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arXiv 2009.12796cs.ROcs.CV

Agile Reactive Navigation for A Non-Holonomic Mobile Robot Using A Pixel Processor Array

Bristol Robotics Laboratory, The University of Bristol(布里斯托尔机器人实验室,布里斯托尔大学);Visual Information Laboratory, The University of Bristol(视觉信息实验室,布里斯托尔大学);Department of Electrical and Electronic Engineering, The University of Manchester(曼彻斯特大学电气与电子工程系);The Department of Computer Science and Engineering & The Department of Ophthalmology, The University of California, San Diego(加利福尼亚大学圣地亚哥分校计算机科学与工程系及眼科系);Hangzhou ATG Intelligent Technology Co. Ltd.(杭州ATG智能科技有限公司);Amazon(亚马逊公司);The University of California, San Diego(加利福尼亚大学圣地亚哥分校);The University of Manchester(曼彻斯特大学);The University of Bristol(布里斯托尔大学);Amazon, Seattle, USA(亚马逊公司(西雅图));The Department of Ophthalmology, The University of California, San Diego(加利福尼亚大学圣地亚哥分校眼科系)

Yanan Liu, Laurie Bose, Colin Greatwood, Jianing Chen, Rui Fan, Thomas Richardson, Stephen J. Carey, Piotr Dudek, Walterio Mayol-Cuevas

英文摘要:

This paper presents an agile reactive navigation strategy for driving a non-holonomic ground vehicle around a preset course of gates in a cluttered environment using a low-cost processor array sensor. This enables machine vision tasks to be performed directly upon the sensor's image plane, rather than using a separate general-purpose computer. We demonstrate a small ground vehicle running through or avoiding multiple gates at high speed using minimal computational resources. To achieve this, target tracking algorithms are developed for the Pixel Processing Array and captured images are then processed directly on the vision sensor acquiring target information for controlling the ground vehicle. The algorithm can run at up to 2000 fps outdoors and 200fps at indoor illumination levels. Conducting image processing at the sensor level avoids the bottleneck of image transfer encountered in conventional sensors. The real-time performance of on-board image processing and robustness is validated through experiments. Experimental results demonstrate that the algorithm's ability to enable a ground vehicle to navigate at an average speed of 2.20 m/s for passing through multiple gates and 3.88 m/s for a 'slalom' task in an environment featuring significant visual clutter.

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