Two timescale stochastic approximation (SA) has been widely used in value-based reinforcement learning algorithms. In the policy evaluation setting, it can model the linear and nonlinear temporal difference learning with gradient correction (TDC) algorithms as linear SA and nonlinear SA, respectively. In the policy optimization setting, two timescale nonlinear SA can also model the greedy gradient-Q (Greedy-GQ) algorithm. In previous studies, the non-asymptotic analysis of linear TDC and Greedy-GQ has been studied in the Markovian setting, with diminishing or accuracy-dependent stepsize. For the nonlinear TDC algorithm, only the asymptotic convergence has been established. In this paper, we study the non-asymptotic convergence rate of two timescale linear and nonlinear TDC and Greedy-GQ under Markovian sampling and with accuracy-independent constant stepsize. For linear TDC, we provide a novel non-asymptotic analysis and show that it attains an $ε$-accurate solution with the optimal sample complexity of $\mathcal{O}(ε^{-1}\log(1/ε))$ under a constant stepsize. For nonlinear TDC and Greedy-GQ, we show that both algorithms attain $ε$-accurate stationary solution with sample complexity $\mathcal{O}(ε^{-2})$. It is the first non-asymptotic convergence result established for nonlinear TDC under Markovian sampling and our result for Greedy-GQ outperforms the previous result orderwisely by a factor of $\mathcal{O}(ε^{-1}\log(1/ε))$.
Greedy-GQ is an off-policy two timescale algorithm for optimal control in reinforcement learning. This paper develops the first finite-sample analysis for the Greedy-GQ algorithm with linear function approximation under Markovian noise. Our finite-sample analysis provides theoretical justification for choosing stepsizes for this two timescale algorithm for faster convergence in practice, and suggests a trade-off between the convergence rate and the quality of the obtained policy. Our paper extends the finite-sample analyses of two timescale reinforcement learning algorithms from policy evaluat…
Auburn University(奥本大学);UMass Amherst(马萨诸塞大学阿默斯特分校);Facebook AI Research(脸书人工智能研究院);University of Rochester(罗切斯特大学);University of New Hampshire(新罕布什尔大学)
In this paper, we introduce proximal gradient temporal difference learning, which provides a principled way of designing and analyzing true stochastic gradient temporal difference learning algorithms. We show how gradient TD (GTD) reinforcement learning methods can be formally derived, not by starting from their original objective functions, as previously attempted, but rather from a primal-dual saddle-point objective function. We also conduct a saddle-point error analysis to obtain finite-sample bounds on their performance. Previous analyses of this class of algorithms use stochastic approxim…
National Research University Higher School of Economics(俄罗斯国立高等经济研究大学);CMAP, École Polytechnique(巴黎综合理工学院应用数学中心);University of Bristol(布里斯托大学);The Chinese University of Hong Kong(香港中文大学)
Linear two-timescale stochastic approximation (SA) scheme is an important class of algorithms which has become popular in reinforcement learning (RL), particularly for the policy evaluation problem. Recently, a number of works have been devoted to establishing the finite time analysis of the scheme, especially under the Markovian (non-i.i.d.) noise settings that are ubiquitous in practice. In this paper, we provide a finite-time analysis for linear two timescale SA. Our bounds show that there is no discrepancy in the convergence rate between Markovian and martingale noise, only the constants a…
University of Michigan(密歇根大学);Princeton University(普林斯顿大学);Facebook, Inc.(Facebook公司);Northwestern University(西北大学)
Temporal-Difference (TD) learning with nonlinear smooth function approximation for policy evaluation has achieved great success in modern reinforcement learning. It is shown that such a problem can be reformulated as a stochastic nonconvex-strongly-concave optimization problem, which is challenging as naive stochastic gradient descent-ascent algorithm suffers from slow convergence. Existing approaches for this problem are based on two-timescale or double-loop stochastic gradient algorithms, which may also require sampling large-batch data. However, in practice, a single-timescale single-loop s…
Convergence of Two-Timescale Markovian Stochastic Approximations with Applications in Reinforcement Learning
Department of Computer Science, University of Virginia, Charlottesville, VA, USA(弗吉尼亚大学计算机科学系);Data Science Lab, MIT, Cambridge, MA, USA(麻省理工学院数据科学实验室);Mitch Daniels School of Business, Purdue University, West Lafayette, IN, USA(普渡大学米切尔丹尼尔斯商学院);Division Office Physics, Math and Astronomy, California Institute of Technology, Pasadena, CA, USA(加州理工学院物理、数学和天文学分校)
Tsinghua University(清华大学);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
This paper proposes a \emph{fully asynchronous} scheme for the policy evaluation problem of distributed reinforcement learning (DisRL) over directed peer-to-peer networks. Without waiting for any other node of the network, each node can locally update its value function at any time by using (possibly delayed) information from its neighbors. This is in sharp contrast to the gossip-based scheme where a pair of nodes concurrently update. Though the fully asynchronous setting involves a difficult multi-timescale decision problem, we design a novel stochastic average gradient (SAG) based distribute…
In this paper, we propose a multi-timescale replay (MTR) buffer for improving continual learning in RL agents faced with environments that are changing continuously over time at timescales that are unknown to the agent. The basic MTR buffer comprises a cascade of sub-buffers that accumulate experiences at different timescales, enabling the agent to improve the trade-off between adaptation to new data and retention of old knowledge. We also combine the MTR framework with invariant risk minimization, with the idea of encouraging the agent to learn a policy that is robust across the various envir…
École Polytechnique Fédérale de Lausanne(洛桑联邦理工学院)
Learning and memory are intertwined in our brain and their relationship is at the core of several recent neural network models. In particular, the Attention-Gated MEmory Tagging model (AuGMEnT) is a reinforcement learning network with an emphasis on biological plausibility of memory dynamics and learning. We find that the AuGMEnT network does not solve some hierarchical tasks, where higher-level stimuli have to be maintained over a long time, while lower-level stimuli need to be remembered and forgotten over a shorter timescale. To overcome this limitation, we introduce hybrid AuGMEnT, with le…
We propose a method for tackling catastrophic forgetting in deep reinforcement learning that is \textit{agnostic} to the timescale of changes in the distribution of experiences, does not require knowledge of task boundaries, and can adapt in \textit{continuously} changing environments. In our \textit{policy consolidation} model, the policy network interacts with a cascade of hidden networks that simultaneously remember the agent's policy at a range of timescales and regularise the current policy by its own history, thereby improving its ability to learn without forgetting. We find that the mod…
To integrate high amounts of renewable energy resources, electrical power grids must be able to cope with high amplitude, fast timescale variations in power generation. Frequency regulation through demand response has the potential to coordinate temporally flexible loads, such as air conditioners, to counteract these variations. Existing approaches for discrete control with dynamic constraints struggle to provide satisfactory performance for fast timescale action selection with hundreds of agents. We propose a decentralized agent trained with multi-agent proximal policy optimization with local…
Technion, Israel Institute of Technology(以色列理工学院);Duke University(杜克大学);Yahoo! Research(雅虎研究院)
Policy evaluation in reinforcement learning is often conducted using two-timescale stochastic approximation, which results in various gradient temporal difference methods such as GTD(0), GTD2, and TDC. Here, we provide convergence rate bounds for this suite of algorithms. Algorithms such as these have two iterates, $θ_n$ and $w_n,$ which are updated using two distinct stepsize sequences, $α_n$ and $β_n,$ respectively. Assuming $α_n = n^{-α}$ and $β_n = n^{-β}$ with $1 > α> β> 0,$ we show that, with high probability, the two iterates converge to their respective solutions $θ^*$ and $w^*$ at rat…
In Volt/Var control (VVC) of active distribution networks(ADNs), both slow timescale discrete devices (STDDs) and fast timescale continuous devices (FTCDs) are involved. The STDDs such as on-load tap changers (OLTC) and FTCDs such as distributed generators should be coordinated in time sequence. Such VCC is formulated as a two-timescale optimization problem to jointly optimize FTCDs and STDDs in ADNs. Traditional optimization methods are heavily based on accurate models of the system, but sometimes impractical because of their unaffordable effort on modelling. In this paper, a novel bi-level o…
Microsoft Research(微软研究院);Carnegie Mellon University(卡内基梅隆大学)
Transferring knowledge across a sequence of reinforcement-learning tasks is challenging, and has a number of important applications. Though there is encouraging empirical evidence that transfer can improve performance in subsequent reinforcement-learning tasks, there has been very little theoretical analysis. In this paper, we introduce a new multi-task algorithm for a sequence of reinforcement-learning tasks when each task is sampled independently from (an unknown) distribution over a finite set of Markov decision processes whose parameters are initially unknown. For this setting, we prove un…
Inverse reinforcement learning (IRL) is the problem of finding a reward function that generates a given optimal policy for a given Markov Decision Process. This paper looks at an algorithmic-independent geometric analysis of the IRL problem with finite states and actions. A L1-regularized Support Vector Machine formulation of the IRL problem motivated by the geometric analysis is then proposed with the basic objective of the inverse reinforcement problem in mind: to find a reward function that generates a specified optimal policy. The paper further analyzes the proposed formulation of inverse …
Inverse reinforcement learning (IRL) is the task of finding a reward function that generates a desired optimal policy for a given Markov Decision Process (MDP). This paper develops an information-theoretic lower bound for the sample complexity of the finite state, finite action IRL problem. A geometric construction of $β$-strict separable IRL problems using spherical codes is considered. Properties of the ensemble size as well as the Kullback-Leibler divergence between the generated trajectories are derived. The resulting ensemble is then used along with Fano's inequality to derive a sample co…
The term "nexting" has been used by psychologists to refer to the propensity of people and many other animals to continually predict what will happen next in an immediate, local, and personal sense. The ability to "next" constitutes a basic kind of awareness and knowledge of one's environment. In this paper we present results with a robot that learns to next in real time, predicting thousands of features of the world's state, including all sensory inputs, at timescales from 0.1 to 8 seconds. This was achieved by treating each state feature as a reward-like target and applying temporal-differen…
We propose reinforcement learning on simple networks consisting of random connections of spiking neurons (both recurrent and feed-forward) that can learn complex tasks with very little trainable parameters. Such sparse and randomly interconnected recurrent spiking networks exhibit highly non-linear dynamics that transform the inputs into rich high-dimensional representations based on past context. The random input representations can be efficiently interpreted by an output (or readout) layer with trainable parameters. Systematic initialization of the random connections and training of the read…
Indian Institute of Science(印度科学理工学院);Purdue University(普渡大学)
Multicasting in wireless systems is a natural way to exploit the redundancy in user requests in a Content Centric Network. Power control and optimal scheduling can significantly improve the wireless multicast network's performance under fading. However, the model based approaches for power control and scheduling studied earlier are not scalable to large state space or changing system dynamics. In this paper, we use deep reinforcement learning where we use function approximation of the Q-function via a deep neural network to obtain a power control policy that matches the optimal policy for a sm…
Stochastic approximation (SA) with multiple coupled sequences has found broad applications in machine learning such as bilevel learning and reinforcement learning (RL). In this paper, we study the finite-time convergence of nonlinear SA with multiple coupled sequences. Different from existing multi-timescale analysis, we seek for scenarios where a fine-grained analysis can provide the tight performance guarantee for multi-sequence single-timescale SA (STSA). At the heart of our analysis is the smoothness property of the fixed points in multi-sequence SA that holds in many applications. When al…
We study the sample complexity of teaching, termed as "teaching dimension" (TDim) in the literature, for the teaching-by-reinforcement paradigm, where the teacher guides the student through rewards. This is distinct from the teaching-by-demonstration paradigm motivated by robotics applications, where the teacher teaches by providing demonstrations of state/action trajectories. The teaching-by-reinforcement paradigm applies to a wider range of real-world settings where a demonstration is inconvenient, but has not been studied systematically. In this paper, we focus on a specific family of reinf…
Tsinghua University(清华大学);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
In this paper we consider the problem of learning an $ε$-optimal policy for a discounted Markov Decision Process (MDP). Given an MDP with $S$ states, $A$ actions, the discount factor $γ\in (0,1)$, and an approximation threshold $ε> 0$, we provide a model-free algorithm to learn an $ε$-optimal policy with sample complexity $\tilde{O}(\frac{SA\ln(1/p)}{ε^2(1-γ)^{5.5}})$ (where the notation $\tilde{O}(\cdot)$ hides poly-logarithmic factors of $S,A,1/(1-γ)$, and $1/ε$) and success probability $(1-p)$. For small enough $ε$, we show an improved algorithm with sample complexity $\tilde{O}(\frac{SA\ln…
Carnegie Mellon University(卡内基梅隆大学);University of Pennsylvania(宾夕法尼亚大学)
Offline or batch reinforcement learning seeks to learn a near-optimal policy using history data without active exploration of the environment. To counter the insufficient coverage and sample scarcity of many offline datasets, the principle of pessimism has been recently introduced to mitigate high bias of the estimated values. While pessimistic variants of model-based algorithms (e.g., value iteration with lower confidence bounds) have been theoretically investigated, their model-free counterparts -- which do not require explicit model estimation -- have not been adequately studied, especially…
The Robust Markov Decision Process (RMDP) framework focuses on designing control policies that are robust against the parameter uncertainties due to the mismatches between the simulator model and real-world settings. An RMDP problem is typically formulated as a max-min problem, where the objective is to find the policy that maximizes the value function for the worst possible model that lies in an uncertainty set around a nominal model. The standard robust dynamic programming approach requires the knowledge of the nominal model for computing the optimal robust policy. In this work, we propose a…
The theory of reinforcement learning has focused on two fundamental problems: achieving low regret, and identifying $ε$-optimal policies. While a simple reduction allows one to apply a low-regret algorithm to obtain an $ε$-optimal policy and achieve the worst-case optimal rate, it is unknown whether low-regret algorithms can obtain the instance-optimal rate for policy identification. We show this is not possible -- there exists a fundamental tradeoff between achieving low regret and identifying an $ε$-optimal policy at the instance-optimal rate. Motivated by our negative finding, we propose a …
University of Science and Technology of China(中国科学技术大学);The Pennsylvania State University(宾夕法尼亚州立大学);The Ohio State University(俄亥俄州立大学)
In reward-free reinforcement learning (RL), an agent explores the environment first without any reward information, in order to achieve certain learning goals afterwards for any given reward. In this paper we focus on reward-free RL under low-rank MDP models, in which both the representation and linear weight vectors are unknown. Although various algorithms have been proposed for reward-free low-rank MDPs, the corresponding sample complexity is still far from being satisfactory. In this work, we first provide the first known sample complexity lower bound that holds for any algorithm under low-…
We present a new algorithm for general reinforcement learning where the true environment is known to belong to a finite class of N arbitrary models. The algorithm is shown to be near-optimal for all but O(N log^2 N) time-steps with high probability. Infinite classes are also considered where we show that compactness is a key criterion for determining the existence of uniform sample-complexity bounds. A matching lower bound is given for the finite case.
Radboud University Nijmegen(拉德堡德大学奈梅亨分校);INRIA Lille(法国国家信息与自动化研究所里尔分部)
We consider the problem of learning the optimal action-value function in the discounted-reward Markov decision processes (MDPs). We prove a new PAC bound on the sample-complexity of model-based value iteration algorithm in the presence of the generative model, which indicates that for an MDP with N state-action pairs and the discount factor γ\in[0,1) only O(N\log(N/δ)/((1-γ)^3ε^2)) samples are required to find an ε-optimal estimation of the action-value function with the probability 1-δ. We also prove a matching lower bound of Θ(N\log(N/δ)/((1-γ)^3ε^2)) on the sample complexity of estimating t…
Jet Propulsion Laboratory, California Institute of Technology(加州理工学院喷气推进实验室)
In this article, we sketch an algorithm that extends the Q-learning algorithms to the continuous action space domain. Our method is based on the discretization of the action space. Despite the commonly used discretization methods, our method does not increase the discretized problem dimensionality exponentially. We will show that our proposed method is linear in complexity when the discretization is employed. The variant of the Q-learning algorithm presented in this work, labeled as Finite Step Q-Learning (FSQ), can be deployed to both shallow and deep neural network architectures.
Many physical systems have underlying safety considerations that require that the policy employed ensures the satisfaction of a set of constraints. The analytical formulation usually takes the form of a Constrained Markov Decision Process (CMDP). We focus on the case where the CMDP is unknown, and RL algorithms obtain samples to discover the model and compute an optimal constrained policy. Our goal is to characterize the relationship between safety constraints and the number of samples needed to ensure a desired level of accuracy -- both objective maximization and constraint satisfaction -- in…
Offline reinforcement learning (RL) leverages previously collected data for policy optimization without any further active exploration. Despite the recent interest in this problem, its theoretical results in neural network function approximation settings remain elusive. In this paper, we study the statistical theory of offline RL with deep ReLU network function approximation. In particular, we establish the sample complexity of $n = \tilde{\mathcal{O}}( H^{4 + 4 \frac{d}α} κ_μ^{1 + \frac{d}α} ε^{-2 - 2\frac{d}α} )$ for offline RL with deep ReLU networks, where $κ_μ$ is a measure of distributio…
University of Michigan(密歇根大学);Microsoft AI & Research(微软人工智能与研究院)
This work studies reinforcement learning in the Sim-to-Real setting, in which an agent is first trained on a number of simulators before being deployed in the real world, with the aim of decreasing the real-world sample complexity requirement. Using a dynamic model known as a rich observation Markov decision process (ROMDP), we formulate a theoretical framework for Sim-to-Real in the situation where feedback in the real world is not available. We establish real-world sample complexity guarantees that are smaller than what is currently known for directly (i.e., without access to simulators) lea…
In this paper, we provide two new stable online algorithms for the problem of prediction in reinforcement learning, \emph{i.e.}, estimating the value function of a model-free Markov reward process using the linear function approximation architecture and with memory and computation costs scaling quadratically in the size of the feature set. The algorithms employ the multi-timescale stochastic approximation variant of the very popular cross entropy (CE) optimization method which is a model based search method to find the global optimum of a real-valued function. A proof of convergence of the alg…
Reinforcement Learning for Exponential Utility: Algorithms and Convergence in Discounted MDPs
Computer Science and Automation, Indian Institute of Science, Bengaluru(印度科学研究院计算机科学与自动化部门,班加罗尔);Computer Science and Engineering, Indian Institute of Technology Madras, Chennai(印度理工学院马德拉斯分校计算机科学与工程系,钦奈);Tata Consultancy Services Limited, Hyderabad(海得拉巴市塔塔咨询公司)
This paper considers batch Reinforcement Learning (RL) with general value function approximation. Our study investigates the minimal assumptions to reliably estimate/minimize Bellman error, and characterizes the generalization performance by (local) Rademacher complexities of general function classes, which makes initial steps in bridging the gap between statistical learning theory and batch RL. Concretely, we view the Bellman error as a surrogate loss for the optimality gap, and prove the followings: (1) In double sampling regime, the excess risk of Empirical Risk Minimizer (ERM) is bounded b…
Imperial College London(帝国理工学院);Google DeepMind(谷歌DeepMind)
Unlike humans, who are capable of continual learning over their lifetimes, artificial neural networks have long been known to suffer from a phenomenon known as catastrophic forgetting, whereby new learning can lead to abrupt erasure of previously acquired knowledge. Whereas in a neural network the parameters are typically modelled as scalar values, an individual synapse in the brain comprises a complex network of interacting biochemical components that evolve at different timescales. In this paper, we show that by equipping tabular and deep reinforcement learning agents with a synaptic model t…
We study the optimal sample complexity in large-scale Reinforcement Learning (RL) problems with policy space generalization, i.e. the agent has a prior knowledge that the optimal policy lies in a known policy space. Existing results show that without a generalization model, the sample complexity of an RL algorithm will inevitably depend on the cardinalities of state space and action space, which are intractably large in many practical problems. To avoid such undesirable dependence on the state and action space sizes, this paper proposes a new notion of eluder dimension for the policy space, wh…
We hypothesize that empirically studying the sample complexity of offline reinforcement learning (RL) is crucial for the practical applications of RL in the real world. Several recent works have demonstrated the ability to learn policies directly from offline data. In this work, we ask the question of the dependency on the number of samples for learning from offline data. Our objective is to emphasize that studying sample complexity for offline RL is important, and is an indicator of the usefulness of existing offline algorithms. We propose an evaluation approach for sample complexity analysis…
Balancing exploration and exploitation is a fundamental part of reinforcement learning, yet most state-of-the-art algorithms use a naive exploration protocol like $ε$-greedy. This contributes to the problem of high sample complexity, as the algorithm wastes effort by repeatedly visiting parts of the state space that have already been explored. We introduce a novel method based on Bayesian linear regression and latent space embedding to generate an intrinsic reward signal that encourages the learning agent to seek out unexplored parts of the state space. This method is computationally efficient…
Johns Hopkins University(约翰斯·霍普金斯大学);University of California, Los Angeles(加州大学洛杉矶分校)
In this paper we consider multi-objective reinforcement learning where the objectives are balanced using preferences. In practice, the preferences are often given in an adversarial manner, e.g., customers can be picky in many applications. We formalize this problem as an episodic learning problem on a Markov decision process, where transitions are unknown and a reward function is the inner product of a preference vector with pre-specified multi-objective reward functions. We consider two settings. In the online setting, the agent receives a (adversarial) preference every episode and proposes p…
Model-Free Robust Average-Reward Reinforcement Learning with Sample Complexity Analysis
Department of Electrical and Computer Engineering, University of Central Florida, Orlando, Florida, USA(电气与计算机工程系,中央佛罗里达大学,奥兰多,佛罗里达州,美国);Department of Computer Science, University of Central Florida, Orlando, Florida, USA(计算机科学系,中央佛罗里达大学,奥兰多,佛罗里达州,美国)
In the classical multi-armed bandit problem, instance-dependent algorithms attain improved performance on "easy" problems with a gap between the best and second-best arm. Are similar guarantees possible for contextual bandits? While positive results are known for certain special cases, there is no general theory characterizing when and how instance-dependent regret bounds for contextual bandits can be achieved for rich, general classes of policies. We introduce a family of complexity measures that are both sufficient and necessary to obtain instance-dependent regret bounds. We then introduce n…