最后是协作型VR?的案例:需要设计远程多方对话
Finally a Case for Collaborative VR?: The Need to Design for Remote Multi-Party Conversations
摘要:
在当前要求人们在家工作的社交距离措施中,已经重新对如何利用当前可用的技术有效地远程交谈和协作产生了兴趣。从表面上看,VR为有效的远程通信提供了一个完美的平台。它可以传递上下文和环境线索,促进共享视角,同时还允许人们虚拟地共处一处。然而,我们认为,目前的VR是不充分的设计,这样一个沟通的目的。在本文中,我们概述了使用VR进行对话活动的三个关键障碍:(1)社交沉浸的可变性,(2)不明确的用户角色,以及(3)需要有效的共享视觉参考。在此基础上,重点设计主题进行了讨论,通过用户体验设计的角度考虑在未来的协同设计框架。
英文摘要:
Amid current social distancing measures requiring people to work from home, there has been renewed interest on how to effectively converse and collaborate remotely utilizing currently available technologies. On the surface, VR provides a perfect platform for effective remote communication. It can transfer contextual and environmental cues and facilitate a shared perspective while also allowing people to be virtually co-located. Yet we argue that currently VR is not adequately designed for such a communicative purpose. In this paper, we outline three key barriers to using VR for conversational activity : (1) variability of social immersion, (2) unclear user roles, and (3) the need for effective shared visual reference. Based on this outline, key design topics are discussed through a user experience design perspective for considerations in a future collaborative design framework.
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