We propose a novel Generative Adversarial Network (XingGAN or CrossingGAN) for person image generation tasks, i.e., translating the pose of a given person to a desired one. The proposed Xing generator consists of two generation branches that model the person's appearance and shape information, respectively. Moreover, we propose two novel blocks to effectively transfer and update the person's shape and appearance embeddings in a crossing way to mutually improve each other, which has not been considered by any other existing GAN-based image generation work. Extensive experiments on two challenging datasets, i.e., Market-1501 and DeepFashion, demonstrate that the proposed XingGAN advances the state-of-the-art performance both in terms of objective quantitative scores and subjective visual realness. The source code and trained models are available at https://github.com/Ha0Tang/XingGAN.
Enhanced Multi-Scale Cross-Attention for Person Image Generation
School of Computer Science, Peking University(北京大学计算机学院);University of Chinese Academy of Sciences(中国科学院大学);University of Trento(特伦托大学);ETH Zurich(苏黎世联邦理工学院);KU Leuven(鲁汶大学);INSAIT(保加利亚索菲亚国际理工学院)
This work proposes aesthetic gradients, a method to personalize a CLIP-conditioned diffusion model by guiding the generative process towards custom aesthetics defined by the user from a set of images. The approach is validated with qualitative and quantitative experiments, using the recent stable diffusion model and several aesthetically-filtered datasets. Code is released at https://github.com/vicgalle/stable-diffusion-aesthetic-gradients
Text-driven person image generation is an emerging and challenging task in cross-modality image generation. Controllable person image generation promotes a wide range of applications such as digital human interaction and virtual try-on. However, previous methods mostly employ single-modality information as the prior condition (e.g. pose-guided person image generation), or utilize the preset words for text-driven human synthesis. Introducing a sentence composed of free words with an editable semantic pose map to describe person appearance is a more user-friendly way. In this paper, we propose H…
We present a generative model for controllable person image synthesis,as shown in Figure , which can be applied to pose-guided person image synthesis, $i.e.$, converting the pose of a source person image to the target pose while preserving the texture of that source person image, and clothing-guided person image synthesis, $i.e.$, changing the clothing texture of a source person image to the desired clothing texture. By explicitly establishing the dense correspondence between the target pose and the source image, we can effectively address the misalignment introduced by pose tranfer and genera…
Queensland University of Technology (QUT)(昆士兰科技大学)
Person re-identification (re-ID) concerns the matching of subject images across different camera views in a multi camera surveillance system. One of the major challenges in person re-ID is pose variations across the camera network, which significantly affects the appearance of a person. Existing development data lack adequate pose variations to carry out effective training of person re-ID systems. To solve this issue, in this paper we propose an end-to-end pose-driven attention-guided generative adversarial network, to generate multiple poses of a person. We propose to attentively learn and tr…
While recent advances in deep neural networks have made it possible to render high-quality images, generating photo-realistic and personalized talking head remains challenging. With given audio, the key to tackling this task is synchronizing lip movement and simultaneously generating personalized attributes like head movement and eye blink. In this work, we observe that the input audio is highly correlated to lip motion while less correlated to other personalized attributes (e.g., head movements). Inspired by this, we propose a novel framework based on neural radiance field to pursue high-fide…
KU-Leuven/PSI(比利时鲁汶大学/PSI);TRACE (Toyota Res in Europe)(TRACE(欧洲丰田研究院));IMEC(IMEC(微电子研究中心));Max Planck Institute for Informatics(马克斯·普朗克计算机科学研究所);Saarland Informatics Campus(萨尔兰信息学园区);ETH Zurich(苏黎世联邦理工学院)
This paper proposes the novel Pose Guided Person Generation Network (PG$^2$) that allows to synthesize person images in arbitrary poses, based on an image of that person and a novel pose. Our generation framework PG$^2$ utilizes the pose information explicitly and consists of two key stages: pose integration and image refinement. In the first stage the condition image and the target pose are fed into a U-Net-like network to generate an initial but coarse image of the person with the target pose. The second stage then refines the initial and blurry result by training a U-Net-like generator in a…
University of Chinese Academy of Sciences(中国科学院大学)
Pose-guided person image generation usually involves using paired source-target images to supervise the training, which significantly increases the data preparation effort and limits the application of the models. To deal with this problem, we propose a novel multi-level statistics transfer model, which disentangles and transfers multi-level appearance features from person images and merges them with pose features to reconstruct the source person images themselves. So that the source images can be used as supervision for self-driven person image generation. Specifically, our model extracts mul…
MagicFight: Personalized Martial Arts Combat Video Generation
Shenzhen Institute of Advanced Technology, Chinese Academy of Sciences(深圳先进技术研究院);China Telecom Cloud Technology Co., Ltd.(中国电信云技术有限公司);Shenzhen University of Advanced Technology(深圳大学)
ITMO University(圣彼得堡国立信息技术机械与光学大学);SoMin.ai Research(SoMin.ai研究院);National University of Singapore(新加坡国立大学)
In this technical demonstration, we showcase the World's first personality-driven marketing content generation platform, called SoMin.ai. The platform combines deep multi-view personality profiling framework and style generative adversarial networks facilitating the automatic creation of content that appeals to different human personality types. The platform can be used for the enhancement of the social networking user experience as well as for content marketing routines. Guided by the MBTI personality type, automatically derived from a user social network content, SoMin.ai generates new socia…
Tongji University(同济大学);ByteDance AI Lab(字节跳动人工智能实验室);University of Guelph(圭尔夫大学);Shanghai Jiao Tong University(上海交通大学)
Clothes style transfer for person video generation is a challenging task, due to drastic variations of intra-person appearance and video scenarios. To tackle this problem, most recent AdaIN-based architectures are proposed to extract clothes and scenario features for generation. However, these approaches suffer from being short of fine-grained details and are prone to distort the origin person. To further improve the generation performance, we propose a novel framework with disentangled multi-branch encoders and a shared decoder. Moreover, to pursue the strong video spatio-temporal consistency…
Huazhong Univ. Sci. and Tech.(华中科技大学);Microsoft(微软);ZTE Corporation(中兴通讯股份有限公司)
This paper proposes a new generative adversarial network for pose transfer, i.e., transferring the pose of a given person to a target pose. The generator of the network comprises a sequence of Pose-Attentional Transfer Blocks that each transfers certain regions it attends to, generating the person image progressively. Compared with those in previous works, our generated person images possess better appearance consistency and shape consistency with the input images, thus significantly more realistic-looking. The efficacy and efficiency of the proposed network are validated both qualitatively an…
NetEase Fuxi AI Lab(网易伏羲人工智能实验室);State Key Lab of CAD&CG, Zhejiang University(浙江大学CAD&CG国家重点实验室);Institute of Cyber-Systems and Control, Zhejiang University(浙江大学控制系统与控制研究所)
In this paper we tackle the problem of pose guided person image generation, which aims to transfer a person image from the source pose to a novel target pose while maintaining the source appearance. Given the inefficiency of standard CNNs in handling large spatial transformation, we propose a structure-aware flow based method for high-quality person image generation. Specifically, instead of learning the complex overall pose changes of human body, we decompose the human body into different semantic parts (e.g., head, torso, and legs) and apply different networks to predict the flow fields for …
Institute of Computer Science and Technology, Peking University(北京大学计算机科学技术研究所);JD AI Research(京东人工智能研究院)
In this paper, we address unsupervised pose-guided person image generation, which is known challenging due to non-rigid deformation. Unlike previous methods learning a rock-hard direct mapping between human bodies, we propose a new pathway to decompose the hard mapping into two more accessible subtasks, namely, semantic parsing transformation and appearance generation. Firstly, a semantic generative network is proposed to transform between semantic parsing maps, in order to simplify the non-rigid deformation learning. Secondly, an appearance generative network learns to synthesize semantic-awa…
Pose-guided person image generation and animation aim to transform a source person image to target poses. These tasks require spatial manipulation of source data. However, Convolutional Neural Networks are limited by the lack of ability to spatially transform the inputs. In this paper, we propose a differentiable global-flow local-attention framework to reassemble the inputs at the feature level. This framework first estimates global flow fields between sources and targets. Then, corresponding local source feature patches are sampled with content-aware local attention coefficients. We show tha…
In this paper, we propose a novel approach to solve the pose guided person image generation task. We assume that the relation between pose and appearance information can be described by a simple matrix operation in hidden space. Based on this assumption, our method estimates a pose-invariant feature matrix for each identity, and uses it to predict the target appearance conditioned on the target pose. The estimation process is formulated as a p-norm regression problem in hidden space. By utilizing the differentiation of the solution of this regression problem, the parameters of the whole framew…
Shandong University(山东大学);Tencent AI Lab(腾讯人工智能实验室);The Chinese University of Hong Kong(香港中文大学);University of Amsterdam(阿姆斯特丹大学)
Unstructured Persona-oriented Dialogue Systems (UPDS) has been demonstrated effective in generating persona consistent responses by utilizing predefined natural language user persona descriptions (e.g., "I am a vegan"). However, the predefined user persona descriptions are usually short and limited to only a few descriptive words, which makes it hard to correlate them with the dialogues. As a result, existing methods either fail to use the persona description or use them improperly when generating persona consistent responses. To address this, we propose a neural topical expansion framework, n…
SenseTime Research(商汤科技研究院);Shanghai Jiao Tong University(上海交通大学);Eastern Institute for Advanced Study(东方高等研究院);The Hong Kong Polytechnic University(香港理工大学);Shanghai AI Laboratory(上海人工智能实验室)
We present a GAN-based Transformer for general action-conditioned 3D human motion generation, including not only single-person actions but also multi-person interactive actions. Our approach consists of a powerful Action-conditioned motion TransFormer (ActFormer) under a GAN training scheme, equipped with a Gaussian Process latent prior. Such a design combines the strong spatio-temporal representation capacity of Transformer, superiority in generative modeling of GAN, and inherent temporal correlations from the latent prior. Furthermore, ActFormer can be naturally extended to multi-person moti…