We study a generalisation of Büchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton with epsilon transitions and only Player I can elapse time. We show that for fixed number of clocks and maximal numerical constant available to Player II, it is decidable whether she has a winning timed controller using these resources. More interestingly, we also show that the problem remains decidable even when the maximal numerical constant is not specified in advance, which is an important technical novelty not present in previous literature on timed games. We complement these two decidability result by showing undecidability when the number of clocks available to Player II is not fixed. As an application of timed games, and our main motivation to study them, we show that they can be used to solve the deterministic separability problem for nondeterministic timed automata with epsilon transitions. This is a novel decision problem about timed automata which has not been studied before. We show that separability is decidable when the number of clocks of the separating automaton is fixed and the maximal constant is not. The problem whether separability is decidable without bounding the number of clocks of the separator remains an interesting open problem.
There has been a growing interest in defining models of automata enriched with time, such as finite automata extended with clocks (timed automata). In this paper, we study deterministic timed finite state machines (TFSMs), i.e., finite state machines with a single clock, timed guards and timeouts which transduce timed input words into timed output words. We solve the problem of equivalence checking by defining a bisimulation from timed FSMs to untimed ones and viceversa. Moreover, we apply these bisimulation relations to build the intersection of two timed finite state machines by untiming the…
The deterministic membership problem for timed automata asks whether the timed language recognised by a nondeterministic timed automaton can be recognised by a deterministic timed automaton. We show that the problem is decidable when the input automaton is a one-clock nondeterministic timed automaton without epsilon transitions and the number of clocks of the deterministic timed automaton is fixed. We show that the problem in all the other cases is undecidable, i.e., when either 1) the input nondeterministic timed automaton has two clocks or more, or 2) it uses epsilon transitions, or 3) the n…
Given a member A of the class of non-deterministic timed automata with silent transitions (eNTA), we effectively compute its timestamp: the set of all pairs (time value, action) of all observable timed traces of A, a generalization of the reachability problem. We show that the timestamp is eventually periodic and that one can compute a simple deterministic timed automaton with the same timestamp as that of A. As a consequence, we have a partial method, not bounded by time or number of steps, for the general language non-inclusion problem for eNTA. We also show that the language of A is periodi…
The problem of inclusion of the language accepted by timed automaton $A$ (e.g., the implementation) in the language accepted by $B$ (e.g., the specification) is, in general, undecidable in the class of non-deterministic timed automata. In order to tackle this disturbing problem we show how to effectively construct deterministic timed automata $A_d$ and $B_d$ that are discretizations (digitizations) of the non-deterministic timed automata $A$ and $B$ and differ from the original automata by at most $\frac{1}{6}$ time units on each occurrence of an event. Language inclusion in the discretized ti…
We show that it is decidable whether two regular languages of infinite trees are separable by a deterministic language, resp., a game language. We consider two variants of separability, depending on whether the set of priorities of the separator is fixed, or not. In each case, we show that separability can be decided in EXPTIME, and that separating automata of exponential size suffice. We obtain our results by reducing to infinite duration games with ω-regular winning conditions and applying the finite-memory determinacy theorem of Büchi and Landweber.
Probabilistic timed automata (PTAs) are timed automata (TAs) extended with discrete probability distributions.They serve as a mathematical model for a wide range of applications that involve both stochastic and timed behaviours. In this work, we consider the problem of model-checking linear \emph{dense-time} properties over {PTAs}. In particular, we study linear dense-time properties that can be encoded by TAs with infinite acceptance criterion.First, we show that the problem of model-checking PTAs against deterministic-TA specifications can be solved through a product construction. Based on t…
We present an algorithm for active learning of deterministic timed automata with a single clock. The algorithm is within the framework of Angluin's $L^*$ algorithm and inspired by existing work on the active learning of symbolic automata. Due to the need of guessing for each transition whether it resets the clock, the algorithm is of exponential complexity in the size of the learned automata. Before presenting this algorithm, we propose a simpler version where the teacher is assumed to be smart in the sense of being able to provide the reset information. We show that this simpler setting yield…
Active automata learning in the framework of Angluin's $L^*$ algorithm has been applied to learning many kinds of automata models. In applications to timed models such as timed automata, the main challenge is to determine guards on the clock value in transitions as well as which transitions reset the clock. In this paper, we introduce a new algorithm for active learning of deterministic one-clock timed automata and timed Mealy machines. The algorithm uses observation tables that do not commit to specific choices of reset, but instead rely on constraint solving to determine reset choices that s…
Input-driven pushdown automata (also known as visibly pushdown automata and as nested word automata) are a subclass of deterministic pushdown automata and a superclass of the parenthesis languages. Nguyen and Ogawa ("Event-clock visibly pushdown automata", SOFSEM 2009) defined a timed extension of these automata under the event-clock model, and showed that this model can be determinized using the method of region construction. This paper defines a further extension of this model with the event clock on the call-return operations, and proposes a new, direct determinization procedure for these a…
A non-deterministic recursion scheme recognizes a language of finite trees. This very expressive model can simulate, among others, higher-order pushdown automata with collapse. We show decidability of the diagonal problem for schemes. This result has several interesting consequences. In particular, it gives an algorithm that computes the downward closure of languages of words recognized by schemes. In turn, this has immediate application to separability problems and reachability analysis of concurrent systems.