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arXiv 2008.11657cs.GR
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基于物理的渲染测试场景设计

Test Scene Design for Physically Based Rendering

Elias Brugger, Christian Freude, Michael Wimmer

摘要:

基于物理的渲染是计算机图形学中的一门学科,其目的是再现真实世界中出现的某些光线和材料外观。复杂场景可能难以计算渲染算法。本文介绍了一个新的综合测试数据库的场景,处理不同的光设置与不同的材料,并讨论了其设计原则。许多研究都集中在开发新的算法上,这些算法可以有效地处理困难的光线条件和材料。该数据库为评估现有和新开发的渲染技术提供了全面的基础。最后的评估比较不同的渲染算法的所有场景的不同结果。

英文摘要:

Physically based rendering is a discipline in computer graphics which aims at reproducing certain light and material appearances that occur in the real world. Complex scenes can be difficult to compute for rendering algorithms. This paper introduces a new comprehensive test database of scenes that treat different light setups in conjunction with diverse materials and discusses its design principles. A lot of research is focused on the development of new algorithms that can deal with difficult light conditions and materials efficiently. This database delivers a comprehensive foundation for evaluating existing and newly developed rendering techniques. A final evaluation compares different results of different rendering algorithms for all scenes.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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