Reliable Off-policy Evaluation for Reinforcement Learning
The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));The University of Texas at Austin(德克萨斯大学奥斯汀分校);Shenzhen Institute of Artificial Intelligence and Robotics for Society(深圳市人工智能与机器人研究院)
In a sequential decision-making problem, off-policy evaluation estimates the expected cumulative reward of a target policy using logged trajectory data generated from a different behavior policy, without execution of the target policy. Reinforcement learning in high-stake environments, such as healthcare and education, is often limited to off-policy settings due to safety or ethical concerns, or inability of exploration. Hence it is imperative to quantify the uncertainty of the off-policy estimate before deployment of the target policy. In this paper, we propose a novel framework that provides robust and optimistic cumulative reward estimates using one or multiple logged trajectories data. Leveraging methodologies from distributionally robust optimization, we show that with proper selection of the size of the distributional uncertainty set, these estimates serve as confidence bounds with non-asymptotic and asymptotic guarantees under stochastic or adversarial environments. Our results are also generalized to batch reinforcement learning and are supported by empirical analysis.
University of Wisconsin–Madison(威斯康星大学麦迪逊分校);Microsoft Research New York(微软纽约研究院)
We study a security threat to batch reinforcement learning and control where the attacker aims to poison the learned policy. The victim is a reinforcement learner / controller which first estimates the dynamics and the rewards from a batch data set, and then solves for the optimal policy with respect to the estimates. The attacker can modify the data set slightly before learning happens, and wants to force the learner into learning a target policy chosen by the attacker. We present a unified framework for solving batch policy poisoning attacks, and instantiate the attack on two standard victim…
Stony Brook University(石溪大学);Princeton University(普林斯顿大学);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Northwestern University(西北大学)
This paper extends off-policy reinforcement learning to the multi-agent case in which a set of networked agents communicating with their neighbors according to a time-varying graph collaboratively evaluates and improves a target policy while following a distinct behavior policy. To this end, the paper develops a multi-agent version of emphatic temporal difference learning for off-policy policy evaluation, and proves convergence under linear function approximation. The paper then leverages this result, in conjunction with a novel multi-agent off-policy policy gradient theorem and recent work in…
Carnegie Mellon University(卡内基梅隆大学);INRIA Lille - Nord Europe(里尔-北欧法国国家信息与自动化研究所)
In some reinforcement learning problems an agent may be provided with a set of input policies, perhaps learned from prior experience or provided by advisors. We present a reinforcement learning with policy advice (RLPA) algorithm which leverages this input set and learns to use the best policy in the set for the reinforcement learning task at hand. We prove that RLPA has a sub-linear regret of \tilde O(\sqrt{T}) relative to the best input policy, and that both this regret and its computational complexity are independent of the size of the state and action space. Our empirical simulations suppo…
The University of Chicago(芝加哥大学);Princeton University(普林斯顿大学);Northwestern University(西北大学)
We study the safe reinforcement learning problem with nonlinear function approximation, where policy optimization is formulated as a constrained optimization problem with both the objective and the constraint being nonconvex functions. For such a problem, we construct a sequence of surrogate convex constrained optimization problems by replacing the nonconvex functions locally with convex quadratic functions obtained from policy gradient estimators. We prove that the solutions to these surrogate problems converge to a stationary point of the original nonconvex problem. Furthermore, to extend ou…
We propose a method for tackling catastrophic forgetting in deep reinforcement learning that is \textit{agnostic} to the timescale of changes in the distribution of experiences, does not require knowledge of task boundaries, and can adapt in \textit{continuously} changing environments. In our \textit{policy consolidation} model, the policy network interacts with a cascade of hidden networks that simultaneously remember the agent's policy at a range of timescales and regularise the current policy by its own history, thereby improving its ability to learn without forgetting. We find that the mod…
Amazon Web Services(亚马逊云科技);University of Pennsylvania(宾夕法尼亚大学)
This paper prescribes a suite of techniques for off-policy Reinforcement Learning (RL) that simplify the training process and reduce the sample complexity. First, we show that simple Deterministic Policy Gradient works remarkably well as long as the overestimation bias is controlled. This is contrast to existing literature which creates sophisticated off-policy techniques. Second, we pinpoint training instabilities, typical of off-policy algorithms, to the greedy policy update step; existing solutions such as delayed policy updates do not mitigate this issue. Third, we show that ideas in the p…
We introduce Implicit Policy, a general class of expressive policies that can flexibly represent complex action distributions in reinforcement learning, with efficient algorithms to compute entropy regularized policy gradients. We empirically show that, despite its simplicity in implementation, entropy regularization combined with a rich policy class can attain desirable properties displayed under maximum entropy reinforcement learning framework, such as robustness and multi-modality.
The outcome of Jacobian singular values regularization was studied for supervised learning problems. It also was shown that Jacobian conditioning regularization can help to avoid the ``mode-collapse'' problem in Generative Adversarial Networks. In this paper, we try to answer the following question: Can information about policy conditioning help to shape a more stable and general policy of reinforcement learning agents? To answer this question, we conduct a study of Jacobian conditioning behavior during policy optimization. To the best of our knowledge, this is the first work that research con…
We study the problem of off-policy critic evaluation in several variants of value-based off-policy actor-critic algorithms. Off-policy actor-critic algorithms require an off-policy critic evaluation step, to estimate the value of the new policy after every policy gradient update. Despite enormous success of off-policy policy gradients on control tasks, existing general methods suffer from high variance and instability, partly because the policy improvement depends on gradient of the estimated value function. In this work, we present a new way of off-policy policy evaluation in actor-critic, ba…
While deep reinforcement learning has successfully solved many challenging control tasks, its real-world applicability has been limited by the inability to ensure the safety of learned policies. We propose an approach to verifiable reinforcement learning by training decision tree policies, which can represent complex policies (since they are nonparametric), yet can be efficiently verified using existing techniques (since they are highly structured). The challenge is that decision tree policies are difficult to train. We propose VIPER, an algorithm that combines ideas from model compression and…
We propose and study a general framework for regularized Markov decision processes (MDPs) where the goal is to find an optimal policy that maximizes the expected discounted total reward plus a policy regularization term. The extant entropy-regularized MDPs can be cast into our framework. Moreover, under our framework, many regularization terms can bring multi-modality and sparsity, which are potentially useful in reinforcement learning. In particular, we present sufficient and necessary conditions that induce a sparse optimal policy. We also conduct a full mathematical analysis of the proposed…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);The University of Chicago(芝加哥大学);Stanford University(斯坦福大学);Google Research(谷歌研究院)
Although parallelism has been extensively used in reinforcement learning (RL), the quantitative effects of parallel exploration are not well understood theoretically. We study the benefits of simple parallel exploration for reward-free RL in linear Markov decision processes (MDPs) and two-player zero-sum Markov games (MGs). In contrast to the existing literature, which focuses on approaches that encourage agents to explore a diverse set of policies, we show that using a single policy to guide exploration across all agents is sufficient to obtain an almost-linear speedup in all cases compared t…
Batch Reinforcement Learning (RL) algorithms attempt to choose a policy from a designer-provided class of policies given a fixed set of training data. Choosing the policy which maximizes an estimate of return often leads to over-fitting when only limited data is available, due to the size of the policy class in relation to the amount of data available. In this work, we focus on learning policy classes that are appropriately sized to the amount of data available. We accomplish this by using the principle of Structural Risk Minimization, from Statistical Learning Theory, which uses Rademacher co…
Online Estimation and Inference for Robust Policy Evaluation in Reinforcement Learning
School of Mathematics, Shanghai University of Finance and Economics(上海财经大学数学学院);Stern School of Business, New York University(纽约大学斯特恩商学院);Daniels School of Business, Purdue University(普渡大学丹尼尔斯商学院)
In real-world applications of reinforcement learning (RL), noise from inherent stochasticity of environments is inevitable. However, current policy evaluation algorithms, which plays a key role in many RL algorithms, are either prone to noise or inefficient. To solve this issue, we introduce a novel policy evaluation algorithm, which we call Gap-increasing RetrAce Policy Evaluation (GRAPE). It leverages two recent ideas: (1) gap-increasing value update operators in advantage learning for noise-tolerance and (2) off-policy eligibility trace in Retrace algorithm for efficient learning. We provid…
University of Science and Technology of China(中国科学技术大学)
Model-based reinforcement learning algorithms tend to achieve higher sample efficiency than model-free methods. However, due to the inevitable errors of learned models, model-based methods struggle to achieve the same asymptotic performance as model-free methods. In this paper, We propose a Policy Optimization method with Model-Based Uncertainty (POMBU)---a novel model-based approach---that can effectively improve the asymptotic performance using the uncertainty in Q-values. We derive an upper bound of the uncertainty, based on which we can approximate the uncertainty accurately and efficientl…
We consider the problem of imitation learning from a finite set of expert trajectories, without access to reinforcement signals. The classical approach of extracting the expert's reward function via inverse reinforcement learning, followed by reinforcement learning is indirect and may be computationally expensive. Recent generative adversarial methods based on matching the policy distribution between the expert and the agent could be unstable during training. We propose a new framework for imitation learning by estimating the support of the expert policy to compute a fixed reward function, whi…
Imitation learning (IL) consists of a set of tools that leverage expert demonstrations to quickly learn policies. However, if the expert is suboptimal, IL can yield policies with inferior performance compared to reinforcement learning (RL). In this paper, we aim to provide an algorithm that combines the best aspects of RL and IL. We accomplish this by formulating several popular RL and IL algorithms in a common mirror descent framework, showing that these algorithms can be viewed as a variation on a single approach. We then propose LOKI, a strategy for policy learning that first performs a sma…
CODA: Coordination via On-Policy Diffusion for Multi-Agent Offline Reinforcement Learning
Inephany Ltd(Inephany有限公司);Department of Statistics, University of Oxford(牛津大学统计系);University of Cape Town Cape Town, South Africa(南非开普敦大学);The University of Edinburgh(爱丁堡大学)
McGill University(麦吉尔大学);Mila Québec AI Institute(米拉魁北克人工智能研究所)
Many practical applications of reinforcement learning constrain agents to learn from a fixed batch of data which has already been gathered, without offering further possibility for data collection. In this paper, we demonstrate that due to errors introduced by extrapolation, standard off-policy deep reinforcement learning algorithms, such as DQN and DDPG, are incapable of learning with data uncorrelated to the distribution under the current policy, making them ineffective for this fixed batch setting. We introduce a novel class of off-policy algorithms, batch-constrained reinforcement learning…
Entropy regularization is an important idea in reinforcement learning, with great success in recent algorithms like Soft Q Network (SQN) and Soft Actor-Critic (SAC1). In this work, we extend this idea into the on-policy realm. We propose the soft policy gradient theorem (SPGT) for on-policy maximum entropy reinforcement learning. With SPGT, a series of new policy optimization algorithms are derived, such as SPG, SA2C, SA3C, SDDPG, STRPO, SPPO, SIMPALA and so on. We find that SDDPG is equivalent to SAC1. For policy gradient, the policy network is often represented as a Gaussian distribution wit…
Graduate School of Science and Technology, Nara Institute of Science and Technology(奈良科学技术大学大学院科学技术研究科)
This paper aims to establish an entropy-regularized value-based reinforcement learning method that can ensure the monotonic improvement of policies at each policy update. Unlike previously proposed lower-bounds on policy improvement in general infinite-horizon MDPs, we derive an entropy-regularization aware lower bound. Since our bound only requires the expected policy advantage function to be estimated, it is scalable to large-scale (continuous) state-space problems. We propose a novel reinforcement learning algorithm that exploits this lower-bound as a criterion for adjusting the degree of a…
This paper investigates a type of instability that is linked to the greedy policy improvement in approximated reinforcement learning. We show empirically that non-deterministic policy improvement can stabilize methods like LSPI by controlling the improvements' stochasticity. Additionally we show that a suitable representation of the value function also stabilizes the solution to some degree. The presented approach is simple and should also be easily transferable to more sophisticated algorithms like deep reinforcement learning.
Reinforcement learning agents need exploratory behaviors to escape from local optima. These behaviors may include both immediate dithering perturbation and temporally consistent exploration. To achieve these, a stochastic policy model that is inherently consistent through a period of time is in desire, especially for tasks with either sparse rewards or long term information. In this work, we introduce a novel on-policy temporally consistent exploration strategy - Neural Adaptive Dropout Policy Exploration (NADPEx) - for deep reinforcement learning agents. Modeled as a global random variable fo…
Ant Financial Services Group(蚂蚁金融服务集团);Shanghai Jiao Tong University(上海交通大学);College of Computing, Georgia Institute of Technology(佐治亚理工学院计算学院)
We propose a \emph{collaborative} multi-agent reinforcement learning algorithm named variational policy propagation (VPP) to learn a \emph{joint} policy through the interactions over agents. We prove that the joint policy is a Markov Random Field under some mild conditions, which in turn reduces the policy space effectively. We integrate the variational inference as special differentiable layers in policy such that the actions can be efficiently sampled from the Markov Random Field and the overall policy is differentiable. We evaluate our algorithm on several large scale challenging tasks and …
Constrained Markov Decision Process (CMDP) is a natural framework for reinforcement learning tasks with safety constraints, where agents learn a policy that maximizes the long-term reward while satisfying the constraints on the long-term cost. A canonical approach for solving CMDPs is the primal-dual method which updates parameters in primal and dual spaces in turn. Existing methods for CMDPs only use on-policy data for dual updates, which results in sample inefficiency and slow convergence. In this paper, we propose a policy search method for CMDPs called Accelerated Primal-Dual Optimization …
Traditional policy gradient methods are fundamentally flawed. Natural gradients converge quicker and better, forming the foundation of contemporary Reinforcement Learning such as Trust Region Policy Optimization (TRPO) and Proximal Policy Optimization (PPO). This lecture note aims to clarify the intuition behind natural policy gradients, focusing on the thought process and the key mathematical constructs.
Policy-gradient approaches to reinforcement learning have two common and undesirable overhead procedures, namely warm-start training and sample variance reduction. In this paper, we describe a reinforcement learning method based on a softmax value function that requires neither of these procedures. Our method combines the advantages of policy-gradient methods with the efficiency and simplicity of maximum-likelihood approaches. We apply this new cold-start reinforcement learning method in training sequence generation models for structured output prediction problems. Empirical evidence validates…
Department of Mechanical Engineering and Materials Science, Duke University(杜克大学机械工程与材料科学系);Duke University(杜克大学)
In this paper, we propose a distributed off-policy actor critic method to solve multi-agent reinforcement learning problems. Specifically, we assume that all agents keep local estimates of the global optimal policy parameter and update their local value function estimates independently. Then, we introduce an additional consensus step to let all the agents asymptotically achieve agreement on the global optimal policy function. The convergence analysis of the proposed algorithm is provided and the effectiveness of the proposed algorithm is validated using a distributed resource allocation exampl…
This paper develops the first policy gradient method with global optimality guarantee and complexity analysis for robust reinforcement learning under model mismatch. Robust reinforcement learning is to learn a policy robust to model mismatch between simulator and real environment. We first develop the robust policy (sub-)gradient, which is applicable for any differentiable parametric policy class. We show that the proposed robust policy gradient method converges to the global optimum asymptotically under direct policy parameterization. We further develop a smoothed robust policy gradient metho…
Google DeepMind(谷歌DeepMind);Vrije Universiteit Brussel(布鲁塞尔自由大学)
In this work, we take a fresh look at some old and new algorithms for off-policy, return-based reinforcement learning. Expressing these in a common form, we derive a novel algorithm, Retrace($λ$), with three desired properties: (1) it has low variance; (2) it safely uses samples collected from any behaviour policy, whatever its degree of "off-policyness"; and (3) it is efficient as it makes the best use of samples collected from near on-policy behaviour policies. We analyze the contractive nature of the related operator under both off-policy policy evaluation and control settings and derive on…
ENSTA Paris(巴黎高等先进技术学院);Institute Polytechnique de Paris(巴黎理工学院);INRIA(法国国家信息与自动化研究所);Softbank Robotics Europe(软银机器人欧洲公司);Thales(泰雷兹集团)
In multi-task reinforcement learning there are two main challenges: at training time, the ability to learn different policies with a single model; at test time, inferring which of those policies applying without an external signal. In the case of continual reinforcement learning a third challenge arises: learning tasks sequentially without forgetting the previous ones. In this paper, we tackle these challenges by proposing DisCoRL, an approach combining state representation learning and policy distillation. We experiment on a sequence of three simulated 2D navigation tasks with a 3 wheel omni-…
Korea Advanced Institute of Science and Technology(韩国高等科学技术研究院)
In this paper, a new population-guided parallel learning scheme is proposed to enhance the performance of off-policy reinforcement learning (RL). In the proposed scheme, multiple identical learners with their own value-functions and policies share a common experience replay buffer, and search a good policy in collaboration with the guidance of the best policy information. The key point is that the information of the best policy is fused in a soft manner by constructing an augmented loss function for policy update to enlarge the overall search region by the multiple learners. The guidance by th…
Humans and animals solve a difficult problem much more easily when they are presented with a sequence of problems that starts simple and slowly increases in difficulty. We explore this idea in the context of reinforcement learning. Rather than providing the agent with an externally provided curriculum of progressively more difficult tasks, the agent solves a single task utilizing a decreasingly constrained policy space. The algorithm we propose first learns to categorize features into positive and negative before gradually learning a more refined policy. Experimental results in Tetris demonstr…
Maximum entropy deep reinforcement learning (RL) methods have been demonstrated on a range of challenging continuous tasks. However, existing methods either suffer from severe instability when training on large off-policy data or cannot scale to tasks with very high state and action dimensionality such as 3D humanoid locomotion. Besides, the optimality of desired Boltzmann policy set for non-optimal soft value function is not persuasive enough. In this paper, we first derive soft policy gradient based on entropy regularized expected reward objective for RL with continuous actions. Then, we pre…
Adversarial Imitation Learning (AIL) is a class of algorithms in Reinforcement learning (RL), which tries to imitate an expert without taking any reward from the environment and does not provide expert behavior directly to the policy training. Rather, an agent learns a policy distribution that minimizes the difference from expert behavior in an adversarial setting. Adversarial Inverse Reinforcement Learning (AIRL) leverages the idea of AIL, integrates a reward function approximation along with learning the policy, and shows the utility of IRL in the transfer learning setting. But the reward fu…
University of South Carolina(南卡罗来纳大学);San Francisco State University(旧金山州立大学)
Policy distillation in deep reinforcement learning provides an effective way to transfer control policies from a larger network to a smaller untrained network without a significant degradation in performance. However, policy distillation is underexplored in deep reinforcement learning, and existing approaches are computationally inefficient, resulting in a long distillation time. In addition, the effectiveness of the distillation process is still limited to the model capacity. We propose a new distillation mechanism, called real-time policy distillation, in which training the teacher model and…
We establish a new connection between value and policy based reinforcement learning (RL) based on a relationship between softmax temporal value consistency and policy optimality under entropy regularization. Specifically, we show that softmax consistent action values correspond to optimal entropy regularized policy probabilities along any action sequence, regardless of provenance. From this observation, we develop a new RL algorithm, Path Consistency Learning (PCL), that minimizes a notion of soft consistency error along multi-step action sequences extracted from both on- and off-policy traces…
Georgia Institute of Technology(佐治亚理工学院);Peking University(北京大学);Northwestern University(西北大学)
Deep reinforcement learning (RL) has achieved great empirical successes in various domains. However, the large search space of neural networks requires a large amount of data, which makes the current RL algorithms not sample efficient. Motivated by the fact that many environments with continuous state space have smooth transitions, we propose to learn a smooth policy that behaves smoothly with respect to states. We develop a new framework -- \textbf{S}mooth \textbf{R}egularized \textbf{R}einforcement \textbf{L}earning ($\textbf{SR}^2\textbf{L}$), where the policy is trained with smoothness-ind…
We offer an experimental benchmark and empirical study for off-policy policy evaluation (OPE) in reinforcement learning, which is a key problem in many safety critical applications. Given the increasing interest in deploying learning-based methods, there has been a flurry of recent proposals for OPE method, leading to a need for standardized empirical analyses. Our work takes a strong focus on diversity of experimental design to enable stress testing of OPE methods. We provide a comprehensive benchmarking suite to study the interplay of different attributes on method performance. We distill th…
University of Oxford(牛津大学);Auburn University(奥本大学)
We present a mean-variance policy iteration (MVPI) framework for risk-averse control in a discounted infinite horizon MDP optimizing the variance of a per-step reward random variable. MVPI enjoys great flexibility in that any policy evaluation method and risk-neutral control method can be dropped in for risk-averse control off the shelf, in both on- and off-policy settings. This flexibility reduces the gap between risk-neutral control and risk-averse control and is achieved by working on a novel augmented MDP directly. We propose risk-averse TD3 as an example instantiating MVPI, which outperfo…
Off-policy evaluation (OPE) in reinforcement learning allows one to evaluate novel decision policies without needing to conduct exploration, which is often costly or otherwise infeasible. We consider for the first time the semiparametric efficiency limits of OPE in Markov decision processes (MDPs), where actions, rewards, and states are memoryless. We show existing OPE estimators may fail to be efficient in this setting. We develop a new estimator based on cross-fold estimation of $q$-functions and marginalized density ratios, which we term double reinforcement learning (DRL). We show that DRL…
Many currently deployed Reinforcement Learning agents work in an environment shared with humans, be them co-workers, users or clients. It is desirable that these agents adjust to people's preferences, learn faster thanks to their help, and act safely around them. We argue that most current approaches that learn from human feedback are unsafe: rewarding or punishing the agent a-posteriori cannot immediately prevent it from wrong-doing. In this paper, we extend Policy Gradient to make it robust to external directives, that would otherwise break the fundamentally on-policy nature of Policy Gradie…
University of Edinburgh(爱丁堡大学);University of Wisconsin – Madison(威斯康星大学麦迪逊分校)
Reinforcement learning (RL) algorithms are often categorized as either on-policy or off-policy depending on whether they use data from a target policy of interest or from a different behavior policy. In this paper, we study a subtle distinction between on-policy data and on-policy sampling in the context of the RL sub-problem of policy evaluation. We observe that on-policy sampling may fail to match the expected distribution of on-policy data after observing only a finite number of trajectories and this failure hinders data-efficient policy evaluation. Towards improved data-efficiency, we show…
UC Santa Barbara(加州大学圣巴巴拉分校);Salesforce Research(赛富时研究院)
The problem of Offline Policy Evaluation (OPE) in Reinforcement Learning (RL) is a critical step towards applying RL in real-life applications. Existing work on OPE mostly focus on evaluating a fixed target policy $π$, which does not provide useful bounds for offline policy learning as $π$ will then be data-dependent. We address this problem by simultaneously evaluating all policies in a policy class $Π$ -- uniform convergence in OPE -- and obtain nearly optimal error bounds for a number of global / local policy classes. Our results imply that the model-based planning achieves an optimal episo…
Nanjing University(南京大学);The University of Hong Kong(香港大学)
Value function estimation is an indispensable subroutine in reinforcement learning, which becomes more challenging in the offline setting. In this paper, we propose Hybrid Value Estimation (HVE) to reduce value estimation error, which trades off bias and variance by balancing between the value estimation from offline data and the learned model. Theoretical analysis discloses that HVE enjoys a better error bound than the direct methods. HVE can be leveraged in both off-policy evaluation and offline reinforcement learning settings. We, therefore, provide two concrete algorithms Off-policy HVE (O…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
How to select between policies and value functions produced by different training algorithms in offline reinforcement learning (RL) -- which is crucial for hyperpa-rameter tuning -- is an important open question. Existing approaches based on off-policy evaluation (OPE) often require additional function approximation and hence hyperparameters, creating a chicken-and-egg situation. In this paper, we design hyperparameter-free algorithms for policy selection based on BVFT [XJ21], a recent theoretical advance in value-function selection, and demonstrate their effectiveness in discrete-action bench…
We show how an action-dependent baseline can be used by the policy gradient theorem using function approximation, originally presented with action-independent baselines by (Sutton et al. 2000).
This paper addresses the problem of model-free reinforcement learning for Robust Markov Decision Process (RMDP) with large state spaces. The goal of the RMDP framework is to find a policy that is robust against the parameter uncertainties due to the mismatch between the simulator model and real-world settings. We first propose the Robust Least Squares Policy Evaluation algorithm, which is a multi-step online model-free learning algorithm for policy evaluation. We prove the convergence of this algorithm using stochastic approximation techniques. We then propose Robust Least Squares Policy Itera…
In the field of reinforcement learning there has been recent progress towards safety and high-confidence bounds on policy performance. However, to our knowledge, no practical methods exist for determining high-confidence policy performance bounds in the inverse reinforcement learning setting---where the true reward function is unknown and only samples of expert behavior are given. We propose a sampling method based on Bayesian inverse reinforcement learning that uses demonstrations to determine practical high-confidence upper bounds on the $α$-worst-case difference in expected return between a…
Representing a dialog policy as a recurrent neural network (RNN) is attractive because it handles partial observability, infers a latent representation of state, and can be optimized with supervised learning (SL) or reinforcement learning (RL). For RL, a policy gradient approach is natural, but is sample inefficient. In this paper, we present 3 methods for reducing the number of dialogs required to optimize an RNN-based dialog policy with RL. The key idea is to maintain a second RNN which predicts the value of the current policy, and to apply experience replay to both networks. On two tasks, t…
We focus on the problem of teaching a robot to solve tasks presented sequentially, i.e., in a continual learning scenario. The robot should be able to solve all tasks it has encountered, without forgetting past tasks. We provide preliminary work on applying Reinforcement Learning to such setting, on 2D navigation tasks for a 3 wheel omni-directional robot. Our approach takes advantage of state representation learning and policy distillation. Policies are trained using learned features as input, rather than raw observations, allowing better sample efficiency. Policy distillation is used to comb…
Off-policy evaluation (OPE) in reinforcement learning is an important problem in settings where experimentation is limited, such as education and healthcare. But, in these very same settings, observed actions are often confounded by unobserved variables making OPE even more difficult. We study an OPE problem in an infinite-horizon, ergodic Markov decision process with unobserved confounders, where states and actions can act as proxies for the unobserved confounders. We show how, given only a latent variable model for states and actions, policy value can be identified from off-policy data. Our …
We present relay policy learning, a method for imitation and reinforcement learning that can solve multi-stage, long-horizon robotic tasks. This general and universally-applicable, two-phase approach consists of an imitation learning stage that produces goal-conditioned hierarchical policies, and a reinforcement learning phase that finetunes these policies for task performance. Our method, while not necessarily perfect at imitation learning, is very amenable to further improvement via environment interaction, allowing it to scale to challenging long-horizon tasks. We simplify the long-horizon …
Deep reinforcement learning algorithms require large amounts of experience to learn an individual task. While in principle meta-reinforcement learning (meta-RL) algorithms enable agents to learn new skills from small amounts of experience, several major challenges preclude their practicality. Current methods rely heavily on on-policy experience, limiting their sample efficiency. The also lack mechanisms to reason about task uncertainty when adapting to new tasks, limiting their effectiveness in sparse reward problems. In this paper, we address these challenges by developing an off-policy meta-…
Berkeley Artificial Intelligence Research, University of California, Berkeley(加州大学伯克利分校伯克利人工智能研究中心)
Model-free deep reinforcement learning (RL) algorithms have been demonstrated on a range of challenging decision making and control tasks. However, these methods typically suffer from two major challenges: very high sample complexity and brittle convergence properties, which necessitate meticulous hyperparameter tuning. Both of these challenges severely limit the applicability of such methods to complex, real-world domains. In this paper, we propose soft actor-critic, an off-policy actor-critic deep RL algorithm based on the maximum entropy reinforcement learning framework. In this framework, …