This paper tackles the automatic colorization task of a sketch image given an already-colored reference image. Colorizing a sketch image is in high demand in comics, animation, and other content creation applications, but it suffers from information scarcity of a sketch image. To address this, a reference image can render the colorization process in a reliable and user-driven manner. However, it is difficult to prepare for a training data set that has a sufficient amount of semantically meaningful pairs of images as well as the ground truth for a colored image reflecting a given reference (e.g., coloring a sketch of an originally blue car given a reference green car). To tackle this challenge, we propose to utilize the identical image with geometric distortion as a virtual reference, which makes it possible to secure the ground truth for a colored output image. Furthermore, it naturally provides the ground truth for dense semantic correspondence, which we utilize in our internal attention mechanism for color transfer from reference to sketch input. We demonstrate the effectiveness of our approach in various types of sketch image colorization via quantitative as well as qualitative evaluation against existing methods.
Existing deep interactive colorization models have focused on ways to utilize various types of interactions, such as point-wise color hints, scribbles, or natural-language texts, as methods to reflect a user's intent at runtime. However, another approach, which actively informs the user of the most effective regions to give hints for sketch image colorization, has been under-explored. This paper proposes a novel model-guided deep interactive colorization framework that reduces the required amount of user interactions, by prioritizing the regions in a colorization model. Our method, called Guid…
Hacettepe University(哈斯特帕大学);Ecole des Ponts(巴黎路桥学院);Univ Gustave Eiffel(古斯塔夫·埃菲尔大学);CNRS(法国国家科学研究中心);Middle East Technical University(中东技术大学)
We propose a new method for producing color images from sketches. Current solutions in sketch colorization either necessitate additional user instruction or are restricted to the "paired" translation strategy. We leverage semantic image segmentation from a general-purpose panoptic segmentation network to generate an additional adversarial loss function. The proposed loss function is compatible with any GAN model. Our method is not restricted to datasets with segmentation labels and can be applied to unpaired translation tasks as well. Using qualitative, and quantitative analysis, and based on …
Hacettepe University(哈斯特帕大学);Middle East Technical University(中东技术大学)
We introduce a new method for generating color images from sketches or edge maps. Current methods either require some form of additional user-guidance or are limited to the "paired" translation approach. We argue that segmentation information could provide valuable guidance for sketch colorization. To this end, we propose to leverage semantic image segmentation, as provided by a general purpose panoptic segmentation network, to create an additional adversarial loss function. Our loss function can be integrated to any baseline GAN model. Our method is not limited to datasets that contain segmen…
Korea University(高丽大学);NAVERWEBTOON Corp.(NAVERWEBTOON公司)
Despite recent advancements in deep learning-based automatic colorization, they are still limited when it comes to few-shot learning. Existing models require a significant amount of training data. To tackle this issue, we present a novel memory-augmented colorization model MemoPainter that can produce high-quality colorization with limited data. In particular, our model is able to capture rare instances and successfully colorize them. We also propose a novel threshold triplet loss that enables unsupervised training of memory networks without the need of class labels. Experiments show that our …
University of Electronic Science and Technology of China(电子科技大学);Peking University(北京大学);JD Explore Academy(京东探索研究院)
Reference-based line-art colorization is a challenging task in computer vision. The color, texture, and shading are rendered based on an abstract sketch, which heavily relies on the precise long-range dependency modeling between the sketch and reference. Popular techniques to bridge the cross-modal information and model the long-range dependency employ the attention mechanism. However, in the context of reference-based line-art colorization, several techniques would intensify the existing training difficulty of attention, for instance, self-supervised training protocol and GAN-based losses. To…
City University of Hong Kong(香港城市大学);Brion-ASML(布里昂阿斯麦公司)
Sketch-to-image (S2I) translation plays an important role in image synthesis and manipulation tasks, such as photo editing and colorization. Some specific S2I translation including sketch-to-photo and sketch-to-painting can be used as powerful tools in the art design industry. However, previous methods only support S2I translation with a single level of density, which gives less flexibility to users for controlling the input sketches. In this work, we propose the first multi-level density sketch-to-image translation framework, which allows the input sketch to cover a wide range from rough obje…
Recently, with the revolutionary neural style transferring methods, creditable paintings can be synthesized automatically from content images and style images. However, when it comes to the task of applying a painting's style to an anime sketch, these methods will just randomly colorize sketch lines as outputs and fail in the main task: specific style tranfer. In this paper, we integrated residual U-net to apply the style to the gray-scale sketch with auxiliary classifier generative adversarial network (AC-GAN). The whole process is automatic and fast, and the results are creditable in the qua…
Queen Mary University of London(伦敦玛丽女王大学);Sun Yat-sen University(中山大学);Shandong University(山东大学);Simon Fraser University(西蒙弗雷泽大学)
We contribute the first large-scale dataset of scene sketches, SketchyScene, with the goal of advancing research on sketch understanding at both the object and scene level. The dataset is created through a novel and carefully designed crowdsourcing pipeline, enabling users to efficiently generate large quantities of realistic and diverse scene sketches. SketchyScene contains more than 29,000 scene-level sketches, 7,000+ pairs of scene templates and photos, and 11,000+ object sketches. All objects in the scene sketches have ground-truth semantic and instance masks. The dataset is also highly sc…
Baidu Inc.(百度公司);University of Chinese Academy of Sciences(中国科学院大学)
In this paper, we present a fast exemplar-based image colorization approach using color embeddings named Color2Embed. Generally, due to the difficulty of obtaining input and ground truth image pairs, it is hard to train a exemplar-based colorization model with unsupervised and unpaired training manner. Current algorithms usually strive to achieve two procedures: i) retrieving a large number of reference images with high similarity for preparing training dataset, which is inevitably time-consuming and tedious; ii) designing complicated modules to transfer the colors of the reference image to th…
Georgia Institute of Technology(佐治亚理工学院);Adobe Research(Adobe研究院);Princeton University(普林斯顿大学)
Recently, there have been several promising methods to generate realistic imagery from deep convolutional networks. These methods sidestep the traditional computer graphics rendering pipeline and instead generate imagery at the pixel level by learning from large collections of photos (e.g. faces or bedrooms). However, these methods are of limited utility because it is difficult for a user to control what the network produces. In this paper, we propose a deep adversarial image synthesis architecture that is conditioned on sketched boundaries and sparse color strokes to generate realistic cars, …
Georgia Institute of Technology(佐治亚理工学院);Argo AI(Argo AI(公司))
Synthesizing realistic images from human drawn sketches is a challenging problem in computer graphics and vision. Existing approaches either need exact edge maps, or rely on retrieval of existing photographs. In this work, we propose a novel Generative Adversarial Network (GAN) approach that synthesizes plausible images from 50 categories including motorcycles, horses and couches. We demonstrate a data augmentation technique for sketches which is fully automatic, and we show that the augmented data is helpful to our task. We introduce a new network building block suitable for both the generato…
Beijing University of Posts and Telecommunications(北京邮电大学)
We introduce a novel problem of scene sketch zero-shot learning (SSZSL), which is a challenging task, since (i) different from photo, the gap between common semantic domain (e.g., word vector) and sketch is too huge to exploit common semantic knowledge as the bridge for knowledge transfer, and (ii) compared with single-object sketch, more expressive feature representation for scene sketch is required to accommodate its high-level of abstraction and complexity. To overcome these challenges, we propose a deep embedding model for scene sketch zero-shot learning. In particular, we propose the augm…
Zero-Shot Sketch-Based Image Retrieval (ZS-SBIR) is a novel cross-modal retrieval task, where abstract sketches are used as queries to retrieve natural images under zero-shot scenario. Most existing methods regard ZS-SBIR as a traditional classification problem and employ a cross-entropy or triplet-based loss to achieve retrieval, which neglect the problems of the domain gap between sketches and natural images and the large intra-class diversity in sketches. Toward this end, we propose a novel Domain-Smoothing Network (DSN) for ZS-SBIR. Specifically, a cross-modal contrastive method is propose…
University of Surrey(萨里大学);iFlyTek-Surrey Joint Research Centre on Artificial Intelligence(科大讯飞-萨里人工智能联合研究中心);Surrey Institute for People Centred AI(萨里以人为本人工智能研究所)
We advance sketch research to scenes with the first dataset of freehand scene sketches, FS-COCO. With practical applications in mind, we collect sketches that convey scene content well but can be sketched within a few minutes by a person with any sketching skills. Our dataset comprises 10,000 freehand scene vector sketches with per point space-time information by 100 non-expert individuals, offering both object- and scene-level abstraction. Each sketch is augmented with its text description. Using our dataset, we study for the first time the problem of fine-grained image retrieval from freehan…
SSR-2D: Semantic 3D Scene Reconstruction from 2D Images
Technical University of Munich(慕尼黑工业大学);Munich Center for Machine Learning (MCML)(慕尼黑机器学习中心);College of Electronic Science and Technology(电子科学与技术学院);Xiangjiang Laboratory(湘江实验室)