工程系统的协同设计与协同仿真:来自可持续基础设施规划游戏的见解
Co-design and Co-simulation for Engineering Systems: Insights from the Sustainable Infrastructure Planning Game
摘要:
本文从协同设计作为一种集成和协同设计活动以及协同仿真作为一种支持信息系统的角度出发,提出了解决社会问题的工程设计方法。可持续基础设施规划游戏的设计和实现提供了一个利用高级架构协同仿真标准的原型协同设计工件。三个角色扮演者为农业,水和能源部门制定了一项战略基础设施计划,以满足一个虚构的沙漠国家不断增长和城市化人口的可持续发展目标。一项观察性研究进行了15次协同设计会议,以了解参与者之间的潜在动态以及协同模拟能力如何影响设计结果。结果特征的依赖关系和冲突的基础上,技术交流的资源流,确定农业和水的角色之间的紧张关系,根据灌溉用水需求。分析表明,同步共同模拟促进的数据交换与联合可持续性成果的高排名成就之间存在相关性。结论反映了在协同设计环境中通过联合仿真来解决工程系统问题所带来的机遇和挑战。
英文摘要:
This paper draws on perspectives from co-design as an integrative and collaborative design activity and co-simulation as a supporting information system to advance engineering design methods for problems of societal significance. Design and implementation of the Sustainable Infrastructure Planning Game provides a prototypical co-design artifact that leverages the High Level Architecture co-simulation standard. Three role players create a strategic infrastructure plan for agriculture, water, and energy sectors to meet sustainability objectives for a growing and urbaninzing population in a fictional desert nation. An observational study conducts 15 co-design sessions to understand underlying dynamics between actors and how co-simulation capabilities influence design outcomes. Results characterize the dependencies and conflicts between player roles based on technical exchange of resource flows, identifying tension between agriculture and water roles based on water demands for irrigation. Analysis shows a correlation between data exchange, facilitated by synchronous co-simulation, and highly-ranked achievement of joint sustainability outcomes. Conclusions reflect on the opportunities and challenges presented by co-simulation in co-design settings to address engineering systems problems.
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