Episodic control provides a highly sample-efficient method for reinforcement learning while enforcing high memory and computational requirements. This work proposes a simple heuristic for reducing these requirements, and an application to Model-Free Episodic Control (MFEC) is presented. Experiments on Atari games show that this heuristic successfully reduces MFEC computational demands while producing no significant loss of performance when conservative choices of hyperparameters are used. Consequently, episodic control becomes a more feasible option when dealing with reinforcement learning tasks.
State of the art deep reinforcement learning algorithms take many millions of interactions to attain human-level performance. Humans, on the other hand, can very quickly exploit highly rewarding nuances of an environment upon first discovery. In the brain, such rapid learning is thought to depend on the hippocampus and its capacity for episodic memory. Here we investigate whether a simple model of hippocampal episodic control can learn to solve difficult sequential decision-making tasks. We demonstrate that it not only attains a highly rewarding strategy significantly faster than state-of-the-…
Laboratory of Computational Neuroscience(计算神经科学实验室);École polytechnique fédérale de Lausanne(洛桑联邦理工学院);Brain Mind Institute, School of Life Sciences, École polytechnique fédérale de Lausanne(洛桑联邦理工学院生命科学学院脑思维研究所)
Episodic control has been proposed as a third approach to reinforcement learning, besides model-free and model-based control, by analogy with the three types of human memory. i.e. episodic, procedural and semantic memory. But the theoretical properties of episodic control are not well investigated. Here I show that in deterministic tree Markov decision processes, episodic control is equivalent to a form of prioritized sweeping in terms of sample efficiency as well as memory and computation demands. For general deterministic and stochastic environments, prioritized sweeping performs better even…
Meta AI Research(Meta人工智能研究院);University College London(伦敦大学学院)
In recent years, a number of reinforcement learning (RL) methods have been proposed to explore complex environments which differ across episodes. In this work, we show that the effectiveness of these methods critically relies on a count-based episodic term in their exploration bonus. As a result, despite their success in relatively simple, noise-free settings, these methods fall short in more realistic scenarios where the state space is vast and prone to noise. To address this limitation, we introduce Exploration via Elliptical Episodic Bonuses (E3B), a new method which extends count-based epi…
Thompson Sampling is one of the most effective methods for contextual bandits and has been generalized to posterior sampling for certain MDP settings. However, existing posterior sampling methods for reinforcement learning are limited by being model-based or lack worst-case theoretical guarantees beyond linear MDPs. This paper proposes a new model-free formulation of posterior sampling that applies to more general episodic reinforcement learning problems with theoretical guarantees. We introduce novel proof techniques to show that under suitable conditions, the worst-case regret of our posteri…
We present a new deep meta reinforcement learner, which we call Deep Episodic Value Iteration (DEVI). DEVI uses a deep neural network to learn a similarity metric for a non-parametric model-based reinforcement learning algorithm. Our model is trained end-to-end via back-propagation. Despite being trained using the model-free Q-learning objective, we show that DEVI's model-based internal structure provides `one-shot' transfer to changes in reward and transition structure, even for tasks with very high-dimensional state spaces.
Episodic memory lets reinforcement learning algorithms remember and exploit promising experience from the past to improve agent performance. Previous works on memory mechanisms show benefits of using episodic-based data structures for discrete action problems in terms of sample-efficiency. The application of episodic memory for continuous control with a large action space is not trivial. Our study aims to answer the question: can episodic memory be used to improve agent's performance in continuous control? Our proposed algorithm combines episodic memory with Actor-Critic architecture by modify…
The objective of lifelong reinforcement learning (RL) is to optimize agents which can continuously adapt and interact in changing environments. However, current RL approaches fail drastically when environments are non-stationary and interactions are non-episodic. We propose Lifelong Skill Planning (LiSP), an algorithmic framework for non-episodic lifelong RL based on planning in an abstract space of higher-order skills. We learn the skills in an unsupervised manner using intrinsic rewards and plan over the learned skills using a learned dynamics model. Moreover, our framework permits skill dis…
Paul G. Allen School of Computer Science & Engineering, University of Washington(华盛顿大学保罗·G·艾伦计算机科学与工程学院)
We study episodic reinforcement learning under unknown adversarial corruptions in both the rewards and the transition probabilities of the underlying system. We propose new algorithms which, compared to the existing results in (Lykouris et al., 2020), achieve strictly better regret bounds in terms of total corruptions for the tabular setting. To be specific, firstly, our regret bounds depend on more precise numerical values of total rewards corruptions and transition corruptions, instead of only on the total number of corrupted episodes. Secondly, our regret bounds are the first of their kind …
We investigate online Markov Decision Processes (MDPs) with adversarially changing loss functions and known transitions. We choose dynamic regret as the performance measure, defined as the performance difference between the learner and any sequence of feasible changing policies. The measure is strictly stronger than the standard static regret that benchmarks the learner's performance with a fixed compared policy. We consider three foundational models of online MDPs, including episodic loop-free Stochastic Shortest Path (SSP), episodic SSP, and infinite-horizon MDPs. For these three models, we …
Model-Free Adaptive Optimal Control of Episodic Fixed-Horizon Manufacturing Processes using Reinforcement Learning
Institute Intelligent Systems Research Group, Karlsruhe University of Applied Sciences(智能系统研究组,卡尔斯鲁厄应用科学大学);Institute for Applied Materials (IAM-CMS), Karlsruhe Institute of Technology(应用材料研究所(IAM-CMS),卡尔斯鲁厄理工学院)
We present an efficient algorithm for model-free episodic reinforcement learning on large (potentially continuous) state-action spaces. Our algorithm is based on a novel $Q$-learning policy with adaptive data-driven discretization. The central idea is to maintain a finer partition of the state-action space in regions which are frequently visited in historical trajectories, and have higher payoff estimates. We demonstrate how our adaptive partitions take advantage of the shape of the optimal $Q$-function and the joint space, without sacrificing the worst-case performance. In particular, we reco…
Episodic-to-Semantic Consolidation Without Identity Drift
School of Software, Harbin Institute of Technology(哈尔滨工业大学软件学院);School of Computer Science and Technology, Harbin Institute of Technology(哈尔滨工业大学计算机科学与技术学院);School of Future Science and Engineering, Soochow University(苏州大学未来科学与工程学院)
Joint replacement is the most common inpatient surgical treatment in the US. We investigate the clinical pathway optimization for knee replacement, which is a sequential decision process from onset to recovery. Based on episodic claims from previous cases, we view the pathway optimization as an intelligence crowdsourcing problem and learn the optimal decision policy from data by imitating the best expert at every intermediate state. We develop a reinforcement learning-based pipeline that uses value iteration, state compression and aggregation learning, kernel representation and cross validatio…
We investigate model-free multi-agent reinforcement learning (MARL) in environments where off-beat actions are prevalent, i.e., all actions have pre-set execution durations. During execution durations, the environment changes are influenced by, but not synchronised with, action execution. Such a setting is ubiquitous in many real-world problems. However, most MARL methods assume actions are executed immediately after inference, which is often unrealistic and can lead to catastrophic failure for multi-agent coordination with off-beat actions. In order to fill this gap, we develop an algorithmic…
UT Austin(德克萨斯大学奥斯汀分校);Tsinghua University(清华大学);Google Brain(谷歌大脑);University of Washington(华盛顿大学);UT Austin & Amazon Search(德克萨斯大学奥斯汀分校 & 亚马逊搜索)
We revisit offline reinforcement learning on episodic time-homogeneous Markov Decision Processes (MDP). For tabular MDP with $S$ states and $A$ actions, or linear MDP with anchor points and feature dimension $d$, given the collected $K$ episodes data with minimum visiting probability of (anchor) state-action pairs $d_m$, we obtain nearly horizon $H$-free sample complexity bounds for offline reinforcement learning when the total reward is upper bounded by $1$. Specifically: 1. For offline policy evaluation, we obtain an $\tilde{O}\left(\sqrt{\frac{1}{Kd_m}} \right)$ error bound for the plug-in …
Q-Learning-Based Time-Critical Data Aggregation Scheduling in IoT
Convergence Research Institute, Sungkyunkwan University, Suwon, South Korea(顺天大学 convergence 研究院,韩国首尔南);School of Electrical and Electronic Engineering, Hanoi University of Science and Technology, Hanoi, Vietnam(河内科学技术大学电气与电子工程学院,越南河内);Dept. of Electrical and Computer Engineering, Sungkyunkwan University, Suwon, South Korea(顺天大学电气与计算机工程系,韩国首尔南)
University of Pennsylvania(宾夕法尼亚大学);Carnegie Mellon University(卡内基梅隆大学)
Achieving sample efficiency in online episodic reinforcement learning (RL) requires optimally balancing exploration and exploitation. When it comes to a finite-horizon episodic Markov decision process with $S$ states, $A$ actions and horizon length $H$, substantial progress has been achieved towards characterizing the minimax-optimal regret, which scales on the order of $\sqrt{H^2SAT}$ (modulo log factors) with $T$ the total number of samples. While several competing solution paradigms have been proposed to minimize regret, they are either memory-inefficient, or fall short of optimality unless…
Tsinghua University(清华大学);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
We study the reinforcement learning problem in the setting of finite-horizon episodic Markov Decision Processes (MDPs) with $S$ states, $A$ actions, and episode length $H$. We propose a model-free algorithm UCB-Advantage and prove that it achieves $\tilde{O}(\sqrt{H^2SAT})$ regret where $T = KH$ and $K$ is the number of episodes to play. Our regret bound improves upon the results of [Jin et al., 2018] and matches the best known model-based algorithms as well as the information theoretic lower bound up to logarithmic factors. We also show that UCB-Advantage achieves low local switching cost and…
Google Research(谷歌研究院);HKUST(香港科技大学);Stanford University(斯坦福大学)
We study time-inhomogeneous episodic reinforcement learning (RL) under general function approximation and sparse rewards. We design a new algorithm, Variance-weighted Optimistic $Q$-Learning (VO$Q$L), based on $Q$-learning and bound its regret assuming completeness and bounded Eluder dimension for the regression function class. As a special case, VO$Q$L achieves $\tilde{O}(d\sqrt{HT}+d^6H^{5})$ regret over $T$ episodes for a horizon $H$ MDP under ($d$-dimensional) linear function approximation, which is asymptotically optimal. Our algorithm incorporates weighted regression-based upper and lowe…
Recent studies on few-shot classification using transfer learning pose challenges to the effectiveness and efficiency of episodic meta-learning algorithms. Transfer learning approaches are a natural alternative, but they are restricted to few-shot classification. Moreover, little attention has been on the development of probabilistic models with well-calibrated uncertainty from few-shot samples, except for some Bayesian episodic learning algorithms. To tackle the aforementioned issues, we propose a new transfer learning method to obtain accurate and reliable models for few-shot regression and …
FedSKD: Aggregation-free Model-heterogeneous Federated Learning via Multi-dimensional Similarity Knowledge Distillation for Medical Image Classification
Free-rider attacks against federated learning consist in dissimulating participation to the federated learning process with the goal of obtaining the final aggregated model without actually contributing with any data. This kind of attacks is critical in sensitive applications of federated learning, where data is scarce and the model has high commercial value. We introduce here the first theoretical and experimental analysis of free-rider attacks on federated learning schemes based on iterative parameters aggregation, such as FedAvg or FedProx, and provide formal guarantees for these attacks to…
Missouri University of Science and Technology(密苏里科技大学)
In this paper, we present a novel community sensing paradigm -- {C}ommunity {S}ensing {W}ithout {A}ggregation}. CSWA is designed to obtain the environment information (e.g., air pollution or temperature) in each subarea of the target area, without aggregating sensor and location data collected by community members. CSWA operates on top of a secured peer-to-peer network over the community members and proposes a novel \emph{Decentralized Spatial-Temporal Compressive Sensing} framework based on \emph{Parallelized Stochastic Gradient Descent}. Through learning the \emph{low-rank structure} via dis…
Decentralized Transformers with Centralized Aggregation are Sample-Efficient Multi-Agent World Models
Tsinghua University(清华大学);Institute of Artificial Intelligence (TeleAI), China Telecom(人工智能研究所(TeleAI),中国电信);Shanghai AI Laboratory(上海人工智能实验室);Shanghai Jiaotong University(上海交通大学)
Mitigating Hallucinations via Inter-Layer Consistency Aggregation in Large Vision-Language Models
Peking University(北京大学);University of Pennsylvania(宾夕法尼亚大学);Nanyang Technological University(南洋理工大学);Tsinghua University(清华大学);Virginia Tech(弗吉尼亚理工大学);University of Electronic Science and Technology of China(电子科技大学);De Artificial Intelligence Lab(人工智能实验室)
Korea Advanced Institute of Science and Technology (KAIST)(韩国高等科学技术院(KAIST));Chungnam National University Hospital(忠南大学医院);Chungnam National University College of Medicine(忠南大学医学院)
Recently, deep learning approaches for MR motion artifact correction have been extensively studied. Although these approaches have shown high performance and reduced computational complexity compared to classical methods, most of them require supervised training using paired artifact-free and artifact-corrupted images, which may prohibit its use in many important clinical applications. For example, transient severe motion (TSM) due to acute transient dyspnea in Gd-EOB-DTPA-enhanced MR is difficult to control and model for paired data generation. To address this issue, here we propose a novel u…
Graph Neural Networks (GNNs) are based on repeated aggregations of information across nodes' neighbors in a graph. However, because common neighbors are shared between different nodes, this leads to repeated and inefficient computations. We propose Hierarchically Aggregated computation Graphs (HAGs), a new GNN graph representation that explicitly avoids redundancy by managing intermediate aggregation results hierarchically, eliminating repeated computations and unnecessary data transfers in GNN training and inference. We introduce an accurate cost function to quantitatively evaluate the runtim…