Transferring the motion style from one animation clip to another, while preserving the motion content of the latter, has been a long-standing problem in character animation. Most existing data-driven approaches are supervised and rely on paired data, where motions with the same content are performed in different styles. In addition, these approaches are limited to transfer of styles that were seen during training. In this paper, we present a novel data-driven framework for motion style transfer, which learns from an unpaired collection of motions with style labels, and enables transferring motion styles not observed during training. Furthermore, our framework is able to extract motion styles directly from videos, bypassing 3D reconstruction, and apply them to the 3D input motion. Our style transfer network encodes motions into two latent codes, for content and for style, each of which plays a different role in the decoding (synthesis) process. While the content code is decoded into the output motion by several temporal convolutional layers, the style code modifies deep features via temporally invariant adaptive instance normalization (AdaIN). Moreover, while the content code is encoded from 3D joint rotations, we learn a common embedding for style from either 3D or 2D joint positions, enabling style extraction from videos. Our results are comparable to the state-of-the-art, despite not requiring paired training data, and outperform other methods when transferring previously unseen styles. To our knowledge, we are the first to demonstrate style transfer directly from videos to 3D animations - an ability which enables one to extend the set of style examples far beyond motions captured by MoCap systems.
AIOZ;University of Liverpool(利物浦大学);VinAI Research(VinAI研究院)
Audio-driven talking head animation is a challenging research topic with many real-world applications. Recent works have focused on creating photo-realistic 2D animation, while learning different talking or singing styles remains an open problem. In this paper, we present a new method to generate talking head animation with learnable style references. Given a set of style reference frames, our framework can reconstruct 2D talking head animation based on a single input image and an audio stream. Our method first produces facial landmarks motion from the audio stream and constructs the intermedi…
University of British Columbia(不列颠哥伦比亚大学);University of California, Davis(加州大学戴维斯分校)
Motion style transfer is a common method for enriching character animation. Motion style transfer algorithms are often designed for offline settings where motions are processed in segments. However, for online animation applications, such as realtime avatar animation from motion capture, motions need to be processed as a stream with minimal latency. In this work, we realize a flexible, high-quality motion style transfer method for this setting. We propose a novel style transfer model, Style-ERD, to stylize motions in an online manner with an Encoder-Recurrent-Decoder structure, along with a no…
Background and objectives. Domain shift is a generalisation problem of machine learning models that occurs when the data distribution of the training set is different to the data distribution encountered by the model when it is deployed. This is common in the context of biomedical image segmentation due to the variance of experimental conditions, equipment, and capturing settings. In this work, we address this challenge by studying both neural style transfer algorithms and unpaired image-to-image translation methods in the context of the segmentation of tumour spheroids. Methods. We have illus…
We propose a novel solution for unpaired image-to-image (I2I) translation. To translate complex images with a wide range of objects to a different domain, recent approaches often use the object annotations to perform per-class source-to-target style mapping. However, there remains a point for us to exploit in the I2I. An object in each class consists of multiple components, and all the sub-object components have different characteristics. For example, a car in CAR class consists of a car body, tires, windows and head and tail lamps, etc., and they should be handled separately for realistic I2I…
Image-to-image translation aims to preserve source contents while translating to discriminative target styles between two visual domains. Most works apply adversarial learning in the ambient image space, which could be computationally expensive and challenging to train. In this paper, we propose to deploy an energy-based model (EBM) in the latent space of a pretrained autoencoder for this task. The pretrained autoencoder serves as both a latent code extractor and an image reconstruction worker. Our model, LETIT, is based on the assumption that two domains share the same latent space, where lat…
University of Edinburgh(爱丁堡大学);Electronic Arts(艺电公司);Hong Kong University(香港大学)
Controlling the manner in which a character moves in a real-time animation system is a challenging task with useful applications. Existing style transfer systems require access to a reference content motion clip, however, in real-time systems the future motion content is unknown and liable to change with user input. In this work we present a style modelling system that uses an animation synthesis network to model motion content based on local motion phases. An additional style modulation network uses feature-wise transformations to modulate style in real-time. To evaluate our method, we create…
Neural networks have proven their capabilities by outperforming many other approaches on regression or classification tasks on various kinds of data. Other astonishing results have been achieved using neural nets as data generators, especially in settings of generative adversarial networks (GANs). One special application is the field of image domain translations. Here, the goal is to take an image with a certain style (e.g. a photography) and transform it into another one (e.g. a painting). If such a task is performed for unpaired training examples, the corresponding GAN setting is complex, th…
How can we teach robots or virtual assistants to gesture naturally? Can we go further and adapt the gesturing style to follow a specific speaker? Gestures that are naturally timed with corresponding speech during human communication are called co-speech gestures. A key challenge, called gesture style transfer, is to learn a model that generates these gestures for a speaking agent 'A' in the gesturing style of a target speaker 'B'. A secondary goal is to simultaneously learn to generate co-speech gestures for multiple speakers while remembering what is unique about each speaker. We call this ch…
In this paper, we propose a novel method to learn face sketch synthesis models by using unpaired data. Our main idea is bridging the photo domain $\mathcal{X}$ and the sketch domain $Y$ by using the line-drawing domain $\mathcal{Z}$. Specially, we map both photos and sketches to line-drawings by using a neural style transfer method, i.e. $F: \mathcal{X}/\mathcal{Y} \mapsto \mathcal{Z}$. Consequently, we obtain \textit{pseudo paired data} $(\mathcal{Z}, \mathcal{Y})$, and can learn the mapping $G:\mathcal{Z} \mapsto \mathcal{Y}$ in a supervised learning manner. In the inference stage, given a f…
Xiamen University(厦门大学);Xi’an Jiaotong University(西安交通大学);University of Chinese Academy of Sciences(中国科学院大学)
Unpaired Image-to-Image Translation (UIT) focuses on translating images among different domains by using unpaired data, which has received increasing research focus due to its practical usage. However, existing UIT schemes defect in the need of supervised training, as well as the lack of encoding domain information. In this paper, we propose an Attribute Guided UIT model termed AGUIT to tackle these two challenges. AGUIT considers multi-modal and multi-domain tasks of UIT jointly with a novel semi-supervised setting, which also merits in representation disentanglement and fine control of outpu…
3DiFACE: Synthesizing and Editing Holistic 3D Facial Animation
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Max Planck ETH Center for Intelligent Systems(马克斯·普朗克-苏黎世联邦理工学院智能系统中心);Technical University of Darmstadt(德累斯顿技术大学);ETH Zürich(苏黎世联邦理工学院);Microsoft Mixed Reality & AI Lab, UK(英国微软混合现实与人工智能实验室)
本文提出 3DiFACE,利用全卷积扩散、说话风格个性化与稀疏引导运动扩散,从单一音频生成并可关键帧编辑多样且真实的整体 3D 面部动画。
Tsinghua University(清华大学);City University of Hong Kong(香港城市大学);Microsoft Research(微软研究院);Microsoft Research Asia(微软亚洲研究院);Microsoft AI Perception and Mixed Reality(微软人工智能感知与混合现实部门)
Facial caricature is an art form of drawing faces in an exaggerated way to convey humor or sarcasm. In this paper, we propose the first Generative Adversarial Network (GAN) for unpaired photo-to-caricature translation, which we call "CariGANs". It explicitly models geometric exaggeration and appearance stylization using two components: CariGeoGAN, which only models the geometry-to-geometry transformation from face photos to caricatures, and CariStyGAN, which transfers the style appearance from caricatures to face photos without any geometry deformation. In this way, a difficult cross-domain tr…
Harbin Institute of Technology(哈尔滨工业大学);University of Trento(特伦托大学);ETH Zurich(苏黎世联邦理工学院);University of Oregon(俄勒冈大学);UIUC(伊利诺伊大学厄巴纳-香槟分校);Picsart AI Research (PAIR)(Picsart人工智能研究);Fondazione Bruno Kessler(布鲁诺·凯斯勒基金会)
The goal of unpaired image-to-image translation is to produce an output image reflecting the target domain's style while keeping unrelated contents of the input source image unchanged. However, due to the lack of attention to the content change in existing methods, the semantic information from source images suffers from degradation during translation. In the paper, to address this issue, we introduce a novel approach, Global and Local Alignment Networks (GLA-Net). The global alignment network aims to transfer the input image from the source domain to the target domain. To effectively do so, w…
Simon Fraser University(西蒙弗雷泽大学);Shenzhen University(深圳大学);Tel Aviv University(特拉维夫大学)
We introduce LOGAN, a deep neural network aimed at learning general-purpose shape transforms from unpaired domains. The network is trained on two sets of shapes, e.g., tables and chairs, while there is neither a pairing between shapes from the domains as supervision nor any point-wise correspondence between any shapes. Once trained, LOGAN takes a shape from one domain and transforms it into the other. Our network consists of an autoencoder to encode shapes from the two input domains into a common latent space, where the latent codes concatenate multi-scale shape features, resulting in an overc…
Recently, image-to-image translation has been made much progress owing to the success of conditional Generative Adversarial Networks (cGANs). And some unpaired methods based on cycle consistency loss such as DualGAN, CycleGAN and DiscoGAN are really popular. However, it's still very challenging for translation tasks with the requirement of high-level visual information conversion, such as photo-to-caricature translation that requires satire, exaggeration, lifelikeness and artistry. We present an approach for learning to translate faces in the wild from the source photo domain to the target car…
KU Leuven(鲁汶大学);University of Antwerp(安特卫普大学);imec-IDLab
We address the problem of unpaired geometric image-to-image translation. Rather than transferring the style of an image as a whole, our goal is to translate the geometry of an object as depicted in different domains while preserving its appearance characteristics. Our model is trained in an unpaired fashion, i.e. without the need of paired images during training. It performs all steps of the shape transfer within a single model and without additional post-processing stages. Extensive experiments on the VITON, CMU-Multi-PIE and our own FashionStyle datasets show the effectiveness of the method.…
In-Style: Bridging Text and Uncurated Videos with Style Transfer for Text-Video Retrieval
Goethe University Frankfurt(法兰克福大学);Max-Planck-Institute for Informatics(马克斯·普朗克信息学研究所);University of Bonn(波恩大学);MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室)
VisLab(视觉实验室);Inria(法国国家信息与自动化研究所);University of Parma(帕尔马大学)
Image-to-image translation architectures may have limited effectiveness in some circumstances. For example, while generating rainy scenarios, they may fail to model typical traits of rain as water drops, and this ultimately impacts the synthetic images realism. With our method, called domain bridge, web-crawled data are exploited to reduce the domain gap, leading to the inclusion of previously ignored elements in the generated images. We make use of a network for clear to rain translation trained with the domain bridge to extend our work to Unsupervised Domain Adaptation (UDA). In that context…
City University of Hong Kong(香港城市大学);Meituan-Dianping Group(美团点评集团)
In this work, we aim to learn an unpaired image enhancement model, which can enrich low-quality images with the characteristics of high-quality images provided by users. We propose a quality attention generative adversarial network (QAGAN) trained on unpaired data based on the bidirectional Generative Adversarial Network (GAN) embedded with a quality attention module (QAM). The key novelty of the proposed QAGAN lies in the injected QAM for the generator such that it learns domain-relevant quality attention directly from the two domains. More specifically, the proposed QAM allows the generator …
We present an implicit neural representation to learn the spatio-temporal space of kinematic motions. Unlike previous work that represents motion as discrete sequential samples, we propose to express the vast motion space as a continuous function over time, hence the name Neural Motion Fields (NeMF). Specifically, we use a neural network to learn this function for miscellaneous sets of motions, which is designed to be a generative model conditioned on a temporal coordinate $t$ and a random vector $z$ for controlling the style. The model is then trained as a Variational Autoencoder (VAE) with m…
Facebook Reality Labs Research(脸书现实实验室研究部);University of California, Los Angeles(加州大学洛杉矶分校)
We present ARCH++, an image-based method to reconstruct 3D avatars with arbitrary clothing styles. Our reconstructed avatars are animation-ready and highly realistic, in both the visible regions from input views and the unseen regions. While prior work shows great promise of reconstructing animatable clothed humans with various topologies, we observe that there exist fundamental limitations resulting in sub-optimal reconstruction quality. In this paper, we revisit the major steps of image-based avatar reconstruction and address the limitations with ARCH++. First, we introduce an end-to-end poi…
Shenzhen Campus of Sun Yat-Sen University(中山大学深圳校区);UiT The Arctic University of Norway(挪威北极大学);Peng Cheng Laboratory(鹏城实验室)
Image-based virtual try-on is one of the most promising applications of human-centric image generation due to its tremendous real-world potential. Yet, as most try-on approaches fit in-shop garments onto a target person, they require the laborious and restrictive construction of a paired training dataset, severely limiting their scalability. While a few recent works attempt to transfer garments directly from one person to another, alleviating the need to collect paired datasets, their performance is impacted by the lack of paired (supervised) information. In particular, disentangling style and…
Caricature generation aims to translate real photos into caricatures with artistic styles and shape exaggerations while maintaining the identity of the subject. Different from the generic image-to-image translation, drawing a caricature automatically is a more challenging task due to the existence of various spacial deformations. Previous caricature generation methods are obsessed with predicting definite image warping from a given photo while ignoring the intrinsic representation and distribution for exaggerations in caricatures. This limits their ability on diverse exaggeration generation. I…
Manga is a world popular comic form originated in Japan, which typically employs black-and-white stroke lines and geometric exaggeration to describe humans' appearances, poses, and actions. In this paper, we propose MangaGAN, the first method based on Generative Adversarial Network (GAN) for unpaired photo-to-manga translation. Inspired by how experienced manga artists draw manga, MangaGAN generates the geometric features of manga face by a designed GAN model and delicately translates each facial region into the manga domain by a tailored multi-GANs architecture. For training MangaGAN, we cons…
Automatic animation line art colorization is a challenging computer vision problem, since the information of the line art is highly sparse and abstracted and there exists a strict requirement for the color and style consistency between frames. Recently, a lot of Generative Adversarial Network (GAN) based image-to-image translation methods for single line art colorization have emerged. They can generate perceptually appealing results conditioned on line art images. However, these methods can not be adopted for the purpose of animation colorization because there is a lack of consideration of the…
Unsupervised image-to-image translation aims to learn the mapping between two visual domains with unpaired samples. Existing works focus on disentangling domain-invariant content code and domain-specific style code individually for multimodal purposes. However, less attention has been paid to interpreting and manipulating the translated image. In this paper, we propose to separate the content code and style code simultaneously in a unified framework. Based on the correlation between the latent features and the high-level domain-invariant tasks, the proposed framework demonstrates superior perf…
Hacettepe University(哈杰泰佩大学);Middle East Technical University(中东技术大学)
In this paper, we explore illustrations in children's books as a new domain in unpaired image-to-image translation. We show that although the current state-of-the-art image-to-image translation models successfully transfer either the style or the content, they fail to transfer both at the same time. We propose a new generator network to address this issue and show that the resulting network strikes a better balance between style and content. There are no well-defined or agreed-upon evaluation metrics for unpaired image-to-image translation. So far, the success of image translation models has b…
LottieGPT: Tokenizing Vector Animation for Autoregressive Generation
Shenzhen International Graduate School, Tsinghua University(清华大学深圳国际研究生院);AIR, Tsinghua University(清华大学人工智能研究院);BAAI(百度人工智能研究院);The Hong Kong Polytechnic University(香港理工大学);Nanjing University(南京大学);Guangdong Laboratory of Artificial Intelligence and Digital Economy (SZ)(广东人工智能与数字经济实验室(深圳))
Adobe Research(Adobe研究院);University College London(伦敦大学学院)
Synthesizing dynamic appearances of humans in motion plays a central role in applications such as AR/VR and video editing. While many recent methods have been proposed to tackle this problem, handling loose garments with complex textures and high dynamic motion still remains challenging. In this paper, we propose a video based appearance synthesis method that tackles such challenges and demonstrates high quality results for in-the-wild videos that have not been shown before. Specifically, we adopt a StyleGAN based architecture to the task of person specific video based motion retargeting. We i…