Generalization remains a challenging problem for deep reinforcement learning algorithms, which are often trained and tested on the same set of deterministic game environments. When test environments are unseen and perturbed but the nature of the task remains the same, generalization gaps can arise. In this work, we propose and evaluate a surprise minimizing agent on a generalization benchmark to show an additional reward learned from a simple density model can show robustness in procedurally generated game environments that provide constant source of entropy and stochasticity.
Unsupervised reinforcement learning aims at learning a generalist policy in a reward-free manner for fast adaptation to downstream tasks. Most of the existing methods propose to provide an intrinsic reward based on surprise. Maximizing or minimizing surprise drives the agent to either explore or gain control over its environment. However, both strategies rely on a strong assumption: the entropy of the environment's dynamics is either high or low. This assumption may not always hold in real-world scenarios, where the entropy of the environment's dynamics may be unknown. Hence, choosing between …
University of Toronto(多伦多大学);Center for Management of Technology & Entrepreneurship(技术管理与创业中心);RBC Capital Markets(加拿大皇家银行资本市场)
Multi-Agent Reinforcement Learning (MARL) has demonstrated significant success in training decentralised policies in a centralised manner by making use of value factorization methods. However, addressing surprise across spurious states and approximation bias remain open problems for multi-agent settings. Towards this goal, we introduce the Energy-based MIXer (EMIX), an algorithm which minimizes surprise utilizing the energy across agents. Our contributions are threefold; (1) EMIX introduces a novel surprise minimization technique across multiple agents in the case of multi-agent partially-obse…
Optimizing prices for energy demand response requires a flexible controller with ability to navigate complex environments. We propose a reinforcement learning controller with surprise minimizing modifications in its architecture. We suggest that surprise minimization can be used to improve learning speed, taking advantage of predictability in peoples' energy usage. Our architecture performs well in a simulation of energy demand response. We propose this modification to improve functionality and save in a large scale experiment.
Every living organism struggles against disruptive environmental forces to carve out and maintain an orderly niche. We propose that such a struggle to achieve and preserve order might offer a principle for the emergence of useful behaviors in artificial agents. We formalize this idea into an unsupervised reinforcement learning method called surprise minimizing reinforcement learning (SMiRL). SMiRL alternates between learning a density model to evaluate the surprise of a stimulus, and improving the policy to seek more predictable stimuli. The policy seeks out stable and repeatable situations th…
Exploration in environments with continuous control and sparse rewards remains a key challenge in reinforcement learning (RL). Recently, surprise has been used as an intrinsic reward that encourages systematic and efficient exploration. We introduce a new definition of surprise and its RL implementation named Variational Assorted Surprise Exploration (VASE). VASE uses a Bayesian neural network as a model of the environment dynamics and is trained using variational inference, alternately updating the accuracy of the agent's model and policy. Our experiments show that in continuous control spars…
Google Research(谷歌研究院);University of Michigan(密歇根大学)
We introduce a novel repeated Inverse Reinforcement Learning problem: the agent has to act on behalf of a human in a sequence of tasks and wishes to minimize the number of tasks that it surprises the human by acting suboptimally with respect to how the human would have acted. Each time the human is surprised, the agent is provided a demonstration of the desired behavior by the human. We formalize this problem, including how the sequence of tasks is chosen, in a few different ways and provide some foundational results.
Exploration in complex domains is a key challenge in reinforcement learning, especially for tasks with very sparse rewards. Recent successes in deep reinforcement learning have been achieved mostly using simple heuristic exploration strategies such as $ε$-greedy action selection or Gaussian control noise, but there are many tasks where these methods are insufficient to make any learning progress. Here, we consider more complex heuristics: efficient and scalable exploration strategies that maximize a notion of an agent's surprise about its experiences via intrinsic motivation. We propose to lea…
Unsupervised reinforcement learning (RL) studies how to leverage environment statistics to learn useful behaviors without the cost of reward engineering. However, a central challenge in unsupervised RL is to extract behaviors that meaningfully affect the world and cover the range of possible outcomes, without getting distracted by inherently unpredictable, uncontrollable, and stochastic elements in the environment. To this end, we propose an unsupervised RL method designed for high-dimensional, stochastic environments based on an adversarial game between two policies (which we call Explore and…
UC Berkeley(加州大学伯克利分校);University of Washington(华盛顿大学);Princeton University(普林斯顿大学)
Value function approximation is important in modern reinforcement learning (RL) problems especially when the state space is (infinitely) large. Despite the importance and wide applicability of value function approximation, its theoretical understanding is still not as sophisticated as its empirical success, especially in the context of general function approximation. In this paper, we propose a provably efficient RL algorithm (both computationally and statistically) with general value function approximations. We show that if the value functions can be approximated by a function class that sati…
University of Toronto(多伦多大学);RBC Capital Markets(加拿大皇家银行资本市场)
Advances in Reinforcement Learning (RL) span a wide variety of applications which motivate development in this area. While application tasks serve as suitable benchmarks for real world problems, RL is seldomly used in practical scenarios consisting of abrupt dynamics. This allows one to rethink the problem setup in light of practical challenges. We present Trade Execution using Reinforcement Learning (TradeR) which aims to address two such practical challenges of catastrophy and surprise minimization by formulating trading as a real-world hierarchical RL problem. Through this lens, TradeR make…
Deep reinforcement learning algorithms that estimate state and state-action value functions have been shown to be effective in a variety of challenging domains, including learning control strategies from raw image pixels. However, algorithms that estimate state and state-action value functions typically assume a fully observed state and must compensate for partial observations by using finite length observation histories or recurrent networks. In this work, we propose a new deep reinforcement learning algorithm based on counterfactual regret minimization that iteratively updates an approximati…
National Key Laboratory of Novel Software Technology(计算机软件新技术国家重点实验室);Nanjing University(南京大学)
In reinforcement learning, experience replay stores past samples for further reuse. Prioritized sampling is a promising technique to better utilize these samples. Previous criteria of prioritization include TD error, recentness and corrective feedback, which are mostly heuristically designed. In this work, we start from the regret minimization objective, and obtain an optimal prioritization strategy for Bellman update that can directly maximize the return of the policy. The theory suggests that data with higher hindsight TD error, better on-policiness and more accurate Q value should be assign…
The reinforcement learning (RL) research area is very active, with an important number of new contributions; especially considering the emergent field of deep RL (DRL). However a number of scientific and technical challenges still need to be resolved, amongst which we can mention the ability to abstract actions or the difficulty to explore the environment in sparse-reward settings which can be addressed by intrinsic motivation (IM). We propose to survey these research works through a new taxonomy based on information theory: we computationally revisit the notions of surprise, novelty and skill…
The human intrinsic desire to pursue knowledge, also known as curiosity, is considered essential in the process of skill acquisition. With the aid of artificial curiosity, we could equip current techniques for control, such as Reinforcement Learning, with more natural exploration capabilities. A promising approach in this respect has consisted of using Bayesian surprise on model parameters, i.e. a metric for the difference between prior and posterior beliefs, to favour exploration. In this contribution, we propose to apply Bayesian surprise in a latent space representing the agent's current un…
Moscow Institute of Physics and Technology(莫斯科物理技术学院)
We present Deep Control - new ML architecture of cortico-striatal brain circuits, which use whole cortical column as a structural element, instead of a singe neuron. Based on this architecture, we present MARTI - new model of human brain, considering neocortex and basal ganglia. This model is de-signed to implement expedient behavior and is capable to learn and achieve goals in unknown environments. We introduce a novel surprise feeling mechanism, that significantly improves reinforcement learning process through inner rewards. We use OpenAI Gym environment to demonstrate MARTI learning on a s…
Age and Power Minimization via Meta-Deep Reinforcement Learning in UAV Networks
Centre for Wireless Communications (CWC), University of Oulu(奥卢大学无线通信中心);CEMSE Division, King Abdullah University of Science and Technology (KAUST)(阿卜杜拉国王科技大学CEMSE学部)
École Polytechnique Fédérale de Lausanne (EPFL)(洛桑联邦理工学院)
Surprise-based learning allows agents to rapidly adapt to non-stationary stochastic environments characterized by sudden changes. We show that exact Bayesian inference in a hierarchical model gives rise to a surprise-modulated trade-off between forgetting old observations and integrating them with the new ones. The modulation depends on a probability ratio, which we call "Bayes Factor Surprise", that tests the prior belief against the current belief. We demonstrate that in several existing approximate algorithms the Bayes Factor Surprise modulates the rate of adaptation to new observations. We…
Our brain receives a dynamically changing stream of sensorimotor data. Yet, we perceive a rather organized world, which we segment into and perceive as events. Computational theories of cognitive science on event-predictive cognition suggest that our brain forms generative, event-predictive models by segmenting sensorimotor data into suitable chunks of contextual experiences. Here, we introduce a hierarchical, surprise-gated recurrent neural network architecture, which models this process and develops compact compressions of distinct event-like contexts. The architecture contains a contextual …
Facebook AI Research(Facebook人工智能研究院);CREST, ENSAE(法国国家统计与经济管理局统计研究中心, 法国国立统计与经济管理学院);Criteo AI Lab(Criteo人工智能实验室);Imperial College London(帝国理工学院)
Reinforcement learning algorithms are widely used in domains where it is desirable to provide a personalized service. In these domains it is common that user data contains sensitive information that needs to be protected from third parties. Motivated by this, we study privacy in the context of finite-horizon Markov Decision Processes (MDPs) by requiring information to be obfuscated on the user side. We formulate this notion of privacy for RL by leveraging the local differential privacy (LDP) framework. We establish a lower bound for regret minimization in finite-horizon MDPs with LDP guarantee…
Indian Institute of Science(印度科学理工学院);Indian Institute of Technology Bombay(印度理工学院孟买分校);Xerox Research Centre India(施乐印度研究中心)
A recent goal in the Reinforcement Learning (RL) framework is to choose a sequence of actions or a policy to maximize the reward collected or minimize the regret incurred in a finite time horizon. For several RL problems in operation research and optimal control, the optimal policy of the underlying Markov Decision Process (MDP) is characterized by a known structure. The current state of the art algorithms do not utilize this known structure of the optimal policy while minimizing regret. In this work, we develop new RL algorithms that exploit the structure of the optimal policy to minimize reg…
Value function factorization methods have become a dominant approach for cooperative multiagent reinforcement learning under a centralized training and decentralized execution paradigm. By factorizing the optimal joint action-value function using a monotonic mixing function of agents' utilities, these algorithms ensure the consistency between joint and local action selections for decentralized decision-making. Nevertheless, the use of monotonic mixing functions also induces representational limitations. Finding the optimal projection of an unrestricted mixing function onto monotonic function c…
Animal behavior is driven by multiple brain regions working in parallel with distinct control policies. We present a biologically plausible model of off-policy reinforcement learning in the basal ganglia, which enables learning in such an architecture. The model accounts for action-related modulation of dopamine activity that is not captured by previous models that implement on-policy algorithms. In particular, the model predicts that dopamine activity signals a combination of reward prediction error (as in classic models) and "action surprise," a measure of how unexpected an action is relativ…
National Research Council of Canada(加拿大国家研究委员会);University of Victoria(维多利亚大学);University of Waterloo(滑铁卢大学);Vector Institute for Artificial Intelligence(向量人工智能研究所)
Standard reinforcement learning (RL) algorithms assume that the observation of the next state comes instantaneously and at no cost. In a wide variety of sequential decision making tasks ranging from medical treatment to scientific discovery, however, multiple classes of state observations are possible, each of which has an associated cost. We propose the active measure RL framework (Amrl) as an initial solution to this problem where the agent learns to maximize the costed return, which we define as the discounted sum of rewards minus the sum of observation costs. Our empirical evaluation demon…
We present an algorithm based on the \emph{Optimism in the Face of Uncertainty} (OFU) principle which is able to learn Reinforcement Learning (RL) modeled by Markov decision process (MDP) with finite state-action space efficiently. By evaluating the state-pair difference of the optimal bias function $h^{*}$, the proposed algorithm achieves a regret bound of $\tilde{O}(\sqrt{SAHT})$\footnote{The symbol $\tilde{O}$ means $O$ with log factors ignored. } for MDP with $S$ states and $A$ actions, in the case that an upper bound $H$ on the span of $h^{*}$, i.e., $sp(h^{*})$ is known. This result outp…
Function approximation is a powerful approach for structuring large decision problems that has facilitated great achievements in the areas of reinforcement learning and game playing. Regression counterfactual regret minimization (RCFR) is a simple algorithm for approximately solving imperfect information games with normalized rectified linear unit (ReLU) parameterized policies. In contrast, the more conventional softmax parameterization is standard in the field of reinforcement learning and yields a regret bound with a better dependence on the number of actions. We derive approximation error-a…
Reinforcement Learning for Search Tree Size Minimization in Constraint Programming: New Results on Scheduling Benchmarks
Faculty of Electrical Engineering, Czech Technical University in Prague(电气工程系,布拉格捷克技术大学);Czech Institute of Informatics, Robotics and Cybernetics, Czech Technical University in Prague(捷克信息学、机器人学与自动化研究所,布拉格捷克技术大学)
University of Toronto(多伦多大学);Vector Institute(向量研究所);Waabi(Waabi公司);Northwestern University(西北大学)
Hindsight goal relabeling has become a foundational technique in multi-goal reinforcement learning (RL). The essential idea is that any trajectory can be seen as a sub-optimal demonstration for reaching its final state. Intuitively, learning from those arbitrary demonstrations can be seen as a form of imitation learning (IL). However, the connection between hindsight goal relabeling and imitation learning is not well understood. In this paper, we propose a novel framework to understand hindsight goal relabeling from a divergence minimization perspective. Recasting the goal reaching problem in …
In large-scale problems, standard reinforcement learning algorithms suffer from slow learning speed. In this paper, we follow the framework of using subspaces to tackle this problem. We propose a free-energy minimization framework for selecting the subspaces and integrate the policy of the state-space into the subspaces. Our proposed free-energy minimization framework rests upon Thompson sampling policy and behavioral policy of subspaces and the state-space. It is therefore applicable to a variety of tasks, discrete or continuous state space, model-free and model-based tasks. Through a set of …
Aalto University(阿尔托大学);Sorbonne Université(索邦大学);University of Luxembourg(卢森堡大学)
Adapting an interface requires taking into account both the positive and negative effects that changes may have on the user. A carelessly picked adaptation may impose high costs to the user -- for example, due to surprise or relearning effort -- or "trap" the process to a suboptimal design immaturely. However, effects on users are hard to predict as they depend on factors that are latent and evolve over the course of interaction. We propose a novel approach for adaptive user interfaces that yields a conservative adaptation policy: It finds beneficial changes when there are such and avoids chan…
University of Saskatchewan(萨斯喀彻温大学);Cisco Systems Inc.(思科系统公司)
Unmanned aerial vehicles (UAVs) have emerged as a promising candidate solution for data collection of large-scale wireless sensor networks (WSNs). In this paper, we investigate a UAV-aided WSN, where cluster heads (CHs) receive data from their member nodes, and a UAV is dispatched to collect data from CHs along the planned trajectory. We aim to minimize the total energy consumption of the UAV-WSN system in a complete round of data collection. Toward this end, we formulate the energy consumption minimization problem as a constrained combinatorial optimization problem by jointly selecting CHs fr…