arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2008.02778cs.AIcs.HCcs.LG
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基于RL刷的混合主动级设计

Mixed-Initiative Level Design with RL Brush

New York University(纽约大学)

Omar Delarosa, Hang Dong, Mindy Ruan, Ahmed Khalifa, Julian Togelius

摘要:

本文介绍了RL Brush,这是一个为基于瓷砖的游戏设计的混合主动共同创作的关卡编辑工具。该工具使用基于学习的模型,通过添加人工智能生成的建议来增强手动人类水平设计。在这里,我们将RL Brush应用于设计经典益智游戏推箱子的关卡。我们把这个工具放在网上,在39个不同的会议上进行了测试。结果表明,使用人工智能建议的用户停留的时间更长,他们创建的关卡平均比没有人工智能建议的用户更容易玩,也更复杂。

英文摘要:

This paper introduces RL Brush, a level-editing tool for tile-based games designed for mixed-initiative co-creation. The tool uses reinforcement-learning-based models to augment manual human level-design through the addition of AI-generated suggestions. Here, we apply RL Brush to designing levels for the classic puzzle game Sokoban. We put the tool online and tested it in 39 different sessions. The results show that users using the AI suggestions stay around longer and their created levels on average are more playable and more complex than without.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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