The goal of meta-reinforcement learning (meta-RL) is to build agents that can quickly learn new tasks by leveraging prior experience on related tasks. Learning a new task often requires both exploring to gather task-relevant information and exploiting this information to solve the task. In principle, optimal exploration and exploitation can be learned end-to-end by simply maximizing task performance. However, such meta-RL approaches struggle with local optima due to a chicken-and-egg problem: learning to explore requires good exploitation to gauge the exploration's utility, but learning to exploit requires information gathered via exploration. Optimizing separate objectives for exploration and exploitation can avoid this problem, but prior meta-RL exploration objectives yield suboptimal policies that gather information irrelevant to the task. We alleviate both concerns by constructing an exploitation objective that automatically identifies task-relevant information and an exploration objective to recover only this information. This avoids local optima in end-to-end training, without sacrificing optimal exploration. Empirically, DREAM substantially outperforms existing approaches on complex meta-RL problems, such as sparse-reward 3D visual navigation. Videos of DREAM: https://ezliu.github.io/dream/
Technion(以色列理工学院);Microsoft Research New England(微软新英格兰研究院)
We consider a multi-armed bandit problem where the decision maker can explore and exploit different arms at every round. The exploited arm adds to the decision maker's cumulative reward (without necessarily observing the reward) while the explored arm reveals its value. We devise algorithms for this setup and show that the dependence on the number of arms, k, can be much better than the standard square root of k dependence, depending on the behavior of the arms' reward sequences. For the important case of piecewise stationary stochastic bandits, we show a significant improvement over existing …
In continuous action domains, standard deep reinforcement learning algorithms like DDPG suffer from inefficient exploration when facing sparse or deceptive reward problems. Conversely, evolutionary and developmental methods focusing on exploration like Novelty Search, Quality-Diversity or Goal Exploration Processes explore more robustly but are less efficient at fine-tuning policies using gradient descent. In this paper, we present the GEP-PG approach, taking the best of both worlds by sequentially combining a Goal Exploration Process and two variants of DDPG. We study the learning performance…
Despite the close connection between exploration and sample efficiency, most state of the art reinforcement learning algorithms include no considerations for exploration beyond maximizing the entropy of the policy. In this work we address this seeming missed opportunity. We observe that the most common formulation of directed exploration in deep RL, known as bonus-based exploration (BBE), suffers from bias and slow coverage in the few-sample regime. This causes BBE to be actively detrimental to policy learning in many control tasks. We show that by decoupling the task policy from the explorati…
DGRO: Enhancing LLM Reasoning via Exploration-Exploitation Control and Reward Variance Management
School of Mathematics and Statistics(数学与统计学学院);Beijing Jiaotong University(北京交通大学);Yau Mathematical Sciences Center(叶中科学中心);Tsinghua University(清华大学);Department of Mathematical Sciences(数学科学系);Beijing, China(中国北京);Zhongguancun Academy(中关村学院);Yanqi Lake Beijing Institute of Mathematical Sciences and Applications(燕琪湖数学科学与应用研究所);Academy of Mathematics and Systems Science(数学与系统科学研究院);Chinese Academy of Sciences(中国科学院);Microsoft Research AI4Science(微软研究院AI4Science)
University of Edinburgh(爱丁堡大学);University of Wisconsin–Madison(威斯康星大学麦迪逊分校)
Intrinsic rewards can improve exploration in reinforcement learning, but the exploration process may suffer from instability caused by non-stationary reward shaping and strong dependency on hyperparameters. In this work, we introduce Decoupled RL (DeRL) as a general framework which trains separate policies for intrinsically-motivated exploration and exploitation. Such decoupling allows DeRL to leverage the benefits of intrinsic rewards for exploration while demonstrating improved robustness and sample efficiency. We evaluate DeRL algorithms in two sparse-reward environments with multiple types…
Equipping artificial agents with useful exploration mechanisms remains a challenge to this day. Humans, on the other hand, seem to manage the trade-off between exploration and exploitation effortlessly. In the present article, we put forward the hypothesis that they accomplish this by making optimal use of limited computational resources. We study this hypothesis by meta-learning reinforcement learning algorithms that sacrifice performance for a shorter description length (defined as the number of bits required to implement the given algorithm). The emerging class of models captures human expl…
There is a strong link between the general concept of intelligence and the ability to collect and use information. The theory of Bayes-adaptive exploration offers an attractive optimality framework for training machines to perform complex information gathering tasks. However, the computational complexity of the resulting optimal control problem has limited the diffusion of the theory to mainstream deep AI research. In this paper we exploit the inherent mathematical structure of Bayes-adaptive problems in order to dramatically simplify the problem by making the reward structure denser while sim…
MENTOR: Guiding Hierarchical Reinforcement Learning with Human Feedback and Dynamic Distance Constraint
School of Computer Science and Engineering, Southeast University(东南大学计算机科学与工程学院);Southeast University-Monash University Joint Graduate School, Southeast University(东南大学-莫纳什大学联合研究生院);College of Intelligence and Computing, Tianjin University(天津大学智能与计算学院)
Amplifying Exploration in Monte-Carlo Tree Search by Focusing on the Unknown
Technical University Darmstadt(达姆施塔特工业大学);Hessian Center for Artificial Intelligence (hessian.AI)(黑森人工智能中心);National Research Center for Applied Cybersecurity ATHENE(国家应用网络安全研究中心ATHENE);Johannes Gutenberg-Universität Mainz(美因茨约翰内斯·古腾堡大学);Centre for Cognitive Science(认知科学中心);German Research Center for Artificial Intelligence (DFKI)(德国人工智能研究中心)