A central concern in an interactive intelligent system is optimization of its actions, to be maximally helpful to its human user. In recommender systems for instance, the action is to choose what to recommend, and the optimization task is to recommend items the user prefers. The optimization is done based on earlier user's feedback (e.g. "likes" and "dislikes"), and the algorithms assume the feedback to be faithful. That is, when the user clicks "like," they actually prefer the item. We argue that this fundamental assumption can be extensively violated by human users, who are not passive feedback sources. Instead, they are in control, actively steering the system towards their goal. To verify this hypothesis, that humans steer and are able to improve performance by steering, we designed a function optimization task where a human and an optimization algorithm collaborate to find the maximum of a 1-dimensional function. At each iteration, the optimization algorithm queries the user for the value of a hidden function $f$ at a point $x$, and the user, who sees the hidden function, provides an answer about $f(x)$. Our study on 21 participants shows that users who understand how the optimization works, strategically provide biased answers (answers not equal to $f(x)$), which results in the algorithm finding the optimum significantly faster. Our work highlights that next-generation intelligent systems will need user models capable of helping users who steer systems to pursue their goals.
This paper describes a work in progress about software and hardware architecture to steer and control an ongoing fluid simulation in a context of a serious game application. We propose to use the Lattice Boltzmann Method as the simulation approach considering that it can provide fully parallel algorithms to reach interactive time and because it is easier to change parameters while the simulation is in progress remaining physically relevant than more classical simulation approaches. We describe which parameters we can modify and how we solve technical issues of interactive steering and we final…
From Attribution to Action: A Human-Centered Application of Activation Steering
Fraunhofer Heinrich-Hertz-Institut(弗劳恩霍夫 Heinrich-Hertz 研究所);Technische Universität Berlin(柏林技术大学);BIFOLD – Berlin Institute for the Foundations of Learning and Data(柏林学习与数据基础研究所)
We propose a framework for interactive and explainable machine learning that enables users to (1) understand machine learning models; (2) diagnose model limitations using different explainable AI methods; as well as (3) refine and optimize the models. Our framework combines an iterative XAI pipeline with eight global monitoring and steering mechanisms, including quality monitoring, provenance tracking, model comparison, and trust building. To operationalize the framework, we present explAIner, a visual analytics system for interactive and explainable machine learning that instantiates all phas…
Algorithms are used to aid human decision makers by making predictions and recommending decisions. Currently, these algorithms are trained to optimize prediction accuracy. What if they were optimized to control final decisions? In this paper, we study a decision-aid algorithm that learns about the human decision maker and provides ''personalized recommendations'' to influence final decisions. We first consider fixed human decision functions which map observable features and the algorithm's recommendations to final decisions. We characterize the conditions under which perfect control over final…
University of California, Berkeley(加州大学伯克利分校);Carnegie Mellon University(卡内基梅隆大学);Samsung Research America(三星美国研究院)
Humans are able to understand and perform complex tasks by strategically structuring the tasks into incremental steps or subgoals. For a robot attempting to learn to perform a sequential task with critical subgoal states, such states can provide a natural opportunity for interaction with a human expert. This paper analyzes the benefit of incorporating a notion of subgoals into Inverse Reinforcement Learning (IRL) with a Human-In-The-Loop (HITL) framework. The learning process is interactive, with a human expert first providing input in the form of full demonstrations along with some subgoal st…
X-SYS: A Reference Architecture for Interactive Explanation Systems
Fraunhofer Heinrich Hertz Institute(弗劳恩霍夫海因里希·赫兹研究所);Technische Universität Berlin(柏林工业大学);BIFOLD – Berlin Institute for the Foundations of Learning and Data(BIFOLD – 柏林学习与数据基础研究所);Technical University Dublin(都柏林理工大学)
IBM T.J. Watson Research Center(IBM托马斯·J·沃森研究中心);Korea University(高丽大学);Georgia Institute of Technology(佐治亚理工学院);Chung-Ang University(中央大学);Catholic University of Daegu(大邱天主教大学)
We have recently seen many successful applications of recurrent neural networks (RNNs) on electronic medical records (EMRs), which contain histories of patients' diagnoses, medications, and other various events, in order to predict the current and future states of patients. Despite the strong performance of RNNs, it is often challenging for users to understand why the model makes a particular prediction. Such black-box nature of RNNs can impede its wide adoption in clinical practice. Furthermore, we have no established methods to interactively leverage users' domain expertise and prior knowled…
University of Colorado Boulder(科罗拉多大学博尔德分校);University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校)
Interpretive scholars generate knowledge from text corpora by manually sampling documents, applying codes, and refining and collating codes into categories until meaningful themes emerge. Given a large corpus, machine learning could help scale this data sampling and analysis, but prior research shows that experts are generally concerned about algorithms potentially disrupting or driving interpretive scholarship. We take a human-centered design approach to addressing concerns around machine-assisted interpretive research to build Scholastic, which incorporates a machine-in-the-loop clustering a…