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arXiv 2007.03961cs.LGstat.ML

Double Prioritized State Recycled Experience Replay

Korea Advanced Institute of Science and Technology(韩国科学技术院)

Fanchen Bu, Dong Eui Chang

英文摘要:

Experience replay enables online reinforcement learning agents to store and reuse the previous experiences of interacting with the environment. In the original method, the experiences are sampled and replayed uniformly at random. A prior work called prioritized experience replay was developed where experiences are prioritized, so as to replay experiences seeming to be more important more frequently. In this paper, we develop a method called double-prioritized state-recycled (DPSR) experience replay, prioritizing the experiences in both training stage and storing stage, as well as replacing the experiences in the memory with state recycling to make the best of experiences that seem to have low priorities temporarily. We used this method in Deep Q-Networks (DQN), and achieved a state-of-the-art result, outperforming the original method and prioritized experience replay on many Atari games.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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