Offline reinforcement learning (RL purely from logged data) is an important avenue for deploying RL techniques in real-world scenarios. However, existing hyperparameter selection methods for offline RL break the offline assumption by evaluating policies corresponding to each hyperparameter setting in the environment. This online execution is often infeasible and hence undermines the main aim of offline RL. Therefore, in this work, we focus on \textit{offline hyperparameter selection}, i.e. methods for choosing the best policy from a set of many policies trained using different hyperparameters, given only logged data. Through large-scale empirical evaluation we show that: 1) offline RL algorithms are not robust to hyperparameter choices, 2) factors such as the offline RL algorithm and method for estimating Q values can have a big impact on hyperparameter selection, and 3) when we control those factors carefully, we can reliably rank policies across hyperparameter choices, and therefore choose policies which are close to the best policy in the set. Overall, our results present an optimistic view that offline hyperparameter selection is within reach, even in challenging tasks with pixel observations, high dimensional action spaces, and long horizon.
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
How to select between policies and value functions produced by different training algorithms in offline reinforcement learning (RL) -- which is crucial for hyperpa-rameter tuning -- is an important open question. Existing approaches based on off-policy evaluation (OPE) often require additional function approximation and hence hyperparameters, creating a chicken-and-egg situation. In this paper, we design hyperparameter-free algorithms for policy selection based on BVFT [XJ21], a recent theoretical advance in value-function selection, and demonstrate their effectiveness in discrete-action bench…
Alberta Machine Intelligence Institute (Amii)(阿尔伯塔机器智能研究所);University of Alberta(阿尔伯塔大学)
The performance of reinforcement learning (RL) agents is sensitive to the choice of hyperparameters. In real-world settings like robotics or industrial control systems, however, testing different hyperparameter configurations directly on the environment can be financially prohibitive, dangerous, or time consuming. We propose a new approach to tune hyperparameters from offline logs of data, to fully specify the hyperparameters for an RL agent that learns online in the real world. The approach is conceptually simple: we first learn a model of the environment from the offline data, which we call …
Reinforcement learning algorithms can show strong variation in performance between training runs with different random seeds. In this paper we explore how this affects hyperparameter optimization when the goal is to find hyperparameter settings that perform well across random seeds. In particular, we benchmark whether it is better to explore a large quantity of hyperparameter settings via pruning of bad performers, or if it is better to aim for quality of collected results by using repetitions. For this we consider the Successive Halving, Random Search, and Bayesian Optimization algorithms, th…
Offline reinforcement learning (RL) can be used to improve future performance by leveraging historical data. There exist many different algorithms for offline RL, and it is well recognized that these algorithms, and their hyperparameter settings, can lead to decision policies with substantially differing performance. This prompts the need for pipelines that allow practitioners to systematically perform algorithm-hyperparameter selection for their setting. Critically, in most real-world settings, this pipeline must only involve the use of historical data. Inspired by statistical model selection…
Many algorithms for data analysis exist, especially for classification problems. To solve a data analysis problem, a proper algorithm should be chosen, and also its hyperparameters should be selected. In this paper, we present a new method for the simultaneous selection of an algorithm and its hyperparameters. In order to do so, we reduced this problem to the multi-armed bandit problem. We consider an algorithm as an arm and algorithm hyperparameters search during a fixed time as the corresponding arm play. We also suggest a problem-specific reward function. We performed the experiments on 10 …
In this tutorial article, we aim to provide the reader with the conceptual tools needed to get started on research on offline reinforcement learning algorithms: reinforcement learning algorithms that utilize previously collected data, without additional online data collection. Offline reinforcement learning algorithms hold tremendous promise for making it possible to turn large datasets into powerful decision making engines. Effective offline reinforcement learning methods would be able to extract policies with the maximum possible utility out of the available data, thereby allowing automation…
Stanford University(斯坦福大学);University of California, Berkeley(加州大学伯克利分校)
This paper introduces the offline meta-reinforcement learning (offline meta-RL) problem setting and proposes an algorithm that performs well in this setting. Offline meta-RL is analogous to the widely successful supervised learning strategy of pre-training a model on a large batch of fixed, pre-collected data (possibly from various tasks) and fine-tuning the model to a new task with relatively little data. That is, in offline meta-RL, we meta-train on fixed, pre-collected data from several tasks in order to adapt to a new task with a very small amount (less than 5 trajectories) of data from th…
Hong Kong University of Science and Technology(香港科技大学);Tsinghua University(清华大学);Northwestern University(西北大学);Tencent Robotics X(腾讯Robotics X实验室);Shanghai AI Laboratory(上海人工智能实验室)
Offline reinforcement learning (RL) provides a promising direction to exploit massive amount of offline data for complex decision-making tasks. Due to the distribution shift issue, current offline RL algorithms are generally designed to be conservative in value estimation and action selection. However, such conservatism can impair the robustness of learned policies when encountering observation deviation under realistic conditions, such as sensor errors and adversarial attacks. To trade off robustness and conservatism, we propose Robust Offline Reinforcement Learning (RORL) with a novel conser…
Offline reinforcement learning, which seeks to utilize offline/historical data to optimize sequential decision-making strategies, has gained surging prominence in recent studies. Due to the advantage that appropriate function approximators can help mitigate the sample complexity burden in modern reinforcement learning problems, existing endeavors usually enforce powerful function representation models (e.g. neural networks) to learn the optimal policies. However, a precise understanding of the statistical limits with function representations, remains elusive, even when such a representation is…
In reinforcement learning (RL) research, it is common to assume access to direct online interactions with the environment. However in many real-world applications, access to the environment is limited to a fixed offline dataset of logged experience. In such settings, standard RL algorithms have been shown to diverge or otherwise yield poor performance. Accordingly, recent work has suggested a number of remedies to these issues. In this work, we introduce a general framework, behavior regularized actor critic (BRAC), to empirically evaluate recently proposed methods as well as a number of simpl…
Offline reinforcement learning, which aims at optimizing sequential decision-making strategies with historical data, has been extensively applied in real-life applications. State-Of-The-Art algorithms usually leverage powerful function approximators (e.g. neural networks) to alleviate the sample complexity hurdle for better empirical performances. Despite the successes, a more systematic understanding of the statistical complexity for function approximation remains lacking. Towards bridging the gap, we take a step by considering offline reinforcement learning with differentiable function class…
Offline reinforcement learning (RL) defines the task of learning from a fixed batch of data. Due to errors in value estimation from out-of-distribution actions, most offline RL algorithms take the approach of constraining or regularizing the policy with the actions contained in the dataset. Built on pre-existing RL algorithms, modifications to make an RL algorithm work offline comes at the cost of additional complexity. Offline RL algorithms introduce new hyperparameters and often leverage secondary components such as generative models, while adjusting the underlying RL algorithm. In this pape…
Hyperparameter tuning is an omnipresent problem in machine learning as it is an integral aspect of obtaining the state-of-the-art performance for any model. Most often, hyperparameters are optimized just by training a model on a grid of possible hyperparameter values and taking the one that performs best on a validation sample (grid search). More recently, methods have been introduced that build a so-called surrogate model that predicts the validation loss for a specific hyperparameter setting, model and dataset and then sequentially select the next hyperparameter to test, based on a heuristic…
Google Research(谷歌研究院);University of Alberta(阿尔伯塔大学)
Off-policy reinforcement learning (RL) using a fixed offline dataset of logged interactions is an important consideration in real world applications. This paper studies offline RL using the DQN replay dataset comprising the entire replay experience of a DQN agent on 60 Atari 2600 games. We demonstrate that recent off-policy deep RL algorithms, even when trained solely on this fixed dataset, outperform the fully trained DQN agent. To enhance generalization in the offline setting, we present Random Ensemble Mixture (REM), a robust Q-learning algorithm that enforces optimal Bellman consistency on…
We hypothesize that empirically studying the sample complexity of offline reinforcement learning (RL) is crucial for the practical applications of RL in the real world. Several recent works have demonstrated the ability to learn policies directly from offline data. In this work, we ask the question of the dependency on the number of samples for learning from offline data. Our objective is to emphasize that studying sample complexity for offline RL is important, and is an indicator of the usefulness of existing offline algorithms. We propose an evaluation approach for sample complexity analysis…
King Abdullah University of Science and Technology(阿卜杜拉国王科技大学);The Swiss AI Lab IDSIA/USI/SUPSI(瑞士人工智能实验室 IDSIA/USI/SUPSI);NNAISENSE
Offline RL methods have been shown to reduce the need for environment interaction by training agents using offline collected episodes. However, these methods typically require action information to be logged during data collection, which can be difficult or even impossible in some practical cases. In this paper, we investigate the potential of using action-free offline datasets to improve online reinforcement learning, name this problem Reinforcement Learning with Action-Free Offline Pretraining (AFP-RL). We introduce Action-Free Guide (AF-Guide), a method that guides online training by extrac…
The offline reinforcement learning (RL) problem is often motivated by the need to learn data-driven decision policies in financial, legal and healthcare applications. However, the learned policy could retain sensitive information of individuals in the training data (e.g., treatment and outcome of patients), thus susceptible to various privacy risks. We design offline RL algorithms with differential privacy guarantees which provably prevent such risks. These algorithms also enjoy strong instance-dependent learning bounds under both tabular and linear Markov decision process (MDP) settings. Our …
Offline goal-conditioned reinforcement learning (GCRL) can be challenging due to overfitting to the given dataset. To generalize agents' skills outside the given dataset, we propose a goal-swapping procedure that generates additional trajectories. To alleviate the problem of noise and extrapolation errors, we present a general offline reinforcement learning method called deterministic Q-advantage policy gradient (DQAPG). In the experiments, DQAPG outperforms state-of-the-art goal-conditioned offline RL methods in a wide range of benchmark tasks, and goal-swapping further improves the test resu…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);University of Washington(华盛顿大学);Microsoft Research(微软研究院)
We propose a new model-based offline RL framework, called Adversarial Models for Offline Reinforcement Learning (ARMOR), which can robustly learn policies to improve upon an arbitrary baseline policy regardless of data coverage. Based on the concept of relative pessimism, ARMOR is designed to optimize for the worst-case relative performance when facing uncertainty. In theory, we prove that the learned policy of ARMOR never degrades the performance of the baseline policy with any admissible hyperparameter, and can learn to compete with the best policy within data coverage when the hyperparamete…
In this paper, we introduce d3rlpy, an open-sourced offline deep reinforcement learning (RL) library for Python. d3rlpy supports a set of offline deep RL algorithms as well as off-policy online algorithms via a fully documented plug-and-play API. To address a reproducibility issue, we conduct a large-scale benchmark with D4RL and Atari 2600 dataset to ensure implementation quality and provide experimental scripts and full tables of results. The d3rlpy source code can be found on GitHub: \url{https://github.com/takuseno/d3rlpy}.
New York University(纽约大学);Facebook AI Research(脸书人工智能研究院);UC Berkeley(加州大学伯克利分校)
Recent progress in deep learning has relied on access to large and diverse datasets. Such data-driven progress has been less evident in offline reinforcement learning (RL), because offline RL data is usually collected to optimize specific target tasks limiting the data's diversity. In this work, we propose Exploratory data for Offline RL (ExORL), a data-centric approach to offline RL. ExORL first generates data with unsupervised reward-free exploration, then relabels this data with a downstream reward before training a policy with offline RL. We find that exploratory data allows vanilla off-po…
Nanjing University(南京大学);Carnegie Mellon University(卡内基梅隆大学);Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学);Peng Cheng Laboratory(鹏城实验室)
Model-based methods have recently shown promising for offline reinforcement learning (RL), aiming to learn good policies from historical data without interacting with the environment. Previous model-based offline RL methods learn fully connected nets as world-models that map the states and actions to the next-step states. However, it is sensible that a world-model should adhere to the underlying causal effect such that it will support learning an effective policy generalizing well in unseen states. In this paper, We first provide theoretical results that causal world-models can outperform plai…
Offline reinforcement learning (RL) shows promise of applying RL to real-world problems by effectively utilizing previously collected data. Most existing offline RL algorithms use regularization or constraints to suppress extrapolation error for actions outside the dataset. In this paper, we adopt a different framework, which learns the V-function instead of the Q-function to naturally keep the learning procedure within the support of an offline dataset. To enable effective generalization while maintaining proper conservatism in offline learning, we propose Expectile V-Learning (EVL), which sm…
McCombs School of Business(麦库姆斯商学院);The University of Texas at Austin(德克萨斯大学奥斯汀分校)
Offline reinforcement learning (RL) extends the paradigm of classical RL algorithms to purely learning from static datasets, without interacting with the underlying environment during the learning process. A key challenge of offline RL is the instability of policy training, caused by the mismatch between the distribution of the offline data and the undiscounted stationary state-action distribution of the learned policy. To avoid the detrimental impact of distribution mismatch, we regularize the undiscounted stationary distribution of the current policy towards the offline data during the polic…
Mobile notification systems play a major role in a variety of applications to communicate, send alerts and reminders to the users to inform them about news, events or messages. In this paper, we formulate the near-real-time notification decision problem as a Markov Decision Process where we optimize for multiple objectives in the rewards. We propose an end-to-end offline reinforcement learning framework to optimize sequential notification decisions. We address the challenge of offline learning using a Double Deep Q-network method based on Conservative Q-learning that mitigates the distribution…
MBZUAI(穆罕默德·本·扎耶德人工智能大学);Tencent AI Lab(腾讯人工智能实验室)
A promising paradigm for offline reinforcement learning (RL) is to constrain the learned policy to stay close to the dataset behaviors, known as policy constraint offline RL. However, existing works heavily rely on the purity of the data, exhibiting performance degradation or even catastrophic failure when learning from contaminated datasets containing impure trajectories of diverse levels. e.g., expert level, medium level, etc., while offline contaminated data logs exist commonly in the real world. To mitigate this, we first introduce gradient penalty over the learned value function to tackle…
Efficient Hyperparameter Optimization for LLM Reinforcement Learning
The Hong Kong University of Science and Technology (Guangzhou)(香港科学与技术大学(广州));The Hong Kong University of Science and Technology(香港科学与技术大学);China United Network Communications Group(中国联合网络通信集团)
University of Chinese Academy of Sciences(中国科学院大学);Peking University(北京大学);University College London(伦敦大学学院);Chinese Academy of Sciences(中国科学院);King’s College London(伦敦国王学院)
The pretrain-finetuning paradigm in large-scale sequence models has made significant progress in natural language processing and computer vision tasks. However, such a paradigm is still hindered by several challenges in Reinforcement Learning (RL), including the lack of self-supervised pretraining algorithms based on offline data and efficient fine-tuning/prompt-tuning over unseen downstream tasks. In this work, we explore how prompts can improve sequence modeling-based offline reinforcement learning (offline-RL) algorithms. Firstly, we propose prompt tuning for offline RL, where a context vec…
Technion Institute of Technology(以色列理工学院);Nvidia Research(英伟达研究院)
Model-based offline reinforcement learning approaches generally rely on bounds of model error. Estimating these bounds is usually achieved through uncertainty estimation methods. In this work, we combine parametric and nonparametric methods for uncertainty estimation through a novel latent space based metric. In particular, we build upon recent advances in Riemannian geometry of generative models to construct a pullback metric of an encoder-decoder based forward model. Our proposed metric measures both the quality of out-of-distribution samples as well as the discrepancy of examples in the dat…
A Reinforcement Learning (RL) system depends on a set of initial conditions (hyperparameters) that affect the system's performance. However, defining a good choice of hyperparameters is a challenging problem. Hyperparameter tuning often requires manual or automated searches to find optimal values. Nonetheless, a noticeable limitation is the high cost of algorithm evaluation for complex models, making the tuning process computationally expensive and time-consuming. In this paper, we propose a framework based on integrating complex event processing and temporal models, to alleviate these trade-o…
Conventional reinforcement learning (RL) needs an environment to collect fresh data, which is impractical when online interactions are costly. Offline RL provides an alternative solution by directly learning from the previously collected dataset. However, it will yield unsatisfactory performance if the quality of the offline datasets is poor. In this paper, we consider an offline-to-online setting where the agent is first learned from the offline dataset and then trained online, and propose a framework called Adaptive Policy Learning for effectively taking advantage of offline and online data.…
Chinese University of Hong Kong (Shenzhen)(香港中文大学(深圳));University of Science and Technology of China(中国科学技术大学);Beihang University(北京航空航天大学)
Offline reinforcement learning (RL) defines a sample-efficient learning paradigm, where a policy is learned from static and previously collected datasets without additional interaction with the environment. The major obstacle to offline RL is the estimation error arising from evaluating the value of out-of-distribution actions. To tackle this problem, most existing offline RL methods attempt to acquire a policy both ``close" to the behaviors contained in the dataset and sufficiently improved over them, which requires a trade-off between two possibly conflicting targets. In this paper, we propo…
University of California, Berkeley(加州大学伯克利分校);University of Illinois, Chicago(伊利诺伊大学芝加哥分校)
Our team is proposing to run a full-scale energy demand response experiment in an office building. Although this is an exciting endeavor which will provide value to the community, collecting training data for the reinforcement learning agent is costly and will be limited. In this work, we examine how offline training can be leveraged to minimize data costs (accelerate convergence) and program implementation costs. We present two approaches to doing so: pretraining our model to warm start the experiment with simulated tasks, and using a planning model trained to simulate the real world's reward…