The performance of a trained object detection neural network depends a lot on the image quality. Generally, images are pre-processed before feeding them into the neural network and domain knowledge about the image dataset is used to choose the pre-processing techniques. In this paper, we introduce an algorithm called ObjectRL to choose the amount of a particular pre-processing to be applied to improve the object detection performances of pre-trained networks. The main motivation for ObjectRL is that an image which looks good to a human eye may not necessarily be the optimal one for a pre-trained object detector to detect objects.
Recent advances in off-policy deep reinforcement learning (RL) have led to impressive success in complex tasks from visual observations. Experience replay improves sample-efficiency by reusing experiences from the past, and convolutional neural networks (CNNs) process high-dimensional inputs effectively. However, such techniques demand high memory and computational bandwidth. In this paper, we present Stored Embeddings for Efficient Reinforcement Learning (SEER), a simple modification of existing off-policy RL methods, to address these computational and memory requirements. To reduce the compu…
Cinnamon AI(肉桂人工智能公司);Hung Yen University of Technology and Education(兴安技术教育大学);Deakin University(迪肯大学)
Successful Artificial Intelligence systems often require numerous labeled data to extract information from document images. In this paper, we investigate the problem of improving the performance of Artificial Intelligence systems in understanding document images, especially in cases where training data is limited. We address the problem by proposing a novel finetuning method using reinforcement learning. Our approach treats the Information Extraction model as a policy network and uses policy gradient training to update the model to maximize combined reward functions that complement the traditi…
Tencent(腾讯);MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室);IBM Research(IBM研究院)
Recently, Reinforcement Learning (RL) approaches have demonstrated advanced performance in image captioning by directly optimizing the metric used for testing. However, this shaped reward introduces learning biases, which reduces the readability of generated text. In addition, the large sample space makes training unstable and slow. To alleviate these issues, we propose a simple coherent solution that constrains the action space using an n-gram language prior. Quantitative and qualitative evaluations on benchmarks show that RL with the simple add-on module performs favorably against its counte…
Deep reinforcement learning is prone to overfitting, and traditional benchmarks such as Atari 2600 benchmark can exacerbate this problem. The Obstacle Tower Challenge addresses this by using randomized environments and separate seeds for training, validation, and test runs. This paper examines various improvements and best practices to the PPO algorithm using the Obstacle Tower Challenge to empirically study their impact with regards to generalization. Our experiments show that the combination provides state-of-the-art performance on the Obstacle Tower Challenge.
Many reinforcement learning (RL) environments consist of independent entities that interact sparsely. In such environments, RL agents have only limited influence over other entities in any particular situation. Our idea in this work is that learning can be efficiently guided by knowing when and what the agent can influence with its actions. To achieve this, we introduce a measure of \emph{situation-dependent causal influence} based on conditional mutual information and show that it can reliably detect states of influence. We then propose several ways to integrate this measure into RL algorithm…
Waterloo, Ontario(滑铁卢(安大略省));Beijing Institute of Technology(北京理工大学)
Deep Reinforcement Learning (RL) recently emerged as one of the most competitive approaches for learning in sequential decision making problems with fully observable environments, e.g., computer Go. However, very little work has been done in deep RL to handle partially observable environments. We propose a new architecture called Action-specific Deep Recurrent Q-Network (ADRQN) to enhance learning performance in partially observable domains. Actions are encoded by a fully connected layer and coupled with a convolutional observation to form an action-observation pair. The time series of action-…
One major obstacle that precludes the success of reinforcement learning in real-world applications is the lack of robustness, either to model uncertainties or external disturbances, of the trained policies. Robustness is critical when the policies are trained in simulations instead of real world environment. In this work, we propose a risk-aware algorithm to learn robust policies in order to bridge the gap between simulation training and real-world implementation. Our algorithm is based on recently discovered distributional RL framework. We incorporate CVaR risk measure in sample based distrib…
Recently proposed quantum-chaotic sensors achieve quantum enhancements in measurement precision by applying nonlinear control pulses to the dynamics of the quantum sensor while using classical initial states that are easy to prepare. Here, we use the cross-entropy method of reinforcement learning to optimize the strength and position of control pulses. Compared to the quantum-chaotic sensors with periodic control pulses in the presence of superradiant damping, we find that decoherence can be fought even better and measurement precision can be enhanced further by optimizing the control. In some…
Vrije Universiteit Amsterdam(阿姆斯特丹自由大学);Vrije Universiteit Medical Center Amsterdam(阿姆斯特丹自由大学医学中心)
An eco-system of agents each having their own policy with some, but limited, generalizability has proven to be a reliable approach to increase generalization across procedurally generated environments. In such an approach, new agents are regularly added to the eco-system when encountering a new environment that is outside of the scope of the eco-system. The speed of adaptation and general effectiveness of the eco-system approach highly depends on the initialization of new agents. In this paper we propose different initialization techniques, inspired from Deep Neural Network initialization and …
Local policy search is performed by most Deep Reinforcement Learning (D-RL) methods, which increases the risk of getting trapped in a local minimum. Furthermore, the availability of a simulation model is not fully exploited in D-RL even in simulation-based training, which potentially decreases efficiency. To better exploit simulation models in policy search, we propose to integrate a kinodynamic planner in the exploration strategy and to learn a control policy in an offline fashion from the generated environment interactions. We call the resulting model-based reinforcement learning method PPS …
The Swiss AI Lab IDSIA(瑞士人工智能实验室IDSIA);USI(瑞士意大利语区大学);SUPSI(瑞士南方应用科技大学)
Biological evolution has distilled the experiences of many learners into the general learning algorithms of humans. Our novel meta reinforcement learning algorithm MetaGenRL is inspired by this process. MetaGenRL distills the experiences of many complex agents to meta-learn a low-complexity neural objective function that decides how future individuals will learn. Unlike recent meta-RL algorithms, MetaGenRL can generalize to new environments that are entirely different from those used for meta-training. In some cases, it even outperforms human-engineered RL algorithms. MetaGenRL uses off-policy…
VTT Technical Research Centre of Finland(芬兰VTT技术研究中心);York-Zhejiang Lab for Cognitive Radio and Green Communications(约克-浙江认知无线电与绿色通信实验室);Zhejiang University(浙江大学)
This paper investigates energy efficiency for two-tier femtocell networks through combining game theory and stochastic learning. With the Stackelberg game formulation, a hierarchical reinforcement learning framework is applied to study the joint average utility maximization of macrocells and femtocells subject to the minimum signal-to-interference-plus-noise-ratio requirements. The macrocells behave as the leaders and the femtocells are followers during the learning procedure. At each time step, the leaders commit to dynamic strategies based on the best responses of the followers, while the fo…
Harvard University(哈佛大学);Imperial College London(帝国理工学院);MIT(麻省理工学院)
Sepsis is the leading cause of mortality in the ICU. It is challenging to manage because individual patients respond differently to treatment. Thus, tailoring treatment to the individual patient is essential for the best outcomes. In this paper, we take steps toward this goal by applying a mixture-of-experts framework to personalize sepsis treatment. The mixture model selectively alternates between neighbor-based (kernel) and deep reinforcement learning (DRL) experts depending on patient's current history. On a large retrospective cohort, this mixture-based approach outperforms physician, kern…
We study session-based recommendation scenarios where we want to recommend items to users during sequential interactions to improve their long-term utility. Optimizing a long-term metric is challenging because the learning signal (whether the recommendations achieved their desired goals) is delayed and confounded by other user interactions with the system. Targeting immediately measurable proxies such as clicks can lead to suboptimal recommendations due to misalignment with the long-term metric. We develop a new reinforcement learning algorithm called Short Horizon Policy Improvement (SHPI) th…
Training deep reinforcement learning agents complex behaviors in 3D virtual environments requires significant computational resources. This is especially true in environments with high degrees of aliasing, where many states share nearly identical visual features. Minecraft is an exemplar of such an environment. We hypothesize that interactive machine learning IML, wherein human teachers play a direct role in training through demonstrations, critique, or action advice, may alleviate agent susceptibility to aliasing. However, interactive machine learning is only practical when the number of huma…
Improving HPC Code Generation Capability of LLMs via Online Reinforcement Learning with Real-Machine Benchmark Rewards
Department of Computer Science, Nagoya University(名古屋大学计算机科学系);Graduate School of Informatics, Nagoya University(名古屋大学信息科学研究生院);Information Technology Center, Nagoya University(名古屋大学信息技术中心)
McGill University(麦吉尔大学);Quebec AI Institute(魁北克人工智能研究所);UC Berkeley(加州大学伯克利分校);Google Brain(谷歌大脑)
Reinforcement learning (RL) agents are widely used for solving complex sequential decision making tasks, but still exhibit difficulty in generalizing to scenarios not seen during training. While prior online approaches demonstrated that using additional signals beyond the reward function can lead to better generalization capabilities in RL agents, i.e. using self-supervised learning (SSL), they struggle in the offline RL setting, i.e. learning from a static dataset. We show that performance of online algorithms for generalization in RL can be hindered in the offline setting due to poor estimat…
As modern games continue growing both in size and complexity, it has become more challenging to ensure that all the relevant content is tested and that any potential issue is properly identified and fixed. Attempting to maximize testing coverage using only human participants, however, results in a tedious and hard to orchestrate process which normally slows down the development cycle. Complementing playtesting via autonomous agents has shown great promise accelerating and simplifying this process. This paper addresses the problem of automatically exploring and testing a given scenario using re…
Deep reinforcement learning has become popular over recent years, showing superiority on different visual-input tasks such as playing Atari games and robot navigation. Although objects are important image elements, few work considers enhancing deep reinforcement learning with object characteristics. In this paper, we propose a novel method that can incorporate object recognition processing to deep reinforcement learning models. This approach can be adapted to any existing deep reinforcement learning frameworks. State-of-the-art results are shown in experiments on Atari games. We also propose a…
Massachusetts Institute of Technology(麻省理工学院);Higher Institute for Applied Sciences and Technology(应用科学与技术高等学院)
In this work, we propose Behavior-Guided Actor-Critic (BAC), an off-policy actor-critic deep RL algorithm. BAC mathematically formulates the behavior of the policy through autoencoders by providing an accurate estimation of how frequently each state-action pair was visited while taking into consideration state dynamics that play a crucial role in determining the trajectories produced by the policy. The agent is encouraged to change its behavior consistently towards less-visited state-action pairs while attaining good performance by maximizing the expected discounted sum of rewards, resulting i…
VTT Technical Research Centre of Finland(芬兰技术研究中心);York-Zhejiang Lab for Cognitive Radio and Green Communications(约克—浙江大学认知无线电与绿色通信联合实验室);Zhejiang University(浙江大学);SUPELEC(高等电力学院)
One of the efficient solutions of improving coverage and increasing capacity in cellular networks is the deployment of femtocells. As the cellular networks are becoming more complex, energy consumption of whole network infrastructure is becoming important in terms of both operational costs and environmental impacts. This paper investigates energy efficiency of two-tier femtocell networks through combining game theory and stochastic learning. With the Stackelberg game formulation, a hierarchical reinforcement learning framework is applied for studying the joint expected utility maximization of …
To improve policy robustness of deep reinforcement learning agents, a line of recent works focus on producing disturbances of the environment. Existing approaches of the literature to generate meaningful disturbances of the environment are adversarial reinforcement learning methods. These methods set the problem as a two-player game between the protagonist agent, which learns to perform a task in an environment, and the adversary agent, which learns to disturb the protagonist via modifications of the considered environment. Both protagonist and adversary are trained with deep reinforcement lea…
In many reinforcement learning tasks, the goal is to learn a policy to manipulate an agent, whose design is fixed, to maximize some notion of cumulative reward. The design of the agent's physical structure is rarely optimized for the task at hand. In this work, we explore the possibility of learning a version of the agent's design that is better suited for its task, jointly with the policy. We propose an alteration to the popular OpenAI Gym framework, where we parameterize parts of an environment, and allow an agent to jointly learn to modify these environment parameters along with its policy.…
Domain adaptation is an important open problem in deep reinforcement learning (RL). In many scenarios of interest data is hard to obtain, so agents may learn a source policy in a setting where data is readily available, with the hope that it generalises well to the target domain. We propose a new multi-stage RL agent, DARLA (DisentAngled Representation Learning Agent), which learns to see before learning to act. DARLA's vision is based on learning a disentangled representation of the observed environment. Once DARLA can see, it is able to acquire source policies that are robust to many domain …
Deep Reinforcement Learning (RL) recently emerged as one of the most competitive approaches for learning in sequential decision making problems with fully observable environments, e.g., computer Go. However, very little work has been done in deep RL to handle partially observable environments. We propose a new architecture called Action-specific Deep Recurrent Q-Network (ADRQN) to enhance learning performance in partially observable domains. Actions are encoded by a fully connected layer and coupled with a convolutional observation to form an action-observation pair. The time series of action-…
Shanghai Jiao Tong University(上海交通大学);University of Michigan(密歇根大学)
Recent work applying deep reinforcement learning (DRL) to solve traveling salesman problems (TSP) has shown that DRL-based solvers can be fast and competitive with TSP heuristics for small instances, but do not generalize well to larger instances. In this work, we propose a novel approach named MAGIC that includes a deep learning architecture and a DRL training method. Our architecture, which integrates a multilayer perceptron, a graph neural network, and an attention model, defines a stochastic policy that sequentially generates a TSP solution. Our training method includes several innovations…
National University of Singapore(新加坡国立大学);ByteDance AI Lab(字节跳动人工智能实验室)
Deep reinforcement learning (RL) agents trained in a limited set of environments tend to suffer overfitting and fail to generalize to unseen testing environments. To improve their generalizability, data augmentation approaches (e.g. cutout and random convolution) are previously explored to increase the data diversity. However, we find these approaches only locally perturb the observations regardless of the training environments, showing limited effectiveness on enhancing the data diversity and the generalization performance. In this work, we introduce a simple approach, named mixreg, which tra…
Rising costs in recent years of developing new drugs and treatments have led to extensive research in optimization techniques in biomolecular design. Currently, the most widely used approach in biomolecular design is directed evolution, which is a greedy hill-climbing algorithm that simulates biological evolution. In this paper, we propose a new benchmark of applying reinforcement learning to RNA sequence design, in which the objective function is defined to be the free energy in the sequence's secondary structure. In addition to experimenting with the vanilla implementations of each reinforce…
The main drawbacks of input-output linearizing controllers are the need for precise dynamics models and not being able to account for input constraints. Model uncertainty is common in almost every robotic application and input saturation is present in every real world system. In this paper, we address both challenges for the specific case of bipedal robot control by the use of reinforcement learning techniques. Taking the structure of a standard input-output linearizing controller, we use an additive learned term that compensates for model uncertainty. Moreover, by adding constraints to the le…
University of Alberta(阿尔伯塔大学);Alberta Machine Intelligence Institute (AMII)(阿尔伯塔机器智能研究所)
Reinforcement learning systems require good representations to work well. For decades practical success in reinforcement learning was limited to small domains. Deep reinforcement learning systems, on the other hand, are scalable, not dependent on domain specific prior knowledge and have been successfully used to play Atari, in 3D navigation from pixels, and to control high degree of freedom robots. Unfortunately, the performance of deep reinforcement learning systems is sensitive to hyper-parameter settings and architecture choices. Even well tuned systems exhibit significant instability both …
Using a model of the environment, reinforcement learning agents can plan their future moves and achieve superhuman performance in board games like Chess, Shogi, and Go, while remaining relatively sample-efficient. As demonstrated by the MuZero Algorithm, the environment model can even be learned dynamically, generalizing the agent to many more tasks while at the same time achieving state-of-the-art performance. Notably, MuZero uses internal state representations derived from real environment states for its predictions. In this paper, we bind the model's predicted internal state representation …
Ocean University of China(中国海洋大学);Honda Research Institute Japan Co. Ltd.(本田日本研究院有限公司)
TAMER has proven to be a powerful interactive reinforcement learning method for allowing ordinary people to teach and personalize autonomous agents' behavior by providing evaluative feedback. However, a TAMER agent planning with UCT---a Monte Carlo Tree Search strategy, can only update states along its path and might induce high learning cost especially for a physical robot. In this paper, we propose to drive the agent's exploration along the optimal path and reduce the learning cost by initializing the agent's reward function via inverse reinforcement learning from demonstration. We test our …
In imitation and reinforcement learning, the cost of human supervision limits the amount of data that robots can be trained on. An aspirational goal is to construct self-improving robots: robots that can learn and improve on their own, from autonomous interaction with minimal human supervision or oversight. Such robots could collect and train on much larger datasets, and thus learn more robust and performant policies. While reinforcement learning offers a framework for such autonomous learning via trial-and-error, practical realizations end up requiring extensive human supervision for reward f…
Meshing is a critical, but user-intensive process necessary for stable and accurate simulations in computational fluid dynamics (CFD). Mesh generation is often a bottleneck in CFD pipelines. Adaptive meshing techniques allow the mesh to be updated automatically to produce an accurate solution for the problem at hand. Existing classical techniques for adaptive meshing require either additional functionality out of solvers, many training simulations, or both. Current machine learning techniques often require substantial computational cost for training data generation, and are restricted in scope…
Institute of Science and Technology Austria (ISTA)(奥地利科学技术研究所(ISTA));TRALITY GmbH(Trality有限公司);University of Trieste(的里雅斯特大学)
We investigate the potential of Multi-Objective, Deep Reinforcement Learning for stock and cryptocurrency single-asset trading: in particular, we consider a Multi-Objective algorithm which generalizes the reward functions and discount factor (i.e., these components are not specified a priori, but incorporated in the learning process). Firstly, using several important assets (cryptocurrency pairs BTCUSD, ETHUSDT, XRPUSDT, and stock indexes AAPL, SPY, NIFTY50), we verify the reward generalization property of the proposed Multi-Objective algorithm, and provide preliminary statistical evidence sho…
University of Alberta(阿尔伯塔大学);Alberta Machine Intelligence Institute (Amii)(阿尔伯塔机器智能研究所(Amii));École de technologie supérieure (ETS)(高等技术学院(ETS))
Reinforcement learning (RL) is a popular machine learning paradigm for game playing, robotics control, and other sequential decision tasks. However, RL agents often have long learning times with high data requirements because they begin by acting randomly. In order to better learn in complex tasks, this article argues that an external teacher can often significantly help the RL agent learn. OpenAI Gym is a common framework for RL research, including a large number of standard environments and agents, making RL research significantly more accessible. This article introduces our new open-source …
Khoury College of Computer Sciences(库里计算机科学学院);Northeastern University(东北大学)
Off-policy learning from multistep returns is crucial for sample-efficient reinforcement learning, particularly in the experience replay setting now commonly used with deep neural networks. Classically, off-policy estimation bias is corrected in a per-decision manner: past temporal-difference errors are re-weighted by the instantaneous Importance Sampling (IS) ratio (via eligibility traces) after each action. Many important off-policy algorithms such as Tree Backup and Retrace rely on this mechanism along with differing protocols for truncating ("cutting") the ratios ("traces") to counteract t…
Utility-Based Reinforcement Learning: Unifying Single-objective and Multi-objective Reinforcement Learning
Federation University Australia(澳大利亚联邦大学);Lawrence Livermore National Laboratory(劳伦斯利弗莫尔国家实验室);University of Galway(高威大学);Deakin University(迪肯大学);Linköping University(林雪平大学);Universidade do Vale do Rio dos Sinos(南里约 dos Sinos大学);Vrije Universiteit Brussel(布鲁塞尔自由大学)