a universal, elegant Python API. PettingZoo was developed with the goal of accelerating research in Multi-Agent Reinforcement Learning ("MARL"), by making work more interchangeable, accessible and reproducible akin to what OpenAI's Gym library did for single-agent reinforcement learning. PettingZoo's API, while inheriting many features of Gym, is unique amongst MARL APIs in that it's based around the novel AEC ga…
Wax is what you put on a surfboard to avoid slipping. It is an essential tool to go surfing... We introduce WAX-ML a research-oriented Python library providing tools to design powerful machine learning algorithms and feedback loops working on streaming data. It strives to complement JAX with tools dedicated to time series. WAX-ML makes JAX-based programs easy to use for end-users working with pandas and xarray for data manipulation. It provides a simple mechanism for implementing feedback loops, allows the implementation of online learning and reinforcement learning algorithms with functions, …
Istituto Italiano di Tecnologia(意大利理工学院);University of Manchester(曼彻斯特大学)
This paper presents Gym-Ignition, a new framework to create reproducible robotic environments for reinforcement learning research. It interfaces with the new generation of Gazebo, part of the Ignition Robotics suite, which provides three main improvements for reinforcement learning applications compared to the alternatives: 1) the modular architecture enables using the simulator as a C++ library, simplifying the interconnection with external software; 2) multiple physics and rendering engines are supported as plugins, simplifying their selection during the execution; 3) the new distributed sim…
In reinforcement learning, wrappers are universally used to transform the information that passes between a model and an environment. Despite their ubiquity, no library exists with reasonable implementations of all popular preprocessing methods. This leads to unnecessary bugs, code inefficiencies, and wasted developer time. Accordingly we introduce SuperSuit, a Python library that includes all popular wrappers, and wrappers that can easily apply lambda functions to the observations/actions/reward. It's compatible with the standard Gym environment specification, as well as the PettingZoo specif…
Deep reinforcement learning has been one of the fastest growing fields of machine learning over the past years and numerous libraries have been open sourced to support research. However, most codebases have a steep learning curve or limited flexibility that do not satisfy a need for fast prototyping in fundamental research. This paper introduces Tonic, a Python library allowing researchers to quickly implement new ideas and measure their importance by providing: 1) general-purpose configurable modules 2) several baseline agents: A2C, TRPO, PPO, MPO, DDPG, D4PG, TD3 and SAC built with these mod…
Continual Reinforcement Learning (CRL) is a challenging setting where an agent learns to interact with an environment that is constantly changing over time (the stream of experiences). In this paper, we describe Avalanche RL, a library for Continual Reinforcement Learning which allows to easily train agents on a continuous stream of tasks. Avalanche RL is based on PyTorch and supports any OpenAI Gym environment. Its design is based on Avalanche, one of the more popular continual learning libraries, which allow us to reuse a large number of continual learning strategies and improve the interact…
SafeRL-Lite: A Lightweight, Explainable, and Constrained Reinforcement Learning Library
Vision Mentors Ltd.(愿景导师有限公司);School of Computer Science & AI, SR University(计算机科学与人工智能学院,SR大学);Department of Computer Science, MANIT(计算机科学系,MANIT);University of West London(西伦敦大学)
University of Maryland, College Park(马里兰大学帕克分校);Swarm Labs(斯沃姆实验室)
Visualizing optimization landscapes has led to many fundamental insights in numeric optimization, and novel improvements to optimization techniques. However, visualizations of the objective that reinforcement learning optimizes (the "reward surface") have only ever been generated for a small number of narrow contexts. This work presents reward surfaces and related visualizations of 27 of the most widely used reinforcement learning environments in Gym for the first time. We also explore reward surfaces in the policy gradient direction and show for the first time that many popular reinforcement …