Phong曲面:使用提升优化的高效3D模型拟合
The Phong Surface: Efficient 3D Model Fitting using Lifted Optimization
摘要:
混合现实中的实时感知和交互能力需要在资源受限的硬件(如头戴式设备)上以低延迟解决一系列3D跟踪问题。事实上,对于HoloLens 2这样的设备,CPU和GPU可用于应用程序,多个跟踪子系统需要在连续实时的基础上运行,同时共享单个数字信号处理器。为了解决HoloLens 2手部跟踪的模型拟合问题,其中计算预算大约比iPhone 7小100倍,我们引入了一个新的表面模型:“Phong表面”。使用计算机图形学的思想,Phong曲面描述了与三角网格模型相同的3D形状,但具有连续的曲面法线,可以使用基于提升的优化,比基于ICP的方法提供了显着的效率提升。我们发现,Phong曲面保留了平滑曲面模型的收敛优势,而三角形网格则没有。
英文摘要:
Realtime perceptual and interaction capabilities in mixed reality require a range of 3D tracking problems to be solved at low latency on resource-constrained hardware such as head-mounted devices. Indeed, for devices such as HoloLens 2 where the CPU and GPU are left available for applications, multiple tracking subsystems are required to run on a continuous, real-time basis while sharing a single Digital Signal Processor. To solve model-fitting problems for HoloLens 2 hand tracking, where the computational budget is approximately 100 times smaller than an iPhone 7, we introduce a new surface model: the `Phong surface'. Using ideas from computer graphics, the Phong surface describes the same 3D shape as a triangulated mesh model, but with continuous surface normals which enable the use of lifting-based optimization, providing significant efficiency gains over ICP-based methods. We show that Phong surfaces retain the convergence benefits of smoother surface models, while triangle meshes do not.
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