With the increasing sophistication of attacks on cyber-physical systems, deception has emerged as an effective tool to improve system security and safety by obfuscating the attacker's perception. In this paper, we present a solution to the deceptive game in which a control agent is to satisfy a Boolean objective specified by a co-safe temporal logic formula in the presence of an adversary. The agent intentionally introduces asymmetric information to create payoff misperception, which manifests as the misperception of the labeling function in the game model. Thus, the adversary is unable to accurately determine which logical formula is satisfied by a given outcome of the game. We introduce a model called hypergame on graph to capture the asymmetrical information with one-sided payoff misperception. Based on this model, we present the solution of such a hypergame and use the solution to synthesize stealthy deceptive strategies. Specifically, deceptive sure winning and deceptive almost-sure winning strategies are developed by reducing the hypergame to a two-player game and one-player stochastic game with reachability objectives. A running example is introduced to demonstrate the game model and the solution concept used for strategy synthesis.
Defensive deception techniques have emerged as a promising proactive defense mechanism to mislead an attacker and thereby achieve attack failure. However, most game-theoretic defensive deception approaches have assumed that players maintain consistent views under uncertainty. They do not consider players' possible, subjective beliefs formed due to asymmetric information given to them. In this work, we formulate a hypergame between an attacker and a defender where they can interpret the same game differently and accordingly choose their best strategy based on their respective beliefs. This give…
In this paper, we study the use of deception for strategic planning in adversarial environments. We model the interaction between the agent (player 1) and the adversary (player 2) as a two-player concurrent game in which the adversary has incomplete information about the agent's task specification in temporal logic. During the online interaction, the adversary can infer the agent's intention from observations and adapt its strategy so as to prevent the agent from satisfying the task. To plan against such an adaptive opponent, the agent must leverage its knowledge about the adversary's incomple…
In this paper, we employ a hypergame framework to analyze the single-leader-multiple-followers (SLMF) Stackelberg security game with two typical misinformed situations: misperception and deception. We provide a stability criterion with the help of hyper Nash equilibrium (HNE) to investigate both strategic stability and cognitive stability of equilibria in SLMF games with misinformation. In fact, we find mild stable conditions such that the equilibria with misperception and deception can become HNE. Moreover, we discuss the robustness of the equilibria to reveal whether players have the ability…
In this chapter, we present an approach using formal methods to synthesize reactive defense strategy in a cyber network, equipped with a set of decoy systems. We first generalize formal graphical security models--attack graphs--to incorporate defender's countermeasures in a game-theoretic model, called an attack-defend game on graph. This game captures the dynamic interactions between the defender and the attacker and their defense/attack objectives in formal logic. Then, we introduce a class of hypergames to model asymmetric information created by decoys in the attacker-defender interactions.…
We study a class of games, in which the adversary (attacker) is to satisfy a complex mission specified in linear temporal logic, and the defender is to prevent the adversary from achieving its goal. A deceptive defender can allocate decoys, in addition to defense actions, to create disinformation for the attacker. Thus, we focus on the problem of jointly synthesizing a decoy placement strategy and a deceptive defense strategy that maximally exploits the incomplete information the attacker about the decoy locations. We introduce a model of hypergames on graphs with temporal logic objectives to …
Cyber Deception for Mission Surveillance via Hypergame-Theoretic Deep Reinforcement Learning
Department of Computer Science, Virginia Tech(弗吉尼亚理工大学计算机科学系);Computer Network Information Center, Chinese Academy of Sciences(中国科学院计算机网络信息中心);Department of Computer Science, North Carolina State University(北卡罗来纳州立大学计算机科学系);US Army Research Laboratory(美国陆军研究实验室)
This paper is concerned with the synthesis of strategies in network systems with active cyber deception. Active deception in a network employs decoy systems and other defenses to conduct defensive planning against the intrusion of malicious attackers who have been confirmed by sensing systems. In this setting, the defender's objective is to ensure the satisfaction of security properties specified in temporal logic formulas. We formulate the problem of deceptive planning with decoy systems and other defenses as a two-player games with asymmetrical information and Boolean payoffs in temporal log…
This article studies rational and persistent deception among intelligent robots to enhance security and operational efficiency. We present an N-player K-stage game with an asymmetric information structure where each robot's private information is modeled as a random variable or its type. The deception is persistent as each robot's private type remains unknown to other robots for all stages. The deception is rational as robots aim to achieve their deception goals at minimum cost. Each robot forms a dynamic belief of others' types based on intrinsic or extrinsic information. Perfect Bayesian Nas…
Strategic deception is an act of manipulating the opponent's perception to gain strategic advantages. In this paper, we study synthesis of deceptive winning strategies in two-player turn-based zero-sum reachability games on graphs with one-sided incomplete information of action sets. In particular, we consider the class of games in which Player 1 (P1) starts with a non-empty set of private actions, which she may 'reveal' to Player 2 (P2) during the course of the game. P2 is equipped with an inference mechanism using which he updates his perception of P1's action set whenever a new action is re…
We consider a class of two-player turn-based zero-sum games on graphs with reachability objectives, known as reachability games, where the objective of Player 1 (P1) is to reach a set of goal states, and that of Player 2 (P2) is to prevent this. In particular, we consider the case where the players have asymmetric information about each other's action capabilities: P2 starts with an incomplete information (misperception) about P1's action set, and updates the misperception when P1 uses an action previously unknown to P2. When P1 is made aware of P2's misperception, the key question is whether …
Deceptive and anti-deceptive technologies have been developed for various specific applications. But there is a significant need for a general, holistic, and quantitative framework of deception. Game theory provides an ideal set of tools to develop such a framework of deception. In particular, game theory captures the strategic and self-interested nature of attackers and defenders in cybersecurity. Additionally, control theory can be used to quantify the physical impact of attack and defense strategies. In this tutorial, we present an overview of game-theoretic models and design mechanisms for…
Asymmetric-Information Resource Allocation Games: An LP Approach to Purposeful Deception
School of Aerospace Engineering, Georgia Institute of Technology(佐治亚理工学院航空航天工程学院);College of Engineering and Computing, George Mason University(乔治梅森大学工程与计算学院)
Security challenges accompany the efficiency. The pervasive integration of information and communications technologies (ICTs) makes cyber-physical systems vulnerable to targeted attacks that are deceptive, persistent, adaptive and strategic. Attack instances such as Stuxnet, Dyn, and WannaCry ransomware have shown the insufficiency of off-the-shelf defensive methods including the firewall and intrusion detection systems. Hence, it is essential to design up-to-date security mechanisms that can mitigate the risks despite the successful infiltration and the strategic response of sophisticated att…
Intention deception involves computing a strategy which deceives the opponent into a wrong belief about the agent's intention or objective. This paper studies a class of probabilistic planning problems with intention deception and investigates how a defender's limited sensing modality can be exploited by an attacker to achieve its attack objective almost surely (with probability one) while hiding its intention. In particular, we model the attack planning in a stochastic system modeled as a Markov decision process (MDP). The attacker is to reach some target states while avoiding unsafe states i…