In this study, we present a dynamic graph representation learning model on weighted graphs to accurately predict the network capacity of connections between viewers in a live video streaming event. We propose EGAD, a neural network architecture to capture the graph evolution by introducing a self-attention mechanism on the weights between consecutive graph convolutional networks. In addition, we account for the fact that neural architectures require a huge amount of parameters to train, thus increasing the online inference latency and negatively influencing the user experience in a live video streaming event. To address the problem of the high online inference of a vast number of parameters, we propose a knowledge distillation strategy. In particular, we design a distillation loss function, aiming to first pretrain a teacher model on offline data, and then transfer the knowledge from the teacher to a smaller student model with less parameters. We evaluate our proposed model on the link prediction task on three real-world datasets, generated by live video streaming events. The events lasted 80 minutes and each viewer exploited the distribution solution provided by the company Hive Streaming AB. The experiments demonstrate the effectiveness of the proposed model in terms of link prediction accuracy and number of required parameters, when evaluated against state-of-the-art approaches. In addition, we study the distillation performance of the proposed model in terms of compression ratio for different distillation strategies, where we show that the proposed model can achieve a compression ratio up to 15:100, preserving high link prediction accuracy. For reproduction purposes, our evaluation datasets and implementation are publicly available at https://stefanosantaris.github.io/EGAD.
KTH Royal Institute of Technology(瑞典皇家理工学院);Hive Streaming AB(Hive Streaming AB公司);Maastricht University(马斯特里赫特大学)
Live video streaming has become a mainstay as a standard communication solution for several enterprises worldwide. To efficiently stream high-quality live video content to a large amount of offices, companies employ distributed video streaming solutions which rely on prior knowledge of the underlying evolving enterprise network. However, such networks are highly complex and dynamic. Hence, to optimally coordinate the live video distribution, the available network capacity between viewers has to be accurately predicted. In this paper we propose a graph representation learning technique on weigh…
KTH Royal Institute of Technology(瑞典皇家理工学院);Hive Streaming AB(Hive Streaming公司);University of Thessaly(色萨利大学)
Nowadays, live video streaming events have become a mainstay in viewer's communication in large international enterprises. Provided that viewers are distributed worldwide, the main challenge resides on how to schedule the optimal event's time so as to improve both the viewer's engagement and adoption. In this paper we present a multi-task deep reinforcement learning model to select the time of a live video streaming event, aiming to optimize the viewer's engagement and adoption at the same time. We consider the engagement and adoption of the viewers as independent tasks and formulate a unified…
University of New South Wales(新南威尔士大学);BITS Pilani(皮拉尼比尔拉理工学院)
Social media, professional sports, and video games are driving rapid growth in live video streaming, on platforms such as Twitch and YouTube Live. Live streaming experience is very susceptible to short-time-scale network congestion since client playback buffers are often no more than a few seconds. Unfortunately, identifying such streams and measuring their QoE for network management is challenging, since content providers largely use the same delivery infrastructure for live and video-on-demand (VoD) streaming, and packet inspection techniques (including SNI/DNS query monitoring) cannot alway…
KTH Royal Institute of Technology(KTH皇家理工学院);Hive Streaming AB(Hive流媒体公司);University of Thessaly(色萨利大学)
In this paper we present a deep graph reinforcement learning model to predict and improve the user experience during a live video streaming event, orchestrated by an agent/tracker. We first formulate the user experience prediction problem as a classification task, accounting for the fact that most of the viewers at the beginning of an event have poor quality of experience due to low-bandwidth connections and limited interactions with the tracker. In our model we consider different factors that influence the quality of user experience and train the proposed model on diverse state-action transit…
University of Tsukuba(筑波大学);University of Tokyo(东京大学);Gunosy Inc.(Gunosy公司)
Billions of live-streaming viewers share their opinions on scenes they are watching in real-time and interact with the event, commentators as well as other viewers via text comments. Thus, there is necessary to explore viewers' comments with scenes in E-sport live-streaming events. In this paper, we developed CS-lol, a new large-scale dataset containing comments from viewers paired with descriptions of game scenes in E-sports live-streaming. Moreover, we propose a task, namely viewer comment retrieval, to retrieve the viewer comments for the scene of the live-streaming event. Results on a seri…
KTH Royal Institute of Technology(瑞典皇家理工学院);Hive Streaming AB(Hive Streaming公司);University of Thessaly(色萨利大学)
In this study, we present a meta-learning model to adapt the predictions of the network's capacity between viewers who participate in a live video streaming event. We propose the MELANIE model, where an event is formulated as a Markov Decision Process, performing meta-learning on reinforcement learning tasks. By considering a new event as a task, we design an actor-critic learning scheme to compute the optimal policy on estimating the viewers' high-bandwidth connections. To ensure fast adaptation to new connections or changes among viewers during an event, we implement a prioritized replay mem…
National Chiao Tung Univ.(国立交通大学);Inst. of Information Science, Academia Sinica, Taiwan(中央研究院资讯科学研究所);The Pennsylvania State Univ.(宾夕法尼亚州立大学)
In contrast to traditional online videos, live multi-streaming supports real-time social interactions between multiple streamers and viewers, such as donations. However, donation and multi-streaming channel recommendations are challenging due to complicated streamer and viewer relations, asymmetric communications, and the tradeoff between personal interests and group interactions. In this paper, we introduce Multi-Stream Party (MSP) and formulate a new multi-streaming recommendation problem, called Donation and MSP Recommendation (DAMRec). We propose Multi-stream Party Recommender System (MARS…
Hamad Bin Khalifa University(哈马德·本·哈利法大学);Qatar University(卡塔尔大学);Comsats Institute of Information Technology(COMSATS信息技术学院)
Crowdsourced live video streaming (livecast) services such as Facebook Live, YouNow, Douyu and Twitch are gaining more momentum recently. Allocating the limited resources in a cost-effective manner while maximizing the Quality of Service (QoS) through real-time delivery and the provision of the appropriate representations for all viewers is a challenging problem. In our paper, we introduce a machine-learning based predictive resource allocation framework for geo-distributed cloud sites, considering the delay and quality constraints to guarantee the maximum QoS for viewers and the minimum cost …
Driven by the tremendous technological advancement of personal devices and the prevalence of wireless mobile network accesses, the world has witnessed an explosion in crowdsourced live streaming. Ensuring a better viewers quality of experience (QoE) is the key to maximize the audiences number and increase streaming providers' profits. This can be achieved by advocating a geo-distributed cloud infrastructure to allocate the multimedia resources as close as possible to viewers, in order to minimize the access delay and video stalls. Moreover, allocating the exact needed resources beforehand avoi…
Benchmarking Federated Learning for Throughput Prediction in 5G Live Streaming Applications
Department of Electronics and Communication Engineering, National Institute of Technology Rourkela(电子与通信工程系,印度Rourkela国家理工学院);Nokia Bell Labs, UK and University of Cambridge, UK(英国诺基亚贝尔实验室和剑桥大学);Department of Computer Science and Engineering, Indian Institute of Technology Kharagpur(计算机科学与工程系,印度Kharagpur理工学院)
University of Washington(华盛顿大学);Adobe Research(奥多比研究院)
The emergence of commercial tools for real-time performance-based 2D animation has enabled 2D characters to appear on live broadcasts and streaming platforms. A key requirement for live animation is fast and accurate lip sync that allows characters to respond naturally to other actors or the audience through the voice of a human performer. In this work, we present a deep learning based interactive system that automatically generates live lip sync for layered 2D characters using a Long Short Term Memory (LSTM) model. Our system takes streaming audio as input and produces viseme sequences with l…