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arXiv 2008.00325cs.LGcs.DSstat.ML
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Bringing UMAP Closer to the Speed of Light with GPU Acceleration

Nvidia(英伟达);University of Maryland Baltimore County(马里兰大学巴尔的摩分校);Booz Allen Hamilton(博思艾伦咨询公司)

Corey J. Nolet, Victor Lafargue, Edward Raff, Thejaswi Nanditale, Tim Oates, John Zedlewski, Joshua Patterson

英文摘要:

The Uniform Manifold Approximation and Projection (UMAP) algorithm has become widely popular for its ease of use, quality of results, and support for exploratory, unsupervised, supervised, and semi-supervised learning. While many algorithms can be ported to a GPU in a simple and direct fashion, such efforts have resulted in inefficient and inaccurate versions of UMAP. We show a number of techniques that can be used to make a faster and more faithful GPU version of UMAP, and obtain speedups of up to 100x in practice. Many of these design choices/lessons are general purpose and may inform the conversion of other graph and manifold learning algorithms to use GPUs. Our implementation has been made publicly available as part of the open source RAPIDS cuML library (https://github.com/rapidsai/cuml).

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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