Facial action unit (AU) intensity is an index to describe all visually discernible facial movements. Most existing methods learn intensity estimator with limited AU data, while they lack generalization ability out of the dataset. In this paper, we present a framework to predict the facial parameters (including identity parameters and AU parameters) based on a bone-driven face model (BDFM) under different views. The proposed framework consists of a feature extractor, a generator, and a facial parameter regressor. The regressor can fit the physical meaning parameters of the BDFM from a single face image with the help of the generator, which maps the facial parameters to the game-face images as a differentiable renderer. Besides, identity loss, loopback loss, and adversarial loss can improve the regressive results. Quantitative evaluations are performed on two public databases BP4D and DISFA, which demonstrates that the proposed method can achieve comparable or better performance than the state-of-the-art methods. What's more, the qualitative results also demonstrate the validity of our method in the wild.
University of Chinese Academy of Sciences(中国科学院大学);Microsoft Research Asia(微软亚洲研究院)
Cascaded Regression (CR) based methods have been proposed to solve facial landmarks detection problem, which learn a series of descent directions by multiple cascaded regressors separately trained in coarse and fine stages. They outperform the traditional gradient descent based methods in both accuracy and running speed. However, cascaded regression is not robust enough because each regressor's training data comes from the output of previous regressor. Moreover, training multiple regressors requires lots of computing resources, especially for deep learning based methods. In this paper, we deve…
3D Face Reconstruction with the Geometric Guidance of Facial Part Segmentation
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院)
University of Surrey(萨里大学);Jiangnan University(江南大学)
We present a framework for robust face detection and landmark localisation of faces in the wild, which has been evaluated as part of `the 2nd Facial Landmark Localisation Competition'. The framework has four stages: face detection, bounding box aggregation, pose estimation and landmark localisation. To achieve a high detection rate, we use two publicly available CNN-based face detectors and two proprietary detectors. We aggregate the detected face bounding boxes of each input image to reduce false positives and improve face detection accuracy. A cascaded shape regressor, trained using faces wi…
Sorbonne Université(索邦大学);CNRS(法国国家科学研究中心);Institut des Systèmes Intelligents et de Robotique(智能系统与机器人研究所);Datakalab
Face alignment consists in aligning a shape model on a face in an image. It is an active domain in computer vision as it is a preprocessing for applications like facial expression recognition, face recognition and tracking, face animation, etc. Current state-of-the-art methods already perform well on "easy" datasets, i.e. those that present moderate variations in head pose, expression, illumination or partial occlusions, but may not be robust to "in-the-wild" data. In this paper, we address this problem by using an ensemble of deep regressors instead of a single large regressor. Furthermore, i…
In this paper, we present a deep regression approach for face alignment. The deep architecture consists of a global layer and multi-stage local layers. We apply the back-propagation algorithm with the dropout strategy to jointly optimize the regression parameters. We show that the resulting deep regressor gradually and evenly approaches the true facial landmarks stage by stage, avoiding the tendency to yield over-strong early stage regressors while over-weak later stage regressors. Experimental results show that our approach achieves the state-of-the-art
Stony Brook University(石溪大学);Institut de Robòtica i Informàtica Industrial CSIC-UPC(西班牙国家研究委员会-加泰罗尼亚理工大学工业机器人与信息技术研究所)
Facial Expressions induce a variety of high-level details on the 3D face geometry. For example, a smile causes the wrinkling of cheeks or the formation of dimples, while being angry often causes wrinkling of the forehead. Morphable Models (3DMMs) of the human face fail to capture such fine details in their PCA-based representations and consequently cannot generate such details when used to edit expressions. In this work, we introduce FaceDet3D, a first-of-its-kind method that generates - from a single image - geometric facial details that are consistent with any desired target expression. The …
University of Pittsburgh(匹兹堡大学);University of South Florida(南佛罗里达大学);Cornell University(康奈尔大学)
In this paper we describe our approach to the arousal and valence track of the 3rd Workshop and Competition on Affective Behavior Analysis in-the-wild (ABAW). We extracted facial features using OpenFace and used them to train a multiple output random forest regressor. Our approach performed comparable to the baseline approach.
NetEase Fuxi AI Lab(网易伏羲人工智能实验室);University of Michigan, Ann Arbor(密歇根大学安娜堡分校)
Game character customization is one of the core features of many recent Role-Playing Games (RPGs), where players can edit the appearance of their in-game characters with their preferences. This paper studies the problem of automatically creating in-game characters with a single photo. In recent literature on this topic, neural networks are introduced to make game engine differentiable and the self-supervised learning is used to predict facial customization parameters. However, in previous methods, the expression parameters and facial identity parameters are highly coupled with each other, maki…
École de Technologie Supérieure, Université du Québec(魁北克大学高等技术学院);Pontifical Catholic University of Paraná(巴拉那天主教大学)
Automatic facial expression recognition is an important research area in the emotion recognition and computer vision. Applications can be found in several domains such as medical treatment, driver fatigue surveillance, sociable robotics, and several other human-computer interaction systems. Therefore, it is crucial that the machine should be able to recognize the emotional state of the user with high accuracy. In recent years, deep neural networks have been used with great success in recognizing emotions. In this paper, we present a new model for continuous emotion recognition based on facial …
Rutgers University(罗格斯大学);Hong Kong Polytechnic University(香港理工大学);Nanyang Technological University(南洋理工大学)
We introduce a novel robust hybrid 3D face tracking framework from RGBD video streams, which is capable of tracking head pose and facial actions without pre-calibration or intervention from a user. In particular, we emphasize on improving the tracking performance in instances where the tracked subject is at a large distance from the cameras, and the quality of point cloud deteriorates severely. This is accomplished by the combination of a flexible 3D shape regressor and the joint 2D+3D optimization on shape parameters. Our approach fits facial blendshapes to the point cloud of the human head, …
NetEase Fuxi AI Lab(网易伏羲人工智能实验室);University of Michigan, Ann Arbor(密歇根大学安娜堡分校)
With the rapid development of Role-Playing Games (RPGs), players are now allowed to edit the facial appearance of their in-game characters with their preferences rather than using default templates. This paper proposes a game character auto-creation framework that generates in-game characters according to a player's input face photo. Different from the previous methods that are designed based on neural style transfer or monocular 3D face reconstruction, we re-formulate the character auto-creation process in a different point of view: by predicting a large set of physically meaningful facial pa…
This paper tackles the challenging problem of estimating the intensity of Facial Action Units with few labeled images. Contrary to previous works, our method does not require to manually select key frames, and produces state-of-the-art results with as little as $2\%$ of annotated frames, which are \textit{randomly chosen}. To this end, we propose a semi-supervised learning approach where a spatio-temporal model combining a feature extractor and a temporal module are learned in two stages. The first stage uses datasets of unlabeled videos to learn a strong spatio-temporal representation of faci…
Existing face completion solutions are primarily driven by end-to-end models that directly generate 2D completions of 2D masked faces. By having to implicitly account for geometric and photometric variations in facial shape and appearance, such approaches result in unrealistic completions, especially under large variations in pose, shape, illumination and mask sizes. To alleviate these limitations, we introduce 3DFaceFill, an analysis-by-synthesis approach for face completion that explicitly considers the image formation process. It comprises three components, (1) an encoder that disentangles …
Imperial College London(帝国理工学院);University of Middlesex(密德萨斯大学)
In the past few years, a lot of work has been done towards reconstructing the 3D facial structure from single images by capitalizing on the power of Deep Convolutional Neural Networks (DCNNs). In the most recent works, differentiable renderers were employed in order to learn the relationship between the facial identity features and the parameters of a 3D morphable model for shape and texture. The texture features either correspond to components of a linear texture space or are learned by auto-encoders directly from in-the-wild images. In all cases, the quality of the facial texture reconstruct…
Tsinghua University(清华大学);Beijing National Research Center for Information Science and Technology(北京信息科学与技术国家研究中心);Huawei(华为)
Age estimation is an important yet very challenging problem in computer vision. Existing methods for age estimation usually apply a divide-and-conquer strategy to deal with heterogeneous data caused by the non-stationary aging process. However, the facial aging process is also a continuous process, and the continuity relationship between different components has not been effectively exploited. In this paper, we propose BridgeNet for age estimation, which aims to mine the continuous relation between age labels effectively. The proposed BridgeNet consists of local regressors and gating networks.…
Shenzhen Institute of Advanced Technology (SIAT), Chinese Academy of Sciences(中国科学院深圳先进技术研究院);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所)
Reconstructing high-fidelity 3D facial texture from a single image is a quite challenging task due to the lack of complete face information and the domain gap between the 3D face and 2D image. Further, obtaining re-renderable 3D faces has become a strongly desired property in many applications, where the term 're-renderable' demands the facial texture to be spatially complete and disentangled with environmental illumination. In this paper, we propose a new self-supervised deep learning framework for reconstructing high-quality and re-renderable facial albedos from single-view images in-the-wil…
LRA-GNN: Latent Relation-Aware Graph Neural Network with Initial and Dynamic Residual for Facial Age Estimation
College of Computer and Mathematics, Central South University of Forestry and Technology(中南林业科技大学计算机与数学学院);Department of Computer Science, State University of New York(纽约州立大学计算机科学系)
University of Warwick(华威大学);Imperial College London(帝国理工学院);Huawei(华为);Aberystwyth University(阿伯里斯特威斯大学)
Near infrared (NIR) to Visible (VIS) face matching is challenging due to the significant domain gaps as well as a lack of sufficient data for cross-modality model training. To overcome this problem, we propose a novel method for paired NIR-VIS facial image generation. Specifically, we reconstruct 3D face shape and reflectance from a large 2D facial dataset and introduce a novel method of transforming the VIS reflectance to NIR reflectance. We then use a physically-based renderer to generate a vast, high-resolution and photorealistic dataset consisting of various poses and identities in the NIR…
We present a method for training a regression network from image pixels to 3D morphable model coordinates using only unlabeled photographs. The training loss is based on features from a facial recognition network, computed on-the-fly by rendering the predicted faces with a differentiable renderer. To make training from features feasible and avoid network fooling effects, we introduce three objectives: a batch distribution loss that encourages the output distribution to match the distribution of the morphable model, a loopback loss that ensures the network can correctly reinterpret its own outp…
We present a modular differentiable renderer design that yields performance superior to previous methods by leveraging existing, highly optimized hardware graphics pipelines. Our design supports all crucial operations in a modern graphics pipeline: rasterizing large numbers of triangles, attribute interpolation, filtered texture lookups, as well as user-programmable shading and geometry processing, all in high resolutions. Our modular primitives allow custom, high-performance graphics pipelines to be built directly within automatic differentiation frameworks such as PyTorch or TensorFlow. As a…
Imperial College London(帝国理工学院);University of Middlesex(密德萨斯大学);FaceSoft
3D Morphable Models (3DMMs) are statistical models that represent facial texture and shape variations using a set of linear bases and more particular Principal Component Analysis (PCA). 3DMMs were used as statistical priors for reconstructing 3D faces from images by solving non-linear least square optimization problems. Recently, 3DMMs were used as generative models for training non-linear mappings (\ie, regressors) from image to the parameters of the models via Deep Convolutional Neural Networks (DCNNs). Nevertheless, all of the above methods use either fully connected layers or 2D convolutio…
Fu Jen Catholic University(辅仁大学);National Tsing Hua University(国立清华大学);Tsinghua University(清华大学)
The performance of a convolutional neural network (CNN) based face recognition model largely relies on the richness of labelled training data. Collecting a training set with large variations of a face identity under different poses and illumination changes, however, is very expensive, making the diversity of within-class face images a critical issue in practice. In this paper, we propose a 3D model-assisted domain-transferred face augmentation network (DotFAN) that can generate a series of variants of an input face based on the knowledge distilled from existing rich face datasets collected fro…
University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);ZMO AI Inc.(ZMO人工智能公司);Stanford University(斯坦福大学);Google Inc.(谷歌公司)
Recent work on 3D-aware image synthesis has achieved compelling results using advances in neural rendering. However, 3D-aware synthesis of face dynamics hasn't received much attention. Here, we study how to explicitly control generative model synthesis of face dynamics exhibiting non-rigid motion (e.g., facial expression change), while simultaneously ensuring 3D-awareness. For this we propose a Controllable Radiance Field (CoRF): 1) Motion control is achieved by embedding motion features within the layered latent motion space of a style-based generator; 2) To ensure consistency of background, …
Limited labeled data are available for the research of estimating facial expression intensities. For instance, the ability to train deep networks for automated pain assessment is limited by small datasets with labels of patient-reported pain intensities. Fortunately, fine-tuning from a data-extensive pre-trained domain, such as face verification, can alleviate this problem. In this paper, we propose a network that fine-tunes a state-of-the-art face verification network using a regularized regression loss and additional data with expression labels. In this way, the expression intensity regressi…