Ray-VR:Falcor中的光线追踪虚拟现实
Ray-VR: Ray Tracing Virtual Reality in Falcor
摘要:
NVIDIA RTX平台一直在改变和扩展实时的计算机图形应用的可能性。这是历史上第一次零售图形卡有完整的硬件支持光线追踪原语。要充分理解和优化它的使用还有很长的路要走,这项任务本身就是科学进步的沃土。然而,另一条道路是探索平台作为其他问题的范式扩展。例如,实时的光线追踪和虚拟现实的集成可以产生用于非欧几何和3D流形的可视化的有趣应用。在本文中,我们提出了Ray-VR,实时的立体光线追踪,构建在法尔科,NVidia的科学原型框架顶部的一种新算法。
英文摘要:
NVidia RTX platform has been changing and extending the possibilities for real time Computer Graphics applications. It is the first time in history that retail graphics cards have full hardware support for ray tracing primitives. It still a long way to fully understand and optimize its use and this task itself is a fertile field for scientific progression. However, another path is to explore the platform as an expansion of paradigms for other problems. For example, the integration of real time Ray Tracing and Virtual Reality can result in interesting applications for visualization of Non-Euclidean Geometry and 3D Manifolds. In this paper we present Ray-VR, a novel algorithm for real time stereo ray tracing, constructed on top of Falcor, NVidia's scientific prototyping framework.
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