arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2007.15096cs.NIcs.MM
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Comparison of Multiplexing Policies for FPS Games in terms of Subjective Quality

Jose Saldana, Julian Fernandez Navajas, Jose Ruiz Mas, Luis Sequeira, Luis Casadesus

英文摘要:

This paper compares two policies which can be used for multiplexing the traffic of a number of players of a First Person Shooter game. A network scenario in which a number of players share an access network has been simulated, in order to compare the policies in terms of a subjective quality estimator. The first policy, namely timeout, achieves higher bandwidth savings, while the second one, period, introduces less delay and jitter. The results show that the difference in terms of QoE is only significant when the number of players is small. Thus, in order to make the correct decision, the concrete network scenario and the characteristics of the router would have to be considered in each case, taking into account the estimation of the subjective quality that can be expected.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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