In this paper, we consider the recent trend of evaluating progress on reinforcement learning technology by using text-based environments and games as evaluation environments. This reliance on text brings advances in natural language processing into the ambit of these agents, with a recurring thread being the use of external knowledge to mimic and better human-level performance. We present one such instantiation of agents that use commonsense knowledge from ConceptNet to show promising performance on two text-based environments.
University of Amsterdam(阿姆斯特丹大学);Vrije Universiteit Amsterdam(阿姆斯特丹自由大学)
Enabling reinforcement learning (RL) agents to leverage a knowledge base while learning from experience promises to advance RL in knowledge intensive domains. However, it has proven difficult to leverage knowledge that is not manually tailored to the environment. We propose to use the subclass relationships present in open-source knowledge graphs to abstract away from specific objects. We develop a residual policy gradient method that is able to integrate knowledge across different abstraction levels in the class hierarchy. Our method results in improved sample efficiency and generalisation to…
IBM Research(IBM研究院);TTI Chicago(芝加哥TTI学院);ETH Zurich(苏黎世联邦理工学院)
Text-based games have emerged as an important test-bed for Reinforcement Learning (RL) research, requiring RL agents to combine grounded language understanding with sequential decision making. In this paper, we examine the problem of infusing RL agents with commonsense knowledge. Such knowledge would allow agents to efficiently act in the world by pruning out implausible actions, and to perform look-ahead planning to determine how current actions might affect future world states. We design a new text-based gaming environment called TextWorld Commonsense (TWC) for training and evaluating RL age…
Crystal: Introspective Reasoners Reinforced with Self-Feedback
Paul G. Allen School of Computer Science & Engineering, University of Washington(华盛顿大学保罗·G·艾伦计算机科学与工程学院);FAIR, Meta(Meta 基础人工智能研究院);Allen Institute for Artificial Intelligence(艾伦人工智能研究所)
Carnegie Mellon University(卡内基梅隆大学);University of Waterloo(滑铁卢大学);University of California, Los Angeles(加州大学洛杉矶分校);University of Pittsburgh(匹兹堡大学)
We investigate the use of multimodal information contained in images as an effective method for enhancing the commonsense of Transformer models for text generation. We perform experiments using BART and T5 on concept-to-text generation, specifically the task of generative commonsense reasoning, or CommonGen. We call our approach VisCTG: Visually Grounded Concept-to-Text Generation. VisCTG involves captioning images representing appropriate everyday scenarios, and using these captions to enrich and steer the generation process. Comprehensive evaluation and analysis demonstrate that VisCTG notic…
Text-based games are becoming commonly used in reinforcement learning as real-world simulation environments. They are usually imperfect information games, and their interactions are only in the textual modality. To challenge these games, it is effective to complement the missing information by providing knowledge outside the game, such as human common sense. However, such knowledge has only been available from textual information in previous works. In this paper, we investigate the advantage of employing commonsense reasoning obtained from visual datasets such as scene graph datasets. In gener…
The task of Visual Commonsense Reasoning is extremely challenging in the sense that the model has to not only be able to answer a question given an image, but also be able to learn to reason. The baselines introduced in this task are quite limiting because two networks are trained for predicting answers and rationales separately. Question and image is used as input to train answer prediction network while question, image and correct answer are used as input in the rationale prediction network. As rationale is conditioned on the correct answer, it is based on the assumption that we can solve Vi…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学)
How neural networks in the human brain represent commonsense knowledge, and complete related reasoning tasks is an important research topic in neuroscience, cognitive science, psychology, and artificial intelligence. Although the traditional artificial neural network using fixed-length vectors to represent symbols has gained good performance in some specific tasks, it is still a black box that lacks interpretability, far from how humans perceive the world. Inspired by the grandmother-cell hypothesis in neuroscience, this work investigates how population encoding and spiking timing-dependent pl…
Text based games are simulations in which an agent interacts with the world purely through natural language. They typically consist of a number of puzzles interspersed with interactions with common everyday objects and locations. Deep reinforcement learning agents can learn to solve these puzzles. However, the everyday interactions with the environment, while trivial for human players, present as additional puzzles to agents. We explore two techniques for incorporating commonsense knowledge into agents. Inferring possibly hidden aspects of the world state with either a commonsense inference mo…
Even though most interfaces in the real world are discrete, no efficient way exists to train neural networks to make use of them, yet. We enhance an Interaction Network (a Reinforcement Learning architecture) with discrete interfaces and train it on the generalized Dyck language. This task requires an understanding of hierarchical structures to solve, and has long proven difficult for neural networks. We provide the first solution based on learning to use discrete data structures. We encountered unexpected anomalous behavior during training, and utilized pre-training based on execution traces …
Sun Yat-sen University(中山大学);Arizona State University(亚利桑那州立大学)
Extracting action sequences from natural language texts is challenging, as it requires commonsense inferences based on world knowledge. Although there has been work on extracting action scripts, instructions, navigation actions, etc., they require that either the set of candidate actions be provided in advance, or that action descriptions are restricted to a specific form, e.g., description templates. In this paper, we aim to extract action sequences from texts in free natural language, i.e., without any restricted templates, provided the candidate set of actions is unknown. We propose to extr…
University of Massachusetts Amherst(马萨诸塞大学阿默斯特分校);Indian Institute of Technology Madras(印度理工学院马德拉斯分校)
Deep Reinforcement Learning has been able to achieve amazing successes in a variety of domains from video games to continuous control by trying to maximize the cumulative reward. However, most of these successes rely on algorithms that require a large amount of data to train in order to obtain results on par with human-level performance. This is not feasible if we are to deploy these systems on real world tasks and hence there has been an increased thrust in exploring data efficient algorithms. To this end, we propose the Shared Learning framework aimed at making $Q$-ensemble algorithms data-e…
In order for robots to perform mission-critical tasks, it is essential that they are able to quickly adapt to changes in their environment as well as to injuries and or other bodily changes. Deep reinforcement learning has been shown to be successful in training robot control policies for operation in complex environments. However, existing methods typically employ only a single policy. This can limit the adaptability since a large environmental modification might require a completely different behavior compared to the learning environment. To solve this problem, we propose Map-based Multi-Pol…
Enhancing Inverse Reinforcement Learning through Encoding Dynamic Information in Reward Shaping
Department of Electrical and Computer Engineering(电气与计算机工程系);Northwestern University(西北大学);School of Electronics and Computer Science(电子与计算机科学学院);University of Southampton(南安普顿大学)
Enhancing Reinforcement Learning Fine-Tuning with an Online Refiner
School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所)
Gaoling School of Artificial Intelligence, Renmin University of China(中国人民大学高瓴人工智能学院);School of Information, Renmin University of China(中国人民大学信息学院);Beijing Academy of Artificial Intelligence(北京智源人工智能研究院)
Commonsense reasoning in natural language is a desired ability of artificial intelligent systems. For solving complex commonsense reasoning tasks, a typical solution is to enhance pre-trained language models~(PTMs) with a knowledge-aware graph neural network~(GNN) encoder that models a commonsense knowledge graph~(CSKG). Despite the effectiveness, these approaches are built on heavy architectures, and can't clearly explain how external knowledge resources improve the reasoning capacity of PTMs. Considering this issue, we conduct a deep empirical analysis, and find that it is indeed relation fe…
Intelligent navigation among social crowds is an essential aspect of mobile robotics for applications such as delivery, health care, or assistance. Deep Reinforcement Learning emerged as an alternative planning method to conservative approaches and promises more efficient and flexible navigation. However, in highly dynamic environments employing different kinds of obstacle classes, safe navigation still presents a grand challenge. In this paper, we propose a semantic Deep-reinforcement-learning-based navigation approach that teaches object-specific safety rules by considering high-level obstac…
Reward design for reinforcement learning agents can be difficult in situations where one not only wants the agent to achieve some effect in the world but where one also cares about how that effect is achieved. For example, we might wish for an agent to adhere to a tacit understanding of commonsense, align itself to a preference for how to behave for purposes of safety, or taking on a particular role in an interactive game. Storytelling is a mode for communicating tacit procedural knowledge. We introduce a technique, Story Shaping, in which a reinforcement learning agent infers tacit knowledge …
K. N. Toosi University of Technology(K. N. 图西理工大学)
This letter investigates an intelligent reflecting surfaces (IRS)-enhanced network from spectral efficiency enhancement point of view for downlink multi-user (MU) multi-input-single-output systems (MISO). In contrast to previous works which mainly focused on alternative optimization methods, we investigate the non-convex joint optimization problem of the active transmit beamforming matrix at the base station together with the passive phase shift matrix at the IRS by utilizing two deep reinforcement learning frameworks, i. e., deep deterministic policy gradient (DDPG) and twin delayed DDPG (TD3…
Symmetric Replay Training: Enhancing Sample Efficiency in Deep Reinforcement Learning for Combinatorial Optimization
Korea Advanced Institute of Science and Technology (KAIST)(韩国科学技术院(KAIST));Pohang University of Science and Technology (POSTECH)(浦项科技大学(POSTECH));OMELET