This paper proposes PuRL - a deep reinforcement learning (RL) based algorithm for pruning neural networks. Unlike current RL based model compression approaches where feedback is given only at the end of each episode to the agent, PuRL provides rewards at every pruning step. This enables PuRL to achieve sparsity and accuracy comparable to current state-of-the-art methods, while having a much shorter training cycle. PuRL achieves more than 80% sparsity on the ResNet-50 model while retaining a Top-1 accuracy of 75.37% on the ImageNet dataset. Through our experiments we show that PuRL is also able to sparsify already efficient architectures like MobileNet-V2. In addition to performance characterisation experiments, we also provide a discussion and analysis of the various RL design choices that went into the tuning of the Markov Decision Process underlying PuRL. Lastly, we point out that PuRL is simple to use and can be easily adapted for various architectures.
Mila, McGill University(麦吉尔大学 Mila 研究院);Georgia Institute of Technology(佐治亚理工学院);Georgia State University(佐治亚州立大学);DeepMind
Deep Reinforcement Learning (RL) is a powerful framework for solving complex real-world problems. Large neural networks employed in the framework are traditionally associated with better generalization capabilities, but their increased size entails the drawbacks of extensive training duration, substantial hardware resources, and longer inference times. One way to tackle this problem is to prune neural networks leaving only the necessary parameters. State-of-the-art concurrent pruning techniques for imposing sparsity perform demonstrably well in applications where data distributions are fixed. …
Technical University Berlin(柏林工业大学);Science of Intelligence(智能科学研究所)
The lottery ticket hypothesis questions the role of overparameterization in supervised deep learning. But how is the performance of winning lottery tickets affected by the distributional shift inherent to reinforcement learning problems? In this work, we address this question by comparing sparse agents who have to address the non-stationarity of the exploration-exploitation problem with supervised agents trained to imitate an expert. We show that feed-forward networks trained with behavioural cloning compared to reinforcement learning can be pruned to higher levels of sparsity without performa…
Hong Kong University of Science and Technology (HKUST)(香港科技大学);Alibaba Group(阿里巴巴集团)
Recently, neural network compression schemes like channel pruning have been widely used to reduce the model size and computational complexity of deep neural network (DNN) for applications in power-constrained scenarios such as embedded systems. Reinforcement learning (RL)-based auto-pruning has been further proposed to automate the DNN pruning process to avoid expensive hand-crafted work. However, the RL-based pruner involves a time-consuming training process and the high expense of each sample further exacerbates this problem. These impediments have greatly restricted the real-world applicati…
School of Interactive Computing(交互式计算学院);Georgia Institute of Technology(佐治亚理工学院)
Text-based adventure games provide a platform on which to explore reinforcement learning in the context of a combinatorial action space, such as natural language. We present a deep reinforcement learning architecture that represents the game state as a knowledge graph which is learned during exploration. This graph is used to prune the action space, enabling more efficient exploration. The question of which action to take can be reduced to a question-answering task, a form of transfer learning that pre-trains certain parts of our architecture. In experiments using the TextWorld framework, we s…
Columbia University(哥伦比亚大学);Seoul National University(首尔大学)
How can we effectively regularize BERT? Although BERT proves its effectiveness in various downstream natural language processing tasks, it often overfits when there are only a small number of training instances. A promising direction to regularize BERT is based on pruning its attention heads based on a proxy score for head importance. However, heuristic-based methods are usually suboptimal since they predetermine the order by which attention heads are pruned. In order to overcome such a limitation, we propose AUBER, an effective regularization method that leverages reinforcement learning to au…
University of Technology Sydney(悉尼科技大学);Eindhoven University of Technology(埃因霍温理工大学);King’s College London(伦敦国王学院);A*STAR Centre for Frontier AI Research(新加坡科技研究局前沿人工智能研究中心)
Text-based games provide an interactive way to study natural language processing. While deep reinforcement learning has shown effectiveness in developing the game playing agent, the low sample efficiency and the large action space remain to be the two major challenges that hinder the DRL from being applied in the real world. In this paper, we address the challenges by introducing world-perceiving modules, which automatically decompose tasks and prune actions by answering questions about the environment. We then propose a two-phase training framework to decouple language learning from reinforce…
Deep reinforcement learning is poised to revolutionise the field of AI and represents a step towards building autonomous systems with a higher level understanding of the visual world. Currently, deep learning is enabling reinforcement learning to scale to problems that were previously intractable, such as learning to play video games directly from pixels. Deep reinforcement learning algorithms are also applied to robotics, allowing control policies for robots to be learned directly from camera inputs in the real world. In this survey, we begin with an introduction to the general field of reinf…
Deep reinforcement learning augments the reinforcement learning framework and utilizes the powerful representation of deep neural networks. Recent works have demonstrated the remarkable successes of deep reinforcement learning in various domains including finance, medicine, healthcare, video games, robotics, and computer vision. In this work, we provide a detailed review of recent and state-of-the-art research advances of deep reinforcement learning in computer vision. We start with comprehending the theories of deep learning, reinforcement learning, and deep reinforcement learning. We then pr…
Amazon Web Services AI(亚马逊云服务人工智能);Amazon Alexa AI(亚马逊Alexa人工智能)
In the last decade convolutional neural networks have become gargantuan. Pre-trained models, when used as initializers are able to fine-tune ever larger networks on small datasets. Consequently, not all the convolutional features that these fine-tuned models detect are requisite for the end-task. Several works of channel pruning have been proposed to prune away compute and memory from models that were trained already. Typically, these involve policies that decide which and how many channels to remove from each layer leading to channel-wise and/or layer-wise pruning profiles, respectively. In t…
What If Consensus Lies? Selective-Complementary Reinforcement Learning at Test Time
School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);NLPR & MAIS, Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Nanjing University(南京大学)
Path-based relational reasoning over knowledge graphs has become increasingly popular due to a variety of downstream applications such as question answering in dialogue systems, fact prediction, and recommender systems. In recent years, reinforcement learning (RL) has provided solutions that are more interpretable and explainable than other deep learning models. However, these solutions still face several challenges, including large action space for the RL agent and accurate representation of entity neighborhood structure. We address these problems by introducing a type-enhanced RL agent that …
Deep reinforcement learning has become popular over recent years, showing superiority on different visual-input tasks such as playing Atari games and robot navigation. Although objects are important image elements, few work considers enhancing deep reinforcement learning with object characteristics. In this paper, we propose a novel method that can incorporate object recognition processing to deep reinforcement learning models. This approach can be adapted to any existing deep reinforcement learning frameworks. State-of-the-art results are shown in experiments on Atari games. We also propose a…
Recent advances in Reinforcement Learning, grounded on combining classical theoretical results with Deep Learning paradigm, led to breakthroughs in many artificial intelligence tasks and gave birth to Deep Reinforcement Learning (DRL) as a field of research. In this work latest DRL algorithms are reviewed with a focus on their theoretical justification, practical limitations and observed empirical properties.
Learning-based approaches for solving large sequential decision making problems have become popular in recent years. The resulting agents perform differently and their characteristics depend on those of the underlying learning approach. Here, we consider a benchmark planning problem from the reinforcement learning domain, the Racetrack, to investigate the properties of agents derived from different deep (reinforcement) learning approaches. We compare the performance of deep supervised learning, in particular imitation learning, to reinforcement learning for the Racetrack model. We find that im…
Reinforcement Learning and the Evolutionary Strategy are two major approaches in addressing complicated control problems. Both are strong contenders and have their own devotee communities. Both groups have been very active in developing new advances in their own domain and devising, in recent years, leading-edge techniques to address complex continuous control tasks. Here, in the context of Deep Reinforcement Learning, we formulate a parallelized version of the Proximal Policy Optimization method and a Deep Deterministic Policy Gradient method. Moreover, we conduct a thorough comparison betwee…
In deep reinforcement learning, building policies of high-quality is challenging when the feature space of states is small and the training data is limited. Despite the success of previous transfer learning approaches in deep reinforcement learning, directly transferring data or models from an agent to another agent is often not allowed due to the privacy of data and/or models in many privacy-aware applications. In this paper, we propose a novel deep reinforcement learning framework to federatively build models of high-quality for agents with consideration of their privacies, namely Federated …
DeepMind(深度思维);Imperial College London(伦敦帝国理工学院);Santa Fe Institute(圣塔菲研究所)
We characterise the problem of abstraction in the context of deep reinforcement learning. Various well established approaches to analogical reasoning and associative memory might be brought to bear on this issue, but they present difficulties because of the need for end-to-end differentiability. We review developments in AI and machine learning that could facilitate their adoption.
University of Electronic Science and Technology of China(电子科技大学)
With the rapid development of deep learning, deep reinforcement learning (DRL) began to appear in the field of resource scheduling in recent years. Based on the previous research on DRL in the literature, we introduce online resource scheduling algorithm DeepRM2 and the offline resource scheduling algorithm DeepRM_Off. Compared with the state-of-the-art DRL algorithm DeepRM and heuristic algorithms, our proposed algorithms have faster convergence speed and better scheduling efficiency with regarding to average slowdown time, job completion time and rewards.
In reinforcement learning, agents learn by performing actions and observing their outcomes. Sometimes, it is desirable for a human operator to \textit{interrupt} an agent in order to prevent dangerous situations from happening. Yet, as part of their learning process, agents may link these interruptions, that impact their reward, to specific states and deliberately avoid them. The situation is particularly challenging in a multi-agent context because agents might not only learn from their own past interruptions, but also from those of other agents. Orseau and Armstrong defined \emph{safe interr…
We present a new deep meta reinforcement learner, which we call Deep Episodic Value Iteration (DEVI). DEVI uses a deep neural network to learn a similarity metric for a non-parametric model-based reinforcement learning algorithm. Our model is trained end-to-end via back-propagation. Despite being trained using the model-free Q-learning objective, we show that DEVI's model-based internal structure provides `one-shot' transfer to changes in reward and transition structure, even for tasks with very high-dimensional state spaces.
Aiming at a comprehensive and concise tutorial survey, recap of variational inference and reinforcement learning with Probabilistic Graphical Models are given with detailed derivations. Reviews and comparisons on recent advances in deep reinforcement learning are made from various aspects. We offer detailed derivations to a taxonomy of Probabilistic Graphical Model and Variational Inference methods in deep reinforcement learning, which serves as a complementary material on top of the original contributions.
Deep reinforcement learning is the combination of reinforcement learning (RL) and deep learning. This field of research has been able to solve a wide range of complex decision-making tasks that were previously out of reach for a machine. Thus, deep RL opens up many new applications in domains such as healthcare, robotics, smart grids, finance, and many more. This manuscript provides an introduction to deep reinforcement learning models, algorithms and techniques. Particular focus is on the aspects related to generalization and how deep RL can be used for practical applications. We assume the r…
National University of Ireland, Galway(爱尔兰国立大学戈尔韦分校)
In recent years, a specific machine learning method called deep learning has gained huge attraction, as it has obtained astonishing results in broad applications such as pattern recognition, speech recognition, computer vision, and natural language processing. Recent research has also been shown that deep learning techniques can be combined with reinforcement learning methods to learn useful representations for the problems with high dimensional raw data input. This chapter reviews the recent advances in deep reinforcement learning with a focus on the most used deep architectures such as autoe…
Deep reinforcement learning is revolutionizing the artificial intelligence field. Currently, it serves as a good starting point for constructing intelligent autonomous systems which offer a better knowledge of the visual world. It is possible to scale deep reinforcement learning with the use of deep learning and do amazing tasks such as use of pixels in playing video games. In this paper, key concepts of deep reinforcement learning including reward function, differences between reinforcement learning and supervised learning and models for implementation of reinforcement are discussed. Key chal…
Massachusetts Institute of Technology (MIT)(麻省理工学院)
We present a traffic simulation named DeepTraffic where the planning systems for a subset of the vehicles are handled by a neural network as part of a model-free, off-policy reinforcement learning process. The primary goal of DeepTraffic is to make the hands-on study of deep reinforcement learning accessible to thousands of students, educators, and researchers in order to inspire and fuel the exploration and evaluation of deep Q-learning network variants and hyperparameter configurations through large-scale, open competition. This paper investigates the crowd-sourced hyperparameter tuning of t…
We propose DeepSim, a reinforcement learning environment build toolkit for ROS and Gazebo. It allows machine learning or reinforcement learning researchers to access the robotics domain and create complex and challenging custom tasks in ROS and Gazebo simulation environments. This toolkit provides building blocks of advanced features such as collision detection, behaviour control, domain randomization, spawner, and many more. DeepSim is designed to reduce the boundary between robotics and machine learning communities by providing Python interface. In this paper, we discuss the components and d…
University of Washington(华盛顿大学);Microsoft Research(微软研究院)
This paper introduces a novel architecture for reinforcement learning with deep neural networks designed to handle state and action spaces characterized by natural language, as found in text-based games. Termed a deep reinforcement relevance network (DRRN), the architecture represents action and state spaces with separate embedding vectors, which are combined with an interaction function to approximate the Q-function in reinforcement learning. We evaluate the DRRN on two popular text games, showing superior performance over other deep Q-learning architectures. Experiments with paraphrased acti…
Intel Labs(英特尔研究院);University of California, Berkeley(加州大学伯克利分校)
Many real-world systems problems require reasoning about the long term consequences of actions taken to configure and manage the system. These problems with delayed and often sequentially aggregated reward, are often inherently reinforcement learning problems and present the opportunity to leverage the recent substantial advances in deep reinforcement learning. However, in some cases, it is not clear why deep reinforcement learning is a good fit for the problem. Sometimes, it does not perform better than the state-of-the-art solutions. And in other cases, random search or greedy algorithms cou…
The use of deep neural networks as function approximators has led to striking progress for reinforcement learning algorithms and applications. Yet the knowledge we have on decision boundary geometry and the loss landscape of neural policies is still quite limited. In this paper we propose a framework to investigate the decision boundary and loss landscape similarities across states and across MDPs. We conduct experiments in various games from Arcade Learning Environment, and discover that high sensitivity directions for neural policies are correlated across MDPs. We argue that these high sensi…
Communication is a crucial factor for the big multi-agent world to stay organized and productive. Recently, Deep Reinforcement Learning (DRL) has been applied to learn the communication strategy and the control policy for multiple agents. However, the practical \emph{\textbf{limited bandwidth}} in multi-agent communication has been largely ignored by the existing DRL methods. Specifically, many methods keep sending messages incessantly, which consumes too much bandwidth. As a result, they are inapplicable to multi-agent systems with limited bandwidth. To handle this problem, we propose a gatin…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院)
When dealing with a series of imminent issues, humans can naturally concentrate on a subset of these concerning issues by prioritizing them according to their contributions to motivational indices, e.g., the probability of winning a game. This idea of concentration offers insights into reinforcement learning of sophisticated Large-scale Multi-Agent Systems (LMAS) participated by hundreds of agents. In such an LMAS, each agent receives a long series of entity observations at each step, which can overwhelm existing aggregation networks such as graph attention networks and cause inefficiency. In …
In this paper, we study how to learn an appropriate lane changing strategy for autonomous vehicles by using deep reinforcement learning. We show that the reward of the system should consider the overall traffic efficiency instead of the travel efficiency of an individual vehicle. In summary, cooperation leads to a more harmonic and efficient traffic system rather than competition
Deep hierarchical reinforcement learning has gained a lot of attention in recent years due to its ability to produce state-of-the-art results in challenging environments where non-hierarchical frameworks fail to learn useful policies. However, as problem domains become more complex, deep hierarchical reinforcement learning can become inefficient, leading to longer convergence times and poor performance. We introduce the Deep Nested Agent framework, which is a variant of deep hierarchical reinforcement learning where information from the main agent is propagated to the low level $nested$ agent …
Placement Optimization is an important problem in systems and chip design, which consists of mapping the nodes of a graph onto a limited set of resources to optimize for an objective, subject to constraints. In this paper, we start by motivating reinforcement learning as a solution to the placement problem. We then give an overview of what deep reinforcement learning is. We next formulate the placement problem as a reinforcement learning problem and show how this problem can be solved with policy gradient optimization. Finally, we describe lessons we have learned from training deep reinforceme…
Memorial Sloan Kettering Cancer Center(纪念斯隆凯特琳癌症中心);Indian Institute of Technology Madras(马德拉斯印度理工学院)
Purpose: AI in radiology is hindered chiefly by: 1) Requiring large annotated data sets. 2) Non-generalizability that limits deployment to new scanners / institutions. And 3) Inadequate explainability and interpretability. We believe that reinforcement learning can address all three shortcomings, with robust and intuitive algorithms trainable on small datasets. To the best of our knowledge, reinforcement learning has not been directly applied to computer vision tasks for radiological images. In this proof-of-principle work, we train a deep reinforcement learning network to predict brain tumor …
Uncertainty is ubiquitous in games, both in the agents playing games and often in the games themselves. Working with uncertainty is therefore an important component of successful deep reinforcement learning agents. While there has been substantial effort and progress in understanding and working with uncertainty for supervised learning, the body of literature for uncertainty aware deep reinforcement learning is less developed. While many of the same problems regarding uncertainty in neural networks for supervised learning remain for reinforcement learning, there are additional sources of uncer…
We propose Deep Optimistic Linear Support Learning (DOL) to solve high-dimensional multi-objective decision problems where the relative importances of the objectives are not known a priori. Using features from the high-dimensional inputs, DOL computes the convex coverage set containing all potential optimal solutions of the convex combinations of the objectives. To our knowledge, this is the first time that deep reinforcement learning has succeeded in learning multi-objective policies. In addition, we provide a testbed with two experiments to be used as a benchmark for deep multi-objective rei…
We propose a new approach of NoSQL database index selection. For different workloads, we select different indexes and their different parameters to optimize the database performance. The approach builds a deep reinforcement learning model to select an optimal index for a given fixed workload and adapts to a changing workload. Experimental results show that, Deep Reinforcement Learning Index Selection Approach (DRLISA) has improved performance to varying degrees according to traditional single index structures.
In recent years, model-free methods that use deep learning have achieved great success in many different reinforcement learning environments. Most successful approaches focus on solving a single task, while multi-task reinforcement learning remains an open problem. In this paper, we present a model based approach to deep reinforcement learning which we use to solve different tasks simultaneously. We show that our approach not only does not degrade but actually benefits from learning multiple tasks. For our model, we also present a new kind of recurrent neural network inspired by residual netwo…
There have been numerous breakthroughs with reinforcement learning in the recent years, perhaps most notably on Deep Reinforcement Learning successfully playing and winning relatively advanced computer games. There is undoubtedly an anticipation that Deep Reinforcement Learning will play a major role when the first AI masters the complicated game plays needed to beat a professional Real-Time Strategy game player. For this to be possible, there needs to be a game environment that targets and fosters AI research, and specifically Deep Reinforcement Learning. Some game environments already exist,…
Recent improvements in deep reinforcement learning have allowed to solve problems in many 2D domains such as Atari games. However, in complex 3D environments, numerous learning episodes are required which may be too time consuming or even impossible especially in real-world scenarios. We present a new architecture to combine external knowledge and deep reinforcement learning using only visual input. A key concept of our system is augmenting image input by adding environment feature information and combining two sources of decision. We evaluate the performances of our method in a 3D partially-o…
Deep Reinforcement learning is a branch of unsupervised learning in which an agent learns to act based on environment state in order to maximize its total reward. Deep reinforcement learning provides good opportunity to model the complexity of portfolio choice in high-dimensional and data-driven environment by leveraging the powerful representation of deep neural networks. In this paper, we build a portfolio management system using direct deep reinforcement learning to make optimal portfolio choice periodically among S\&P500 underlying stocks by learning a good factor representation (as input)…
In this paper, we propose a new data poisoning attack and apply it to deep reinforcement learning agents. Our attack centers on what we call in-distribution triggers, which are triggers native to the data distributions the model will be trained on and deployed in. We outline a simple procedure for embedding these, and other, triggers in deep reinforcement learning agents following a multi-task learning paradigm, and demonstrate in three common reinforcement learning environments. We believe that this work has important implications for the security of deep learning models.
We explore the use of deep learning and deep reinforcement learning for optimization problems in transportation. Many transportation system analysis tasks are formulated as an optimization problem - such as optimal control problems in intelligent transportation systems and long term urban planning. Often transportation models used to represent dynamics of a transportation system involve large data sets with complex input-output interactions and are difficult to use in the context of optimization. Use of deep learning metamodels can produce a lower dimensional representation of those relations …
University of Amsterdam(阿姆斯特丹大学);UvA-Bosch Delta Lab(阿姆斯特丹大学-博世德尔塔实验室);Informatics Institute(信息学研究所)
Due to the capability of deep learning to perform well in high dimensional problems, deep reinforcement learning agents perform well in challenging tasks such as Atari 2600 games. However, clearly explaining why a certain action is taken by the agent can be as important as the decision itself. Deep reinforcement learning models, as other deep learning models, tend to be opaque in their decision-making process. In this work, we propose to make deep reinforcement learning more transparent by visualizing the evidence on which the agent bases its decision. In this work, we emphasize the importance…