In this work, we use a ceiling-mounted omni-directional camera to detect people in a room. This can be used as a sensor to measure the occupancy of meeting rooms and count the amount of flex-desk working spaces available. If these devices can be integrated in an embedded low-power sensor, it would form an ideal extension of automated room reservation systems in office environments. The main challenge we target here is ensuring the privacy of the people filmed. The approach we propose is going to extremely low image resolutions, such that it is impossible to recognise people or read potentially confidential documents. Therefore, we retrained a single-shot low-resolution person detection network with automatically generated ground truth. In this paper, we prove the functionality of this approach and explore how low we can go in resolution, to determine the optimal trade-off between recognition accuracy and privacy preservation. Because of the low resolution, the result is a lightweight network that can potentially be deployed on embedded hardware. Such embedded implementation enables the development of a decentralised smart camera which only outputs the required meta-data (i.e. the number of persons in the meeting room).
In recent years, the deep learning techniques have been applied to the estimation of saliency maps, which represent probability density functions of fixations when people look at the images. Although the methods of saliency-map estimation have been actively studied for 2-dimensional planer images, the methods for omni-directional images to be utilized in virtual environments had not been studied, until a competition of saliency-map estimation for the omni-directional images was held in ICME2017. In this paper, novel methods for estimating saliency maps for the omni-directional images are propo…
In this work, we exploit a depth estimation Fully Convolutional Residual Neural Network (FCRN) for in-air perspective images to estimate the depth of underwater perspective and omni-directional images. We train one conventional and one spherical FCRN for underwater perspective and omni-directional images, respectively. The spherical FCRN is derived from the perspective FCRN via a spherical longitude-latitude mapping. For that, the omni-directional camera is modeled as a sphere, while images captured by it are displayed in the longitude-latitude form. Due to the lack of underwater datasets, we …
The prediction of Visual Attention data from any kind of media is of valuable use to content creators and used to efficiently drive encoding algorithms. With the current trend in the Virtual Reality (VR) field, adapting known techniques to this new kind of media is starting to gain momentum. In this paper, we present an architectural extension to any Convolutional Neural Network (CNN) to fine-tune traditional 2D saliency prediction to Omnidirectional Images (ODIs) in an end-to-end manner. We show that each step in the proposed pipeline works towards making the generated saliency map more accur…
An omni-directional image (ODI) is the image that has a field of view covering the entire sphere around the camera. The ODIs have begun to be used in a wide range of fields such as virtual reality (VR), robotics, and social network services. Although the contents using ODI have increased, the available images and videos are still limited, compared with widespread snapshot images. A large number of ODIs are desired not only for the VR contents, but also for training deep learning models for ODI. For these purposes, a novel computer vision task to generate ODI from a single snapshot image is pro…
Omni-directional cameras have many advantages overconventional cameras in that they have a much wider field-of-view (FOV). Accordingly, several approaches have beenproposed recently to apply convolutional neural networks(CNNs) to omni-directional images for various visual tasks.However, most of them use image representations defined inthe Euclidean space after transforming the omni-directionalviews originally formed in the non-Euclidean space. Thistransformation leads to shape distortion due to nonuniformspatial resolving power and the loss of continuity. Theseeffects make existing convolution…
In this paper, we address the inverse problem of reconstructing a scene as well as the camera motion from the image sequence taken by an omni-directional camera. Our structure from motion results give sharp conditions under which the reconstruction is unique. For example, if there are three points in general position and three omni-directional cameras in general position, a unique reconstruction is possible up to a similarity. We then look at the reconstruction problem with m cameras and n points, where n and m can be large and the over-determined system is solved by least square methods. The …
Point-cloud is an efficient way to represent 3D world. Analysis of point-cloud deals with understanding the underlying 3D geometric structure. But due to the lack of smooth topology, and hence the lack of neighborhood structure, standard correlation can not be directly applied on point-cloud. One of the popular approaches to do point correlation is to partition the point-cloud into voxels and extract features using standard 3D correlation. But this approach suffers from sparsity of point-cloud and hence results in multiple empty voxels. One possible solution to deal with this problem is to lea…
Person re-identification (PReID) has received increasing attention due to it is an important part in intelligent surveillance. Recently, many state-of-the-art methods on PReID are part-based deep models. Most of them focus on learning the part feature representation of person body in horizontal direction. However, the feature representation of body in vertical direction is usually ignored. Besides, the spatial information between these part features and the different feature channels is not considered. In this study, we introduce a multi-branches deep model for PReID. Specifically, the model c…
University of California, Berkeley(加利福尼亚大学伯克利分校);Facebook AI Research(脸书人工智能研究院);Stanford(斯坦福大学)
Incorporating touch as a sensing modality for robots can enable finer and more robust manipulation skills. Existing tactile sensors are either flat, have small sensitive fields or only provide low-resolution signals. In this paper, we introduce OmniTact, a multi-directional high-resolution tactile sensor. OmniTact is designed to be used as a fingertip for robotic manipulation with robotic hands, and uses multiple micro-cameras to detect multi-directional deformations of a gel-based skin. This provides a rich signal from which a variety of different contact state variables can be inferred using…
In this paper, we present a room occupancy sensing solution with unique properties: (i) It is based on an omnidirectional vision camera, capturing rich scene info over a wide angle, enabling to count the number of people in a room and even their position. (ii) Although it uses a camera-input, no privacy issues arise because its extremely low image resolution, rendering people unrecognisable. (iii) The neural network inference is running entirely on a low-cost processing platform embedded in the sensor, reducing the privacy risk even further. (iv) Limited manual data annotation is needed, becau…
Fast Omni-Directional Image Super-Resolution: Adapting the Implicit Image Function with Pixel and Semantic-Wise Spherical Geometric Priors
College of Computer Science and Software Engineering, Shenzhen University(深圳大学计算机与软件学院);Guangdong Laboratory of Artificial Intelligence and Digital Economy(SZ)(广东省人工智能与数字经济实验室(深圳));Peng Cheng Laboratory(鹏城实验室)
Understanding how people explore immersive virtual environments is crucial for many applications, such as designing virtual reality (VR) content, developing new compression algorithms, or learning computational models of saliency or visual attention. Whereas a body of recent work has focused on modeling saliency in desktop viewing conditions, VR is very different from these conditions in that viewing behavior is governed by stereoscopic vision and by the complex interaction of head orientation, gaze, and other kinematic constraints. To further our understanding of viewing behavior and saliency…