We address the problem of reposing an image of a human into any desired novel pose. This conditional image-generation task requires reasoning about the 3D structure of the human, including self-occluded body parts. Most prior works are either based on 2D representations or require fitting and manipulating an explicit 3D body mesh. Based on the recent success in deep learning-based volumetric representations, we propose to implicitly learn a dense feature volume from human images, which lends itself to simple and intuitive manipulation through explicit geometric warping. Once the latent feature volume is warped according to the desired pose change, the volume is mapped back to RGB space by a convolutional decoder. Our state-of-the-art results on the DeepFashion and the iPER benchmarks indicate that dense volumetric human representations are worth investigating in more detail.
Image-based generative methods, such as generative adversarial networks (GANs) have already been able to generate realistic images with much context control, specially when they are conditioned. However, most successful frameworks share a common procedure which performs an image-to-image translation with pose of figures in the image untouched. When the objective is reposing a figure in an image while preserving the rest of the image, the state-of-the-art mainly assumes a single rigid body with simple background and limited pose shift, which can hardly be extended to the images under normal set…
Numerous pose-guided human editing methods have been explored by the vision community due to their extensive practical applications. However, most of these methods still use an image-to-image formulation in which a single image is given as input to produce an edited image as output. This objective becomes ill-defined in cases when the target pose differs significantly from the input pose. Existing methods then resort to in-painting or style transfer to handle occlusions and preserve content. In this paper, we explore the utilization of multiple views to minimize the issue of missing informatio…
Amazon(亚马逊);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Synthesizing images of a person in novel poses from a single image is a highly ambiguous task. Most existing approaches require paired training images; i.e. images of the same person with the same clothing in different poses. However, obtaining sufficiently large datasets with paired data is challenging and costly. Previous methods that forego paired supervision lack realism. We propose a self-supervised framework named SPICE (Self-supervised Person Image CrEation) that closes the image quality gap with supervised methods. The key insight enabling self-supervision is to exploit 3D information …
ShanghaiTech University(上海科技大学);Chinese Academy of Sciences(中国科学院);Shanghai Institute of Microsystem and Information Technology(上海微系统与信息技术研究所);University of Chinese Academy of Sciences(中国科学院大学)
We tackle human image synthesis, including human motion imitation, appearance transfer, and novel view synthesis, within a unified framework. It means that the model, once being trained, can be used to handle all these tasks. The existing task-specific methods mainly use 2D keypoints to estimate the human body structure. However, they only express the position information with no abilities to characterize the personalized shape of the person and model the limb rotations. In this paper, we propose to use a 3D body mesh recovery module to disentangle the pose and shape. It can not only model the…
The task of human reposing involves generating a realistic image of a person standing in an arbitrary conceivable pose. There are multiple difficulties in generating perceptually accurate images, and existing methods suffer from limitations in preserving texture, maintaining pattern coherence, respecting cloth boundaries, handling occlusions, manipulating skin generation, etc. These difficulties are further exacerbated by the fact that the possible space of pose orientation for humans is large and variable, the nature of clothing items is highly non-rigid, and the diversity in body shape diffe…
Sun Yat-sen University(中山大学);South China Normal University(华南师范大学)
Despite remarkable advances in image synthesis research, existing works often fail in manipulating images under the context of large geometric transformations. Synthesizing person images conditioned on arbitrary poses is one of the most representative examples where the generation quality largely relies on the capability of identifying and modeling arbitrary transformations on different body parts. Current generative models are often built on local convolutions and overlook the key challenges (e.g. heavy occlusions, different views or dramatic appearance changes) when distinct geometric change…
Human video motion transfer (HVMT) aims to synthesize videos that one person imitates other persons' actions. Although existing GAN-based HVMT methods have achieved great success, they either fail to preserve appearance details due to the loss of spatial consistency between synthesized and exemplary images, or generate incoherent video results due to the lack of temporal consistency among video frames. In this paper, we propose Coarse-to-Fine Flow Warping Network (C2F-FWN) for spatial-temporal consistent HVMT. Particularly, C2F-FWN utilizes coarse-to-fine flow warping and Layout-Constrained De…
ShanghaiTech University(上海科技大学);Tencent AI Lab(腾讯人工智能实验室)
We tackle the human motion imitation, appearance transfer, and novel view synthesis within a unified framework, which means that the model once being trained can be used to handle all these tasks. The existing task-specific methods mainly use 2D keypoints (pose) to estimate the human body structure. However, they only expresses the position information with no abilities to characterize the personalized shape of the individual person and model the limbs rotations. In this paper, we propose to use a 3D body mesh recovery module to disentangle the pose and shape, which can not only model the join…
University of Science and Technology of China(中国科学技术大学);JD Explore Academy(京东探索研究院);Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所);Institute of Artificial Intelligence, Hefei Comprehensive National Science Center(合肥综合性国家科学中心人工智能研究院)
Human Video Motion Transfer (HVMT) aims to, given an image of a source person, generate his/her video that imitates the motion of the driving person. Existing methods for HVMT mainly exploit Generative Adversarial Networks (GANs) to perform the warping operation based on the flow estimated from the source person image and each driving video frame. However, these methods always generate obvious artifacts due to the dramatic differences in poses, scales, and shifts between the source person and the driving person. To overcome these challenges, this paper presents a novel REgionto-whole human MOt…
Human pose transfer aims at transferring the appearance of the source person to the target pose. Existing methods utilizing flow-based warping for non-rigid human image generation have achieved great success. However, they fail to preserve the appearance details in synthesized images since the spatial correlation between the source and target is not fully exploited. To this end, we propose the Flow-based Dual Attention GAN (FDA-GAN) to apply occlusion- and deformation-aware feature fusion for higher generation quality. Specifically, deformable local attention and flow similarity attention, con…
Most malicious photo manipulations are created using standard image editing tools, such as Adobe Photoshop. We present a method for detecting one very popular Photoshop manipulation -- image warping applied to human faces -- using a model trained entirely using fake images that were automatically generated by scripting Photoshop itself. We show that our model outperforms humans at the task of recognizing manipulated images, can predict the specific location of edits, and in some cases can be used to "undo" a manipulation to reconstruct the original, unedited image. We demonstrate that the syst…
Temporal consistency is crucial for extending image processing pipelines to the video domain, which is often enforced with flow-based warping error over adjacent frames. Yet for human video synthesis, such scheme is less reliable due to the misalignment between source and target video as well as the difficulty in accurate flow estimation. In this paper, we propose an effective intrinsic temporal regularization scheme to mitigate these issues, where an intrinsic confidence map is estimated via the frame generator to regulate motion estimation via temporal loss modulation. This creates a shortcu…
This work addresses the problem of discovering, in an unsupervised manner, interpretable paths in the latent space of pretrained GANs, so as to provide an intuitive and easy way of controlling the underlying generative factors. In doing so, it addresses some of the limitations of the state-of-the-art works, namely, a) that they discover directions that are independent of the latent code, i.e., paths that are linear, and b) that their evaluation relies either on visual inspection or on laborious human labeling. More specifically, we propose to learn non-linear warpings on the latent space, each…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);TU Braunschweig(布伦瑞克工业大学)
In this paper, we present a simple yet effective method to automatically transfer textures of clothing images (front and back) to 3D garments worn on top SMPL, in real time. We first automatically compute training pairs of images with aligned 3D garments using a custom non-rigid 3D to 2D registration method, which is accurate but slow. Using these pairs, we learn a mapping from pixels to the 3D garment surface. Our idea is to learn dense correspondences from garment image silhouettes to a 2D-UV map of a 3D garment surface using shape information alone, completely ignoring texture, which allows…
We propose LookinGood^π, a novel neural re-rendering approach that is aimed to (1) improve the rendering quality of the low-quality reconstructed results from human performance capture system in real-time; (2) improve the generalization ability of the neural rendering network on unseen people. Our key idea is to utilize the rendered image of reconstructed geometry as the guidance to assist the prediction of person-specific details from few reference images, thus enhancing the re-rendered result. In light of this, we design a two-branch network. A coarse branch is designed to fix some artifacts…
Beuth University of Applied Sciences Berlin(柏林博伊特应用科学大学)
We propose a novel approach for the synthesis of sign language videos using GANs. We extend the previous work of Stoll et al. by using the human semantic parser of the Soft-Gated Warping-GAN from to produce photorealistic videos guided by region-level spatial layouts. Synthesizing target poses improves performance on independent and contrasting signers. Therefore, we have evaluated our system with the highly heterogeneous MS-ASL dataset with over 200 signers resulting in a SSIM of 0.893. Furthermore, we introduce a periodic weighting approach to the generator that reactivates the training and …
Apple(苹果公司);The University of British Columbia(不列颠哥伦比亚大学)
Photorealistic rendering and reposing of humans is important for enabling augmented reality experiences. We propose a novel framework to reconstruct the human and the scene that can be rendered with novel human poses and views from just a single in-the-wild video. Given a video captured by a moving camera, we train two NeRF models: a human NeRF model and a scene NeRF model. To train these models, we rely on existing methods to estimate the rough geometry of the human and the scene. Those rough geometry estimates allow us to create a warping field from the observation space to the canonical pos…
Sun Yat-sen University(中山大学);South China Normal University(华南师范大学)
Virtual try-on system under arbitrary human poses has huge application potential, yet raises quite a lot of challenges, e.g. self-occlusions, heavy misalignment among diverse poses, and diverse clothes textures. Existing methods aim at fitting new clothes into a person can only transfer clothes on the fixed human pose, but still show unsatisfactory performances which often fail to preserve the identity, lose the texture details, and decrease the diversity of poses. In this paper, we make the first attempt towards multi-pose guided virtual try-on system, which enables transfer clothes on a pers…
One-shot Human Motion Transfer via Occlusion-Robust Flow Prediction and Neural Texturing
School of Computer Science and Technology, Guangdong University of Technology(广东工业大学计算机科学与技术学院);University of Oxford(牛津大学);College of Computing and Data Science, Nanyang Technological University(南洋理工大学计算与数据科学学院)
Talking head video generation aims to produce a synthetic human face video that contains the identity and pose information respectively from a given source image and a driving video.Existing works for this task heavily rely on 2D representations (e.g. appearance and motion) learned from the input images. However, dense 3D facial geometry (e.g. pixel-wise depth) is extremely important for this task as it is particularly beneficial for us to essentially generate accurate 3D face structures and distinguish noisy information from the possibly cluttered background. Nevertheless, dense 3D geometry a…
Video object removal is a challenging task in video processing that often requires massive human efforts. Given the mask of the foreground object in each frame, the goal is to complete (inpaint) the object region and generate a video without the target object. While recently deep learning based methods have achieved great success on the image inpainting task, they often lead to inconsistent results between frames when applied to videos. In this work, we propose a novel learning-based Video Object Removal Network (VORNet) to solve the video object removal task in a spatio-temporally consistent …
University of Michigan(密歇根大学);Adobe Research(奥多比研究院)
Geometric camera calibration is often required for applications that understand the perspective of the image. We propose perspective fields as a representation that models the local perspective properties of an image. Perspective Fields contain per-pixel information about the camera view, parameterized as an up vector and a latitude value. This representation has a number of advantages as it makes minimal assumptions about the camera model and is invariant or equivariant to common image editing operations like cropping, warping, and rotation. It is also more interpretable and aligned with huma…
Northwestern Polytechnical University(西北工业大学);University of Kentucky(肯塔基大学);University of Alberta(阿尔伯塔大学);University of Guelph(圭尔夫大学)
In this paper, we propose a novel approach to reconstruct 3D human body shapes based on a sparse set of RGBD frames using a single RGBD camera. We specifically focus on the realistic settings where human subjects move freely during the capture. The main challenge is how to robustly fuse these sparse frames into a canonical 3D model, under pose changes and surface occlusions. This is addressed by our new framework consisting of the following steps. First, based on a generative human template, for every two frames having sufficient overlap, an initial pairwise alignment is performed; It is follo…
University of California, Davis(加利福尼亚大学戴维斯分校);Zhejiang University(浙江大学)
We present a method for localizing facial keypoints on animals by transferring knowledge gained from human faces. Instead of directly finetuning a network trained to detect keypoints on human faces to animal faces (which is sub-optimal since human and animal faces can look quite different), we propose to first adapt the animal images to the pre-trained human detection network by correcting for the differences in animal and human face shape. We first find the nearest human neighbors for each animal image using an unsupervised shape matching method. We use these matches to train a thin plate spl…
VinAI Research(VinAI研究院);Hanoi University of Science and Technology(河内科技大学);VinUniversity
With the thriving of deep learning and the widespread practice of using pre-trained networks, backdoor attacks have become an increasing security threat drawing many research interests in recent years. A third-party model can be poisoned in training to work well in normal conditions but behave maliciously when a trigger pattern appears. However, the existing backdoor attacks are all built on noise perturbation triggers, making them noticeable to humans. In this paper, we instead propose using warping-based triggers. The proposed backdoor outperforms the previous methods in a human inspection t…
Hong Kong University of Science and Technology(香港科技大学);Huya Inc(虎牙公司);Tencent(腾讯);Fudan University(复旦大学);Carnegie Mellon University(卡内基梅隆大学)
Human motion transfer aims to transfer motions from a target dynamic person to a source static one for motion synthesis. An accurate matching between the source person and the target motion in both large and subtle motion changes is vital for improving the transferred motion quality. In this paper, we propose Human MotionFormer, a hierarchical ViT framework that leverages global and local perceptions to capture large and subtle motion matching, respectively. It consists of two ViT encoders to extract input features (i.e., a target motion image and a source human image) and a ViT decoder with s…
The 2D virtual try-on task has recently attracted a great interest from the research community, for its direct potential applications in online shopping as well as for its inherent and non-addressed scientific challenges. This task requires fitting an in-shop cloth image on the image of a person, which is highly challenging because it involves cloth warping, image compositing, and synthesizing. Casting virtual try-on into a supervised task faces a difficulty: available datasets are composed of pairs of pictures (cloth, person wearing the cloth). Thus, we have no access to ground-truth when the…
Millions of images of human faces are captured every single day; but these photographs portray the likeness of an individual with a fixed pose, expression, and appearance. Portrait image animation enables the post-capture adjustment of these attributes from a single image while maintaining a photorealistic reconstruction of the subject's likeness or identity. Still, current methods for portrait image animation are typically based on 2D warping operations or manipulations of a 2D generative adversarial network (GAN) and lack explicit mechanisms to enforce multi-view consistency. Thus these meth…
Interpretability is a critical factor in applying complex deep learning models to advance the understanding of brain disorders in neuroimaging studies. To interpret the decision process of a trained classifier, existing techniques typically rely on saliency maps to quantify the voxel-wise or feature-level importance for classification through partial derivatives. Despite providing some level of localization, these maps are not human-understandable from the neuroscience perspective as they do not inform the specific meaning of the alteration linked to the brain disorder. Inspired by the image-t…
This paper presents a novel approach to reconstruct complete 3D deformable models over time by a single depth camera. These are the steps employed for deforming objects from single depth camera. The partial surfaces reconstructed from various times of capture are assembled together to form a complete 3D surface. A mesh warping algorithm is used to align different partial surfaces based on linear mesh deformation. A volumetric method is then applied to combine partial surfaces, fix missing holes and smooth alignment errors.
Generalizable Face Landmarking Guided by Conditional Face Warping
School of Computer Science and Technology, Beijing Institute of Technology(北京理工大学计算机科学与技术学院);Gaoling School of Artificial Intelligence, Renmin University of China(中国人民大学高瓴人工智能学院);Key Laboratory of Artificial Intelligence, Ministry of Education, Shanghai(上海 教育部人工智能重点实验室)
Korea Advanced Institute of Science and Technology(韩国科学技术院)
Single-image 3D human reconstruction aims to reconstruct the 3D textured surface of the human body given a single image. While implicit function-based methods recently achieved reasonable reconstruction performance, they still bear limitations showing degraded quality in both surface geometry and texture from an unobserved view. In response, to generate a realistic textured surface, we propose ReFu, a coarse-to-fine approach that refines the projected backside view image and fuses the refined image to predict the final human body. To suppress the diffused occupancy that causes noise in project…
Sun Yat-Sen University(中山大学);ByteDance(字节跳动);UiT The Arctic University of Norway(挪威北极大学);Peng Cheng Laboratory(鹏城实验室)
In this paper, we target image-based person-to-person virtual try-on in the presence of diverse poses and large viewpoint variations. Existing methods are restricted in this setting as they estimate garment warping flows mainly based on 2D poses and appearance, which omits the geometric prior of the 3D human body shape. Moreover, current garment warping methods are confined to localized regions, which makes them ineffective in capturing long-range dependencies and results in inferior flows with artifacts. To tackle these issues, we present 3D-aware global correspondences, which are reliable fl…
Gesture recognition opens up new ways for humans to intuitively interact with machines. Especially for service robots, gestures can be a valuable addition to the means of communication to, for example, draw the robot's attention to someone or something. Extracting a gesture from video data and classifying it is a challenging task and a variety of approaches have been proposed throughout the years. This paper presents a method for gesture recognition in RGB videos using OpenPose to extract the pose of a person and Dynamic Time Warping (DTW) in conjunction with One-Nearest-Neighbor (1NN) for tim…
Penn State University(宾夕法尼亚州立大学);Carnegie Mellon University(卡内基梅隆大学)
We present a simple unsupervised method for learning an encoder mapping short 3D pose sequences into embedding vectors suitable for sequence-to-sequence alignment by dynamic time warping. Training samples consist of temporal windows of frames containing 3D body points such as mocap markers or skeleton joints. A light-weight, 3-layer encoder is trained using a contrastive loss function that encourages embedding vectors of augmented sample pairs to have cosine similarity 1, and similarity 0 with all other samples in a minibatch. When multiple scripted training sequences are available, temporal a…
ETH Zürich(苏黎世联邦理工学院);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Parametric 3D body models like SMPL only represent minimally-clothed people and are hard to extend to clothing because they have a fixed mesh topology and resolution. To address these limitations, recent work uses implicit surfaces or point clouds to model clothed bodies. While not limited by topology, such methods still struggle to model clothing that deviates significantly from the body, such as skirts and dresses. This is because they rely on the body to canonicalize the clothed surface by reposing it to a reference shape. Unfortunately, this process is poorly defined when clothing is far f…
The Chinese University of Hong Kong(香港中文大学);Carnegie Mellon University(卡内基梅隆大学);Nanyang Technological University(南洋理工大学)
We present a novel approach for the task of human pose transfer, which aims at synthesizing a new image of a person from an input image of that person and a target pose. We address the issues of limited correspondences identified between keypoints only and invisible pixels due to self-occlusion. Unlike existing methods, we propose to estimate dense and intrinsic 3D appearance flow to better guide the transfer of pixels between poses. In particular, we wish to generate the 3D flow from just the reference and target poses. Training a network for this purpose is non-trivial, especially when the a…